import { Path } from 'slate' import { Key } from 'slate-dom' import { Chunk, ChunkTree, ChunkLeaf, ChunkDescendant, ChunkAncestor, } from './types' type SavedPointer = | 'start' | { chunk: ChunkAncestor node: ChunkDescendant } export interface ChunkTreeHelperOptions { chunkSize: number debug?: boolean } /** * Traverse and modify a chunk tree */ export class ChunkTreeHelper { /** * The root of the chunk tree */ private root: ChunkTree /** * The ideal size of a chunk */ private chunkSize: number /** * Whether debug mode is enabled * * If enabled, the pointer state will be checked for internal consistency * after each mutating operation. */ private debug: boolean /** * Whether the traversal has reached the end of the chunk tree * * When this is true, the pointerChunk and pointerIndex point to the last * top-level node in the chunk tree, although pointerNode returns null. */ private reachedEnd: boolean /** * The chunk containing the current node */ private pointerChunk: ChunkAncestor /** * The index of the current node within pointerChunk * * Can be -1 to indicate that the pointer is before the start of the tree. */ private pointerIndex: number /** * Similar to a Slate path; tracks the path of pointerChunk relative to the * root. * * Used to move the pointer from the current chunk to the parent chunk more * efficiently. */ private pointerIndexStack: number[] /** * Indexing the current chunk's children has a slight time cost, which adds up * when traversing very large trees, so the current node is cached. * * A value of undefined means that the current node is not cached. This * property must be set to undefined whenever the pointer is moved, unless * the pointer is guaranteed to point to the same node that it did previously. */ private cachedPointerNode: ChunkDescendant | null | undefined constructor( chunkTree: ChunkTree, { chunkSize, debug }: ChunkTreeHelperOptions ) { this.root = chunkTree this.chunkSize = chunkSize // istanbul ignore next this.debug = debug ?? false this.pointerChunk = chunkTree this.pointerIndex = -1 this.pointerIndexStack = [] this.reachedEnd = false this.validateState() } /** * Move the pointer to the next leaf in the chunk tree */ public readLeaf(): ChunkLeaf | null { // istanbul ignore next if (this.reachedEnd) return null // Get the next sibling or aunt node while (true) { if (this.pointerIndex + 1 < this.pointerSiblings.length) { this.pointerIndex++ this.cachedPointerNode = undefined break } else if (this.pointerChunk.type === 'root') { this.reachedEnd = true return null } else { this.exitChunk() } } this.validateState() // If the next sibling or aunt is a chunk, descend into it this.enterChunkUntilLeaf(false) return this.pointerNode as ChunkLeaf } /** * Move the pointer to the previous leaf in the chunk tree */ public returnToPreviousLeaf() { // If we were at the end of the tree, descend into the end of the last // chunk in the tree if (this.reachedEnd) { this.reachedEnd = false this.enterChunkUntilLeaf(true) return } // Get the previous sibling or aunt node while (true) { if (this.pointerIndex >= 1) { this.pointerIndex-- this.cachedPointerNode = undefined break } else if (this.pointerChunk.type === 'root') { this.pointerIndex = -1 return } else { this.exitChunk() } } this.validateState() // If the previous sibling or aunt is a chunk, descend into it this.enterChunkUntilLeaf(true) } /** * Insert leaves before the current leaf, leaving the pointer unchanged */ public insertBefore(leaves: ChunkLeaf[]) { this.returnToPreviousLeaf() this.insertAfter(leaves) this.readLeaf() } /** * Insert leaves after the current leaf, leaving the pointer on the last * inserted leaf * * The insertion algorithm first checks for any chunk we're currently at the * end of that can receive additional leaves. Next, it tries to insert leaves * at the starts of any subsequent chunks. * * Any remaining leaves are passed to rawInsertAfter to be chunked and * inserted at the highest possible level. */ public insertAfter(leaves: ChunkLeaf[]) { // istanbul ignore next if (leaves.length === 0) return let beforeDepth = 0 let afterDepth = 0 // While at the end of a chunk, insert any leaves that will fit, and then // exit the chunk while ( this.pointerChunk.type === 'chunk' && this.pointerIndex === this.pointerSiblings.length - 1 ) { const remainingCapacity = this.chunkSize - this.pointerSiblings.length const toInsertCount = Math.min(remainingCapacity, leaves.length) if (toInsertCount > 0) { const leavesToInsert = leaves.splice(0, toInsertCount) this.rawInsertAfter(leavesToInsert, beforeDepth) } this.exitChunk() beforeDepth++ } if (leaves.length === 0) return // Save the pointer so that we can come back here after inserting leaves // into the starts of subsequent blocks const rawInsertPointer = this.savePointer() // If leaves are inserted into the start of a subsequent block, then we // eventually need to restore the pointer to the last such inserted leaf let finalPointer: SavedPointer | null = null // Move the pointer into the chunk containing the next leaf, if it exists if (this.readLeaf()) { // While at the start of a chunk, insert any leaves that will fit, and // then exit the chunk while (this.pointerChunk.type === 'chunk' && this.pointerIndex === 0) { const remainingCapacity = this.chunkSize - this.pointerSiblings.length const toInsertCount = Math.min(remainingCapacity, leaves.length) if (toInsertCount > 0) { const leavesToInsert = leaves.splice(-toInsertCount, toInsertCount) // Insert the leaves at the start of the chunk this.pointerIndex = -1 this.cachedPointerNode = undefined this.rawInsertAfter(leavesToInsert, afterDepth) // If this is the first batch of insertions at the start of a // subsequent chunk, set the final pointer to the last inserted leaf if (!finalPointer) { finalPointer = this.savePointer() } } this.exitChunk() afterDepth++ } } this.restorePointer(rawInsertPointer) // If there are leaves left to insert, insert them between the end of the // previous chunk and the start of the first subsequent chunk, or wherever // the pointer ended up after the first batch of insertions const minDepth = Math.max(beforeDepth, afterDepth) this.rawInsertAfter(leaves, minDepth) if (finalPointer) { this.restorePointer(finalPointer) } this.validateState() } /** * Remove the current node and decrement the pointer, deleting any ancestor * chunk that becomes empty as a result */ public remove() { this.pointerSiblings.splice(this.pointerIndex--, 1) this.cachedPointerNode = undefined if ( this.pointerSiblings.length === 0 && this.pointerChunk.type === 'chunk' ) { this.exitChunk() this.remove() } else { this.invalidateChunk() } this.validateState() } /** * Add the current chunk and all ancestor chunks to the list of modified * chunks */ public invalidateChunk() { for (let c = this.pointerChunk; c.type === 'chunk'; c = c.parent) { this.root.modifiedChunks.add(c) } } /** * Whether the pointer is at the start of the tree */ private get atStart() { return this.pointerChunk.type === 'root' && this.pointerIndex === -1 } /** * The siblings of the current node */ private get pointerSiblings(): ChunkDescendant[] { return this.pointerChunk.children } /** * Get the current node (uncached) * * If the pointer is at the start or end of the document, returns null. * * Usually, the current node is a chunk leaf, although it can be a chunk * while insertions are in progress. */ private getPointerNode(): ChunkDescendant | null { if (this.reachedEnd || this.pointerIndex === -1) { return null } return this.pointerSiblings[this.pointerIndex] } /** * Cached getter for the current node */ private get pointerNode(): ChunkDescendant | null { if (this.cachedPointerNode !== undefined) return this.cachedPointerNode const pointerNode = this.getPointerNode() this.cachedPointerNode = pointerNode return pointerNode } /** * Get the path of a chunk relative to the root, returning null if the chunk * is not connected to the root */ private getChunkPath(chunk: ChunkAncestor): number[] | null { const path: number[] = [] for (let c = chunk; c.type === 'chunk'; c = c.parent) { const index = c.parent.children.indexOf(c) // istanbul ignore next if (index === -1) { return null } path.unshift(index) } return path } /** * Save the current pointer to be restored later */ private savePointer(): SavedPointer { if (this.atStart) return 'start' // istanbul ignore next if (!this.pointerNode) { throw new Error('Cannot save pointer when pointerNode is null') } return { chunk: this.pointerChunk, node: this.pointerNode, } } /** * Restore the pointer to a previous state */ private restorePointer(savedPointer: SavedPointer) { if (savedPointer === 'start') { this.pointerChunk = this.root this.pointerIndex = -1 this.pointerIndexStack = [] this.reachedEnd = false this.cachedPointerNode = undefined return } // Since nodes may have been inserted or removed prior to the saved // pointer since it was saved, the index and index stack must be // recomputed. This is slow, but this is fine since restoring a pointer is // not a frequent operation. const { chunk, node } = savedPointer const index = chunk.children.indexOf(node) // istanbul ignore next if (index === -1) { throw new Error( 'Cannot restore point because saved node is no longer in saved chunk' ) } const indexStack = this.getChunkPath(chunk) // istanbul ignore next if (!indexStack) { throw new Error( 'Cannot restore point because saved chunk is no longer connected to root' ) } this.pointerChunk = chunk this.pointerIndex = index this.pointerIndexStack = indexStack this.reachedEnd = false this.cachedPointerNode = node this.validateState() } /** * Assuming the current node is a chunk, move the pointer into that chunk * * @param end If true, place the pointer on the last node of the chunk. * Otherwise, place the pointer on the first node. */ private enterChunk(end: boolean) { // istanbul ignore next if (this.pointerNode?.type !== 'chunk') { throw new Error('Cannot enter non-chunk') } this.pointerIndexStack.push(this.pointerIndex) this.pointerChunk = this.pointerNode this.pointerIndex = end ? this.pointerSiblings.length - 1 : 0 this.cachedPointerNode = undefined this.validateState() // istanbul ignore next if (this.pointerChunk.children.length === 0) { throw new Error('Cannot enter empty chunk') } } /** * Assuming the current node is a chunk, move the pointer into that chunk * repeatedly until the current node is a leaf * * @param end If true, place the pointer on the last node of the chunk. * Otherwise, place the pointer on the first node. */ private enterChunkUntilLeaf(end: boolean) { while (this.pointerNode?.type === 'chunk') { this.enterChunk(end) } } /** * Move the pointer to the parent chunk */ private exitChunk() { // istanbul ignore next if (this.pointerChunk.type === 'root') { throw new Error('Cannot exit root') } const previousPointerChunk = this.pointerChunk this.pointerChunk = previousPointerChunk.parent this.pointerIndex = this.pointerIndexStack.pop()! this.cachedPointerNode = undefined this.validateState() } /** * Insert leaves immediately after the current node, leaving the pointer on * the last inserted leaf * * Leaves are chunked according to the number of nodes already in the parent * plus the number of nodes being inserted, or the minimum depth if larger */ private rawInsertAfter(leaves: ChunkLeaf[], minDepth: number) { if (leaves.length === 0) return const groupIntoChunks = ( leaves: ChunkLeaf[], parent: ChunkAncestor, perChunk: number ): ChunkDescendant[] => { if (perChunk === 1) return leaves const chunks: Chunk[] = [] for (let i = 0; i < this.chunkSize; i++) { const chunkNodes = leaves.slice(i * perChunk, (i + 1) * perChunk) if (chunkNodes.length === 0) break const chunk: Chunk = { type: 'chunk', key: new Key(), parent, children: [], } chunk.children = groupIntoChunks( chunkNodes, chunk, perChunk / this.chunkSize ) chunks.push(chunk) } return chunks } // Determine the chunking depth based on the number of existing nodes in // the chunk and the number of nodes being inserted const newTotal = this.pointerSiblings.length + leaves.length let depthForTotal = 0 for (let i = this.chunkSize; i < newTotal; i *= this.chunkSize) { depthForTotal++ } // A depth of 0 means no chunking const depth = Math.max(depthForTotal, minDepth) const perTopLevelChunk = Math.pow(this.chunkSize, depth) const chunks = groupIntoChunks(leaves, this.pointerChunk, perTopLevelChunk) this.pointerSiblings.splice(this.pointerIndex + 1, 0, ...chunks) this.pointerIndex += chunks.length this.cachedPointerNode = undefined this.invalidateChunk() this.validateState() } /** * If debug mode is enabled, ensure that the state is internally consistent */ // istanbul ignore next private validateState() { if (!this.debug) return const validateDescendant = (node: ChunkDescendant) => { if (node.type === 'chunk') { const { parent, children } = node if (!parent.children.includes(node)) { throw new Error( `Debug: Chunk ${node.key.id} has an incorrect parent property` ) } children.forEach(validateDescendant) } } this.root.children.forEach(validateDescendant) if ( this.cachedPointerNode !== undefined && this.cachedPointerNode !== this.getPointerNode() ) { throw new Error( 'Debug: The cached pointer is incorrect and has not been invalidated' ) } const actualIndexStack = this.getChunkPath(this.pointerChunk) if (!actualIndexStack) { throw new Error('Debug: The pointer chunk is not connected to the root') } if (!Path.equals(this.pointerIndexStack, actualIndexStack)) { throw new Error( `Debug: The cached index stack [${this.pointerIndexStack.join( ', ' )}] does not match the path of the pointer chunk [${actualIndexStack.join( ', ' )}]` ) } } }