diff --git a/.gitattributes b/.gitattributes index bed0738c7eeb449bca98b5d2f33c89a1ee56349a..1bb407f492ee9cf6c108e017c460b1d26bab831f 100644 --- a/.gitattributes +++ b/.gitattributes @@ -58,3 +58,91 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text # Video files - compressed *.mp4 filter=lfs diff=lfs merge=lfs -text *.webm filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/HDRi_Neutral.dds filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/Landscape_0.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/Landscape_4.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/Landscape_5.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Acer_02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Apartment01_1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Apartment02_1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Ash_01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_AtmCashier.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_AudiTT.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Beech.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Billboard1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Billboard3.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Bin.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block01_fixed.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block04_fixed.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block05.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block06BaseFloor.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block06Floor.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block07_1_fixed.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Block08.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_BusStop.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Bush.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_ChevroletImpala.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_CoconutPalm_01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_CoconutPalm_02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_ConstructBuilding.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_ConstructionCone.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Cypress.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Cypress_Small.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_FanPalm_01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_FanPalm_02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_GasStation01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_GuardShelter.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Hedge_01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House04.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House05.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House06.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House11.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House12_1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_House_13.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Japanese_Maple_03.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Japanese_Maple_04.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_JeepWranglerRubicon.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Mansion01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Mansion02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Mansion03.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Mansion04.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_NissanMicra.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Pine_Bush.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Sassafras_01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Sassafras_02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Sassafras_03.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_SeatLeon.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_StreetBarrier.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_StreetBench.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Streetlight3_group2.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Streetlight3_group2_glass_ext.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Streetlight3_group2_glass_int.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Streetlight3_group3.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_TerracedHouse_1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence01.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence03.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence06.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence07.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence08.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Fence09.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Pathwalk08.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Pathwalk12.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Pathwalk21.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Pathwalk40.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Pathwalk48.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_RoadUnique_Part1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Wall02.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Wall03.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Wall04.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Town01_Wall05.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Trampoline.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_TrashCan1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_TreePine_1.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_TreePine_2.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_TreePine_3.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Van_VolkswagenT2_parked.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_Willow_Bush.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Props/SM_hedge_T03_24.usd filter=lfs diff=lfs merge=lfs -text +exported_maps/town01_official/Town01.usd filter=lfs diff=lfs merge=lfs -text diff --git a/exported_maps/town01_official/HDRi_Neutral.dds b/exported_maps/town01_official/HDRi_Neutral.dds new file mode 100644 index 0000000000000000000000000000000000000000..9f5f60ae808f20df8db8424e050c68adffefb282 --- /dev/null +++ b/exported_maps/town01_official/HDRi_Neutral.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3967d7399753b02915222ed6fc1d33a59348cd5c292c3f8f7fc3eea57815cc9f +size 16777328 diff --git a/exported_maps/town01_official/Materials/Acer_Leaf_Two_Sided.mdl b/exported_maps/town01_official/Materials/Acer_Leaf_Two_Sided.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7f8076edfcc80fb6317f6343119017b26aff3f0f --- /dev/null +++ b/exported_maps/town01_official/Materials/Acer_Leaf_Two_Sided.mdl @@ -0,0 +1,56 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Acer_Leaf_Two_Sided( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_frontMapleLeaf_NRM.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_frontMapleLeaf.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Acer_Leaf_Two_Sided_back_G_mapleLeaf_alpha.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (float3(Local2.x,Local2.y,Local2.z).x - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Acer_Trunk.mdl b/exported_maps/town01_official/Materials/Acer_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3781ca758296193c3fa83107d8bd3933d5a41e24 --- /dev/null +++ b/exported_maps/town01_official/Materials/Acer_Trunk.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Acer_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Acer_Trunk_White_Oak_02_LR_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/AcerSaccharum_Main_Trunk_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/BasicShapeMaterial.mdl b/exported_maps/town01_official/Materials/BasicShapeMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7c3c7893fd86b822d7a035e55fdc255f68c8096a --- /dev/null +++ b/exported_maps/town01_official/Materials/BasicShapeMaterial.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material BasicShapeMaterial( + float4 Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Color"), + anno::ui_order(32) + ]], + float Roughness = 0.6407 + [[ + anno::display_name("Roughness"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Color.x,Color.y,Color.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Roughness; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Frames_1.mdl b/exported_maps/town01_official/Materials/Block08Frames_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9b40f60a27478899f1940feaa7a18b6a4d46a623 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Frames_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Frames_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Frames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Frames_2.mdl b/exported_maps/town01_official/Materials/Block08Frames_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4361b2c5ac220a5440f70d6314cdb50534060633 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Frames_2.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Frames_2( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Roof_1.mdl b/exported_maps/town01_official/Materials/Block08Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bb66d07c124867c525144846428e1dce6e7c9010 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Roof_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Roof_2.mdl b/exported_maps/town01_official/Materials/Block08Roof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c8a0a311b5f1c2850ca879a6c9cbfb5351a657fc --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Roof_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Roof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Roof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Stairs_1.mdl b/exported_maps/town01_official/Materials/Block08Stairs_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..23c0e4e27d0900d3a46ffafd094684f7940670ee --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Stairs_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Stairs_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Stairs_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Wall_1.mdl b/exported_maps/town01_official/Materials/Block08Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c3e80c82541e63c826b047e03077c746ed79fe08 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Wall_1.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float2 Local1 = (CustomizedUV0_mdl * 1.5); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_d.png",::tex::gamma_srgb),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local3.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Wall_2.mdl b/exported_maps/town01_official/Materials/Block08Wall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e3207a3418cd73ebc49e8cf3890d7e5015d0dde5 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Wall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Wall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Wall_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Block08Win_1.mdl b/exported_maps/town01_official/Materials/Block08Win_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4964756174481ea70ef3576afd2c16eecf7f5b57 --- /dev/null +++ b/exported_maps/town01_official/Materials/Block08Win_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Block08Win_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Block08Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Block08Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Block08Win_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Chevrolet_WheelCover_Mat.mdl b/exported_maps/town01_official/Materials/Chevrolet_WheelCover_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fcb35347cad8f4dfdda87902b18401e10396a6e9 --- /dev/null +++ b/exported_maps/town01_official/Materials/Chevrolet_WheelCover_Mat.mdl @@ -0,0 +1,56 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Chevrolet_WheelCover_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),0.6); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_CoverWheelMat_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.z * 2.0); + float Local5 = (Local3.y * 3.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local4; + float Specular_mdl = 0.5; + float Roughness_mdl = Local5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/FoliageMasterMaterial_Inst.mdl b/exported_maps/town01_official/Materials/FoliageMasterMaterial_Inst.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7b7d937c018c3ada025330399e4932ffd547f270 --- /dev/null +++ b/exported_maps/town01_official/Materials/FoliageMasterMaterial_Inst.mdl @@ -0,0 +1,176 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material FoliageMasterMaterial_Inst( + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(32), + anno::in_group("Control"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("General"), + sampler_color() + ]], + float Roughness = 1.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(32), + anno::in_group("Control"), + anno::soft_range(0.0, 1.0) + ]], + float Transparency = 0.0 + [[ + anno::display_name("Transparency"), + anno::ui_order(32), + anno::in_group("Control"), + anno::soft_range(-1.0, 1.0) + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 1.0 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 1.0) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]], + float4 SubsurfaceValue = float4(0.364498,1.0,0.0,1.0) + [[ + anno::display_name("SubsurfaceValue"), + anno::ui_order(32), + anno::in_group("General") + ]], + float SubsurfaceScatteringMultiplier = 5.0 + [[ + anno::display_name("SubsurfaceScatteringMultiplier"), + anno::ui_order(32), + anno::in_group("Control") + ]], + float Param = 25684.0 + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local4 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local5 = math::sqrt(Local4); + float3 Local6 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local5); + float Local7 = (VisualTime * 1.0); + float Local8 = (Local7 * -0.5); + float Local9 = (float4(0.0,1.0,0.0,1.0).w * Local8); + float3 Local10 = (Local6 * Local9); + float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local12 = (Local10 + Local11); + float3 Local13 = (Local12 + 0.5); + float3 Local14 = math::frac(Local13); + float3 Local15 = (Local14 * 2.0); + float3 Local16 = (Local15 + -1.0); + float3 Local17 = math::abs(Local16); + float3 Local18 = (Local17 * 2.0); + float3 Local19 = (3.0 - Local18); + float3 Local20 = (Local19 * Local17); + float3 Local21 = (Local20 * Local17); + float Local22 = math::dot(Local6, Local21); + float3 Local23 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local24 = (Local9 + Local23); + float3 Local25 = (Local24 + 0.5); + float3 Local26 = math::frac(Local25); + float3 Local27 = (Local26 * 2.0); + float3 Local28 = (Local27 + -1.0); + float3 Local29 = math::abs(Local28); + float3 Local30 = (Local29 * 2.0); + float3 Local31 = (3.0 - Local30); + float3 Local32 = (Local31 * Local29); + float3 Local33 = (Local32 * Local29); + float3 Local34 = (Local33 - 0.0); + float Local35 = math::dot(Local34, Local34); + float Local36 = math::sqrt(Local35); + float Local37 = (Local22 + Local36); + float Local38 = (Local37 * 6.283185); + float3 Local39 = math::cross(Local6,float3(0.0,0.0,1.0)); + float3 Local40 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local38),Local40,float3(0.0,0.0,0.0)); + float3 Local42 = (Local41 * 0.533333); + float Local43 = (WindIntensity / 10.0); + float Local44 = (WildParameterMultiplyer * Local43); + float3 Local45 = (Local42 * Local44); + float3 Local46 = (Local45 + 0.0); + float4 Local47 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x, state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local48 = math::lerp(float3(0.0,0.0,0.0),Local46,float3(Local47.x,Local47.y,Local47.z)); + + float3 WorldPositionOffset_mdl = Local48; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) + Transparency); + float3 Local49 = (float3(Local2.x,Local2.y,Local2.z) * float3(SubsurfaceValue.x,SubsurfaceValue.y,SubsurfaceValue.z)); + float3 Local50 = (Local49 * 1.0); + float3 Local51 = (Local50 * SubsurfaceScatteringMultiplier); + float Local52 = (::pixel_depth() / Param); + float Local53 = math::pow(math::max(Local52,float(0.000001)),2.0); + float Local54 = math::min(math::max(Local53,0.0),1.0); + float3 Local55 = math::lerp(Local51,float3(0.0,0.0,0.0),Local54); + float4 Local56 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local57 = math::lerp(float3(0.0,0.0,0.0),Local55,float3(Local56.x,Local56.y,Local56.z)); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = Local3.x; + float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Roughness; + float3 SubsurfaceColor_mdl = Local57; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/Generical_Interior.mdl b/exported_maps/town01_official/Materials/Generical_Interior.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b5337a268637f4427f0eeff338b6ccd404e72eb5 --- /dev/null +++ b/exported_maps/town01_official/Materials/Generical_Interior.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Generical_Interior( + float4 Param = float4(0.01,0.01,0.01,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/GlassInstance.mdl b/exported_maps/town01_official/Materials/GlassInstance.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dfb9470645cdb18b926e653ee8b06ef9ffbcbcf0 --- /dev/null +++ b/exported_maps/town01_official/Materials/GlassInstance.mdl @@ -0,0 +1,60 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material GlassInstance( + float4 Param = float4(0.035234,0.037605,0.067708,1.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]], + float Transparency = 2.0 + [[ + anno::display_name("Transparency"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float Local0 = ::fresnel(Transparency, 0.04, ::pixel_normal_world_space(true)); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = Local0; + float OpacityMask_mdl = (math::saturate(Local0) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.5; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.0; + float2 Refraction_mdl = math::max(float2(float2(1.0,0.0).x,float2(1.0,0.0).x), 1.0f); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/JeepWranglerRubicon_Bumper_Mat.mdl b/exported_maps/town01_official/Materials/JeepWranglerRubicon_Bumper_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2a01ac1c312a88c000d5209621bf1923e94dc3fe --- /dev/null +++ b/exported_maps/town01_official/Materials/JeepWranglerRubicon_Bumper_Mat.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material JeepWranglerRubicon_Bumper_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.155,0.155,0.155)); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Black_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local2; + float Metallic_mdl = Local3.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/JeepWranglerRubicon_HubCap_mat.mdl b/exported_maps/town01_official/Materials/JeepWranglerRubicon_HubCap_mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..522a62b777576ab5e038c7f2bc97730a5fe6544b --- /dev/null +++ b/exported_maps/town01_official/Materials/JeepWranglerRubicon_HubCap_mat.mdl @@ -0,0 +1,56 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material JeepWranglerRubicon_HubCap_mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Metal_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Metal_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.6,0.6,0.6)); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Metal_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.z * 2.0); + float Local5 = (Local3.y * 16.646112); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local2; + float Metallic_mdl = Local4; + float Specular_mdl = 0.5; + float Roughness_mdl = Local5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/JeepWranglerRubicon_Wheels_Mat.mdl b/exported_maps/town01_official/Materials/JeepWranglerRubicon_Wheels_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..825287490b24d821b2cb6204e5c75114c2c93f25 --- /dev/null +++ b/exported_maps/town01_official/Materials/JeepWranglerRubicon_Wheels_Mat.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material JeepWranglerRubicon_Wheels_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/MI_Tire_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (float3(Local0.x,Local0.y,Local0.z) * float3(0.265,0.265,0.265)); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/MI_Tire_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local1; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/JeepWranglerRubicon_bodyside_mat.mdl b/exported_maps/town01_official/Materials/JeepWranglerRubicon_bodyside_mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..68ddc48d3bca461ba7c94bfab9dc27b81efa9733 --- /dev/null +++ b/exported_maps/town01_official/Materials/JeepWranglerRubicon_bodyside_mat.