#!/bin/bash #SBATCH --job-name=run_prm_eval #SBATCH --mail-user=josuetf@umich.edu #SBATCH --mail-type=ALL #SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out #SBATCH --partition=spgpu #SBATCH --time=14-0:00:00 #SBATCH --gpus=4 #SBATCH --cpus-per-gpu=2 #SBATCH --mem-per-gpu=48GB #SBATCH --account=chaijy2 # Account chaijy2 cap: gpu=20, cpu=80, mem=960G (shared across the account). # Requesting 4 A40s on one spgpu node (every spgpu node has 8x A40). CPUs kept # at 16 (not 32) to stay under the account's free CPU headroom so it doesn't # pend on AssocGrpCpuLimit. DDP is single-node, so all 4 GPUs are on one node. # COMMAND: TRAIN_BATCH_SIZE=8 TRAIN_GRAD_ACCUM=2 TRAIN_GPU_SETS="0,1,2,3,4,5,6,7" EVAL_GUIDED_GPUS="0,1,2,3" EVAL_BASELINE_GPUS="4,5,6,7" sbatch run_prm.sh # ============================================================================ # Parallel PRM rollout collection + training + evaluation. # # Collection (prm_trainer.py) now covers ALL LMPlayschool games (PRM_GAMES=all) # and is BATCHED: within each worker, a window of instances and all of their # K×N rollouts are pooled and generated together via Player.batch_response, so # each forward pass runs up to PRM_ROLLOUT_BATCH_SIZE sequences at once. This # fills a 96 GB card's headroom with KV-cache batch instead of idle VRAM. # # Two memory levers, used together: # * within a worker -> PRM_ROLLOUT_BATCH_SIZE / PRM_INSTANCE_WINDOW (batching) # * across both GPUs -> SHARD_GPUS (one model replica per worker process) # # Because each worker now batches, prefer FEWER, BIGGER workers than before: # a 27B 4-bit replica is ~16-18 GB, leaving ~75 GB/card for the batch. Set # SHARD_GPUS to one GPU id per worker: # - Both GPUs free (recommended): SHARD_GPUS=(0 0 1 1) # 2 replicas/GPU # - Max batch headroom: SHARD_GPUS=(0 1) # 1 replica/GPU # - Leave GPU0 alone: SHARD_GPUS=(1 1) # GPU1 only # NUM_SHARDS is derived from the array length — change only this one line. # If you hit CUDA OOM, lower PRM_ROLLOUT_BATCH_SIZE (or use fewer workers); # if VRAM sits idle, raise it. # # RESUME (incl. with a DIFFERENT number of GPUs/workers): # Just re-run this script. Collection progress is tracked per (epoch, game, # instance) via marker files in prm-checkpoints//done/. Already- # collected instances are skipped and the rest are re-partitioned across # whatever workers you launch — so you can stop a 2-worker run and resume with # 4, or vice versa, with no gaps or duplicate rollouts. To recollect from # scratch, delete the prm-checkpoints// directory. # ============================================================================ set -euo pipefail WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen" CONDA_ENV="playpen" # Policy model that generates the rollouts. Override via env to collect with a # different learner, e.g. the SFT epoch-1 checkpoint: # LEARNER=Qwen3.5-27B-sft-ep1-4bit sbatch run_prm.sh # (that registry entry = 27B 4-bit base + the epoch-1 LoRA adapter checkpoint-150). LEARNER="${LEARNER:-Qwen3.5-27B-Instruct-4bit}" HF_BASE="/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B" # Output tag: keeps THIS run's data (checkpoints, transcripts, models) in its own # directory so a prior run is untouched. Change it to start a clean parallel run. RUN_TAG="${RUN_TAG:-1024-full}" RUN_NAME="${LEARNER}-${RUN_TAG}" # e.g. Qwen3.5-27B-Instruct-4bit-1024-full CKPT_DIR="prm-checkpoints/${RUN_NAME}" # rollout JSONL + resume markers RECORDS_DIR="prm-records/${RUN_NAME}" # full game transcripts MODEL_OUT="models/prm/${RUN_NAME}" # trained PRMs # Which games to collect (default: every game in the playpen-data train split). # Override with a comma-separated subset, e.g. PRM_GAMES_SEL="taboo,wordle". PRM_GAMES_SEL="${PRM_GAMES_SEL:-all}" # Batched-generation knobs (per worker). Tune ROLLOUT_BATCH_SIZE to the card: # bigger => more VRAM used and faster, until OOM. ROLLOUT_BATCH_SIZE="${ROLLOUT_BATCH_SIZE:-64}" INSTANCE_WINDOW="${INSTANCE_WINDOW:-16}" # Generation token budget per response. 