instance_id,task_description,start_render_file_name,goal_render_file_name,start_code,goal_code,blend_file_path,blend_file_size_mb level3/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute9/renders/start/render1.png,data/blenderbench/level3/attribute9/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188) bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 14.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/blender_file.blend,733.03 level3/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute8/renders/start/render1.png,data/blenderbench/level3/attribute8/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188) bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/blender_file.blend,733.03 level3/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute7/renders/start/render1.png,data/blenderbench/level3/attribute7/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188) bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400) bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000) # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/blender_file.blend,730.83 level3/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute6/renders/start/render1.png,data/blenderbench/level3/attribute6/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.9023, 3.0485, 0.1584)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/blender_file.blend,903.46 level3/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute5/renders/start/render1.png,data/blenderbench/level3/attribute5/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (14.4023, 2.7485, 0.1584)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/blender_file.blend,903.46 level3/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute4/renders/start/render1.png,data/blenderbench/level3/attribute4/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 3.7485, 0.1584)","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/blender_file.blend,1049.1 level3/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute3/renders/start/render1.png,data/blenderbench/level3/attribute3/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/blender_file.blend,1052.87 level3/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute2/renders/start/render1.png,data/blenderbench/level3/attribute2/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/blender_file.blend,1052.87 level3/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute1/renders/start/render1.png,data/blenderbench/level3/attribute1/renders/goal/render1.png,"import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Adjust the camera pose to align with the target image bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354) # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/blender_file.blend,1052.17 level2/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute9/renders/start/render1.png,data/blenderbench/level2/attribute9/renders/goal/render1.png,"import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 14.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/blender_file.blend,733.03 level2/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute8/renders/start/render1.png,data/blenderbench/level2/attribute8/renders/goal/render1.png,"import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 14.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/blender_file.blend,733.03 level2/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute7/renders/start/render1.png,data/blenderbench/level2/attribute7/renders/goal/render1.png,"import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (2.4661, 14.201, 0.1277) plant.location = (3.2168, 14.327, 0.57311) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3)","import bpy import math import numpy as np # a set of helper functions that you can use # 1) move_to: move the object to location # 2) move_by: move the object by the vector of change # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) def move_to(obj, location): """""" Set the object location. """""" obj.location = location bpy.context.view_layer.update() return obj def move_by(obj, vector): """""" Shift the object location by a 3D vector """""" obj.location[0] += vector[0] obj.location[1] += vector[1] obj.location[2] += vector[2] bpy.context.view_layer.update() return obj # These are movable objects. # with open('log.txt', 'w') as f: # f.write(bpy.data.objects) cabinet = bpy.data.objects['Cabinet'] plant = bpy.data.objects['Plant'] mirror = bpy.data.objects['Mirror'] sink = bpy.data.objects['Sink'] toilet = bpy.data.objects['Toilet'] # These are the current locations of the movable objects cabinet.location = (0.55602, 12.284, 0.1277) plant.location = (3.1586, 15.049, 0.92) mirror.location = (0.1374, 13.5573, 1.3960) sink.location = (1.7123, 12.7161, 0.8306) toilet.location = (1.9395, 12.5101, 0.4867) # DO NOT SURPASS the range for the x, y, z coordinates of all objects: # x: (0.3 , 3) # y: (12 ,15) # z: (0, 3) # # 旋转角度:-89.9, 1.38, 0.03,单位是度 # mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03)) # mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/blender_file.blend,733.03 level2/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute6/renders/start/render1.png,data/blenderbench/level2/attribute6/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.9023, 3.0485, 0.1584)","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/blender_file.blend,903.46 level2/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute5/renders/start/render1.png,data/blenderbench/level2/attribute5/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (14.4023, 2.7485, 0.1584)","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/blender_file.blend,903.46 level2/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute4/renders/start/render1.png,data/blenderbench/level2/attribute4/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location (Object name: 'basketball') basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 3.7485, 0.1584)","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The basketball location basketball = bpy.data.objects['basketball'] basketball.location = (13.4023, 2.7485, 0.6584) # basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/blender_file.blend,903.46 level2/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute3/renders/start/render1.png,data/blenderbench/level2/attribute3/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 2.5 lamp_on_shelf.data.energy = 57 light_on_ceilling.data.energy = 0 lamp_on_the_cupboard.data.color = (1, 0.85, 0) lamp_on_shelf.data.color = (0.2, 0.6, 1) light_on_ceilling.data.color = (1, 0.95, 0.6) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/blender_file.blend,906.73 level2/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute2/renders/start/render1.png,data/blenderbench/level2/attribute2/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] lamp_on_the_cupboard.data.energy = 0.5 lamp_on_shelf.data.energy = 2.5 light_on_ceilling.data.energy = 400 lamp_on_the_cupboard.data.color = (0.8, 0.9, 1) lamp_on_shelf.data.color = (0.5, 0.7, 1) light_on_ceilling.data.color = (1, 0, 0) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/blender_file.blend,906.73 level2/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute1/renders/start/render1.png,data/blenderbench/level2/attribute1/renders/goal/render1.png,"import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 0 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character (Object name: 'Stylized Fat Character') bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy import math import numpy as np # Accessing the light objects lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard'] lamp_on_shelf = bpy.data.objects['lamp_on_shelf'] light_on_ceilling = bpy.data.objects['light_on_ceilling'] # Drastically changing energy levels lamp_on_the_cupboard.data.energy = 1.5 lamp_on_shelf.data.energy = 1.2 light_on_ceilling.data.energy = 200 # Vibrant and drastic color changes lamp_on_the_cupboard.data.color = (1, 1, 1) lamp_on_shelf.data.color = (1, 1, 1) light_on_ceilling.data.color = (1, 1, 1) # The key of stylized fat character bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5 bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3 bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0 bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/blender_file.blend,906.73 level1/camera9,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera9/renders/start/render1.png,data/blenderbench/level1/camera9/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843) bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383) bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/blender_file.blend,3.92 level1/camera8,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera8/renders/start/render1.png,data/blenderbench/level1/camera8/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583) bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237) bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/blender_file.blend,2.2 level1/camera7,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera7/renders/start/render1.png,data/blenderbench/level1/camera7/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357) bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138) bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/blender_file.blend,189.55 level1/camera6,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera6/renders/start/render1.png,data/blenderbench/level1/camera6/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083) bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700) bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/blender_file.blend,5.45 level1/camera5,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera5/renders/start/render1.png,data/blenderbench/level1/camera5/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300) bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700) bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/blender_file.blend,1042.16 level1/camera4,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera4/renders/start/render1.png,data/blenderbench/level1/camera4/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300) bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354) bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/blender_file.blend,1042.09 level1/camera3,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera3/renders/start/render1.png,data/blenderbench/level1/camera3/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385) bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355) bpy.data.objects[""Camera1""].data.lens = 50","import bpy bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317) bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653) bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/blender_file.blend,18.8 level1/camera2,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera2/renders/start/render1.png,data/blenderbench/level1/camera2/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115) bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883) bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/blender_file.blend,20.3 level1/camera1,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera1/renders/start/render1.png,data/blenderbench/level1/camera1/renders/goal/render1.png,"import bpy bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343) bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705) bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/blender_file.blend,11.39