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material JeepWranglerRubicon_bodyside_mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.22,0.22,0.22)); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/MI_Plastic_Matte_Grey_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local2; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_AirConditioner_1.mdl b/exported_maps/town01_official/Materials/MI_AirConditioner_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..82694fd9338d6007af7b904e15c6278116edb87e --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_AirConditioner_1.mdl @@ -0,0 +1,95 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_AirConditioner_1( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(32) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + float MetalCorrection = 0.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(32) + ]], + float RoughnessCorrection = 7.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32) + ]], + float AdditiveRoughness = 0.0 + [[ + anno::display_name("AdditiveRoughness"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.z * MetalCorrection); + float Local5 = (Local3.y * RoughnessCorrection); + float Local6 = (Local5 + AdditiveRoughness); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local4; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Asphalt_02.mdl b/exported_maps/town01_official/Materials/MI_Asphalt_02.mdl new file mode 100644 index 0000000000000000000000000000000000000000..953b197c450d55946461d7cae8dea2ff1688a851 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Asphalt_02.mdl @@ -0,0 +1,161 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Asphalt_02( + float Uv__space__Size = 0.005 + [[ + anno::display_name("Uv Size"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + uniform texture_2d Normals = texture_2d("./Textures/T_TileRoad_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normals"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_normal() + ]], + float Size = 0.003 + [[ + anno::display_name("Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Water__space__Level = 0.0 + [[ + anno::display_name("Water Level") + ]], + float Puddles_Size = 0.003 + [[ + anno::display_name("Puddles_Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float4 Color = float4(1.0,1.0,1.0,0.0) + [[ + anno::display_name("Color"), + anno::ui_order(32), + anno::in_group("Material") + ]], + uniform texture_2d Albedo = texture_2d("./Textures/T_Asphalt01_d.png",::tex::gamma_linear) + [[ + anno::display_name("Albedo"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float Specular = 1.0 + [[ + anno::display_name("Specular"), + anno::ui_order(32), + anno::in_group("Material"), + anno::soft_range(0.0, 1.0) + ]], + float Roughness = 1.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(32), + anno::in_group("Material"), + anno::soft_range(0.0, 1.0) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float2 Local0 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normals,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local2 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Size); + float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local2,1.0,1.0,1.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local4 = (1.0 - Water__space__Level); + float Local5 = (Local4 * -2.0); + float Local6 = (Local5 + 1.0); + float Local7 = (Local3 + Local6); + float Local8 = math::min(math::max(Local7,0.0),1.0); + float3 Local9 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(0.0,0.0,1.0),Local8); + float3 Local10 = math::lerp(Local9,float3(0.0,0.0,1.0),0.75); + float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size); + float Local12 = ::noise(texture_2d(), texture_3d(), Local11,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local13 = (1.0 - Puddles); + float Local14 = (Local13 * -2.0); + float Local15 = (Local14 + 1.0); + float Local16 = (Local12 + Local15); + float Local17 = math::min(math::max(Local16,0.0),1.0); + float3 Local18 = math::lerp(Local10,float3(0.0,0.0,1.0),Local17); + float3 Local19 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local20 = math::frac(Local19); + float2 Local21 = (float2(Local20.x,Local20.y) / float2(7.0,7.0)); + float Local22 = (7.0 * 7.0); + float Local23 = math::frac(state::animation_time()); + float2 Local24 = (float2(Local22,7.0) * float2(Local23,Local23)); + float2 Local25 = math::floor(Local24); + float2 Local26 = (Local25 / float2(7.0,7.0)); + float2 Local27 = (Local21 + Local26); + float4 Local28 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local27.x,1.0-Local27.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local29 = (1.0 - Ripples); + float3 Local30 = math::lerp(float3(Local28.x,Local28.y,Local28.z),float3(0.0,0.0,1.0),Local29); + float3 Local31 = math::lerp(Local18,Local30,Local15); + + float3 Normal_mdl = Local31; + + float4 Local32 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local33 = (float3(Color.x,Color.y,Color.z) * float3(Local32.x,Local32.y,Local32.z)); + float3 Local34 = math::min(math::max(Local33,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local35 = (Wetness / 125.0); + float Local36 = (1.0 - Local35); + float3 Local37 = (Local34 * Local36); + float Local38 = (Local36 * 2.0); + float Local39 = (Roughness * Local38); + float Local40 = (1.0 - Local17); + float Local41 = math::min(math::max(Local40,0.0),Local39); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local37; + float Metallic_mdl = 0.0; + float Specular_mdl = Specular; + float Roughness_mdl = Local41; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010.mdl b/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7d80b174eba888baef3fcaee5385387de8d569cc --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010.mdl @@ -0,0 +1,291 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +float3 CustomExpression0(float3 In1,float In2) +{ +return math::max(In1, In2) +; +} + + +export material MI_AutoMaterial_Town010( + float Puddles_Size = 0.003 + [[ + anno::display_name("Puddles_Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + uniform texture_2d Grass2 = texture_2d("./Textures/Grass_3.png",::tex::gamma_srgb) + [[ + anno::display_name("Grass2"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d Grass1 = texture_2d("./Textures/T_ground_Moss_D.png",::tex::gamma_srgb) + [[ + anno::display_name("Grass1"), + anno::ui_order(32), + sampler_color() + ]], + float Heigh_moos_2 = 1839.485962 + [[ + anno::display_name("Heigh_moos_2"), + anno::ui_order(32) + ]], + float HeightFalloff_2 = 3513.205078 + [[ + anno::display_name("HeightFalloff_2"), + anno::ui_order(32) + ]], + float Angle_5 = -1.274497 + [[ + anno::display_name("Angle_5"), + anno::ui_order(32) + ]], + float Hardness_5 = 12.315763 + [[ + anno::display_name("Hardness_5"), + anno::ui_order(32) + ]], + uniform texture_2d Ground__space__1 = texture_2d("./Textures/T_Grass01_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Ground 1"), + anno::ui_order(32), + sampler_color() + ]], + float Heigh_moos = 135551.84375 + [[ + anno::display_name("Heigh_moos"), + anno::ui_order(32) + ]], + float HeightFalloff = 734699.9375 + [[ + anno::display_name("HeightFalloff"), + anno::ui_order(32) + ]], + float Angle_3 = 0.503722 + [[ + anno::display_name("Angle_3"), + anno::ui_order(32) + ]], + float Hardness_3 = 11575.414062 + [[ + anno::display_name("Hardness_3"), + anno::ui_order(32) + ]], + float Heigh_moos_1 = 4439536.5 + [[ + anno::display_name("Heigh_moos_1"), + anno::ui_order(32) + ]], + float HeightFalloff_1 = 1.0 + [[ + anno::display_name("HeightFalloff_1"), + anno::ui_order(32) + ]], + float Angle_4 = 0.921959 + [[ + anno::display_name("Angle_4"), + anno::ui_order(32) + ]], + float Hardness_4 = 2.068125 + [[ + anno::display_name("Hardness_4"), + anno::ui_order(32) + ]], + float Angle_2 = 0.862915 + [[ + anno::display_name("Angle_2"), + anno::ui_order(32) + ]], + float Hardness_2 = 3.387583 + [[ + anno::display_name("Hardness_2"), + anno::ui_order(32) + ]], + float Height_Snow = 13530.895508 + [[ + anno::display_name("Height_Snow"), + anno::ui_order(32) + ]], + float Falloff_snow = 22559.091797 + [[ + anno::display_name("Falloff_snow"), + anno::ui_order(32) + ]], + float Angle_1 = -0.295238 + [[ + anno::display_name("Angle_1"), + anno::ui_order(32) + ]], + float Hardness_1 = 7.0 + [[ + anno::display_name("Hardness_1"), + anno::ui_order(32) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size); + float Local1 = ::noise(texture_2d(), texture_3d(), Local0,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local2 = (1.0 - Puddles); + float Local3 = (Local2 * -2.0); + float Local4 = (Local3 + 1.0); + float Local5 = (Local1 + Local4); + float Local6 = math::min(math::max(Local5,0.0),1.0); + float3 Local7 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local8 = math::frac(Local7); + float2 Local9 = (float2(Local8.x,Local8.y) / float2(7.0,7.0)); + float Local10 = (7.0 * 7.0); + float Local11 = math::frac(state::animation_time()); + float2 Local12 = (float2(Local10,7.0) * float2(Local11,Local11)); + float2 Local13 = math::floor(Local12); + float2 Local14 = (Local13 / float2(7.0,7.0)); + float2 Local15 = (Local9 + Local14); + float4 Local16 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local15.x,1.0-Local15.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local17 = (1.0 - Ripples); + float3 Local18 = math::lerp(float3(Local16.x,Local16.y,Local16.z),float3(0.0,0.0,1.0),Local17); + float3 Local19 = math::lerp(float3(0.0,0.0,1.0),Local18,Local4); + + float3 Normal_mdl = Local19; + + float4 Local20 = tex::lookup_float4(Grass2,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local21 = tex::lookup_float4(Grass1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float2 Local22 = (CustomizedUV0_mdl * 0.015); + float4 Local23 = tex::lookup_float4(texture_2d("./Textures/4516.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local24 = (HeightFalloff_2 * float3(Local23.x,Local23.y,Local23.z)); + float3 Local25 = (Heigh_moos_2 - Local24); + float3 Local26 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local25); + float3 Local27 = (Local26 / Local24); + float3 Local28 = math::min(math::max(Local27,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local29 = (::landscape_normal_world_space(true).z - Angle_5); + float Local30 = math::min(math::max(Local29,0.0),1.0); + float Local31 = (1.0 - Angle_5); + float Local32 = (1.0 / Local31); + float Local33 = (Local30 * Local32); + float Local34 = (1.0 - Local33); + float Local35 = math::pow(math::max(Local34,float(0.000001)),Hardness_5); + float3 Local36 = CustomExpression0(Local28,Local35); + float3 Local37 = math::lerp(float3(Local20.x,Local20.y,Local20.z),float3(Local21.x,Local21.y,Local21.z),Local36); + float4 Local38 = tex::lookup_float4(Ground__space__1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local39 = (HeightFalloff * float3(Local23.x,Local23.y,Local23.z)); + float3 Local40 = (Heigh_moos - Local39); + float3 Local41 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local40); + float3 Local42 = (Local41 / Local39); + float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local44 = (::landscape_normal_world_space(true).z - Angle_3); + float Local45 = math::min(math::max(Local44,0.0),1.0); + float Local46 = (1.0 - Angle_3); + float Local47 = (1.0 / Local46); + float Local48 = (Local45 * Local47); + float Local49 = (1.0 - Local48); + float Local50 = math::pow(math::max(Local49,float(0.000001)),Hardness_3); + float3 Local51 = CustomExpression0(Local43,Local50); + float3 Local52 = math::lerp(Local37,float3(Local38.x,Local38.y,Local38.z),Local51); + float2 Local53 = (CustomizedUV0_mdl * 0.05); + float4 Local54 = tex::lookup_float4(texture_2d("./Textures/T_Rock_Basalt_D.png",::tex::gamma_srgb),float2(Local53.x,1.0-Local53.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local55 = (HeightFalloff_1 * float3(Local23.x,Local23.y,Local23.z)); + float3 Local56 = (Heigh_moos_1 - Local55); + float3 Local57 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local56); + float3 Local58 = (Local57 / Local55); + float3 Local59 = math::min(math::max(Local58,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local60 = (::landscape_normal_world_space(true).z - Angle_4); + float Local61 = math::min(math::max(Local60,0.0),1.0); + float Local62 = (1.0 - Angle_4); + float Local63 = (1.0 / Local62); + float Local64 = (Local61 * Local63); + float Local65 = (1.0 - Local64); + float Local66 = math::pow(math::max(Local65,float(0.000001)),Hardness_4); + float3 Local67 = CustomExpression0(Local59,Local66); + float3 Local68 = math::lerp(Local52,float3(Local54.x,Local54.y,Local54.z),Local67); + float2 Local69 = (CustomizedUV0_mdl * 0.1); + float4 Local70 = tex::lookup_float4(texture_2d("./Textures/8890.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat); + float Local71 = (::landscape_normal_world_space(true).z - Angle_2); + float Local72 = math::min(math::max(Local71,0.0),1.0); + float Local73 = (1.0 - Angle_2); + float Local74 = (1.0 / Local73); + float Local75 = (Local72 * Local74); + float Local76 = (1.0 - Local75); + float Local77 = math::pow(math::max(Local76,float(0.000001)),Hardness_2); + float3 Local78 = math::lerp(Local68,float3(Local70.x,Local70.y,Local70.z),Local77); + float4 Local79 = tex::lookup_float4(texture_2d("./Textures/T_Perlin_Noise_M.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = (Falloff_snow * float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (Local80 / 2.0); + float3 Local82 = (Height_Snow - Local81); + float3 Local83 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local82); + float3 Local84 = (Local83 / Local80); + float3 Local85 = math::min(math::max(Local84,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local86 = (::landscape_normal_world_space(true).z - Angle_1); + float Local87 = math::min(math::max(Local86,0.0),1.0); + float Local88 = (1.0 - Angle_1); + float Local89 = (1.0 / Local88); + float Local90 = (Local87 * Local89); + float Local91 = (1.0 - Local90); + float Local92 = math::pow(math::max(Local91,float(0.000001)),Hardness_1); + float3 Local93 = CustomExpression0(Local85,Local92); + float3 Local94 = math::lerp(Local78,float3(1.0,1.0,1.0),Local93); + float Local95 = (Wetness / 125.0); + float Local96 = (1.0 - Local95); + float3 Local97 = (Local94 * Local96); + float Local98 = (Local96 * 2.0); + float Local99 = (1.0 * Local98); + float Local100 = (1.0 - Local6); + float Local101 = math::min(math::max(Local100,0.0),Local99); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local97; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.0; + float Roughness_mdl = Local101; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010_45.mdl b/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010_45.mdl new file mode 100644 index 0000000000000000000000000000000000000000..17df90d2f67c0055881cb4446536b53902f5affe --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_AutoMaterial_Town010_45.mdl @@ -0,0 +1,294 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +float3 CustomExpression0(float3 In1,float In2) +{ +return math::max(In1, In2) +; +} + + +export material MI_AutoMaterial_Town010_45( + float Puddles_Size = 0.003 + [[ + anno::display_name("Puddles_Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + uniform texture_2d Grass2 = texture_2d("./Textures/Grass_3.png",::tex::gamma_srgb) + [[ + anno::display_name("Grass2"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d Grass1 = texture_2d("./Textures/T_ground_Moss_D.png",::tex::gamma_srgb) + [[ + anno::display_name("Grass1"), + anno::ui_order(32), + sampler_color() + ]], + float Heigh_moos_2 = 1839.485962 + [[ + anno::display_name("Heigh_moos_2"), + anno::ui_order(32) + ]], + float HeightFalloff_2 = 3513.205078 + [[ + anno::display_name("HeightFalloff_2"), + anno::ui_order(32) + ]], + float Angle_5 = -1.274497 + [[ + anno::display_name("Angle_5"), + anno::ui_order(32) + ]], + float Hardness_5 = 12.315763 + [[ + anno::display_name("Hardness_5"), + anno::ui_order(32) + ]], + uniform texture_2d Ground__space__1 = texture_2d("./Textures/T_Grass01_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Ground 1"), + anno::ui_order(32), + sampler_color() + ]], + float Heigh_moos = 135551.84375 + [[ + anno::display_name("Heigh_moos"), + anno::ui_order(32) + ]], + float HeightFalloff = 734699.9375 + [[ + anno::display_name("HeightFalloff"), + anno::ui_order(32) + ]], + float Angle_3 = 0.503722 + [[ + anno::display_name("Angle_3"), + anno::ui_order(32) + ]], + float Hardness_3 = 11575.414062 + [[ + anno::display_name("Hardness_3"), + anno::ui_order(32) + ]], + float Heigh_moos_1 = 4439536.5 + [[ + anno::display_name("Heigh_moos_1"), + anno::ui_order(32) + ]], + float HeightFalloff_1 = 1.0 + [[ + anno::display_name("HeightFalloff_1"), + anno::ui_order(32) + ]], + float Angle_4 = 0.921959 + [[ + anno::display_name("Angle_4"), + anno::ui_order(32) + ]], + float Hardness_4 = 2.068125 + [[ + anno::display_name("Hardness_4"), + anno::ui_order(32) + ]], + float Angle_2 = 0.862915 + [[ + anno::display_name("Angle_2"), + anno::ui_order(32) + ]], + float Hardness_2 = 3.387583 + [[ + anno::display_name("Hardness_2"), + anno::ui_order(32) + ]], + float Height_Snow = 13530.895508 + [[ + anno::display_name("Height_Snow"), + anno::ui_order(32) + ]], + float Falloff_snow = 22559.091797 + [[ + anno::display_name("Falloff_snow"), + anno::ui_order(32) + ]], + float Angle_1 = -0.295238 + [[ + anno::display_name("Angle_1"), + anno::ui_order(32) + ]], + float Hardness_1 = 7.0 + [[ + anno::display_name("Hardness_1"), + anno::ui_order(32) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size); + float Local1 = ::noise(texture_2d(), texture_3d(), Local0,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local2 = (1.0 - Puddles); + float Local3 = (Local2 * -2.0); + float Local4 = (Local3 + 1.0); + float Local5 = (Local1 + Local4); + float Local6 = math::min(math::max(Local5,0.0),1.0); + float3 Local7 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local8 = math::frac(Local7); + float2 Local9 = (float2(Local8.x,Local8.y) / float2(7.0,7.0)); + float Local10 = (7.0 * 7.0); + float Local11 = math::frac(state::animation_time()); + float2 Local12 = (float2(Local10,7.0) * float2(Local11,Local11)); + float2 Local13 = math::floor(Local12); + float2 Local14 = (Local13 / float2(7.0,7.0)); + float2 Local15 = (Local9 + Local14); + float4 Local16 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local15.x,1.0-Local15.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local17 = (1.0 - Ripples); + float3 Local18 = math::lerp(float3(Local16.x,Local16.y,Local16.z),float3(0.0,0.0,1.0),Local17); + float3 Local19 = math::lerp(float3(0.0,0.0,1.0),Local18,Local4); + + float3 Normal_mdl = Local19; + + float4 Local20 = tex::lookup_float4(Grass2,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local21 = tex::lookup_float4(Grass1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float2 Local22 = (CustomizedUV0_mdl * 0.015); + float4 Local23 = tex::lookup_float4(texture_2d("./Textures/4516.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local24 = (HeightFalloff_2 * float3(Local23.x,Local23.y,Local23.z)); + float3 Local25 = (Heigh_moos_2 - Local24); + float3 Local26 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local25); + float3 Local27 = (Local26 / Local24); + float3 Local28 = math::min(math::max(Local27,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local29 = (::landscape_normal_world_space(true).z - Angle_5); + float Local30 = math::min(math::max(Local29,0.0),1.0); + float Local31 = (1.0 - Angle_5); + float Local32 = (1.0 / Local31); + float Local33 = (Local30 * Local32); + float Local34 = (1.0 - Local33); + float Local35 = math::pow(math::max(Local34,float(0.000001)),Hardness_5); + float3 Local36 = CustomExpression0(Local28,Local35); + float3 Local37 = math::lerp(float3(Local20.x,Local20.y,Local20.z),float3(Local21.x,Local21.y,Local21.z),Local36); + float4 Local38 = tex::lookup_float4(Ground__space__1,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local39 = (HeightFalloff * float3(Local23.x,Local23.y,Local23.z)); + float3 Local40 = (Heigh_moos - Local39); + float3 Local41 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local40); + float3 Local42 = (Local41 / Local39); + float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local44 = (::landscape_normal_world_space(true).z - Angle_3); + float Local45 = math::min(math::max(Local44,0.0),1.0); + float Local46 = (1.0 - Angle_3); + float Local47 = (1.0 / Local46); + float Local48 = (Local45 * Local47); + float Local49 = (1.0 - Local48); + float Local50 = math::pow(math::max(Local49,float(0.000001)),Hardness_3); + float3 Local51 = CustomExpression0(Local43,Local50); + float3 Local52 = math::lerp(Local37,float3(Local38.x,Local38.y,Local38.z),Local51); + float2 Local53 = (CustomizedUV0_mdl * 0.05); + float4 Local54 = tex::lookup_float4(texture_2d("./Textures/T_Rock_Basalt_D.png",::tex::gamma_srgb),float2(Local53.x,1.0-Local53.