300 truncates ~10-12% of wordle guesses # (and verbose games) mid-answer -> spurious aborts; 1024 matches the eval budget. MAX_TOKENS="${MAX_TOKENS:-1024}" # PRM tokenization length (how much of prompt+response the classifier reads). TRAIN_MAX_LENGTH="${TRAIN_MAX_LENGTH:-1024}" # Save the FULL game transcript (every GM + player message) for the base game # and every rollout, under prm-records//. 1=on (lots of files), 0=off. SAVE_INTERACTIONS="${SAVE_INTERACTIONS:-1}" # Epochs over all instances (each re-plays them to make MORE training examples). # Start with 1; raise once a single epoch finishes cleanly. NUM_EPOCHS="${NUM_EPOCHS:-1}" # Long-game controls so adventuregame/imagegame finish (else rollouts never # commit). Cap each rollout's continuation length; cut rollouts get the game's # PARTIAL clembench score. Also cap branch points/instance (evenly subsampled). MAX_ROLLOUT_ROUNDS="${MAX_ROLLOUT_ROUNDS:-20}" TRUNCATE_GAMES="${TRUNCATE_GAMES:-imagegame,adventuregame}" MAX_STEPS_PER_INSTANCE="${MAX_STEPS_PER_INSTANCE:-10}" # Reward signal(s) to collect & train, from the SAME rollouts (one pass): # success -> Math-Shepherd P(game succeeds from here) # bench -> normalized BENCH_SCORE (the eval metric) from here # success,bench-> both (recommended); trains one PRM per mode. REWARD_MODE="${REWARD_MODE:-bench}" # Which PRM to use for the guided evaluation below (the eval-aligned one). EVAL_MODE="${EVAL_MODE:-bench}" # Per-device train batch. 8 fits a 46GB A40 (16+ OOMs on these cards). grad-accum # is AUTO-derived after topology detection so the effective batch stays constant # (TRAIN_EFFECTIVE_BATCH) no matter how many GPUs/nodes Slurm gives us. Set # TRAIN_GRAD_ACCUM explicitly only if you want to override that. TRAIN_BATCH_SIZE="${TRAIN_BATCH_SIZE:-8}" TRAIN_GRAD_ACCUM="${TRAIN_GRAD_ACCUM:-}" TRAIN_EFFECTIVE_BATCH="${TRAIN_EFFECTIVE_BATCH:-128}" # GPU id per collection worker. Length = number of parallel worker processes. # 3 replicas/card balances a ~20GB 27B-4bit replica against KV-cache batch # headroom on a 96GB card (2/card = bigger batches; 4/card = more overlap but # batch-starved). Re-run to resume — markers re-partition over any worker count. # # NOTE: each worker is a separate process and peaks at ~20-25GB *host* RAM # (CUDA context + tokenizer + the in-flight batch of forked game states & # interaction recorders). On a memory-tight node the kernel OOM-killer will # SIGKILL the largest workers if total host RAM is over-subscribed (this is # NOT a CUDA OOM — it leaves no traceback). Rule of thumb: keep # NUM_SHARDS * 25GB under the allocation's --mem. e.g. a 192GB node fits ~4-6. # Override the default 8-worker layout by exporting SHARD_GPUS as a space- # separated string, e.g. SHARD_GPUS="0 0 1 1" (4 workers, 2/GPU). read -r -a SHARD_GPUS <<< "${SHARD_GPUS:-0 0 1 1 2 2 3 3}" NUM_SHARDS=${#SHARD_GPUS[@]} cd "$WORKDIR" mkdir -p logs # Activate conda source "$(conda info --base)/etc/profile.d/conda.sh" conda activate "$CONDA_ENV" # Use ONLY the env's packages. Without this, ~/.local (user-site) shadows the # env: clemcore imports nltk -> nltk.classify.scikitlearn -> the user-site # sklearn built against numpy<2, which is ABI-incompatible with the env's # numpy 2.2.6 -> "numpy.dtype size changed" at import (killed job 52646400). export PYTHONNOUSERSITE=1 # Curb CUDA reserved-pool bloat/fragmentation so a worker's high-water mark # tracks live usage more tightly. Matters most when >1 worker shares a card # (each process keeps its OWN reserved pool and won't lend idle slack to the # other), which is how GPU VRAM gets over-subscribed even below the live total. export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}" # ------------------------------------------------------------------ # Cluster topology — adapt to WHATEVER Slurm granted (1 node or many). Nothing # below is hard-coded to a node/GPU count: collection, training (DDP) and eval # all fan out over $WORLD_GPUS = $NNODES x $GPUS_PER_NODE. When the allocation # spans >1 node we use `srun` to reach the other nodes (bash `&` can't); on a # single node we keep the original local fan-out. Outside Slurm -> 1 local node. # ------------------------------------------------------------------ if [ -n "${SLURM_JOB_ID:-}" ]; then NNODES="${SLURM_NNODES:-1}" # Derive the TOTAL GPU count from scontrol (AllocTRES gres/gpu=N), not # SLURM_GPUS_ON_NODE — with `--gpus=N` (a per-JOB total) the latter is # unreliable (often 1), which silently under-uses GPUs and shrinks the # effective batch. WORLD_GPUS = this total drives grad-accum, so the # effective batch is correct for ANY split. GPUS_PER_NODE below is just the # even-split average for display/single-node; the multi-node training/eval # paths read each node's ACTUAL local GPU count, so UNEVEN splits (5+3) work. total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \ | grep -oE 'gres/gpu=[0-9]+' | head -1 | grep -oE '[0-9]+')" [ -n "$total_gpus" ] || total_gpus="${SLURM_GPUS:-}" total_gpus="${total_gpus##*:}" # "a40:8" -> "8" case "$total_gpus" in ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;; esac GPUS_PER_NODE=$(( total_gpus / NNODES )) HEAD_NODE="$(scontrol show hostnames "${SLURM_JOB_NODELIST:-}" 2>/dev/null | head -1)" else NNODES=1 GPUS_PER_NODE="$(nvidia-smi -L 2>/dev/null | wc -l)" HEAD_NODE="$(hostname)" fi case "$GPUS_PER_NODE" in ''|*[!0-9]*) GPUS_PER_NODE=1 ;; esac [ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1 [ -n "$HEAD_NODE" ] || HEAD_NODE="$(hostname)" WORLD_GPUS=$(( NNODES * GPUS_PER_NODE )) RDZV_PORT="${RDZV_PORT:-29500}" if [ "$NNODES" -gt 1 ]; then MULTINODE=1; else MULTINODE=0; fi # For multi-node: probe each node's ACTUAL allocated GPU count using the SAME # srun pattern training uses (one task/node, --gpu-bind=none, NO --gpus-per-task # — that flag fails under a `--gpus=N` job-total allocation with "Insufficient # GRES"). Build a per-node cumulative offset (indexed by SLURM_NODEID) so the # collection/eval fan-outs can give each GPU a unique CONTIGUOUS global shard id # even when the split is UNEVEN (e.g. 5+3). Falls back to an even split. NODE_OFFSETS="" if [ "$MULTINODE" -eq 1 ]; then _probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \ bash -c 'echo "$SLURM_NODEID $(nvidia-smi -L 2>/dev/null | wc -l)"' \ 2>/dev/null | sort -n || true)" _acc=0 while read -r _nid _cnt; do [ -n "${_cnt:-}" ] || continue NODE_OFFSETS="$NODE_OFFSETS $_acc"; _acc=$(( _acc + _cnt )) done <<< "$_probe" NODE_OFFSETS="${NODE_OFFSETS# }" [ "$_acc" -ge 1 ] && WORLD_GPUS="$_acc" # authoritative total from the probe fi if [ -z "$NODE_OFFSETS" ]; then # even-split fallback (or single node) for (( _n=0; _n}" echo "RUN_NAME=${RUN_NAME}" # machine-readable; prm_progress.sh JOB_ID= mode greps this echo "Node: ${SLURMD_NODENAME:-$(hostname)}" echo "GPUs:" nvidia-smi --query-gpu=index,name,memory.total,memory.used,memory.free --format=csv echo "Topology: ${NNODES} node(s) x ${GPUS_PER_NODE} GPU = ${WORLD_GPUS} GPUs (multinode=${MULTINODE}, head=${HEAD_NODE})" echo "Train: per_device=${TRAIN_BATCH_SIZE} x world=${WORLD_GPUS} x grad_accum=${TRAIN_GRAD_ACCUM} = $(( TRAIN_BATCH_SIZE * WORLD_GPUS * TRAIN_GRAD_ACCUM )) effective batch" echo "Started: $(date)" echo "==============================" # EVAL_ONLY=1 -> skip collection AND training, go straight to evaluating the # already-trained PRM at $MODEL_OUT/$EVAL_MODE. Use this to (re)run eval without # recollecting or retraining (e.g. after a run whose training finished but whose # eval didn't). Eval needs no collection data — it generates fresh rollouts. if [ "${EVAL_ONLY:-0}" = "1" ]; then echo "" echo "EVAL_ONLY=1 -> skipping collection & training; evaluating $MODEL_OUT/$EVAL_MODE" if [ ! -f "$MODEL_OUT/$EVAL_MODE/adapter_model.safetensors" ]; then echo "ERROR: no trained PRM at $MODEL_OUT/$EVAL_MODE — cannot eval. Train first." exit 1 fi else # TRAIN_ONLY=1 -> skip collection and train on the rollouts already in # $CKPT_DIR (e.g. a partial collection you want a PRM from right now). if [ "${TRAIN_ONLY:-0}" = "1" ]; then echo "" echo "TRAIN_ONLY=1 -> skipping collection; training on existing rollouts in $CKPT_DIR" _have=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true) if [ -z "$_have" ]; then echo "ERROR: TRAIN_ONLY=1 but no rollouts found in $CKPT_DIR — nothing to train." echo " Collect first (drop TRAIN_ONLY), or check LEARNER/RUN_TAG." exit 1 fi else # ------------------------------------------------------------------ # 1. PRM rollout collection — parallel, sharded across GPUs # ------------------------------------------------------------------ echo "" echo "=== PRM Rollout Collection ($NUM_SHARDS parallel workers) ===" # Static collection config — exported so srun tasks (possibly on other nodes) # inherit it; only PRM_SHARD_ID/PRM_NUM_SHARDS differ per worker. export PRM_COLLECT_ONLY=1 PRM_GAMES="$PRM_GAMES_SEL" PRM_REWARD_MODE="$REWARD_MODE" \ PRM_NUM_EPOCHS="$NUM_EPOCHS" PRM_ROLLOUT_BATCH_SIZE="$ROLLOUT_BATCH_SIZE" \ PRM_INSTANCE_WINDOW="$INSTANCE_WINDOW" PRM_MAX_ROLLOUT_ROUNDS="$MAX_ROLLOUT_ROUNDS" \ PRM_TRUNCATE_GAMES="$TRUNCATE_GAMES" PRM_MAX_STEPS_PER_INSTANCE="$MAX_STEPS_PER_INSTANCE" \ PRM_SAVE_INTERACTIONS="$SAVE_INTERACTIONS" PRM_CHECKPOINT_DIR="$CKPT_DIR" \ PRM_RECORDS_DIR="$RECORDS_DIR" LEARNER="$LEARNER" MAX_TOKENS="$MAX_TOKENS" if [ "$MULTINODE" -eq 1 ]; then # One srun task PER NODE (NO --gpus-per-task — that fails under a --gpus=N # job-total allocation). Each task forks one worker per LOCAL GPU and assigns # a contiguous global shard id from NODE_OFFSETS, so ANY per-node GPU count # works, including uneven (5+3). All referenced vars are exported above. echo " multi-node: $WORLD_GPUS workers via srun (per-node fork; offsets: $NODE_OFFSETS)" cfail=0 srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \ bash -c ' lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1 off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0 pids=() for (( g=0; g "logs/collect_proc$(printf "%02d" $sid).log" 2>&1 & pids+=("$!") done rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || cfail=$? [ "$cfail" -eq 0 ] && echo " collection: OK" \ || echo " WARNING: some collection workers failed (srun rc=$cfail); see logs/collect_proc*.log" else declare -a PIDS=() for i in "${!SHARD_GPUS[@]}"; do gpu="${SHARD_GPUS[$i]}" log="logs/collect_shard${i}_gpu${gpu}.log" echo " launching shard $i/$NUM_SHARDS on GPU $gpu -> $log" CUDA_VISIBLE_DEVICES="$gpu" PRM_NUM_SHARDS="$NUM_SHARDS" PRM_SHARD_ID="$i" \ playpen run examples/trl/prm_trainer.py -l "$LEARNER" -T 0.7 -L "$MAX_TOKENS" \ > "$log" 2>&1 & PIDS+=("$!") done echo " waiting for $NUM_SHARDS collection workers..." fail=0 for i in "${!PIDS[@]}"; do if wait "${PIDS[$i]}"; then echo " shard $i: OK" else echo " shard $i: FAILED (see logs/collect_shard${i}_*.log)" fail=1 fi done if [ "$fail" -ne 0 ]; then # A single bad shard/game must not waste all the collected data. Warn and # continue to training as long as SOME rollouts were committed; re-running # the script later resumes and fills any gaps (markers make it idempotent). echo "WARNING: one or more collection workers failed (see logs). Continuing" echo " to training on whatever was collected. Re-run to fill gaps." fi fi # NOTE: `find ... | head -1` ABORTS under `set -euo pipefail`: head closes the # pipe after one line, find dies with SIGPIPE (exit 141), and pipefail+errexit # then kill the whole script *silently* right here — before training ever runs. # This is why collection kept finishing but no PRM was ever trained. Use # `-print -quit` (stops at the first match, clean exit 0) and guard with || true. collected=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true) if [ -z "$collected" ]; then echo "ERROR: no rollouts were collected at all — nothing to train. Aborting." exit 1 fi echo "" echo "Collection finished at: $(date)" # COLLECT_ONLY=1 -> stop after rollout collection (skip PRM training + eval). # Use this to just gather rollouts for a given LEARNER (e.g. the SFT epoch-1 # checkpoint) without training/evaluating a PRM on them. if [ "${COLLECT_ONLY:-0}" = "1" ]; then echo "" echo "COLLECT_ONLY=1 -> stopping after collection. Rollouts in: $CKPT_DIR" echo " (transcripts in: $RECORDS_DIR)" exit 0 fi fi # end collection (skipped when TRAIN_ONLY=1) # ------------------------------------------------------------------ # 2. PRM training — DATA-PARALLEL (DDP) across the WHOLE allocation: every GPU on # every node holds a full model copy and trains on a different data shard. # Modes are trained SEQUENTIALLY, each using all $WORLD_GPUS GPUs (so multi- # node spans nodes via srun+torchrun; single-node uses torchrun --standalone; # a lone GPU uses plain python). --resume continues from the latest epoch # checkpoint if present. Effective batch (= per_device * WORLD_GPUS * grad_accum) # is held at TRAIN_EFFECTIVE_BATCH by the auto-derived grad_accum above, so the # optimization is identical no matter how many GPUs/nodes you were granted. # ------------------------------------------------------------------ IFS=',' read -r -a MODES <<< "$REWARD_MODE" train_fail=0 for mode in "${MODES[@]}"; do echo "" echo "=== PRM Training: '$mode' as DDP across $WORLD_GPUS GPU(s) on $NNODES node(s) ===" ls -1 "$CKPT_DIR/$mode"/epoch_*_shard*.jsonl 2>/dev/null | sed 's/^/ /' || true train_args=( --checkpoint-dir "$CKPT_DIR/$mode" --model "$HF_BASE" --output "$MODEL_OUT/$mode" --per-device-batch-size "$TRAIN_BATCH_SIZE" --gradient-accumulation-steps "$TRAIN_GRAD_ACCUM" --max-length "$TRAIN_MAX_LENGTH" --resume ) if [ "$MULTINODE" -eq 1 ]; then # One agent per node (srun -> 1 task/node, --gpu-bind=none so the task # sees ALL that node's GPUs). Each node runs torchrun with ITS OWN local # GPU count (nvidia-smi), so an UNEVEN split (e.g. 5+3) works: the c10d # rendezvous sums the per-node counts into the global world size. The # training args after the -c script arrive as "$@" in the task (no # re-quoting); $lg/$@ stay single-quoted to expand inside each task. srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \ bash -c 'lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1 exec torchrun --nnodes='"$NNODES"' --nproc-per-node="$lg" \ --rdzv-backend=c10d --rdzv-id='"$SLURM_JOB_ID"' \ --rdzv-endpoint='"$HEAD_NODE:$RDZV_PORT"' \ examples/trl/prm_train_from_records.py "$@"' \ bash "${train_args[@]}" \ > "logs/train_${mode}.log" 2>&1 || train_fail=1 elif [ "$WORLD_GPUS" -gt 1 ]; then # Single node, multiple GPUs: standalone DDP. torchrun --standalone --nnodes=1 --nproc-per-node="$GPUS_PER_NODE" \ examples/trl/prm_train_from_records.py "${train_args[@]}" \ > "logs/train_${mode}.log" 2>&1 || train_fail=1 else python examples/trl/prm_train_from_records.py "${train_args[@]}" \ > "logs/train_${mode}.log" 2>&1 || train_fail=1 fi if [ "$train_fail" -eq 0 ]; then echo " train '$mode': OK" else echo " train '$mode': FAILED (see logs/train_${mode}.log)" break fi done if [ "$train_fail" -ne 0 ]; then echo "ERROR: a training run failed. Aborting before evaluation." exit 1 fi echo "" echo "Training finished at: $(date)" fi # end: collection + training (skipped entirely when EVAL_ONLY=1) # TRAIN_ONLY=1 -> stop after training; skip the (expensive) evaluation phase. if [ "${TRAIN_ONLY:-0}" = "1" ]; then echo "" echo "TRAIN_ONLY=1 -> PRM training complete; skipping evaluation. Model(s) in: $MODEL_OUT" exit 0 fi # ------------------------------------------------------------------ # 3. PRM evaluation — DATA-PARALLEL across GPUs by INSTANCE SHARD. Generation is # single-GPU compute (a device_map="auto" set only pools VRAM, one card active # at a time — no throughput gain), so the real speedup is splitting instances # across GPUs: N workers, ONE GPU each, each handling 1/N of the instances. # # Run in TWO phases (baseline, then guided) rather than one process doing # both: each eval process loads policy(~14GB)+PRM(~14GB)≈28GB, and a single # process doing baseline THEN guided would hold two policy copies and OOM a # 46GB A40. One model set per process keeps it safe. # # Shards = WORLD_GPUS (one per GPU across all nodes): multi-node fans out via # srun, single-node via local background processes. Knob: EVAL_N_CANDIDATES # (best-of-N for the guided run; 4 is ~2x faster than 8). # ------------------------------------------------------------------ EVAL_N_CANDIDATES="${EVAL_N_CANDIDATES:-4}" EVAL_NUM_SHARDS="$WORLD_GPUS" # one instance-shard per GPU across all nodes # Game selection. Default: evaluate EVERY game in the validation split # (--game-all). For a focused, statistically meaningful SINGLE-game eval, set # EVAL_GAME (and optionally EVAL_INSTANCES_FILE to a clembench instances JSON # that has many instances). EVAL_RESULTS keeps a focused run's shard dirs # separate so it doesn't clobber an all-games run. Example — dedicated wordle: # EVAL_ONLY=1 EVAL_GAME=wordle \ # EVAL_INSTANCES_FILE=clembench/wordle/in/instances_extra.json \ # EVAL_RESULTS=eval-results-wordle sbatch ... run_prm.sh EVAL_GAME="${EVAL_GAME:-}" EVAL_INSTANCES_FILE="${EVAL_INSTANCES_FILE:-}" EVAL_RESULTS="${EVAL_RESULTS:-eval-results}" if [ -n "$EVAL_GAME" ]; then EVAL_GAME_OPT="--game $EVAL_GAME"; else EVAL_GAME_OPT="--game-all"; fi if [ -n "$EVAL_INSTANCES_FILE" ]; then EVAL_GAME_OPT="$EVAL_GAME_OPT --instances-file $EVAL_INSTANCES_FILE"; fi export EVAL_GAME_OPT EVAL_RESULTS echo "" echo "=== PRM Evaluation: $EVAL_NUM_SHARDS instance-shards across $NNODES node(s) (best-of-$EVAL_N_CANDIDATES; ${EVAL_GAME:+game=$EVAL_GAME}${EVAL_GAME:-all games}) ===" # $1 = phase label (baseline|guided); $2... = extra args for that phase. run_eval_phase() { local phase="$1"; shift echo "" echo "--- eval phase: $phase ($EVAL_NUM_SHARDS