// inspired by https://github.com/jkroso/viewport function updateViewport() { const viewport = {}; viewport.top = window.scrollY; viewport.left = window.scrollX; viewport.width = window.innerWidth; viewport.height = window.innerHeight; viewport.right = viewport.left + viewport.width; viewport.bottom = viewport.top + viewport.height; return viewport; } const opposite = { top: 'bottom', bottom: 'top', left: 'right', right: 'left', }; const adjacent = { top: 'right', left: 'top', bottom: 'left', right: 'bottom', }; let _viewport = null; let _windowEventsRefCount = 0; function getViewport() { if ( ! _viewport ) { // initialize on first use _viewport = updateViewport(); } return _viewport; } export function onViewportChange() { _viewport = updateViewport(); } export function bindWindowListeners() { if ( _windowEventsRefCount++ > 0 ) { return; } // don't debounce these because they don't so any work that requires layout window.addEventListener( 'resize', onViewportChange, true ); window.addEventListener( 'scroll', onViewportChange, true ); } export function unbindWindowListeners() { if ( --_windowEventsRefCount > 0 ) { return; } window.removeEventListener( 'resize', onViewportChange, true ); window.removeEventListener( 'scroll', onViewportChange, true ); } export function suggested( pos, el, target ) { const viewport = getViewport(); const targetPosition = target.getBoundingClientRect(); const h = el.clientHeight; const w = el.clientWidth; // see where we have spare room const room = { top: targetPosition.top - h, bottom: viewport.height - targetPosition.bottom - h, left: targetPosition.left - w, right: viewport.width - targetPosition.right - w, }; const arrayPositions = pos.split( /\s+/ ); const [ pos0 ] = arrayPositions; let [ , pos1 ] = arrayPositions; const primary = choosePrimary( pos0, room ); if ( pos1 === primary || pos1 === opposite[ primary ] ) { pos1 = null; } return chooseSecondary( primary, pos1, el, target, w, h ) || pos; } function choosePrimary( prefered, room ) { // top, bottom, left, right in order of preference const order = [ prefered, opposite[ prefered ], adjacent[ prefered ], opposite[ adjacent[ prefered ] ], ]; let best = -Infinity; let bestPos; for ( let i = 0, len = order.length; i < len; i++ ) { const _prefered = order[ i ]; const space = room[ _prefered ]; // the first side it fits completely if ( space > 0 ) { return _prefered; } // less chopped of than other sides if ( space > best ) { ( best = space ), ( bestPos = prefered ); } } return bestPos; } function chooseSecondary( primary, prefered, el, target, w, h ) { const viewport = getViewport(); // top, top left, top right in order of preference const isVertical = primary === 'top' || primary === 'bottom'; const order = prefered ? [ isVertical ? `${ primary } ${ prefered }` : `${ prefered } ${ primary }`, primary, isVertical ? `${ primary } ${ opposite[ prefered ] }` : `${ opposite[ prefered ] } ${ primary }`, ] : [ primary, isVertical ? `${ primary } ${ adjacent[ primary ] }` : `${ adjacent[ primary ] } ${ primary }`, isVertical ? `${ primary } ${ opposite[ adjacent[ primary ] ] }` : `${ opposite[ adjacent[ primary ] ] } ${ primary }`, ]; let bestPos; let best = 0; const max = w * h; for ( let i = 0, len = order.length; i < len; i++ ) { const pos = order[ i ]; const off = offset( pos, el, target ); const offRight = off.left + w; const offBottom = off.top + h; const yVisible = Math.min( off.top < viewport.top ? offBottom - viewport.top : viewport.bottom - off.top, h ); const xVisible = Math.min( off.left < viewport.left ? offRight - viewport.left : viewport.right - off.left, w ); const area = xVisible * yVisible; // the first position that shows all the tip if ( area === max ) { return pos; } // shows more of the tip than the other positions if ( area > best ) { ( best = area ), ( bestPos = pos ); } } return bestPos; } export function offset( pos, el, target, relativePosition ) { const pad = 15; const tipRect = el.getBoundingClientRect(); if ( ! tipRect ) { throw new Error( 'could not get bounding client rect of Tip element' ); } const ew = tipRect.width; const eh = tipRect.height; const targetRect = target.getBoundingClientRect(); if ( ! targetRect ) { throw new Error( 'could not get bounding client rect of `target`' ); } const tw = targetRect.width; const th = targetRect.height; const to = _offset( targetRect, document ); if ( ! to ) { throw new Error( 'could not determine page offset of `target`' ); } let _pos = {}; switch ( pos ) { case 'top': _pos = { top: to.top - eh, left: relativePosition && relativePosition.left ? to.left + relativePosition.left : to.left + tw / 2 - ew / 2, }; break; case 'bottom': _pos = { top: to.top + th, left: relativePosition && relativePosition.left ? to.left + relativePosition.left : to.left + tw / 2 - ew / 2, }; break; case 'right': _pos = { top: to.top + th / 2 - eh / 2, left: to.left + tw, }; break; case 'left': _pos = { top: to.top + th / 2 - eh / 2, left: to.left - ew, }; break; case 'top left': _pos = { top: to.top - eh, left: to.left + tw / 2 - ew + pad, }; break; case 'top right': _pos = { top: to.top - eh, left: to.left + tw / 2 - pad, }; break; case 'bottom left': _pos = { top: to.top + th, left: to.left + tw / 2 - ew + pad, }; break; case 'bottom right': _pos = { top: to.top + th, left: to.left + tw / 2 - pad, }; break; case 'left top': _pos = { top: to.top + th / 2 - eh, left: to.left - ew, }; break; case 'left bottom': _pos = { top: to.top + th / 2, left: to.left - ew, }; break; case 'right top': _pos = { top: to.top + th / 2 - eh, left: to.left + tw, }; break; case 'right bottom': _pos = { top: to.top + th / 2, left: to.left + tw, }; break; default: throw new Error( `invalid position "${ pos }"` ); } return _pos; } /** * Extracted from `timoxley/offset`, but directly using a * TextRectangle instead of getting another version. * @param {window.TextRectangle} box - result from a `getBoundingClientRect()` call * @param {window.Document} doc - Document instance to use * @returns {Object} an object with `top` and `left` Number properties * @private */ function _offset( box, doc ) { const body = doc.body || doc.getElementsByTagName( 'body' )[ 0 ]; const docEl = doc.documentElement || body.parentNode; const clientTop = docEl.clientTop || body.clientTop || 0; const clientLeft = docEl.clientLeft || body.clientLeft || 0; const scrollTop = window.pageYOffset || docEl.scrollTop; const scrollLeft = window.pageXOffset || docEl.scrollLeft; return { top: box.top + scrollTop - clientTop, left: box.left + scrollLeft - clientLeft, }; } /** * Constrain a left to keep the element in the window * @param {Object} off Proposed offset before constraining * @param {window.Element} el Element to be constained to viewport * @returns {number} the best width */ export function constrainLeft( off, el, ignoreViewport = false ) { const viewport = getViewport(); const ew = el.getBoundingClientRect().width; const offsetLeft = ignoreViewport ? off.left : Math.min( off.left, viewport.width - ew ); off.left = Math.max( 0, offsetLeft ); return off; }