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local55 = (HeightFalloff_1 * float3(Local23.x,Local23.y,Local23.z)); + float3 Local56 = (Heigh_moos_1 - Local55); + float3 Local57 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local56); + float3 Local58 = (Local57 / Local55); + float3 Local59 = math::min(math::max(Local58,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local60 = (::landscape_normal_world_space(true).z - Angle_4); + float Local61 = math::min(math::max(Local60,0.0),1.0); + float Local62 = (1.0 - Angle_4); + float Local63 = (1.0 / Local62); + float Local64 = (Local61 * Local63); + float Local65 = (1.0 - Local64); + float Local66 = math::pow(math::max(Local65,float(0.000001)),Hardness_4); + float3 Local67 = CustomExpression0(Local59,Local66); + float3 Local68 = math::lerp(Local52,float3(Local54.x,Local54.y,Local54.z),Local67); + float2 Local69 = (CustomizedUV0_mdl * 0.1); + float4 Local70 = tex::lookup_float4(texture_2d("./Textures/8890.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat); + float Local71 = (::landscape_normal_world_space(true).z - Angle_2); + float Local72 = math::min(math::max(Local71,0.0),1.0); + float Local73 = (1.0 - Angle_2); + float Local74 = (1.0 / Local73); + float Local75 = (Local72 * Local74); + float Local76 = (1.0 - Local75); + float Local77 = math::pow(math::max(Local76,float(0.000001)),Hardness_2); + float3 Local78 = math::lerp(Local68,float3(Local70.x,Local70.y,Local70.z),Local77); + float4 Local79 = tex::lookup_float4(texture_2d("./Textures/T_Perlin_Noise_M.png",::tex::gamma_srgb),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = (Falloff_snow * float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (Local80 / 2.0); + float3 Local82 = (Height_Snow - Local81); + float3 Local83 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local82); + float3 Local84 = (Local83 / Local80); + float3 Local85 = math::min(math::max(Local84,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local86 = (::landscape_normal_world_space(true).z - Angle_1); + float Local87 = math::min(math::max(Local86,0.0),1.0); + float Local88 = (1.0 - Angle_1); + float Local89 = (1.0 / Local88); + float Local90 = (Local87 * Local89); + float Local91 = (1.0 - Local90); + float Local92 = math::pow(math::max(Local91,float(0.000001)),Hardness_1); + float3 Local93 = CustomExpression0(Local85,Local92); + float3 Local94 = math::lerp(Local78,float3(1.0,1.0,1.0),Local93); + float Local95 = (Wetness / 125.0); + float Local96 = (1.0 - Local95); + float3 Local97 = (Local94 * Local96); + float Local98 = (Local96 * 2.0); + float Local99 = (1.0 * Local98); + float Local100 = (1.0 - Local6); + float Local101 = math::min(math::max(Local100,0.0),Local99); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (1.0 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local97; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.0; + float Roughness_mdl = Local101; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Awning02.mdl b/exported_maps/town01_official/Materials/MI_Awning02.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cd8047e524c3317f2a6945cb695dc655cbbe2ee6 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Awning02.mdl @@ -0,0 +1,95 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Awning02( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(32) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + float MetalCorrection = 0.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(32) + ]], + float RoughnessCorrection = 7.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32) + ]], + float AdditiveRoughness = 0.0 + [[ + anno::display_name("AdditiveRoughness"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.z * MetalCorrection); + float Local5 = (Local3.y * RoughnessCorrection); + float Local6 = (Local5 + AdditiveRoughness); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local4; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_Bench_ATM.mdl b/exported_maps/town01_official/Materials/MI_Bench_ATM.mdl new file mode 100644 index 0000000000000000000000000000000000000000..af1fdf172563237df278c8122cb14fe27ce5d360 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Bench_ATM.mdl @@ -0,0 +1,206 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Bench_ATM( + float Scale__space__X = 1.0 + [[ + anno::display_name("Scale X"), + anno::in_group("Scale & Offset") + ]], + float Scale__space__Y = 1.0 + [[ + anno::display_name("Scale Y"), + anno::ui_order(1), + anno::in_group("Scale & Offset") + ]], + float Offset__space__X = 0.0 + [[ + anno::display_name("Offset X"), + anno::ui_order(2), + anno::in_group("Scale & Offset") + ]], + float Offset__space__Y = 0.0 + [[ + anno::display_name("Offset Y"), + anno::ui_order(3), + anno::in_group("Scale & Offset") + ]], + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(9), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 EmissiveColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(1), + anno::in_group("3. Emissive") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__attenuance = 1.0 + [[ + anno::display_name("Emissive attenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + float Hue = 0.0 + [[ + anno::display_name("Hue"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float Saturation = 1.0 + [[ + anno::display_name("Saturation"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + float Brightness = 1.0 + [[ + anno::display_name("Brightness"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 5.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float MetalCorrection = 1.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(7), + anno::in_group("4. Corrections") + ]], + float RoughnessCorrection = 0.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(5), + anno::in_group("4. Corrections") + ]], + float RoughnessContrast = 0.0 + [[ + anno::display_name("RoughnessContrast"), + anno::ui_order(6), + anno::in_group("4. Corrections") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl * float2(Scale__space__X,Scale__space__Y)); + float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0); + float2 Local2 = (Local0 + Local1); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local4; + + float4 Local5 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local6 = (Local5.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local7 = (EmissiveIntensity / Emissive__space__attenuance); + float3 Local8 = (Local6 * Local7); + float3 Local9 = math::lerp(float3(0.0,0.0,0.0),Local8,On_Off); + float Local10 = (Hue * 6.283185); + float Local11 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0)); + float Local12 = math::sqrt(Local11); + float3 Local13 = (float3(1.0,1.0,1.0) / Local12); + float4 Local14 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local15 = ::rotate_about_axis(float4(Local13.x,Local13.y,Local13.z,Local10),float3(0.0,0.0,0.0),float3(Local14.x,Local14.y,Local14.z)); + float3 Local16 = (Local15 + float3(Local14.x,Local14.y,Local14.z)); + float Local17 = math::dot(Local16, float3(0.3,0.59,0.11)); + float Local18 = (Saturation * -1.0); + float Local19 = (Local18 + 1.0); + float Local20 = math::min(math::max(Local19,0.0),1.0); + float3 Local21 = math::lerp(Local16,float3(Local17,Local17,Local17),Local20); + float3 Local22 = (Local21 * Brightness); + float Local23 = (Wetness / 125.0); + float Local24 = (1.0 - Local23); + float3 Local25 = (Local22 * Local24); + float Local26 = (Local5.z * MetalCorrection); + float Local27 = (RoughnessCorrection / 100.0); + float Local28 = (RoughnessContrast / 100.0); + float Local29 = (0.0 - Local28); + float Local30 = (Local28 + 1.0); + float Local31 = math::lerp(Local29,Local30,Local5.y); + float Local32 = math::min(math::max(Local31,0.0),1.0); + float Local33 = (Local27 + Local32); + float Local34 = (Local24 * 2.0); + float Local35 = (Local33 * Local34); + float Local36 = math::min(math::max(Local35,0.0),1.0); + + float3 EmissiveColor_mdl = Local9; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local25; + float Metallic_mdl = Local26; + float Specular_mdl = 0.5; + float Roughness_mdl = Local36; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_BodyWStaticMesh3.mdl b/exported_maps/town01_official/Materials/MI_BodyWStaticMesh3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f066e0ab3e0672293bcb1e2a691edbdf2d9d950b --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_BodyWStaticMesh3.mdl @@ -0,0 +1,350 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +float3 CustomExpression0() +{ +return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z); +} + + +float3 CustomExpression1() +{ +return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z); +} + + +export material MI_BodyWStaticMesh3( + uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_normal() + ]], + float Noise__space__Scale = 50.0 + [[ + anno::display_name("Noise Scale"), + anno::description("Noise Scale"), + anno::ui_order(1), + anno::in_group("Noise") + ]], + uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("Diffuse"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Gain Color"), + anno::ui_order(3), + anno::in_group("Gain") + ]], + float Gain__space__Scale = 15.0 + [[ + anno::display_name("Gain Scale"), + anno::ui_order(2), + anno::in_group("Gain") + ]], + float EmessiveColor = 1.0 + [[ + anno::display_name("EmessiveColor"), + anno::ui_order(6), + anno::in_group("Gain") + ]], + float4 Base__space__Color = float4(0.8,0.08,0.08,1.0) + [[ + anno::display_name("Base Color"), + anno::description("Base Color"), + anno::ui_order(32), + anno::in_group("Color") + ]], + float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0) + [[ + anno::display_name("Tint Shade"), + anno::ui_order(1), + anno::in_group("Color") + ]], + float4 DustColor = float4(0.462077,0.361307,0.215861,1.0) + [[ + anno::display_name("DustColor"), + anno::ui_order(32), + anno::in_group("Dust") + ]], + float Dust_Amount = 0.0 + [[ + anno::display_name("Dust_Amount"), + anno::ui_order(32), + anno::in_group("Dust"), + anno::soft_range(0.0, 1.0) + ]], + float Thickness = -0.2 + [[ + anno::display_name("Thickness"), + anno::ui_order(2), + anno::in_group("Dust") + ]], + float Tiling = 4.0 + [[ + anno::display_name("Tiling"), + anno::ui_order(1), + anno::in_group("Dust") + ]], + float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0) + [[ + anno::display_name("Mud_Color"), + anno::ui_order(32), + anno::in_group("Mud") + ]], + float Mud_Thickness = 0.02 + [[ + anno::display_name("Mud_Thickness"), + anno::ui_order(2), + anno::in_group("Mud") + ]], + float Height = 1.3 + [[ + anno::display_name("Height"), + anno::ui_order(32), + anno::in_group("Mud"), + anno::soft_range(0.0, 1.3) + ]], + float Mud_Tiling = 5.0 + [[ + anno::display_name("Mud_Tiling"), + anno::ui_order(1), + anno::in_group("Mud") + ]], + uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("ORM"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float Metallic = 0.2 + [[ + anno::display_name("Metallic"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Flake__space__Scale = 4.0 + [[ + anno::display_name("Flake Scale"), + anno::description("Scale/Tiling for the flakes pattern of the material"), + anno::ui_order(1), + anno::in_group("Flakes") + ]], + float Roughness = 3.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(3), + anno::in_group("Dust") + ]], + float Clear__space__Coat = 1.0 + [[ + anno::display_name("Clear Coat"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Clear__space__Coat__space__Roughness = 0.01 + [[ + anno::display_name("Clear Coat Roughness"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local1 = (float3(0.0,0.0,1.0).z + 1.0); + float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0); + float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5); + float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local8 = (Local6 - Local7); + float Local9 = true ? 1.0f : 0.0f; + float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5); + float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x); + float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w); + + float3 Normal_mdl = Local13; + + float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale); + float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z)); + float3 Local17 = (Local16 * EmessiveColor); + float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x); + float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w); + float3 Local20 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + 0.0); + float Local21 = false ? 1.0f : 0.0f; + float3 Local22 = math::lerp(Local20,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local21); + float3 Local23 = (float3(0.03,0.03,0.03) * 1.0); + float3 Local24 = math::lerp(Local22,Local23,Local21); + float3 Local25 = math::lerp(float3(0.0,0.0,0.0),Local24,Local10.x); + float3 Local26 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local25,Local12.w); + float Local27 = (0.0 - 0.1); + float Local28 = (0.1 + 1.0); + float3 Local29 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount)); + float Local30 = (0.0 - Thickness); + float Local31 = (Thickness + 1.0); + float2 Local32 = (CustomizedUV0_mdl * Tiling); + float4 Local33 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat); + float Local34 = math::lerp(Local30,Local31,Local33.x); + float Local35 = math::min(math::max(Local34,0.0),1.0); + float Local36 = (1.0 - Local35); + float Local37 = math::lerp(Local29.z,0.0,Local36); + float3 Local38 = math::lerp(Local26,float3(DustColor.x,DustColor.y,DustColor.z),Local37); + float Local39 = math::lerp(Local27,Local28,Local38.x); + float Local40 = math::min(math::max(Local39,0.0),1.0); + float Local41 = (Local40 * 3.0); + float3 Local42 = math::lerp(Local26,float3(DustColor.x,DustColor.y,DustColor.z),Local41); + float3 Local43 = math::min(math::max(Local42,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local44 = (0.0 - Mud_Thickness); + float Local45 = (Mud_Thickness + 1.0); + float3 Local46 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true); + float3 Local47 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true); + float3 Local48 = (Local46 - Local47); + float3 Local49 = CustomExpression0(); + float3 Local50 = CustomExpression1(); + float3 Local51 = (Local49 - Local50); + float3 Local52 = (Local48 / Local51); + float3 Local53 = (Local52 + Height); + float Local54 = (1.0 - Local53.z); + float Local55 = math::min(math::max(Local54,0.0),1.0); + float2 Local56 = (CustomizedUV0_mdl * Mud_Tiling); + float4 Local57 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local56.x,1.0-Local56.y),tex::wrap_repeat,tex::wrap_repeat); + float Local58 = (Local55 * Local57.y); + float Local59 = math::lerp(Local44,Local45,Local58); + float Local60 = math::min(math::max(Local59,0.0),1.0); + float3 Local61 = math::lerp(Local43,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local60); + float Local62 = (Local37 + Local60); + float3 Local63 = math::lerp(Local26,Local61,Local62); + float4 Local64 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local65 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x); + float3 Local66 = math::lerp(float3(Local64.z,Local64.z,Local64.z),Local65,Local12.w); + float Local67 = math::lerp(Local66.x,0.0,Local37); + float Local68 = math::lerp(Local66.x,Local67,Local62); + float3 Local69 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x); + float3 Local70 = math::lerp(float3(0.0,0.0,0.0),Local69,Local12.w); + float Local71 = math::lerp(Local70.x,0.0,Local37); + float Local72 = math::lerp(Local70.x,Local71,Local62); + float Local73 = (Local21 * -10.0); + float2 Local74 = (CustomizedUV0_mdl * 2.0); + float2 Local75 = (Local74 * Flake__space__Scale); + float3 Local76 = ::camera_position(); + float Local77 = (0.5 * 2.0); + float Local78 = (Local76.x / Local77); + float Local79 = (0.8 * 2.0); + float Local80 = (Local76.y / Local79); + float Local81 = (Local78 + Local80); + float Local82 = (Local76.z / Local79); + float Local83 = (Local81 + Local82); + float Local84 = math::floor(Local83); + float Local85 = (0.47875 * Local84); + float2 Local86 = (Local75 + Local85); + float4 Local87 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local86.x,1.0-Local86.y),tex::wrap_repeat,tex::wrap_repeat); + float Local88 = math::ceil(Local83); + float Local89 = (0.47875 * Local88); + float2 Local90 = (Local75 + Local89); + float4 Local91 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local90.x,1.0-Local90.y),tex::wrap_repeat,tex::wrap_repeat); + float Local92 = math::frac(Local83); + float Local93 = math::lerp(Local87.x,Local91.x,Local92); + float3 Local94 = (Local76 + float3(286.265015,218.167999,0.0)); + float Local95 = (Local94.x / Local77); + float Local96 = (Local94.y / Local79); + float Local97 = (Local95 + Local96); + float Local98 = (Local94.z / Local79); + float Local99 = (Local97 + Local98); + float Local100 = math::floor(Local99); + float Local101 = (0.47875 * Local100); + float2 Local102 = (Local75 + Local101); + float4 Local103 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local102.x,1.0-Local102.y),tex::wrap_repeat,tex::wrap_repeat); + float Local104 = math::ceil(Local99); + float Local105 = (0.47875 * Local104); + float2 Local106 = (Local75 + Local105); + float4 Local107 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local106.x,1.0-Local106.y),tex::wrap_repeat,tex::wrap_repeat); + float Local108 = math::frac(Local99); + float Local109 = math::lerp(Local103.x,Local107.x,Local108); + float Local110 = (Local93 + Local109); + float3 Local111 = (Local76 + float3(15865.585938,2.6868,0.0)); + float Local112 = (Local111.x / Local77); + float Local113 = (Local111.y / Local79); + float Local114 = (Local112 + Local113); + float Local115 = (Local111.z / Local79); + float Local116 = (Local114 + Local115); + float Local117 = math::floor(Local116); + float Local118 = (0.47875 * Local117); + float2 Local119 = (Local75 + Local118); + float4 Local120 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local119.x,1.0-Local119.y),tex::wrap_repeat,tex::wrap_repeat); + float Local121 = math::ceil(Local116); + float Local122 = (0.47875 * Local121); + float2 Local123 = (Local75 + Local122); + float4 Local124 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local123.x,1.0-Local123.y),tex::wrap_repeat,tex::wrap_repeat); + float Local125 = math::frac(Local116); + float Local126 = math::lerp(Local120.x,Local124.x,Local125); + float Local127 = (Local126 * 0.5); + float Local128 = (Local110 + Local127); + float Local129 = math::pow(math::max(Local128,float(0.000001)),3.0); + float Local130 = math::lerp(0.2,0.8,Local129); + float Local131 = (Local130 * Local21); + float3 Local132 = math::lerp(float3(Local73,Local73,Local73),float3(Local131,Local131,Local131),Local10.x); + float3 Local133 = math::lerp(float3(Local64.y,Local64.y,Local64.y),Local132,Local12.w); + float Local134 = math::lerp(Local133.x,Roughness,Local37); + float Local135 = math::lerp(Local133.x,Local134,Local62); + float3 Local136 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x); + float3 Local137 = math::lerp(float3(0.0,0.0,0.0),Local136,Local12.w); + float Local138 = math::lerp(Local137.x,0.0,Local37); + float Local139 = math::lerp(Local137.x,Local138,Local62); + float3 Local140 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x); + float3 Local141 = math::lerp(float3(0.0,0.0,0.0),Local140,Local12.w); + float Local142 = math::lerp(Local141.x,Roughness,Local37); + float Local143 = math::lerp(Local141.x,Local142,Local62); + + float3 EmissiveColor_mdl = Local19; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local63; + float Metallic_mdl = Local68; + float Specular_mdl = Local72; + float Roughness_mdl = Local135; + float ClearCoat_mdl = Local139; + float ClearCoatRoughness_mdl = Local143; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + clearcoat_weight: ClearCoat_mdl, + clearcoat_roughness: ClearCoatRoughness_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_BodyWStaticMesh7.mdl b/exported_maps/town01_official/Materials/MI_BodyWStaticMesh7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..10bea715918c84c80b7ad0c04b5fc6ef9f8df859 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_BodyWStaticMesh7.mdl @@ -0,0 +1,366 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +float3 CustomExpression0() +{ +return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z); +} + + +float3 CustomExpression1() +{ +return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z); +} + + +export material MI_BodyWStaticMesh7( + uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_normal() + ]], + float Noise__space__Scale = 50.0 + [[ + anno::display_name("Noise Scale"), + anno::description("Noise Scale"), + anno::ui_order(1), + anno::in_group("Noise") + ]], + uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("Diffuse"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Gain Color"), + anno::ui_order(3), + anno::in_group("Gain") + ]], + float Gain__space__Scale = 15.0 + [[ + anno::display_name("Gain Scale"), + anno::ui_order(2), + anno::in_group("Gain") + ]], + float EmessiveColor = 1.0 + [[ + anno::display_name("EmessiveColor"), + anno::ui_order(6), + anno::in_group("Gain") + ]], + float4 Base__space__Color = float4(0.8,0.08,0.08,1.0) + [[ + anno::display_name("Base Color"), + anno::description("Base Color"), + anno::ui_order(32), + anno::in_group("Color") + ]], + float4 Flakes__space__Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Flakes Color"), + anno::ui_order(3), + anno::in_group("Flakes") + ]], + float Flake__space__Scale = 4.0 + [[ + anno::display_name("Flake Scale"), + anno::description("Scale/Tiling for the flakes pattern of the material"), + anno::ui_order(1), + anno::in_group("Flakes") + ]], + float Flake__space__Brightness = 1.0 + [[ + anno::display_name("Flake Brightness"), + anno::description("Brightness of the flakes. Flakes multiplied by its value."), + anno::ui_order(2), + anno::in_group("Flakes") + ]], + float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0) + [[ + anno::display_name("Tint Shade"), + anno::ui_order(1), + anno::in_group("Color") + ]], + float4 DustColor = float4(0.462077,0.361307,0.215861,1.0) + [[ + anno::display_name("DustColor"), + anno::ui_order(32), + anno::in_group("Dust") + ]], + float Dust_Amount = 0.0 + [[ + anno::display_name("Dust_Amount"), + anno::ui_order(32), + anno::in_group("Dust"), + anno::soft_range(0.0, 1.0) + ]], + float Thickness = -0.2 + [[ + anno::display_name("Thickness"), + anno::ui_order(2), + anno::in_group("Dust") + ]], + float Tiling = 4.0 + [[ + anno::display_name("Tiling"), + anno::ui_order(1), + anno::in_group("Dust") + ]], + float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0) + [[ + anno::display_name("Mud_Color"), + anno::ui_order(32), + anno::in_group("Mud") + ]], + float Mud_Thickness = 0.02 + [[ + anno::display_name("Mud_Thickness"), + anno::ui_order(2), + anno::in_group("Mud") + ]], + float Height = 1.3 + [[ + anno::display_name("Height"), + anno::ui_order(32), + anno::in_group("Mud"), + anno::soft_range(0.0, 1.3) + ]], + float Mud_Tiling = 5.0 + [[ + anno::display_name("Mud_Tiling"), + anno::ui_order(1), + anno::in_group("Mud") + ]], + uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("ORM"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float Metallic = 0.2 + [[ + anno::display_name("Metallic"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Roughness = 3.