shards) ---" if [ "$MULTINODE" -eq 1 ]; then # One srun task PER NODE (NO --gpus-per-task — fails under --gpus=N). # Each task forks one eval shard per LOCAL GPU with a contiguous global # shard id from NODE_OFFSETS, so uneven per-node counts (5+3) work. export EVAL_PHASE="$phase" EVAL_EXTRA="$*" \ EVAL_PRM="$MODEL_OUT/$EVAL_MODE" EVAL_POLICY="$LEARNER" local rc=0 srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \ bash -c ' lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1 off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0 pids=() for (( g=0; g "logs/eval_${EVAL_PHASE}_shard$(printf "%02d" $sid).log" 2>&1 & pids+=("$!") done rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || rc=$? [ "$rc" -eq 0 ] && echo " $phase: OK" || echo " $phase: FAILED (rc=$rc; see logs/eval_${phase}_shard*.log)" return $rc fi # Single node: one local process per GPU (0..GPUS_PER_NODE-1). local -a pids=(); local s rc=0 i for (( s=0; s logs/eval_${phase}_shard${s}.log" CUDA_VISIBLE_DEVICES="$s" python examples/trl/prm_eval.py \ --prm-path "$MODEL_OUT/$EVAL_MODE" \ --policy-model "$LEARNER" \ --temperature 0.7 \ $EVAL_GAME_OPT --results-dir "$EVAL_RESULTS" \ --shard-id "$s" --num-shards "$EVAL_NUM_SHARDS" \ --skip-score "$@" \ > "logs/eval_${phase}_shard${s}.log" 2>&1 & pids+=("$!") done for i in "${!pids[@]}"; do if wait "${pids[$i]}"; then echo " $phase shard $i: OK" else echo " $phase shard $i: FAILED (see logs/eval_${phase}_shard${i}.log)"; rc=1; fi done return $rc } eval_fail=0 run_eval_phase baseline --skip-guided || eval_fail=1 run_eval_phase guided --skip-baseline --n-candidates "$EVAL_N_CANDIDATES" || eval_fail=1 if [ "$eval_fail" -ne 0 ]; then echo "ERROR: an evaluation shard failed. Skipping final scoring." exit 1 fi # ------------------------------------------------------------------ # 4. Merge per-shard results -> HTML transcripts + scores + comparison. # Each eval shard wrote to eval-results_shard/eval-results/ (with baseline/ # and prm-guided/ subtrees). Instances are disjoint, so rsync-merge them into # one tree, render HTML transcripts (clem transcribe), then score & compare # across ALL shards/games. (The merged dir is what to point a viewer at.) # ------------------------------------------------------------------ MERGED="eval-results-merged/${RUN_NAME}-${EVAL_GAME:-allgames}" echo "" echo "--- Merging per-shard eval results -> $MERGED ---" rm -rf "$MERGED"; mkdir -p "$MERGED" merged_any=0 for d in ${EVAL_RESULTS}_shard*/${EVAL_RESULTS}; do [ -d "$d" ] || continue if rsync -a "$d/" "$MERGED/"; then merged_any=1; fi done [ "$merged_any" -eq 1 ] || echo "WARNING: no per-shard eval results (${EVAL_RESULTS}_shard*/) found to merge." echo "" echo "--- Generating HTML transcripts (clem transcribe) ---" for sub in baseline prm-guided; do [ -d "$MERGED/$sub" ] && python -m clemcore.cli transcribe -g all -r "$MERGED/$sub" || true done echo "" echo "--- Scoring & comparison (all shards) ---" python examples/trl/prm_eval.py \ --prm-path "$MODEL_OUT/$EVAL_MODE" \ --policy-model "$LEARNER" \ $EVAL_GAME_OPT \ --results-dir "$MERGED" \ --skip-baseline --skip-guided \ || echo "WARNING: scoring/comparison failed (HTML transcripts were still generated)." # Clean single-page HTML dashboard (summary + clickable per-instance transcripts). python examples/trl/make_eval_summary.py "$MERGED" || true echo "" echo "HTML summary: $MERGED/index.html" echo "HTML transcripts: $MERGED/{baseline,prm-guided}//epoch_00001///instance_*/transcript.html" echo "" echo "==============================" echo "Done: $(date)" echo "=============================="