| ==Phrack Inc.== | |
| Volume One, Issue Four, Phile #5 of 11 | |
| |&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&| | |
| |Breaching and Clearing Obstacles| | |
| |~~~~~~~~~ ~~~ ~~~~~~~~ ~~~~~~~~~| | |
| |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%| | |
| Taken from | |
| The Infantry Platoon and Squad FM 7-8 | |
| (Infantry, Airborne, Air Assault, Ranger) | |
| Army Issue | |
| By | |
| Taran King | |
| Sysop of Metal Shop Private | |
| Special thanks in obtaining the manual goes out to Dragon Master | |
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
| For those of you into the war-aspects of having phun, this is a little | |
| phile to tell you about the breaching and clearing of obstacles. The | |
| techniques can be used by the anarchist to provide havoc in the city or by the | |
| mercenary to help him out in any battle/battle games-type situation. | |
| ABATIS | |
| ~~~~~~ | |
| An abatis is an obstacle created by cutting down trees so their tops | |
| are criss-crossed and pointing toward the expected enemy direction. It is most | |
| effective for stopping vehicles in a forest (or along a tree-lined street). | |
| The trees are left attached to the stumps as high as possible to make removal | |
| more difficult. This obstacle may be reinforced with mines and boobytraps. | |
| Ex: | |
| _______|\\_______ /||_______ | |
| ||\\ / \ //|| <--fallen tree still attached | |
| || \:: ::/ || | |
| || :::::::: || | |
| || /::::::\ || | |
| / ^ \ | |
| | | |
| leaves and branches block the roadway | |
| To clear an abatis: | |
| 1> Suppress the enemy covering the obstacle. | |
| 2> Secure whole area of all enemy elements. | |
| 3> Reduce the obstacle. Mines and boobytraps must be found and can be | |
| disarmed by pulling their tripwires with grappling hooks and long ropes. | |
| Use pioneer tools or explosives to cut the trees from their stumps and then | |
| pull the logs out of the road with a strong car/truck. | |
| LOG CRIBS | |
| ~~~ ~~~~~ | |
| A log crib is an obstacle constructed of logs, earth, and rocks. The | |
| logs are used to make triangular cribs which are filled with earth and rock. | |
| These are used to block narrow roads and defiles. | |
| Ex: | |
| ____________ | |
| / \ | |
| \-------/ | |
| \\earth// <--logs form a triangle, kind of | |
| / \\rox// like a sandbox, and is filled | |
| / \\ // \ with earth and rocks. | |
| / \|/ \ | |
| / \ | |
| To clear a log crib: | |
| 1> Suppress the enemy covering the obstacle | |
| 2> Secure whole area of enemy elements. | |
| 3> Reduce the obstacle. Use direct fire weapons, explosives, pioneer tools | |
| and vehicles to reduce the obstacle. | |
| CRATERS AND TANK DITCHES | |
| ~~~~~~~ ~~~ ~~~~ ~~~~~~~ | |
| Craters and tank ditches are holes in the road or terrain that are put | |
| there to stop the passing of vehicles, and are blown in there by explosives. | |
| Sometimes, in tank ditches, barbed wire, mines and chemicals are placed in to | |
| make the tank crews have a harder time. These are cleared otherwise, though, | |
| by bulldozing dirt into them by pushing in the sides of the holes. Explosives | |
| may also be used to blow down the sides. | |
| WIRE | |
| ~~~~ | |
| Wire is used to separate infantry from armor and as roadblocks against | |
| wheeled vehicles. | |
| To clear wire obstacles: | |
| 1> Suppress the enemy covering the obstacle. | |
| 2> Secure whole area of enemy elements. | |
| 3> Clear a lane through the wire. Use wire cutters, or explosives to remove | |
| the wire (or a bangalore torpedo if you have one [riiiight...]). Watch for | |
| mines and boobytraps and mark them with engineer tape, cloth, or anything | |
| recognizable. | |
| 4> Destroy the marked mines with explosives or grappling hooks. | |
| 5> Mark cleared lane. | |
| ...And for those really involved... | |
| MINEFIELDS | |
| ~~~~~~~~~~ | |
| To maintain the momentum of an attack, the group must be prepared to | |
| breach minefields. | |
| 1> Suppress the enemy covering the obstacle. | |
| 2> Secure whole area of enemy elements. | |
| 3> Clear a footpath/lane and mark the mines that are found. The preferred way | |
| to clear a lane through a minefield is to use a rocket-propelled line | |
| charge or a bangalore torpedo (Army style). However, the only way to clear | |
| a minefield without special equipment is to probe with pointed sticks. | |
| Bayonets should not be used because they can detonate AP mines and other | |
| type magnetic mines. One squad probes while the platoon overwatches. | |
| The squad probing the footpath/lane through the minefield uses two probers: | |
| one in front, clearing a lane wide enough to crawl through; and a second | |
| one clearing 10 meters behind the first prober and slightly to one side so | |
| that their lanes overlap. The probers should not carry their weapons, | |
| field packs, load-carrying equipment, helmets, etc. Their equipment is | |
| carried by other squad members. Two other men crawl along behind to secure | |
| the probers, to carry additional supplies, or to take a prober's job if one | |
| becomes a casualty (how pleasant...). The probers should be rotated often | |
| to keep them from getting tired and careless. The remaining squad members | |
| overwatch the probers. | |
| The probers mark mine locations with sticks, engineer tape, cloth, or | |
| toilet tissue. They do not try to remove mines. | |
| 4> Secure the far side. As soon as the squad has cleared a footpath/lane, it | |
| moves through the lane and secures the far side of the minefield. | |
| 5> Destroy the marked mines with explosives. | |
| 6> Mark cleared lane. | |
| 7> Move the group through the obstacle. | |
| This phile is more written for the anarchist than the military | |
| gamesman out there, since there is a large lack of them, so please, feel free | |
| to use these techniques in having a little phun rather than ragging on me about | |
| how you never play war-games. | |
| TARAN KING | |
| Sysop of Metal Shop Private | |