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(3), + anno::in_group("Dust") + ]], + float Clear__space__Coat = 1.0 + [[ + anno::display_name("Clear Coat"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Clear__space__Coat__space__Roughness = 0.01 + [[ + anno::display_name("Clear Coat Roughness"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local1 = (float3(0.0,0.0,1.0).z + 1.0); + float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0); + float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5); + float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local8 = (Local6 - Local7); + float Local9 = true ? 1.0f : 0.0f; + float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5); + float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x); + float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w); + + float3 Normal_mdl = Local13; + + float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale); + float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z)); + float3 Local17 = (Local16 * EmessiveColor); + float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x); + float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w); + float2 Local20 = (CustomizedUV0_mdl * 2.0); + float2 Local21 = (Local20 * Flake__space__Scale); + float3 Local22 = ::camera_position(); + float Local23 = (0.5 * 2.0); + float Local24 = (Local22.x / Local23); + float Local25 = (0.8 * 2.0); + float Local26 = (Local22.y / Local25); + float Local27 = (Local24 + Local26); + float Local28 = (Local22.z / Local25); + float Local29 = (Local27 + Local28); + float Local30 = math::floor(Local29); + float Local31 = (0.47875 * Local30); + float2 Local32 = (Local21 + Local31); + float4 Local33 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat); + float Local34 = math::ceil(Local29); + float Local35 = (0.47875 * Local34); + float2 Local36 = (Local21 + Local35); + float4 Local37 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local36.x,1.0-Local36.y),tex::wrap_repeat,tex::wrap_repeat); + float Local38 = math::frac(Local29); + float Local39 = math::lerp(Local33.x,Local37.x,Local38); + float3 Local40 = (Local22 + float3(286.265015,218.167999,0.0)); + float Local41 = (Local40.x / Local23); + float Local42 = (Local40.y / Local25); + float Local43 = (Local41 + Local42); + float Local44 = (Local40.z / Local25); + float Local45 = (Local43 + Local44); + float Local46 = math::floor(Local45); + float Local47 = (0.47875 * Local46); + float2 Local48 = (Local21 + Local47); + float4 Local49 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local48.x,1.0-Local48.y),tex::wrap_repeat,tex::wrap_repeat); + float Local50 = math::ceil(Local45); + float Local51 = (0.47875 * Local50); + float2 Local52 = (Local21 + Local51); + float4 Local53 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float Local54 = math::frac(Local45); + float Local55 = math::lerp(Local49.x,Local53.x,Local54); + float Local56 = (Local39 + Local55); + float3 Local57 = (Local22 + float3(15865.585938,2.6868,0.0)); + float Local58 = (Local57.x / Local23); + float Local59 = (Local57.y / Local25); + float Local60 = (Local58 + Local59); + float Local61 = (Local57.z / Local25); + float Local62 = (Local60 + Local61); + float Local63 = math::floor(Local62); + float Local64 = (0.47875 * Local63); + float2 Local65 = (Local21 + Local64); + float4 Local66 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float Local67 = math::ceil(Local62); + float Local68 = (0.47875 * Local67); + float2 Local69 = (Local21 + Local68); + float4 Local70 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local69.x,1.0-Local69.y),tex::wrap_repeat,tex::wrap_repeat); + float Local71 = math::frac(Local62); + float Local72 = math::lerp(Local66.x,Local70.x,Local71); + float Local73 = (Local72 * 0.5); + float Local74 = (Local56 + Local73); + float Local75 = math::pow(math::max(Local74,float(0.000001)),5.0); + float3 Local76 = (float3(Flakes__space__Color.x,Flakes__space__Color.y,Flakes__space__Color.z) * Local75); + float3 Local77 = (Local76 * Flake__space__Brightness); + float3 Local78 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + Local77); + float Local79 = false ? 1.0f : 0.0f; + float3 Local80 = math::lerp(Local78,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local79); + float3 Local81 = (float3(0.03,0.03,0.03) * 1.0); + float3 Local82 = math::lerp(Local80,Local81,Local79); + float3 Local83 = math::lerp(float3(0.0,0.0,0.0),Local82,Local10.x); + float3 Local84 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local83,Local12.w); + float Local85 = (0.0 - 0.1); + float Local86 = (0.1 + 1.0); + float3 Local87 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount)); + float Local88 = (0.0 - Thickness); + float Local89 = (Thickness + 1.0); + float2 Local90 = (CustomizedUV0_mdl * Tiling); + float4 Local91 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local90.x,1.0-Local90.y),tex::wrap_repeat,tex::wrap_repeat); + float Local92 = math::lerp(Local88,Local89,Local91.x); + float Local93 = math::min(math::max(Local92,0.0),1.0); + float Local94 = (1.0 - Local93); + float Local95 = math::lerp(Local87.z,0.0,Local94); + float3 Local96 = math::lerp(Local84,float3(DustColor.x,DustColor.y,DustColor.z),Local95); + float Local97 = math::lerp(Local85,Local86,Local96.x); + float Local98 = math::min(math::max(Local97,0.0),1.0); + float Local99 = (Local98 * 3.0); + float3 Local100 = math::lerp(Local84,float3(DustColor.x,DustColor.y,DustColor.z),Local99); + float3 Local101 = math::min(math::max(Local100,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local102 = (0.0 - Mud_Thickness); + float Local103 = (Mud_Thickness + 1.0); + float3 Local104 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true); + float3 Local105 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true); + float3 Local106 = (Local104 - Local105); + float3 Local107 = CustomExpression0(); + float3 Local108 = CustomExpression1(); + float3 Local109 = (Local107 - Local108); + float3 Local110 = (Local106 / Local109); + float3 Local111 = (Local110 + Height); + float Local112 = (1.0 - Local111.z); + float Local113 = math::min(math::max(Local112,0.0),1.0); + float2 Local114 = (CustomizedUV0_mdl * Mud_Tiling); + float4 Local115 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local114.x,1.0-Local114.y),tex::wrap_repeat,tex::wrap_repeat); + float Local116 = (Local113 * Local115.y); + float Local117 = math::lerp(Local102,Local103,Local116); + float Local118 = math::min(math::max(Local117,0.0),1.0); + float3 Local119 = math::lerp(Local101,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local118); + float Local120 = (Local95 + Local118); + float3 Local121 = math::lerp(Local84,Local119,Local120); + float4 Local122 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local123 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x); + float3 Local124 = math::lerp(float3(Local122.z,Local122.z,Local122.z),Local123,Local12.w); + float Local125 = math::lerp(Local124.x,0.0,Local95); + float Local126 = math::lerp(Local124.x,Local125,Local120); + float3 Local127 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x); + float3 Local128 = math::lerp(float3(0.0,0.0,0.0),Local127,Local12.w); + float Local129 = math::lerp(Local128.x,0.0,Local95); + float Local130 = math::lerp(Local128.x,Local129,Local120); + float Local131 = (Local79 * -10.0); + float Local132 = math::pow(math::max(Local74,float(0.000001)),3.0); + float Local133 = math::lerp(0.2,0.8,Local132); + float Local134 = (Local133 * Local79); + float3 Local135 = math::lerp(float3(Local131,Local131,Local131),float3(Local134,Local134,Local134),Local10.x); + float3 Local136 = math::lerp(float3(Local122.y,Local122.y,Local122.y),Local135,Local12.w); + float Local137 = math::lerp(Local136.x,Roughness,Local95); + float Local138 = math::lerp(Local136.x,Local137,Local120); + float3 Local139 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x); + float3 Local140 = math::lerp(float3(0.0,0.0,0.0),Local139,Local12.w); + float Local141 = math::lerp(Local140.x,0.0,Local95); + float Local142 = math::lerp(Local140.x,Local141,Local120); + float3 Local143 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x); + float3 Local144 = math::lerp(float3(0.0,0.0,0.0),Local143,Local12.w); + float Local145 = math::lerp(Local144.x,Roughness,Local95); + float Local146 = math::lerp(Local144.x,Local145,Local120); + + float3 EmissiveColor_mdl = Local19; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local121; + float Metallic_mdl = Local126; + float Specular_mdl = Local130; + float Roughness_mdl = Local138; + float ClearCoat_mdl = Local142; + float ClearCoatRoughness_mdl = Local146; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + clearcoat_weight: ClearCoat_mdl, + clearcoat_roughness: ClearCoatRoughness_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_Brick05.mdl b/exported_maps/town01_official/Materials/MI_Brick05.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7ef003f3ef4e1dae0a3f29cd8eeeeca4010dfcaf --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Brick05.mdl @@ -0,0 +1,155 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Brick05( + float Rotation = 0.0 + [[ + anno::display_name("Rotation"), + anno::ui_order(32) + ]], + float Scale = 1.0 + [[ + anno::display_name("Scale"), + anno::ui_order(32) + ]], + uniform texture_2d NormalMap = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalMap"), + anno::ui_order(32), + sampler_normal() + ]], + float Puddles_Size = 0.003 + [[ + anno::display_name("Puddles_Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float4 DetailColor = float4(1.0,1.0,1.0,0.0) + [[ + anno::display_name("DetailColor"), + anno::ui_order(32) + ]], + float4 MaterialColor = float4(1.0,1.0,1.0,0.0) + [[ + anno::display_name("MaterialColor"), + anno::ui_order(32) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_White_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/T_Flat_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float Local0 = (Rotation * 0.25); + float Local1 = math::cos(Local0); + float Local2 = math::sin(Local0); + float Local3 = (-1.0 * Local2); + float2 Local4 = (Scale * CustomizedUV0_mdl); + float2 Local8 = (Local4 - float2(0.5,0.5)); + float Local9 = math::dot(float2(Local1,Local3), Local8); + float Local10 = math::dot(float2(Local2,Local1), Local8); + float2 Local11 = (float2(Local9,Local10) + float2(0.5,0.5)); + float4 Local12 = ::unpack_normal_map(tex::lookup_float4(NormalMap,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles_Size); + float Local14 = ::noise(texture_2d(), texture_3d(), Local13,1.0,1.0,4.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local15 = (1.0 - Puddles); + float Local16 = (Local15 * -2.0); + float Local17 = (Local16 + 1.0); + float Local18 = (Local14 + Local17); + float Local19 = math::min(math::max(Local18,0.0),1.0); + float3 Local20 = math::lerp(float3(Local12.x,Local12.y,Local12.z),float3(0.0,0.0,1.0),Local19); + float3 Local21 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local22 = math::frac(Local21); + float2 Local23 = (float2(Local22.x,Local22.y) / float2(7.0,7.0)); + float Local24 = (7.0 * 7.0); + float Local25 = math::frac(state::animation_time()); + float2 Local26 = (float2(Local24,7.0) * float2(Local25,Local25)); + float2 Local27 = math::floor(Local26); + float2 Local28 = (Local27 / float2(7.0,7.0)); + float2 Local29 = (Local23 + Local28); + float4 Local30 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local29.x,1.0-Local29.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local31 = (1.0 - Ripples); + float3 Local32 = math::lerp(float3(Local30.x,Local30.y,Local30.z),float3(0.0,0.0,1.0),Local31); + float3 Local33 = math::lerp(Local20,Local32,Local17); + + float3 Normal_mdl = Local33; + + float4 Local34 = tex::lookup_float4(BaseColor,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local35 = math::lerp(float3(DetailColor.x,DetailColor.y,DetailColor.z),float3(MaterialColor.x,MaterialColor.y,MaterialColor.z),Local34.w); + float3 Local36 = (Local35 * float3(Local34.x,Local34.y,Local34.z)); + float Local37 = (Wetness / 125.0); + float Local38 = (1.0 - Local37); + float3 Local39 = (Local36 * Local38); + float4 Local40 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(Local11.x,1.0-Local11.y),tex::wrap_repeat,tex::wrap_repeat); + float Local41 = (Local40.y * 7.0); + float Local42 = (Local38 * 2.0); + float Local43 = (Local41 * Local42); + float Local44 = (1.0 - Local19); + float Local45 = math::min(math::max(Local44,0.0),Local43); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local39; + float Metallic_mdl = Local40.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local45; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_BusStop.mdl b/exported_maps/town01_official/Materials/MI_BusStop.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c8f4228206778dfb0b8eafd084b75bc26b6243a0 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_BusStop.mdl @@ -0,0 +1,139 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_BusStop( + uniform texture_2d Normal = texture_2d("./Textures/T_Skyscraper01_N.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d Emissive = texture_2d("./Textures/T_busStop_Glow.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive"), + anno::ui_order(32), + anno::in_group("3. Emissive"), + sampler_color() + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Skyscraper01_ORME.png",::tex::gamma_srgb) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__atenuance = 1.0 + [[ + anno::display_name("Emissive atenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Skyscraper01_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Color"), + anno::ui_order(32), + anno::in_group("2. Color Variation") + ]], + float MetalCorrection = 100.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + float RoughnessCorrection = 100.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local4 = math::lerp(float3(0.0,0.0,0.0),float3(Local2.x,Local2.y,Local2.z),Local3.w); + float Local5 = (Intensity / Emissive__space__atenuance); + float3 Local6 = (Local4 * Local5); + float3 Local7 = math::lerp(float3(0.0,0.0,0.0),Local6,On_Off); + float4 Local8 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local9 = (float3(Color.x,Color.y,Color.z) * float3(Local8.x,Local8.y,Local8.z)); + float3 Local10 = math::lerp(float3(Local8.x,Local8.y,Local8.z),Local9,Local8.w); + float Local11 = (MetalCorrection / 100.0); + float Local12 = (Local3.z * Local11); + float Local13 = (RoughnessCorrection / 100.0); + float Local14 = (Local3.y * Local13); + + float3 EmissiveColor_mdl = Local7; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local10; + float Metallic_mdl = Local12; + float Specular_mdl = 0.5; + float Roughness_mdl = Local14; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Bush.mdl b/exported_maps/town01_official/Materials/MI_Bush.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e369ce7254dc5283afbf716ea551bf509872db2c --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Bush.mdl @@ -0,0 +1,234 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Bush( + uniform texture_2d Normal = texture_2d("./Textures/T_Bush_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("Textures"), + sampler_normal() + ]], + float Color__space__Variation__space__amount = 0.08 + [[ + anno::display_name("Color Variation amount"), + anno::ui_order(32) + ]], + int NumberInstances = 0 + [[ + anno::hidden() + ]], + uniform texture_2d Difuse = texture_2d("./Textures/T_Bush_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Difuse"), + anno::ui_order(5), + anno::in_group("Textures"), + sampler_color() + ]], + float Specular = 0.0 + [[ + anno::display_name("Specular"), + anno::ui_order(8), + anno::in_group("Textures") + ]], + float Rought = 0.0 + [[ + anno::display_name("Rought"), + anno::ui_order(9), + anno::in_group("Textures") + ]], + float SSS__space__Opacity = 0.0 + [[ + anno::display_name("SSS Opacity"), + anno::ui_order(9), + anno::in_group("Textures") + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]], + float Wweight = 0.01 + [[ + anno::display_name("Wweight"), + anno::ui_order(32), + anno::in_group("Wind control") + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float Object__space__Sway__space__World__space__Sine__space__Divider = 4.273736 + [[ + anno::display_name("Object Sway World Sine Divider"), + anno::ui_order(32), + anno::in_group("TreePivotPainter") + ]], + float Object__space__Sway__space__Wind__space__Speed__space__Multiplier = 1.126057 + [[ + anno::display_name("Object Sway Wind Speed Multiplier"), + anno::ui_order(32), + anno::in_group("TreePivotPainter") + ]], + float Wind__space__Speed__space__Multiplier = 1.0 + [[ + anno::display_name("Wind Speed Multiplier"), + anno::ui_order(32), + anno::in_group("TreePivotPainter") + ]], + float4 Object__space__sway__space__color = float4(0.1,0.1,0.256,0.1) + [[ + anno::display_name("Object sway color"), + anno::ui_order(32), + anno::in_group("TreePivotPainter") + ]], + float Object__space__Sway__space__Amount = 0.01 + [[ + anno::display_name("Object Sway Amount"), + anno::ui_order(32), + anno::in_group("TreePivotPainter") + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local15 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local16 = math::sqrt(Local15); + float3 Local17 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local16); + float Local18 = (VisualTime * 1.0); + float Local19 = (Local18 * -0.5); + float Local20 = (float4(0.0,1.0,0.0,1.0).w * Local19); + float3 Local21 = (Local17 * Local20); + float3 Local22 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local23 = (Local21 + Local22); + float3 Local24 = (Local23 + 0.5); + float3 Local25 = math::frac(Local24); + float3 Local26 = (Local25 * 2.0); + float3 Local27 = (Local26 + -1.0); + float3 Local28 = math::abs(Local27); + float3 Local29 = (Local28 * 2.0); + float3 Local30 = (3.0 - Local29); + float3 Local31 = (Local30 * Local28); + float3 Local32 = (Local31 * Local28); + float Local33 = math::dot(Local17, Local32); + float3 Local34 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local35 = (Local20 + Local34); + float3 Local36 = (Local35 + 0.5); + float3 Local37 = math::frac(Local36); + float3 Local38 = (Local37 * 2.0); + float3 Local39 = (Local38 + -1.0); + float3 Local40 = math::abs(Local39); + float3 Local41 = (Local40 * 2.0); + float3 Local42 = (3.0 - Local41); + float3 Local43 = (Local42 * Local40); + float3 Local44 = (Local43 * Local40); + float3 Local45 = (Local44 - 0.0); + float Local46 = math::dot(Local45, Local45); + float Local47 = math::sqrt(Local46); + float Local48 = (Local33 + Local47); + float Local49 = (Local48 * 6.283185); + float3 Local50 = math::cross(Local17,float3(0.0,0.0,1.0)); + float4 Local51 = tex::lookup_float4(Difuse,float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x, state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local52 = (Local51.x + float3(0.0,0.0,-10.0)); + float3 Local53 = ::rotate_about_axis(float4(Local50.x,Local50.y,Local50.z,Local49),Local52,float3(Local51.x,Local51.x,Local51.x)); + float3 Local54 = (Local53 * Wweight); + float Local55 = (WindIntensity / 10.0); + float3 Local56 = (Local54 * Local55); + float3 Local57 = (Local56 + Local51.x); + float3 Local58 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(float3(0.0,0.0,0.0).x,float3(0.0,0.0,0.0).y,float3(0.0,0.0,0.0).z), true, true)), true, true); + float Local59 = math::dot(Local58, Local17); + float Local60 = (Local59 / Object__space__Sway__space__World__space__Sine__space__Divider); + float Local61 = (float4(0.0,1.0,0.0,1.0).w * VisualTime); + float Local62 = (Local61 * Wind__space__Speed__space__Multiplier); + float Local63 = (Object__space__Sway__space__Wind__space__Speed__space__Multiplier * Local62); + float Local64 = (Local60 + Local63); + float Local65 = (Local64 * Object__space__sway__space__color.x); + float Local66 = (Local65 * 6.283185); + float Local67 = math::sin(Local66); + float Local68 = (Local67 * Object__space__sway__space__color.y); + float Local69 = (Local64 + 0.458); + float Local70 = (Local69 * Object__space__sway__space__color.z); + float Local71 = (Local70 * 6.283185); + float Local72 = math::sin(Local71); + float Local73 = (Local72 * Object__space__sway__space__color.w); + float Local74 = (Local68 + Local73); + float Local75 = (Local74 * 6.283185); + float3 Local76 = ::convert_to_left_hand(state::transform_vector(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y,float3(0.0,0.0,1.0).z), true, false)), true, false); + float3 Local77 = math::cross(Local76,Local17); + float Local78 = math::dot(Local77, Local77); + float Local79 = math::sqrt(Local78); + float3 Local80 = (Local77 / Local79); + float3 Local81 = ::rotate_about_axis(float4(Local80.x,Local80.y,Local80.z,Local75),Local58,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float3 Local82 = (Local58 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local83 = math::dot(Local82, Local82); + float Local84 = math::sqrt(Local83); + float Local85 = (Local84 / ::object_radius()); + float Local86 = (Local85 * Local85); + float Local87 = (Local86 * Object__space__Sway__space__Amount); + float3 Local88 = (Local81 * Local87); + float3 Local89 = (Local57 + Local88); + + float3 WorldPositionOffset_mdl = Local89; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float3 Local1 = (float3(100.0,10.0,1.0) * ::per_instance_random(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), NumberInstances)); + float3 Local2 = (::object_world_position(true) * 0.01); + float3 Local3 = (Local1 + Local2); + float3 Local4 = math::frac(Local3); + float Local5 = math::dot(float2(Local4.x,Local4.y), float2(Local4.y,Local4.z)); + float Local6 = (-0.5 + Local5); + float Local7 = (Local6 * 2.0); + float Local8 = (Color__space__Variation__space__amount * Local7); + float Local9 = math::dot(Local4, Local4); + float Local10 = math::sqrt(Local9); + float3 Local11 = (Local4 / Local10); + float3 Local12 = (Local8 * Local11); + float4 Local13 = tex::lookup_float4(Difuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local14 = (Local12 + float3(Local13.x,Local13.y,Local13.z)); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = SSS__space__Opacity; + float OpacityMask_mdl = (Local13.w - 0.5) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local14; + float Metallic_mdl = 0.0; + float Specular_mdl = Specular; + float Roughness_mdl = Rought; + float3 SubsurfaceColor_mdl = Local14; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_CarLightGlass_VolkswagenT2_back.mdl b/exported_maps/town01_official/Materials/MI_CarLightGlass_VolkswagenT2_back.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4fcb555ca00f4aa6f89305ac4816528f980d0de8 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_CarLightGlass_VolkswagenT2_back.mdl @@ -0,0 +1,105 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_CarLightGlass_VolkswagenT2_back( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("Textures"), + sampler_normal() + ]], + uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt03_d.png",::tex::gamma_linear) + [[ + anno::display_name("Diffuse"), + anno::ui_order(1), + anno::in_group("Textures"), + sampler_color() + ]], + float Occlusion = 1.0 + [[ + anno::display_name("Occlusion"), + anno::ui_order(32), + anno::in_group("Plain Glass"), + anno::soft_range(0.0, 1.0) + ]], + float Roughness = 0.1 + [[ + anno::display_name("Roughness"), + anno::ui_order(32), + anno::in_group("Plain Glass"), + anno::soft_range(0.0, 1.0) + ]], + float Metallic = 0.0 + [[ + anno::display_name("Metallic"), + anno::ui_order(32), + anno::in_group("Plain Glass"), + anno::soft_range(0.0, 1.0) + ]], + float Alpha = 0.8 + [[ + anno::display_name("Alpha"), + anno::ui_order(32), + anno::in_group("Plain Glass") + ]], + float Transparency = 50.0 + [[ + anno::display_name("Transparency"), + anno::ui_order(32), + anno::in_group("Plain Glass") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local2 = (Transparency / 100.0); + float Local3 = math::lerp(0.98,Local2,Local1.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = Local3; + float OpacityMask_mdl = (math::saturate(Local3) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = float4(float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).x,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).y,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).z,Alpha).z; + float Specular_mdl = 0.5; + float Roughness_mdl = float4(float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).x,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).y,float3(float2(Occlusion,Roughness).x,float2(Occlusion,Roughness).y,Metallic).z,Alpha).y; + float2 Refraction_mdl = math::max(float2(float2(1.0,0.0).x,float2(1.0,0.0).x), 1.0f); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Concrete_02.mdl b/exported_maps/town01_official/Materials/MI_Concrete_02.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2f9ee7a8dab2311c923c4b1a9f2dd5cecd79b0f6 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Concrete_02.mdl @@ -0,0 +1,208 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Concrete_02( + float Scale__space__X = 1.0 + [[ + anno::display_name("Scale X"), + anno::in_group("Scale & Offset") + ]], + float Scale__space__Y = 1.0 + [[ + anno::display_name("Scale Y"), + anno::ui_order(1), + anno::in_group("Scale & Offset") + ]], + float Offset__space__X = 0.0 + [[ + anno::display_name("Offset X"), + anno::ui_order(2), + anno::in_group("Scale & Offset") + ]], + float Offset__space__Y = 0.0 + [[ + anno::display_name("Offset Y"), + anno::ui_order(3), + anno::in_group("Scale & Offset") + ]], + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(9), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d Emissive = texture_2d("./Textures/T_busStop_Glow.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive"), + anno::ui_order(32), + anno::in_group("3. Emissive"), + sampler_color() + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__attenuance = 1.0 + [[ + anno::display_name("Emissive attenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + float Hue = 0.0 + [[ + anno::display_name("Hue"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float Saturation = 1.0 + [[ + anno::display_name("Saturation"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + float Brightness = 1.0 + [[ + anno::display_name("Brightness"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 5.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float MetalCorrection = 1.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(7), + anno::in_group("4. Corrections") + ]], + float RoughnessCorrection = 0.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(5), + anno::in_group("4. Corrections") + ]], + float RoughnessContrast = 0.0 + [[ + anno::display_name("RoughnessContrast"), + anno::ui_order(6), + anno::in_group("4. Corrections") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl * float2(Scale__space__X,Scale__space__Y)); + float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0); + float2 Local2 = (Local0 + Local1); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local4; + + float4 Local5 = tex::lookup_float4(Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local6 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local7 = math::lerp(float3(0.0,0.0,0.0),float3(Local5.x,Local5.y,Local5.z),Local6.w); + float Local8 = (EmissiveIntensity / Emissive__space__attenuance); + float3 Local9 = (Local7 * Local8); + float3 Local10 = math::lerp(float3(0.0,0.0,0.0),Local9,On_Off); + float Local11 = (Hue * 6.283185); + float Local12 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0)); + float Local13 = math::sqrt(Local12); + float3 Local14 = (float3(1.0,1.0,1.0) / Local13); + float4 Local15 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local16 = ::rotate_about_axis(float4(Local14.x,Local14.y,Local14.z,Local11),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z)); + float3 Local17 = (Local16 + float3(Local15.x,Local15.y,Local15.z)); + float Local18 = math::dot(Local17, float3(0.3,0.59,0.11)); + float Local19 = (Saturation * -1.0); + float Local20 = (Local19 + 1.0); + float Local21 = math::min(math::max(Local20,0.0),1.0); + float3 Local22 = math::lerp(Local17,float3(Local18,Local18,Local18),Local21); + float3 Local23 = (Local22 * Brightness); + float Local24 = (Wetness / 125.0); + float Local25 = (1.0 - Local24); + float3 Local26 = (Local23 * Local25); + float Local27 = (Local6.z * MetalCorrection); + float Local28 = (RoughnessCorrection / 100.0); + float Local29 = (RoughnessContrast / 100.0); + float Local30 = (0.0 - Local29); + float Local31 = (Local29 + 1.0); + float Local32 = math::lerp(Local30,Local31,Local6.y); + float Local33 = math::min(math::max(Local32,0.0),1.0); + float Local34 = (Local28 + Local33); + float Local35 = (Local25 * 2.0); + float Local36 = (Local34 * Local35); + float Local37 = math::min(math::max(Local36,0.0),1.0); + + float3 EmissiveColor_mdl = Local10; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local26; + float Metallic_mdl = Local27; + float Specular_mdl = 0.5; + float Roughness_mdl = Local37; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Concrete_06.mdl b/exported_maps/town01_official/Materials/MI_Concrete_06.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1181911fbf53fe5582f7b6a83f7d8e438c72b256 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Concrete_06.mdl @@ -0,0 +1,89 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Concrete_06( + float Tiling__space__x = 0.003 + [[ + anno::display_name("Tiling x"), + anno::ui_order(32) + ]], + float tiling__space__y = 0.003 + [[ + anno::display_name("tiling y"), + anno::ui_order(32) + ]], + uniform texture_2d normal = texture_2d("./Textures/Vh_Car_ToyotaLandCruiser_LightsFrontMat_Normal.png",::tex::gamma_linear) + [[ + anno::display_name("normal"), + anno::ui_order(32), + sampler_normal() + ]], + float Param = 0.0 + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]], + uniform texture_2d Basecolor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("Basecolor"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + float RoughnessCorrection = 7.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float2 Local0 = (float2(Tiling__space__x,tiling__space__y) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float4 Local1 = ::unpack_normal_map(tex::lookup_float4(normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local2 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(0.0,0.0,1.0),Param); + + float3 Normal_mdl = Local2; + + float4 Local3 = tex::lookup_float4(Basecolor,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local4 = tex::lookup_float4(OclussionRoughnessMetallic,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local5 = (Local4.y * RoughnessCorrection); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local3.x,Local3.y,Local3.z); + float Metallic_mdl = Local4.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Dirt.mdl b/exported_maps/town01_official/Materials/MI_Dirt.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ed5c27f4739c81af5a51c422037236b796c5f0cc --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Dirt.mdl @@ -0,0 +1,255 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Dirt( + float Scale__space__X = 1.0 + [[ + anno::display_name("Scale X"), + anno::in_group("Scale & Offset") + ]], + float Scale__space__Y = 1.0 + [[ + anno::display_name("Scale Y"), + anno::ui_order(1), + anno::in_group("Scale & Offset") + ]], + float Offset__space__X = 0.0 + [[ + anno::display_name("Offset X"), + anno::ui_order(2), + anno::in_group("Scale & Offset") + ]], + float Offset__space__Y = 0.0 + [[ + anno::display_name("Offset Y"), + anno::ui_order(3), + anno::in_group("Scale & Offset") + ]], + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n_0.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(9), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + float Puddles__space__Size = 0.003 + [[ + anno::display_name("Puddles Size"), + anno::ui_order(32), + anno::in_group("Puddle") + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float Raindrops__space__Fading = 2.0 + [[ + anno::display_name("Raindrops Fading"), + anno::ui_order(1), + anno::in_group("Ripples") + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Flat_orm_1.png",::tex::gamma_linear) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 EmissiveColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(1), + anno::in_group("3. Emissive") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__attenuance = 1.0 + [[ + anno::display_name("Emissive attenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + float Hue = 0.0 + [[ + anno::display_name("Hue"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Flat_White_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float Saturation = 1.0 + [[ + anno::display_name("Saturation"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + float Brightness = 1.0 + [[ + anno::display_name("Brightness"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 5.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float MetalCorrection = 1.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(7), + anno::in_group("4. Corrections") + ]], + float RoughnessCorrection = 0.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(5), + anno::in_group("4. Corrections") + ]], + float RoughnessContrast = 0.0 + [[ + anno::display_name("RoughnessContrast"), + anno::ui_order(6), + anno::in_group("4. Corrections") + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float2 Local0 = (float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y) * float2(Scale__space__X,Scale__space__Y)); + float2 Local1 = (float2(Offset__space__X,Offset__space__Y) / 2.0); + float2 Local2 = (Local0 + Local1); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local4 = math::lerp(float3(Local3.x,Local3.y,Local3.z),float3(0.0,0.0,1.0),NormalFlatness); + float3 Local5 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Puddles__space__Size); + float Local6 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local5,1.0,1.0,1.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local7 = (Puddles + -0.001); + float Local8 = (1.0 - Local7); + float Local9 = (Local8 * -2.0); + float Local10 = (Local9 + 1.0); + float Local11 = (Local6 + Local10); + float Local12 = math::min(math::max(Local11,0.0),1.0); + float3 Local13 = math::lerp(Local4,float3(0.0,0.0,1.0),Local12); + float3 Local14 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local15 = math::frac(Local14); + float2 Local16 = (float2(Local15.x,Local15.y) / float2(7.0,7.0)); + float Local17 = (7.0 * 7.0); + float Local18 = math::frac(state::animation_time()); + float2 Local19 = (float2(Local17,7.0) * float2(Local18,Local18)); + float2 Local20 = math::floor(Local19); + float2 Local21 = (Local20 / float2(7.0,7.0)); + float2 Local22 = (Local16 + Local21); + float4 Local23 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local22.x,1.0-Local22.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local24 = (1.0 - Ripples); + float3 Local25 = math::lerp(float3(Local23.x,Local23.y,Local23.z),float3(0.0,0.0,1.0),Local24); + float Local26 = math::dot(::vertex_normal_world_space(true), float3(0.0,0.0,1.0)); + float Local27 = math::min(math::max(Local26,0.0),1.0); + float Local28 = math::pow(math::max(Local27,float(0.000001)),Raindrops__space__Fading); + float3 Local29 = math::lerp(float3(0.0,0.0,0.0),Local25,Local28); + float3 Local30 = math::lerp(Local13,Local29,Local10); + + float3 Normal_mdl = Local30; + + float4 Local31 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local32 = (Local31.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local33 = (EmissiveIntensity / Emissive__space__attenuance); + float3 Local34 = (Local32 * Local33); + float3 Local35 = math::lerp(float3(0.0,0.0,0.0),Local34,On_Off); + float Local36 = (Hue * 6.283185); + float Local37 = math::dot(float3(1.0,1.0,1.0), float3(1.0,1.0,1.0)); + float Local38 = math::sqrt(Local37); + float3 Local39 = (float3(1.0,1.0,1.0) / Local38); + float4 Local40 = tex::lookup_float4(BaseColor,float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local36),float3(0.0,0.0,0.0),float3(Local40.x,Local40.y,Local40.z)); + float3 Local42 = (Local41 + float3(Local40.x,Local40.y,Local40.z)); + float Local43 = math::dot(Local42, float3(0.3,0.59,0.11)); + float Local44 = (Saturation * -1.0); + float Local45 = (Local44 + 1.0); + float Local46 = math::min(math::max(Local45,0.0),1.0); + float3 Local47 = math::lerp(Local42,float3(Local43,Local43,Local43),Local46); + float3 Local48 = (Local47 * Brightness); + float Local49 = (Wetness / 125.0); + float Local50 = (1.0 - Local49); + float3 Local51 = (Local48 * Local50); + float Local52 = (Local31.z * MetalCorrection); + float Local53 = (RoughnessCorrection / 100.0); + float Local54 = (RoughnessContrast / 100.0); + float Local55 = (0.0 - Local54); + float Local56 = (Local54 + 1.0); + float Local57 = math::lerp(Local55,Local56,Local31.y); + float Local58 = math::min(math::max(Local57,0.0),1.0); + float Local59 = (Local53 + Local58); + float Local60 = (Local50 * 2.0); + float Local61 = (Local59 * Local60); + float Local62 = (1.0 - Local12); + float Local63 = math::lerp(0.0,Local62,Local27); + float Local64 = math::min(math::max(Local63,0.0),Local61); + + float3 EmissiveColor_mdl = Local35; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local51; + float Metallic_mdl = Local52; + float Specular_mdl = 0.5; + float Roughness_mdl = Local64; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_GrassLeaf_01.mdl b/exported_maps/town01_official/Materials/MI_GrassLeaf_01.mdl new file mode 100644 index 0000000000000000000000000000000000000000..12ffe5355ac6a57ff850fbadf028a988e1c24dc2 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_GrassLeaf_01.mdl @@ -0,0 +1,151 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_GrassLeaf_01( + float Uv__space__Size_1 = 0.003 + [[ + anno::display_name("Uv Size_1"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + uniform texture_2d Terrain = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Terrain"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d Terrain_2 = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Terrain_2"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d GrassTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("GrassTexture"), + anno::ui_order(32), + sampler_color() + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 1.0 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 1.0) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float SSScattering = 0.0 + [[ + anno::display_name("SSScattering"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local6 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local7 = math::sqrt(Local6); + float3 Local8 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local7); + float Local9 = (VisualTime * 0.8); + float Local10 = (Local9 * -0.5); + float Local11 = (float4(0.0,1.0,0.0,1.0).w * Local10); + float3 Local12 = (Local8 * Local11); + float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local14 = (Local12 + Local13); + float3 Local15 = (Local14 + 0.5); + float3 Local16 = math::frac(Local15); + float3 Local17 = (Local16 * 2.0); + float3 Local18 = (Local17 + -1.0); + float3 Local19 = math::abs(Local18); + float3 Local20 = (Local19 * 2.0); + float3 Local21 = (3.0 - Local20); + float3 Local22 = (Local21 * Local19); + float3 Local23 = (Local22 * Local19); + float Local24 = math::dot(Local8, Local23); + float3 Local25 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local26 = (Local11 + Local25); + float3 Local27 = (Local26 + 0.5); + float3 Local28 = math::frac(Local27); + float3 Local29 = (Local28 * 2.0); + float3 Local30 = (Local29 + -1.0); + float3 Local31 = math::abs(Local30); + float3 Local32 = (Local31 * 2.0); + float3 Local33 = (3.0 - Local32); + float3 Local34 = (Local33 * Local31); + float3 Local35 = (Local34 * Local31); + float3 Local36 = (Local35 - 0.0); + float Local37 = math::dot(Local36, Local36); + float Local38 = math::sqrt(Local37); + float Local39 = (Local24 + Local38); + float Local40 = (Local39 * 6.283185); + float3 Local41 = math::cross(Local8,float3(0.0,0.0,1.0)); + float3 Local42 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local43 = ::rotate_about_axis(float4(Local41.x,Local41.y,Local41.z,Local40),Local42,float3(0.0,0.0,0.0)); + float3 Local44 = (Local43 * 0.1); + float Local45 = (WildParameterMultiplyer * WindIntensity); + float3 Local46 = (Local44 * Local45); + float3 Local47 = (Local46 + 0.0); + + float3 WorldPositionOffset_mdl = Local47; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.5,0.5,1.0); + + float2 Local0 = (float2(Uv__space__Size_1,Uv__space__Size_1) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float4 Local1 = tex::lookup_float4(Terrain,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(Terrain_2,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,6.0,0.5,1.0,2.0,0.0,0.0,512.0); + float3 Local4 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(Local2.x,Local2.y,Local2.z),Local3); + float4 Local5 = tex::lookup_float4(GrassTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local48 = (Local4 * SSScattering); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local5.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local4; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 1.0; + float3 SubsurfaceColor_mdl = Local48; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_GrassLeaf_04.mdl b/exported_maps/town01_official/Materials/MI_GrassLeaf_04.mdl new file mode 100644 index 0000000000000000000000000000000000000000..25bd613b5ea1141350928ac781208df6de69004d --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_GrassLeaf_04.mdl @@ -0,0 +1,151 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_GrassLeaf_04( + float Uv__space__Size_1 = 0.003 + [[ + anno::display_name("Uv Size_1"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + uniform texture_2d Terrain = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Terrain"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d Terrain_2 = texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb) + [[ + anno::display_name("Terrain_2"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d GrassTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("GrassTexture"), + anno::ui_order(32), + sampler_color() + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 1.0 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 1.0) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float SSScattering = 0.0 + [[ + anno::display_name("SSScattering"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local6 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local7 = math::sqrt(Local6); + float3 Local8 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local7); + float Local9 = (VisualTime * 0.8); + float Local10 = (Local9 * -0.5); + float Local11 = (float4(0.0,1.0,0.0,1.0).w * Local10); + float3 Local12 = (Local8 * Local11); + float3 Local13 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local14 = (Local12 + Local13); + float3 Local15 = (Local14 + 0.5); + float3 Local16 = math::frac(Local15); + float3 Local17 = (Local16 * 2.0); + float3 Local18 = (Local17 + -1.0); + float3 Local19 = math::abs(Local18); + float3 Local20 = (Local19 * 2.0); + float3 Local21 = (3.0 - Local20); + float3 Local22 = (Local21 * Local19); + float3 Local23 = (Local22 * Local19); + float Local24 = math::dot(Local8, Local23); + float3 Local25 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local26 = (Local11 + Local25); + float3 Local27 = (Local26 + 0.5); + float3 Local28 = math::frac(Local27); + float3 Local29 = (Local28 * 2.0); + float3 Local30 = (Local29 + -1.0); + float3 Local31 = math::abs(Local30); + float3 Local32 = (Local31 * 2.0); + float3 Local33 = (3.0 - Local32); + float3 Local34 = (Local33 * Local31); + float3 Local35 = (Local34 * Local31); + float3 Local36 = (Local35 - 0.0); + float Local37 = math::dot(Local36, Local36); + float Local38 = math::sqrt(Local37); + float Local39 = (Local24 + Local38); + float Local40 = (Local39 * 6.283185); + float3 Local41 = math::cross(Local8,float3(0.0,0.0,1.0)); + float3 Local42 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local43 = ::rotate_about_axis(float4(Local41.x,Local41.y,Local41.z,Local40),Local42,float3(0.0,0.0,0.0)); + float3 Local44 = (Local43 * 0.1); + float Local45 = (WildParameterMultiplyer * WindIntensity); + float3 Local46 = (Local44 * Local45); + float3 Local47 = (Local46 + 0.0); + + float3 WorldPositionOffset_mdl = Local47; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.5,0.5,1.0); + + float2 Local0 = (float2(Uv__space__Size_1,Uv__space__Size_1) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float4 Local1 = tex::lookup_float4(Terrain,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(Terrain_2,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,6.0,0.5,1.0,2.0,0.0,0.0,512.0); + float3 Local4 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(Local2.x,Local2.y,Local2.z),Local3); + float4 Local5 = tex::lookup_float4(GrassTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local48 = (Local4 * SSScattering); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local5.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local4; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 1.0; + float3 SubsurfaceColor_mdl = Local48; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_Grass_01.mdl b/exported_maps/town01_official/Materials/MI_Grass_01.mdl new file mode 100644 index 0000000000000000000000000000000000000000..01d6235b292dc4dee3edbcccb5c4938ff2b66d2c --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Grass_01.mdl @@ -0,0 +1,127 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Grass_01( + float4 Color = float4(0.312,0.485,0.3,1.0) + [[ + anno::display_name("Color"), + anno::ui_order(32) + ]], + uniform texture_2d Grass = texture_2d("./Textures/grass.png",::tex::gamma_srgb) + [[ + anno::display_name("Grass"), + anno::ui_order(32), + sampler_color() + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local4 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local5 = math::sqrt(Local4); + float3 Local6 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local5); + float Local7 = (VisualTime * 0.2); + float Local8 = (Local7 * -0.5); + float Local9 = (float4(0.0,1.0,0.0,1.0).w * Local8); + float3 Local10 = (Local6 * Local9); + float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local12 = (Local10 + Local11); + float3 Local13 = (Local12 + 0.5); + float3 Local14 = math::frac(Local13); + float3 Local15 = (Local14 * 2.0); + float3 Local16 = (Local15 + -1.0); + float3 Local17 = math::abs(Local16); + float3 Local18 = (Local17 * 2.0); + float3 Local19 = (3.0 - Local18); + float3 Local20 = (Local19 * Local17); + float3 Local21 = (Local20 * Local17); + float Local22 = math::dot(Local6, Local21); + float3 Local23 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local24 = (Local9 + Local23); + float3 Local25 = (Local24 + 0.5); + float3 Local26 = math::frac(Local25); + float3 Local27 = (Local26 * 2.0); + float3 Local28 = (Local27 + -1.0); + float3 Local29 = math::abs(Local28); + float3 Local30 = (Local29 * 2.0); + float3 Local31 = (3.0 - Local30); + float3 Local32 = (Local31 * Local29); + float3 Local33 = (Local32 * Local29); + float3 Local34 = (Local33 - 0.0); + float Local35 = math::dot(Local34, Local34); + float Local36 = math::sqrt(Local35); + float Local37 = (Local22 + Local36); + float Local38 = (Local37 * 6.283185); + float3 Local39 = math::cross(Local6,float3(0.0,0.0,1.0)); + float3 Local40 = (1.0 + float3(0.0,0.0,-10.0)); + float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local38),Local40,float3(1.0,1.0,1.0)); + float3 Local42 = (Local41 * 0.35); + float Local43 = (WindIntensity / 20.0); + float Local44 = (1.2 * Local43); + float3 Local45 = (Local42 * Local44); + float3 Local46 = (Local45 + 1.0); + float Local47 = (1.0 - float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y).y); + float3 Local48 = (Local46 * Local47); + + float3 WorldPositionOffset_mdl = Local48; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(Grass,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (float3(Color.x,Color.y,Color.z) * float3(Local0.x,Local0.y,Local0.z)); + float Local2 = math::dot(Local1, float3(0.3,0.59,0.11)); + float3 Local3 = math::lerp(Local1,float3(Local2,Local2,Local2),0.3); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local0.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local3; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.2; + float Roughness_mdl = 0.8; + float3 SubsurfaceColor_mdl = Local3; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_House05Walls_1.mdl b/exported_maps/town01_official/Materials/MI_House05Walls_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..319948f935b835153ff52167d9a6110ff90f6dc7 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_House05Walls_1.mdl @@ -0,0 +1,138 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_House05Walls_1( + uniform texture_2d Normal = texture_2d("./Textures/FlatNormal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float NormalStrenght = 1.0 + [[ + anno::display_name("NormalStrenght"), + anno::ui_order(32), + anno::soft_range(0.0, 1.0) + ]], + float NormalExageration = 0.0 + [[ + anno::display_name("NormalExageration"), + anno::ui_order(32) + ]], + uniform texture_2d EmissiveMap = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("EmissiveMap"), + anno::ui_order(32), + sampler_color() + ]], + float4 EmissiveColor = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(32) + ]], + uniform texture_2d Basecolor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("Basecolor"), + anno::ui_order(32), + sampler_color() + ]], + float4 Color__space__Adjustement = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Color Adjustement"), + anno::ui_order(32) + ]], + float HeightDetailContrast = 0.0 + [[ + anno::display_name("HeightDetailContrast"), + anno::ui_order(32) + ]], + uniform texture_2d Height = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("Height"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + float MetalAdjustement = 1.0 + [[ + anno::display_name("MetalAdjustement"), + anno::ui_order(32) + ]], + float RoughnessAdjustement = 7.0 + [[ + anno::display_name("RoughnessAdjustement"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local1 = (1.0 - NormalStrenght); + float Local2 = (Local1 - NormalExageration); + float3 Local3 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),Local2); + + float3 Normal_mdl = Local3; + + float4 Local4 = tex::lookup_float4(EmissiveMap,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local5 = (Local4.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float4 Local6 = tex::lookup_float4(Basecolor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local7 = (float3(Local6.x,Local6.y,Local6.z) * float3(Color__space__Adjustement.x,Color__space__Adjustement.y,Color__space__Adjustement.z)); + float4 Local8 = tex::lookup_float4(texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local9 = (0.0 - HeightDetailContrast); + float Local10 = (HeightDetailContrast + 1.0); + float4 Local11 = tex::lookup_float4(Height,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local12 = (float3(Local11.x,Local11.y,Local11.z).x - 1.0); + float Local13 = (0.0 * 2.0); + float Local14 = (Local12 + Local13); + float Local15 = math::min(math::max(Local14,0.0),1.0); + float Local16 = math::lerp(Local9,Local10,Local15); + float Local17 = math::min(math::max(Local16,0.0),1.0); + float3 Local18 = math::lerp(Local7,float3(Local8.x,Local8.y,Local8.z),Local17); + float4 Local19 = tex::lookup_float4(OclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local20 = (Local19.z * MetalAdjustement); + float Local21 = (Local19.y * RoughnessAdjustement); + + float3 EmissiveColor_mdl = Local5; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local18; + float Metallic_mdl = Local20; + float Specular_mdl = 0.5; + float Roughness_mdl = Local21; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_NissanBodyWork2.mdl b/exported_maps/town01_official/Materials/MI_NissanBodyWork2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cc211d3703e901c00119237392011bb2cbb7d196 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_NissanBodyWork2.mdl @@ -0,0 +1,352 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +float3 CustomExpression0() +{ +return float3(::local_object_bounds_max().x,::local_object_bounds_max().y,::local_object_bounds_max().z); +} + + +float3 CustomExpression1() +{ +return float3(::local_object_bounds_min().x,::local_object_bounds_min().y,::local_object_bounds_min().z); +} + + +export material MI_NissanBodyWork2( + uniform texture_2d Normal = texture_2d("./Textures/T_Asphalt02_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_normal() + ]], + float Noise__space__Scale = 50.0 + [[ + anno::display_name("Noise Scale"), + anno::description("Noise Scale"), + anno::ui_order(1), + anno::in_group("Noise") + ]], + uniform texture_2d Diffuse = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("Diffuse"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float4 Gain__space__Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Gain Color"), + anno::ui_order(3), + anno::in_group("Gain") + ]], + float Gain__space__Scale = 15.0 + [[ + anno::display_name("Gain Scale"), + anno::ui_order(2), + anno::in_group("Gain") + ]], + float EmessiveColor = 1.0 + [[ + anno::display_name("EmessiveColor"), + anno::ui_order(6), + anno::in_group("Gain") + ]], + float4 Base__space__Color = float4(0.8,0.08,0.08,1.0) + [[ + anno::display_name("Base Color"), + anno::description("Base Color"), + anno::ui_order(32), + anno::in_group("Color") + ]], + float4 Tint__space__Shade = float4(0.02,0.02,0.02,1.0) + [[ + anno::display_name("Tint Shade"), + anno::ui_order(1), + anno::in_group("Color") + ]], + float4 DustColor = float4(0.462077,0.361307,0.215861,1.0) + [[ + anno::display_name("DustColor"), + anno::ui_order(32), + anno::in_group("Dust") + ]], + float Dust_Amount = 0.0 + [[ + anno::display_name("Dust_Amount"), + anno::ui_order(32), + anno::in_group("Dust"), + anno::soft_range(0.0, 1.0) + ]], + float Thickness = -0.2 + [[ + anno::display_name("Thickness"), + anno::ui_order(2), + anno::in_group("Dust") + ]], + float Tiling = 4.0 + [[ + anno::display_name("Tiling"), + anno::ui_order(1), + anno::in_group("Dust") + ]], + float4 Mud_Color = float4(0.027777,0.018207,0.003762,1.0) + [[ + anno::display_name("Mud_Color"), + anno::ui_order(32), + anno::in_group("Mud") + ]], + float Mud_Thickness = 0.02 + [[ + anno::display_name("Mud_Thickness"), + anno::ui_order(2), + anno::in_group("Mud") + ]], + float Height = 1.3 + [[ + anno::display_name("Height"), + anno::ui_order(32), + anno::in_group("Mud"), + anno::soft_range(0.0, 1.3) + ]], + float Mud_Tiling = 5.0 + [[ + anno::display_name("Mud_Tiling"), + anno::ui_order(1), + anno::in_group("Mud") + ]], + uniform texture_2d ORM = texture_2d("./Textures/T_Asphalt02_d.png",::tex::gamma_linear) + [[ + anno::display_name("ORM"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float Metallic = 0.2 + [[ + anno::display_name("Metallic"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Flake__space__Scale = 4.0 + [[ + anno::display_name("Flake Scale"), + anno::description("Scale/Tiling for the flakes pattern of the material"), + anno::ui_order(1), + anno::in_group("Flakes") + ]], + float Roughness = 3.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(3), + anno::in_group("Dust") + ]], + float Clear__space__Coat = 1.0 + [[ + anno::display_name("Clear Coat"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + float Clear__space__Coat__space__Roughness = 0.01 + [[ + anno::display_name("Clear Coat Roughness"), + anno::ui_order(32), + anno::in_group("Surface") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local1 = (float3(0.0,0.0,1.0).z + 1.0); + float2 Local2 = (CustomizedUV0_mdl * Noise__space__Scale); + float4 Local3 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Noise_N.png",::tex::gamma_linear),float2(Local2.x,1.0-Local2.y),tex::wrap_repeat,tex::wrap_repeat)); + float2 Local4 = (float2(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y) * -1.0); + float Local5 = math::dot(float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1), float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local6 = (float3(float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).x,float2(float3(0.0,0.0,1.0).x,float3(0.0,0.0,1.0).y).y,Local1) * Local5); + float3 Local7 = (Local1 * float3(Local4.x,Local4.y,float3(Local3.x,Local3.y,Local3.z).z)); + float3 Local8 = (Local6 - Local7); + float Local9 = true ? 1.0f : 0.0f; + float3 Local10 = math::lerp(float3(Local9,Local9,Local9),Local8,0.5); + float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local8,Local10.x); + float4 Local12 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local13 = math::lerp(float3(Local0.x,Local0.y,Local0.z),Local11,Local12.w); + + float3 Normal_mdl = Local13; + + float2 Local14 = (CustomizedUV0_mdl * Gain__space__Scale); + float4 Local15 = tex::lookup_float4(texture_2d("./Textures/T_Noise_D.png",::tex::gamma_srgb),float2(Local14.x,1.0-Local14.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local16 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(0.0,0.0,0.0),float3(Local15.x,Local15.y,Local15.z)); + float3 Local17 = (Local16 * EmessiveColor); + float3 Local18 = math::lerp(float3(0.0,0.0,0.0),Local17,Local10.x); + float3 Local19 = math::lerp(float3(0.0,0.0,0.0),Local18,Local12.w); + float3 Local20 = math::lerp(float3(Gain__space__Color.x,Gain__space__Color.y,Gain__space__Color.z),float3(Local15.x,Local15.y,Local15.z),float3(Local15.x,Local15.y,Local15.z)); + float3 Local21 = (float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z) + 0.0); + float3 Local22 = (Local20 * Local21); + float Local23 = false ? 1.0f : 0.0f; + float3 Local24 = math::lerp(Local22,float3(Tint__space__Shade.x,Tint__space__Shade.y,Tint__space__Shade.z),Local23); + float3 Local25 = (float3(0.03,0.03,0.03) * 1.0); + float3 Local26 = math::lerp(Local24,Local25,Local23); + float3 Local27 = math::lerp(float3(0.0,0.0,0.0),Local26,Local10.x); + float3 Local28 = math::lerp(float3(Local12.x,Local12.y,Local12.z),Local27,Local12.w); + float Local29 = (0.0 - 0.1); + float Local30 = (0.1 + 1.0); + float3 Local31 = (::pixel_normal_world_space(true) * float3(float2(0.0,0.0).x,float2(0.0,0.0).y,Dust_Amount)); + float Local32 = (0.0 - Thickness); + float Local33 = (Thickness + 1.0); + float2 Local34 = (CustomizedUV0_mdl * Tiling); + float4 Local35 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local34.x,1.0-Local34.y),tex::wrap_repeat,tex::wrap_repeat); + float Local36 = math::lerp(Local32,Local33,Local35.x); + float Local37 = math::min(math::max(Local36,0.0),1.0); + float Local38 = (1.0 - Local37); + float Local39 = math::lerp(Local31.z,0.0,Local38); + float3 Local40 = math::lerp(Local28,float3(DustColor.x,DustColor.y,DustColor.z),Local39); + float Local41 = math::lerp(Local29,Local30,Local40.x); + float Local42 = math::min(math::max(Local41,0.0),1.0); + float Local43 = (Local42 * 3.0); + float3 Local44 = math::lerp(Local28,float3(DustColor.x,DustColor.y,DustColor.z),Local43); + float3 Local45 = math::min(math::max(Local44,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0)); + float Local46 = (0.0 - Mud_Thickness); + float Local47 = (Mud_Thickness + 1.0); + float3 Local48 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z), true, true)), true, true); + float3 Local49 = ::convert_to_left_hand(state::transform_point(state::coordinate_object, state::coordinate_world, ::convert_to_left_hand(float3(::object_world_position(true).x,::object_world_position(true).y,::object_world_position(true).z), true, true)), true, true); + float3 Local50 = (Local48 - Local49); + float3 Local51 = CustomExpression0(); + float3 Local52 = CustomExpression1(); + float3 Local53 = (Local51 - Local52); + float3 Local54 = (Local50 / Local53); + float3 Local55 = (Local54 + Height); + float Local56 = (1.0 - Local55.z); + float Local57 = math::min(math::max(Local56,0.0),1.0); + float2 Local58 = (CustomizedUV0_mdl * Mud_Tiling); + float4 Local59 = tex::lookup_float4(texture_2d("./Textures/T_Noises.png",::tex::gamma_srgb),float2(Local58.x,1.0-Local58.y),tex::wrap_repeat,tex::wrap_repeat); + float Local60 = (Local57 * Local59.y); + float Local61 = math::lerp(Local46,Local47,Local60); + float Local62 = math::min(math::max(Local61,0.0),1.0); + float3 Local63 = math::lerp(Local45,float3(Mud_Color.x,Mud_Color.y,Mud_Color.z),Local62); + float Local64 = (Local39 + Local62); + float3 Local65 = math::lerp(Local28,Local63,Local64); + float4 Local66 = tex::lookup_float4(ORM,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = math::lerp(float3(0.0,0.0,0.0),float3(Metallic,Metallic,Metallic),Local10.x); + float3 Local68 = math::lerp(float3(Local66.z,Local66.z,Local66.z),Local67,Local12.w); + float Local69 = math::lerp(Local68.x,0.0,Local39); + float Local70 = math::lerp(Local68.x,Local69,Local64); + float3 Local71 = math::lerp(float3(0.5,0.5,0.5),float3(0.1,0.1,0.1),Local10.x); + float3 Local72 = math::lerp(float3(0.0,0.0,0.0),Local71,Local12.w); + float Local73 = math::lerp(Local72.x,0.0,Local39); + float Local74 = math::lerp(Local72.x,Local73,Local64); + float Local75 = (Local23 * -10.0); + float2 Local76 = (CustomizedUV0_mdl * 2.0); + float2 Local77 = (Local76 * Flake__space__Scale); + float3 Local78 = ::camera_position(); + float Local79 = (0.5 * 2.0); + float Local80 = (Local78.x / Local79); + float Local81 = (0.8 * 2.0); + float Local82 = (Local78.y / Local81); + float Local83 = (Local80 + Local82); + float Local84 = (Local78.z / Local81); + float Local85 = (Local83 + Local84); + float Local86 = math::floor(Local85); + float Local87 = (0.47875 * Local86); + float2 Local88 = (Local77 + Local87); + float4 Local89 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local88.x,1.0-Local88.y),tex::wrap_repeat,tex::wrap_repeat); + float Local90 = math::ceil(Local85); + float Local91 = (0.47875 * Local90); + float2 Local92 = (Local77 + Local91); + float4 Local93 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local92.x,1.0-Local92.y),tex::wrap_repeat,tex::wrap_repeat); + float Local94 = math::frac(Local85); + float Local95 = math::lerp(Local89.x,Local93.x,Local94); + float3 Local96 = (Local78 + float3(286.265015,218.167999,0.0)); + float Local97 = (Local96.x / Local79); + float Local98 = (Local96.y / Local81); + float Local99 = (Local97 + Local98); + float Local100 = (Local96.z / Local81); + float Local101 = (Local99 + Local100); + float Local102 = math::floor(Local101); + float Local103 = (0.47875 * Local102); + float2 Local104 = (Local77 + Local103); + float4 Local105 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local104.x,1.0-Local104.y),tex::wrap_repeat,tex::wrap_repeat); + float Local106 = math::ceil(Local101); + float Local107 = (0.47875 * Local106); + float2 Local108 = (Local77 + Local107); + float4 Local109 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local108.x,1.0-Local108.y),tex::wrap_repeat,tex::wrap_repeat); + float Local110 = math::frac(Local101); + float Local111 = math::lerp(Local105.x,Local109.x,Local110); + float Local112 = (Local95 + Local111); + float3 Local113 = (Local78 + float3(15865.585938,2.6868,0.0)); + float Local114 = (Local113.x / Local79); + float Local115 = (Local113.y / Local81); + float Local116 = (Local114 + Local115); + float Local117 = (Local113.z / Local81); + float Local118 = (Local116 + Local117); + float Local119 = math::floor(Local118); + float Local120 = (0.47875 * Local119); + float2 Local121 = (Local77 + Local120); + float4 Local122 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local121.x,1.0-Local121.y),tex::wrap_repeat,tex::wrap_repeat); + float Local123 = math::ceil(Local118); + float Local124 = (0.47875 * Local123); + float2 Local125 = (Local77 + Local124); + float4 Local126 = tex::lookup_float4(texture_2d("./Textures/T_FlakeMask.png",::tex::gamma_srgb),float2(Local125.x,1.0-Local125.y),tex::wrap_repeat,tex::wrap_repeat); + float Local127 = math::frac(Local118); + float Local128 = math::lerp(Local122.x,Local126.x,Local127); + float Local129 = (Local128 * 0.5); + float Local130 = (Local112 + Local129); + float Local131 = math::pow(math::max(Local130,float(0.000001)),3.0); + float Local132 = math::lerp(0.2,0.8,Local131); + float Local133 = (Local132 * Local23); + float3 Local134 = math::lerp(float3(Local75,Local75,Local75),float3(Local133,Local133,Local133),Local10.x); + float3 Local135 = math::lerp(float3(Local66.y,Local66.y,Local66.y),Local134,Local12.w); + float Local136 = math::lerp(Local135.x,Roughness,Local39); + float Local137 = math::lerp(Local135.x,Local136,Local64); + float3 Local138 = math::lerp(float3(1.0,1.0,1.0),float3(Clear__space__Coat,Clear__space__Coat,Clear__space__Coat),Local10.x); + float3 Local139 = math::lerp(float3(0.0,0.0,0.0),Local138,Local12.w); + float Local140 = math::lerp(Local139.x,0.0,Local39); + float Local141 = math::lerp(Local139.x,Local140,Local64); + float3 Local142 = math::lerp(float3(0.1,0.1,0.1),float3(Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness,Clear__space__Coat__space__Roughness),Local10.x); + float3 Local143 = math::lerp(float3(0.0,0.0,0.0),Local142,Local12.w); + float Local144 = math::lerp(Local143.x,Roughness,Local39); + float Local145 = math::lerp(Local143.x,Local144,Local64); + + float3 EmissiveColor_mdl = Local19; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local65; + float Metallic_mdl = Local70; + float Specular_mdl = Local74; + float Roughness_mdl = Local137; + float ClearCoat_mdl = Local141; + float ClearCoatRoughness_mdl = Local145; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + clearcoat_weight: ClearCoat_mdl, + clearcoat_roughness: ClearCoatRoughness_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_StreetLightsOff.mdl b/exported_maps/town01_official/Materials/MI_StreetLightsOff.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3667c07766bfe0a7878655dcd586546989e9541b --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_StreetLightsOff.mdl @@ -0,0 +1,83 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_StreetLightsOff( + uniform texture_2d LightTexture = texture_2d("./Textures/T_Leds_d.png",::tex::gamma_srgb) + [[ + anno::display_name("LightTexture"), + anno::ui_order(32), + sampler_color() + ]], + float4 LightColor = float4(0.0,1.0,0.0,1.0) + [[ + anno::display_name("LightColor"), + anno::ui_order(32) + ]], + float lightvalue = 0.2 + [[ + anno::display_name("lightvalue"), + anno::ui_order(32) + ]], + float On_Off__space__Blink = 1.0 + [[ + anno::display_name("On/Off Blink"), + anno::ui_order(32), + anno::soft_range(0.0, 1.0) + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(LightTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (float3(Local0.x,Local0.y,Local0.z) * float3(LightColor.x,LightColor.y,LightColor.z)); + float Local2 = (lightvalue * On_Off__space__Blink); + float3 Local3 = (Local1 * Local2); + float3 Local4 = (Local3 * 1.0); + float3 Local5 = (Local4 * On_Off); + + float3 EmissiveColor_mdl = Local5; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_SwingCouch.mdl b/exported_maps/town01_official/Materials/MI_SwingCouch.mdl new file mode 100644 index 0000000000000000000000000000000000000000..832b392cf302ecc0d2272755456952431d25b5c1 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_SwingCouch.mdl @@ -0,0 +1,98 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_SwingCouch( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(32) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + float MetalCorrection = 0.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(32) + ]], + float RoughnessCorrection = 7.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32) + ]], + float AdditiveRoughness = 0.0 + [[ + anno::display_name("AdditiveRoughness"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.z * MetalCorrection); + float Local5 = (Local3.y * RoughnessCorrection); + float Local6 = (Local5 + AdditiveRoughness); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local4; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MI_VariousProps.mdl b/exported_maps/town01_official/Materials/MI_VariousProps.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4fbdbc75f6d7c74ea87f4cfb631dbdf1132fe52f --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_VariousProps.mdl @@ -0,0 +1,137 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_VariousProps( + uniform texture_2d Normal = texture_2d("./Textures/T_Skyscraper01_N.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Skyscraper01_ORME.png",::tex::gamma_srgb) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 EmissiveColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(1), + anno::in_group("3. Emissive") + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__atenuance = 1.0 + [[ + anno::display_name("Emissive atenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Skyscraper01_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Color"), + anno::ui_order(32), + anno::in_group("2. Color Variation") + ]], + float MetalCorrection = 100.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + float RoughnessCorrection = 100.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local3 = (Local2.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local4 = (Intensity / Emissive__space__atenuance); + float3 Local5 = (Local3 * Local4); + float3 Local6 = math::lerp(float3(0.0,0.0,0.0),Local5,On_Off); + float4 Local7 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local8 = (float3(Color.x,Color.y,Color.z) * float3(Local7.x,Local7.y,Local7.z)); + float3 Local9 = math::lerp(float3(Local7.x,Local7.y,Local7.z),Local8,Local7.w); + float Local10 = (MetalCorrection / 100.0); + float Local11 = (Local2.z * Local10); + float Local12 = (RoughnessCorrection / 100.0); + float Local13 = (Local2.y * Local12); + + float3 EmissiveColor_mdl = Local6; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local9; + float Metallic_mdl = Local11; + float Specular_mdl = 0.5; + float Roughness_mdl = Local13; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_WallMaster.mdl b/exported_maps/town01_official/Materials/MI_WallMaster.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e8ddfbc5a1ee5064591cc19b4c2a2e1aa90ddc02 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_WallMaster.mdl @@ -0,0 +1,124 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_WallMaster( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float NormalFlattener = 0.0 + [[ + anno::display_name("NormalFlattener"), + anno::ui_order(32), + anno::in_group("Adjustements") + ]], + uniform texture_2d BaseColorTexture = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColorTexture"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 TopWallColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("TopWallColor"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColorMask = texture_2d("./Textures/GardenWallMask.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColorMask"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("DetailsColor"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float4 MainMaterialColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("MainMaterialColor"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/DefaultTexture.png",::tex::gamma_srgb) + [[ + anno::display_name("OclussionRoughnessMetallic"), + anno::ui_order(32), + anno::in_group("Textures"), + sampler_color() + ]], + float RoughnessFCorrection = 7.0 + [[ + anno::display_name("RoughnessFCorrection"), + anno::ui_order(32), + anno::in_group("Adjustements") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlattener); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(BaseColorTexture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(TopWallColor.x,TopWallColor.y,TopWallColor.z)); + float4 Local4 = tex::lookup_float4(BaseColorMask,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local5 = math::lerp(float3(0.0,0.0,0.0),Local3,Local4.x); + float3 Local6 = (float3(Local2.x,Local2.y,Local2.z) * float3(DetailsColor.x,DetailsColor.y,DetailsColor.z)); + float3 Local7 = math::lerp(float3(0.0,0.0,0.0),Local6,Local4.y); + float3 Local8 = (Local5 + Local7); + float3 Local9 = (float3(Local2.x,Local2.y,Local2.z) * float3(MainMaterialColor.x,MainMaterialColor.y,MainMaterialColor.z)); + float3 Local10 = math::lerp(float3(0.0,0.0,0.0),Local9,Local4.z); + float3 Local11 = (Local8 + Local10); + float4 Local12 = tex::lookup_float4(OclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = (Local12.y * RoughnessFCorrection); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local11; + float Metallic_mdl = Local12.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local13; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_Water_Lake.mdl b/exported_maps/town01_official/Materials/MI_Water_Lake.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5b7047e8ae4f71a687e564ca657e747c830994ab --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_Water_Lake.mdl @@ -0,0 +1,104 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_Water_Lake( + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float4 Water__space__Color = float4(0.0,0.014313,0.078125,1.0) + [[ + anno::display_name("Water Color"), + anno::ui_order(32), + anno::in_group("Attributes") + ]], + float4 Fresnel = float4(0.027554,0.447917,0.385286,1.0) + [[ + anno::display_name("Fresnel"), + anno::ui_order(32) + ]], + float Fresnel_sp = 5.0 + [[ + anno::display_name("Fresnel"), + anno::ui_order(32) + ]], + float Metallic = 1.0 + [[ + anno::display_name("Metallic"), + anno::ui_order(32), + anno::in_group("Attributes") + ]], + float Specular = 1.0 + [[ + anno::display_name("Specular"), + anno::ui_order(32), + anno::in_group("Attributes") + ]], + float Roughness = 0.0 + [[ + anno::display_name("Roughness"), + anno::ui_order(32), + anno::in_group("Attributes") + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float3 Local0 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local1 = math::dot(Local0, float3(0.0001)); + float Local2 = math::abs(Local1); + float3 Local3 = (Local2 * ::vertex_normal_world_space(true)); + float Local4 = (VisualTime * 40.0); + float Local5 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + Local4); + float Local6 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y,Local5),0.05,1.0,1.0,0.0,1.0,0.0,1.0,0.0,0.0,0.0,512.0); + float Local7 = (Local6 + 0.0001); + float Local8 = (Local7 - Local6); + float3 Local9 = (Local8 * Local0); + float3 Local10 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local11 = (Local8 * Local10); + float3 Local12 = (Local9 + Local11); + float Local13 = ((math::abs(Local1 - 0.0) > 0.0) ? (Local1 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local14 = (Local12 * Local13); + float3 Local15 = (Local3 - Local14); + float Local16 = math::dot(Local15, Local15); + float Local17 = math::sqrt(Local16); + float3 Local18 = (Local15 / Local17); + + float3 Normal_mdl = Local18; + + float Local19 = ::fresnel(Fresnel_sp, 0.04, ::pixel_normal_world_space(true)); + float3 Local20 = math::lerp(float3(Water__space__Color.x,Water__space__Color.y,Water__space__Color.z),float3(Fresnel.x,Fresnel.y,Fresnel.z),Local19); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local20; + float Metallic_mdl = Metallic; + float Specular_mdl = Specular; + float Roughness_mdl = Roughness; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_WetConcrete.mdl b/exported_maps/town01_official/Materials/MI_WetConcrete.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ad2729ec3159875cb555939bc07da4242a0b3f57 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_WetConcrete.mdl @@ -0,0 +1,311 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_WetConcrete( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float Uv__space__Size = 0.003 + [[ + anno::display_name("Uv Size"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float PuddleOffset = 0.5 + [[ + anno::display_name("PuddleOffset"), + anno::ui_order(32) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float Contrast = -0.1 + [[ + anno::display_name("Contrast"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + float Saturation = 0.5 + [[ + anno::display_name("Saturation"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float4 Param = float4(0.68,0.68,0.68,1.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true); + float Local14 = (0.05 * PuddleOffset); + float Local15 = (Local14 + -0.025); + float2 Local16 = (float2(Local13.x,Local13.y) * Local15); + float2 Local17 = (Local16 + Local12); + float Local18 = (0.0 - Water__space__level__space__contrast); + float Local19 = (Water__space__level__space__contrast + 1.0); + float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local22 = (Local21 - 1.0); + float Local23 = (1.0 - Puddles); + float Local24 = (Local23 * 2.0); + float Local25 = (Local22 + Local24); + float Local26 = math::min(math::max(Local25,0.0),1.0); + float Local27 = math::lerp(Local18,Local19,Local26); + float Local28 = math::min(math::max(Local27,0.0),1.0); + float Local29 = (1.0 - Local28); + float2 Local30 = math::lerp(Local12,Local17,Local29); + float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local32 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local33 = (1.0 - Puddle); + float Local34 = (Local23 + Local33); + float Local35 = (Local34 * 2.0); + float Local36 = (Local22 + Local35); + float Local37 = math::min(math::max(Local36,0.0),1.0); + float Local38 = math::lerp(Local18,Local19,Local37); + float Local39 = math::min(math::max(Local38,0.0),1.0); + float Local40 = math::lerp(Min__space__water,Max__space__water,Local39); + float3 Local41 = math::lerp(Local11,Local32,Local40); + float3 Local42 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local43 = math::dot(Local42, float3(0.0001)); + float Local44 = math::abs(Local43); + float3 Local45 = (Local44 * ::vertex_normal_world_space(true)); + float Local46 = (0.0 - 0.0); + float Local47 = (0.0 + 1.0); + float3 Local48 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local49 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local50 = (Local48 + Local49); + float Local51 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local50,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local52 = (Local51 - 1.0); + float4 Local53 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local54 = (Local53.y + 0.8); + float Local55 = (Min__space__water * Local54); + float Local56 = math::lerp(Local55,Max__space__water,Local28); + float Local57 = (1.0 - Local56); + float Local58 = (Local57 + -0.5); + float Local59 = (Local58 * 2.0); + float Local60 = (Local52 + Local59); + float Local61 = math::min(math::max(Local60,0.0),1.0); + float Local62 = math::lerp(Local46,Local47,Local61); + float Local63 = math::min(math::max(Local62,0.0),1.0); + float Local64 = math::lerp(0.0,1.0,Local63); + float Local65 = (Local64 + 0.0001); + float Local66 = (Local65 - Local64); + float3 Local67 = (Local66 * Local42); + float3 Local68 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local69 = (Local66 * Local68); + float3 Local70 = (Local67 + Local69); + float Local71 = ((math::abs(Local43 - 0.0) > 0.0) ? (Local43 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local72 = (Local70 * Local71); + float3 Local73 = (Local45 - Local72); + float Local74 = math::dot(Local73, Local73); + float Local75 = math::sqrt(Local74); + float3 Local76 = (Local73 / Local75); + float3 Local77 = math::lerp(Local76,float3(0.0,0.0,1.0),Local56); + float Local78 = (WindIntensity / 6.0); + float3 Local79 = math::lerp(Local41,Local77,Local78); + + float3 Normal_mdl = Local79; + + float Local80 = (0.0 - Contrast); + float Local81 = (Contrast + 1.0); + float4 Local82 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local83 = math::dot(float3(Local82.x,Local82.y,Local82.z), float3(0.3,0.59,0.11)); + float3 Local84 = math::lerp(float3(Local82.x,Local82.y,Local82.z),float3(Local83,Local83,Local83),Saturation); + float Local85 = math::lerp(Local80,Local81,Local84.x); + float Local86 = math::min(math::max(Local85,0.0),1.0); + float Local87 = (1.0 - Local86); + float Local88 = (Local87 * 2.0); + float3 Local89 = (1.0 - float3(Param.x,Param.y,Param.z)); + float3 Local90 = (Local88 * Local89); + float3 Local91 = (1.0 - Local90); + float Local92 = (Local86 * 2.0); + float3 Local93 = (Local92 * float3(Param.x,Param.y,Param.z)); + float Local94 = ((Local86 >= 0.5) ? Local91.x : Local93.x); + float Local95 = ((Local86 >= 0.5) ? Local91.y : Local93.y); + float Local96 = ((Local86 >= 0.5) ? Local91.z : Local93.z); + float Local97 = (0.0 - Humidity__space__contrast); + float Local98 = (Humidity__space__contrast + 1.0); + float Local99 = (Wetness / 125.0); + float Local100 = (1.0 - Local99); + float Local101 = ((Local23 >= Local100) ? Local100 : Local23); + float Local102 = (Local101 * 2.0); + float Local103 = (Local22 + Local102); + float Local104 = math::min(math::max(Local103,0.0),1.0); + float Local105 = math::lerp(Local97,Local98,Local104); + float Local106 = math::min(math::max(Local105,0.0),1.0); + float Local107 = math::lerp(Min__space__water,Max__space__water,Local106); + float Local108 = math::lerp(Humidity__space__darkness,1.0,Local107); + float3 Local109 = (float3(float2(Local94,Local95).x,float2(Local94,Local95).y,Local96) * Local108); + float3 Local110 = (Local109 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local111 = (Local23 + puddleMurkness); + float Local112 = (Local111 * 2.0); + float Local113 = (Local22 + Local112); + float Local114 = math::min(math::max(Local113,0.0),1.0); + float Local115 = math::lerp(Local18,Local19,Local114); + float Local116 = math::min(math::max(Local115,0.0),1.0); + float3 Local117 = math::lerp(Local110,Local109,Local116); + float4 Local118 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local119 = (Local82.w + Local118.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local119 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local117; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local56; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_WetSideWalk_1.mdl b/exported_maps/town01_official/Materials/MI_WetSideWalk_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c3bd1dd94de1515086f1ef3100de9ee3138ebf4f --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_WetSideWalk_1.mdl @@ -0,0 +1,298 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_WetSideWalk_1( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float Uv__space__Size = 0.003 + [[ + anno::display_name("Uv Size"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float PuddleOffset = 0.5 + [[ + anno::display_name("PuddleOffset"), + anno::ui_order(32) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + uniform texture_2d NormalB = texture_2d("./Textures/Asphalt_3_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalB"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d RoughnessB = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessB"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true); + float Local14 = (0.05 * PuddleOffset); + float Local15 = (Local14 + -0.025); + float2 Local16 = (float2(Local13.x,Local13.y) * Local15); + float2 Local17 = (Local16 + Local12); + float Local18 = (0.0 - Water__space__level__space__contrast); + float Local19 = (Water__space__level__space__contrast + 1.0); + float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local22 = (Local21 - 1.0); + float Local23 = (1.0 - Puddles); + float Local24 = (Local23 * 2.0); + float Local25 = (Local22 + Local24); + float Local26 = math::min(math::max(Local25,0.0),1.0); + float Local27 = math::lerp(Local18,Local19,Local26); + float Local28 = math::min(math::max(Local27,0.0),1.0); + float Local29 = (1.0 - Local28); + float2 Local30 = math::lerp(Local12,Local17,Local29); + float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float4 Local32 = ::unpack_normal_map(tex::lookup_float4(NormalB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local33 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,1.0,0.2,1.0,2.0,0.0,0.0,512.0); + float3 Local34 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(Local32.x,Local32.y,Local32.z),Local33); + float3 Local35 = math::lerp(Local34,float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local36 = (1.0 - Puddle); + float Local37 = (Local23 + Local36); + float Local38 = (Local37 * 2.0); + float Local39 = (Local22 + Local38); + float Local40 = math::min(math::max(Local39,0.0),1.0); + float Local41 = math::lerp(Local18,Local19,Local40); + float Local42 = math::min(math::max(Local41,0.0),1.0); + float Local43 = math::lerp(Min__space__water,Max__space__water,Local42); + float3 Local44 = math::lerp(Local11,Local35,Local43); + float3 Local45 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local46 = math::dot(Local45, float3(0.0001)); + float Local47 = math::abs(Local46); + float3 Local48 = (Local47 * ::vertex_normal_world_space(true)); + float Local49 = (0.0 - 0.0); + float Local50 = (0.0 + 1.0); + float3 Local51 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local52 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local53 = (Local51 + Local52); + float Local54 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local53,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local55 = (Local54 - 1.0); + float4 Local56 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local57 = tex::lookup_float4(RoughnessB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local58 = math::lerp(Local56.y,Local57.y,Local33); + float Local59 = (Local58 + 0.8); + float Local60 = (Min__space__water * Local59); + float Local61 = math::lerp(Local60,Max__space__water,Local28); + float Local62 = (1.0 - Local61); + float Local63 = (Local62 + -0.5); + float Local64 = (Local63 * 2.0); + float Local65 = (Local55 + Local64); + float Local66 = math::min(math::max(Local65,0.0),1.0); + float Local67 = math::lerp(Local49,Local50,Local66); + float Local68 = math::min(math::max(Local67,0.0),1.0); + float Local69 = math::lerp(0.0,1.0,Local68); + float Local70 = (Local69 + 0.0001); + float Local71 = (Local70 - Local69); + float3 Local72 = (Local71 * Local45); + float3 Local73 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local74 = (Local71 * Local73); + float3 Local75 = (Local72 + Local74); + float Local76 = ((math::abs(Local46 - 0.0) > 0.0) ? (Local46 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local77 = (Local75 * Local76); + float3 Local78 = (Local48 - Local77); + float Local79 = math::dot(Local78, Local78); + float Local80 = math::sqrt(Local79); + float3 Local81 = (Local78 / Local80); + float3 Local82 = math::lerp(Local81,float3(0.0,0.0,1.0),Local61); + float Local83 = (WindIntensity / 6.0); + float3 Local84 = math::lerp(Local44,Local82,Local83); + + float3 Normal_mdl = Local84; + + float4 Local85 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local86 = (float3(Local85.x,Local85.y,Local85.z) * 1.5); + float4 Local87 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local88 = (float3(Local87.x,Local87.y,Local87.z) * 1.5); + float3 Local89 = math::lerp(Local86,Local88,Local33); + float Local90 = (0.0 - Humidity__space__contrast); + float Local91 = (Humidity__space__contrast + 1.0); + float Local92 = (Wetness / 125.0); + float Local93 = (1.0 - Local92); + float Local94 = ((Local23 >= Local93) ? Local93 : Local23); + float Local95 = (Local94 * 2.0); + float Local96 = (Local22 + Local95); + float Local97 = math::min(math::max(Local96,0.0),1.0); + float Local98 = math::lerp(Local90,Local91,Local97); + float Local99 = math::min(math::max(Local98,0.0),1.0); + float Local100 = math::lerp(Min__space__water,Max__space__water,Local99); + float Local101 = math::lerp(Humidity__space__darkness,1.0,Local100); + float3 Local102 = (Local89 * Local101); + float3 Local103 = (Local102 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local104 = (Local23 + puddleMurkness); + float Local105 = (Local104 * 2.0); + float Local106 = (Local22 + Local105); + float Local107 = math::min(math::max(Local106,0.0),1.0); + float Local108 = math::lerp(Local18,Local19,Local107); + float Local109 = math::min(math::max(Local108,0.0),1.0); + float3 Local110 = math::lerp(Local103,Local102,Local109); + float Local111 = (Local85.w + Local87.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local111 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local110; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local61; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_WetSidewalk_2.mdl b/exported_maps/town01_official/Materials/MI_WetSidewalk_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aba694917405024c51d57352815844f3419a7110 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_WetSidewalk_2.mdl @@ -0,0 +1,278 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_WetSidewalk_2( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float Uv__space__Size = 0.003 + [[ + anno::display_name("Uv Size"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float PuddleOffset = 0.5 + [[ + anno::display_name("PuddleOffset"), + anno::ui_order(32) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true); + float Local14 = (0.05 * PuddleOffset); + float Local15 = (Local14 + -0.025); + float2 Local16 = (float2(Local13.x,Local13.y) * Local15); + float2 Local17 = (Local16 + Local12); + float Local18 = (0.0 - Water__space__level__space__contrast); + float Local19 = (Water__space__level__space__contrast + 1.0); + float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local22 = (Local21 - 1.0); + float Local23 = (1.0 - Puddles); + float Local24 = (Local23 * 2.0); + float Local25 = (Local22 + Local24); + float Local26 = math::min(math::max(Local25,0.0),1.0); + float Local27 = math::lerp(Local18,Local19,Local26); + float Local28 = math::min(math::max(Local27,0.0),1.0); + float Local29 = (1.0 - Local28); + float2 Local30 = math::lerp(Local12,Local17,Local29); + float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local32 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local33 = (1.0 - Puddle); + float Local34 = (Local23 + Local33); + float Local35 = (Local34 * 2.0); + float Local36 = (Local22 + Local35); + float Local37 = math::min(math::max(Local36,0.0),1.0); + float Local38 = math::lerp(Local18,Local19,Local37); + float Local39 = math::min(math::max(Local38,0.0),1.0); + float Local40 = math::lerp(Min__space__water,Max__space__water,Local39); + float3 Local41 = math::lerp(Local11,Local32,Local40); + float3 Local42 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local43 = math::dot(Local42, float3(0.0001)); + float Local44 = math::abs(Local43); + float3 Local45 = (Local44 * ::vertex_normal_world_space(true)); + float Local46 = (0.0 - 0.0); + float Local47 = (0.0 + 1.0); + float3 Local48 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local49 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local50 = (Local48 + Local49); + float Local51 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local50,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local52 = (Local51 - 1.0); + float4 Local53 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local54 = (Local53.y + 0.8); + float Local55 = (Min__space__water * Local54); + float Local56 = math::lerp(Local55,Max__space__water,Local28); + float Local57 = (1.0 - Local56); + float Local58 = (Local57 + -0.5); + float Local59 = (Local58 * 2.0); + float Local60 = (Local52 + Local59); + float Local61 = math::min(math::max(Local60,0.0),1.0); + float Local62 = math::lerp(Local46,Local47,Local61); + float Local63 = math::min(math::max(Local62,0.0),1.0); + float Local64 = math::lerp(0.0,1.0,Local63); + float Local65 = (Local64 + 0.0001); + float Local66 = (Local65 - Local64); + float3 Local67 = (Local66 * Local42); + float3 Local68 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local69 = (Local66 * Local68); + float3 Local70 = (Local67 + Local69); + float Local71 = ((math::abs(Local43 - 0.0) > 0.0) ? (Local43 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local72 = (Local70 * Local71); + float3 Local73 = (Local45 - Local72); + float Local74 = math::dot(Local73, Local73); + float Local75 = math::sqrt(Local74); + float3 Local76 = (Local73 / Local75); + float3 Local77 = math::lerp(Local76,float3(0.0,0.0,1.0),Local56); + float Local78 = (WindIntensity / 6.0); + float3 Local79 = math::lerp(Local41,Local77,Local78); + + float3 Normal_mdl = Local79; + + float4 Local80 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local81 = (0.0 - Humidity__space__contrast); + float Local82 = (Humidity__space__contrast + 1.0); + float Local83 = (Wetness / 125.0); + float Local84 = (1.0 - Local83); + float Local85 = ((Local23 >= Local84) ? Local84 : Local23); + float Local86 = (Local85 * 2.0); + float Local87 = (Local22 + Local86); + float Local88 = math::min(math::max(Local87,0.0),1.0); + float Local89 = math::lerp(Local81,Local82,Local88); + float Local90 = math::min(math::max(Local89,0.0),1.0); + float Local91 = math::lerp(Min__space__water,Max__space__water,Local90); + float Local92 = math::lerp(Humidity__space__darkness,1.0,Local91); + float3 Local93 = (float3(Local80.x,Local80.y,Local80.z) * Local92); + float3 Local94 = (Local93 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local95 = (Local23 + puddleMurkness); + float Local96 = (Local95 * 2.0); + float Local97 = (Local22 + Local96); + float Local98 = math::min(math::max(Local97,0.0),1.0); + float Local99 = math::lerp(Local18,Local19,Local98); + float Local100 = math::min(math::max(Local99,0.0),1.0); + float3 Local101 = math::lerp(Local94,Local93,Local100); + float4 Local102 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local103 = (Local80.w + Local102.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local103 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local101; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local56; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_WetSidewalk_4.mdl b/exported_maps/town01_official/Materials/MI_WetSidewalk_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f9b48481bb9bac6c29921936dd46b723276b5890 --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_WetSidewalk_4.mdl @@ -0,0 +1,331 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_WetSidewalk_4( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + float Uv__space__Size = 0.003 + [[ + anno::display_name("Uv Size"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float PuddleOffset = 0.5 + [[ + anno::display_name("PuddleOffset"), + anno::ui_order(32) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + uniform texture_2d NormalB = texture_2d("./Textures/Asphalt_3_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalB"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d RoughnessB = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessB"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float Contrast = -0.1 + [[ + anno::display_name("Contrast"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]], + float Saturation = 0.5 + [[ + anno::display_name("Saturation"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float4 Param = float4(0.68,0.68,0.68,1.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float2 Local12 = (float2(Uv__space__Size,Uv__space__Size) * float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y)); + float3 Local13 = ::transform_vector_from_world_to_tangent(float3(::camera_vector(true).x,::camera_vector(true).y,::camera_vector(true).z), true); + float Local14 = (0.05 * PuddleOffset); + float Local15 = (Local14 + -0.025); + float2 Local16 = (float2(Local13.x,Local13.y) * Local15); + float2 Local17 = (Local16 + Local12); + float Local18 = (0.0 - Water__space__level__space__contrast); + float Local19 = (Water__space__level__space__contrast + 1.0); + float Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local21 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local20,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local22 = (Local21 - 1.0); + float Local23 = (1.0 - Puddles); + float Local24 = (Local23 * 2.0); + float Local25 = (Local22 + Local24); + float Local26 = math::min(math::max(Local25,0.0),1.0); + float Local27 = math::lerp(Local18,Local19,Local26); + float Local28 = math::min(math::max(Local27,0.0),1.0); + float Local29 = (1.0 - Local28); + float2 Local30 = math::lerp(Local12,Local17,Local29); + float4 Local31 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float4 Local32 = ::unpack_normal_map(tex::lookup_float4(NormalB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local33 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,1.0,0.2,1.0,2.0,0.0,0.0,512.0); + float3 Local34 = math::lerp(float3(Local31.x,Local31.y,Local31.z),float3(Local32.x,Local32.y,Local32.z),Local33); + float3 Local35 = math::lerp(Local34,float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local36 = (1.0 - Puddle); + float Local37 = (Local23 + Local36); + float Local38 = (Local37 * 2.0); + float Local39 = (Local22 + Local38); + float Local40 = math::min(math::max(Local39,0.0),1.0); + float Local41 = math::lerp(Local18,Local19,Local40); + float Local42 = math::min(math::max(Local41,0.0),1.0); + float Local43 = math::lerp(Min__space__water,Max__space__water,Local42); + float3 Local44 = math::lerp(Local11,Local35,Local43); + float3 Local45 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local46 = math::dot(Local45, float3(0.0001)); + float Local47 = math::abs(Local46); + float3 Local48 = (Local47 * ::vertex_normal_world_space(true)); + float Local49 = (0.0 - 0.0); + float Local50 = (0.0 + 1.0); + float3 Local51 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local52 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local53 = (Local51 + Local52); + float Local54 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local53,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local55 = (Local54 - 1.0); + float4 Local56 = tex::lookup_float4(RoughnessA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local57 = tex::lookup_float4(RoughnessB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float Local58 = math::lerp(Local56.y,Local57.y,Local33); + float Local59 = (Local58 + 0.8); + float Local60 = (Min__space__water * Local59); + float Local61 = math::lerp(Local60,Max__space__water,Local28); + float Local62 = (1.0 - Local61); + float Local63 = (Local62 + -0.5); + float Local64 = (Local63 * 2.0); + float Local65 = (Local55 + Local64); + float Local66 = math::min(math::max(Local65,0.0),1.0); + float Local67 = math::lerp(Local49,Local50,Local66); + float Local68 = math::min(math::max(Local67,0.0),1.0); + float Local69 = math::lerp(0.0,1.0,Local68); + float Local70 = (Local69 + 0.0001); + float Local71 = (Local70 - Local69); + float3 Local72 = (Local71 * Local45); + float3 Local73 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local74 = (Local71 * Local73); + float3 Local75 = (Local72 + Local74); + float Local76 = ((math::abs(Local46 - 0.0) > 0.0) ? (Local46 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local77 = (Local75 * Local76); + float3 Local78 = (Local48 - Local77); + float Local79 = math::dot(Local78, Local78); + float Local80 = math::sqrt(Local79); + float3 Local81 = (Local78 / Local80); + float3 Local82 = math::lerp(Local81,float3(0.0,0.0,1.0),Local61); + float Local83 = (WindIntensity / 6.0); + float3 Local84 = math::lerp(Local44,Local82,Local83); + + float3 Normal_mdl = Local84; + + float Local85 = (0.0 - Contrast); + float Local86 = (Contrast + 1.0); + float4 Local87 = tex::lookup_float4(basecolorA,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local88 = (float3(Local87.x,Local87.y,Local87.z) * 1.5); + float4 Local89 = tex::lookup_float4(BasecolorB,float2(Local30.x,1.0-Local30.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local90 = (float3(Local89.x,Local89.y,Local89.z) * 1.5); + float3 Local91 = math::lerp(Local88,Local90,Local33); + float Local92 = math::dot(Local91, float3(0.3,0.59,0.11)); + float3 Local93 = math::lerp(Local91,float3(Local92,Local92,Local92),Saturation); + float Local94 = math::lerp(Local85,Local86,Local93.x); + float Local95 = math::min(math::max(Local94,0.0),1.0); + float Local96 = (1.0 - Local95); + float Local97 = (Local96 * 2.0); + float3 Local98 = (1.0 - float3(Param.x,Param.y,Param.z)); + float3 Local99 = (Local97 * Local98); + float3 Local100 = (1.0 - Local99); + float Local101 = (Local95 * 2.0); + float3 Local102 = (Local101 * float3(Param.x,Param.y,Param.z)); + float Local103 = ((Local95 >= 0.5) ? Local100.x : Local102.x); + float Local104 = ((Local95 >= 0.5) ? Local100.y : Local102.y); + float Local105 = ((Local95 >= 0.5) ? Local100.z : Local102.z); + float Local106 = (0.0 - Humidity__space__contrast); + float Local107 = (Humidity__space__contrast + 1.0); + float Local108 = (Wetness / 125.0); + float Local109 = (1.0 - Local108); + float Local110 = ((Local23 >= Local109) ? Local109 : Local23); + float Local111 = (Local110 * 2.0); + float Local112 = (Local22 + Local111); + float Local113 = math::min(math::max(Local112,0.0),1.0); + float Local114 = math::lerp(Local106,Local107,Local113); + float Local115 = math::min(math::max(Local114,0.0),1.0); + float Local116 = math::lerp(Min__space__water,Max__space__water,Local115); + float Local117 = math::lerp(Humidity__space__darkness,1.0,Local116); + float3 Local118 = (float3(float2(Local103,Local104).x,float2(Local103,Local104).y,Local105) * Local117); + float3 Local119 = (Local118 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local120 = (Local23 + puddleMurkness); + float Local121 = (Local120 * 2.0); + float Local122 = (Local22 + Local121); + float Local123 = math::min(math::max(Local122,0.0),1.0); + float Local124 = math::lerp(Local18,Local19,Local123); + float Local125 = math::min(math::max(Local124,0.0),1.0); + float3 Local126 = math::lerp(Local119,Local118,Local125); + float Local127 = (Local87.w + Local89.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local127 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local126; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local61; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MI_block06stairsWall.mdl b/exported_maps/town01_official/Materials/MI_block06stairsWall.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d4f1b209e353f48d31ea5fa2f2a7360a23e047bc --- /dev/null +++ b/exported_maps/town01_official/Materials/MI_block06stairsWall.mdl @@ -0,0 +1,129 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MI_block06stairsWall( + uniform texture_2d Normal = texture_2d("./Textures/T_Skyscraper01_N.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(1), + anno::in_group("1. Textures"), + sampler_normal() + ]], + float NormalFlatness = 0.0 + [[ + anno::display_name("NormalFlatness"), + anno::ui_order(2), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 1.0) + ]], + uniform texture_2d AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive = texture_2d("./Textures/T_Skyscraper01_ORME.png",::tex::gamma_srgb) + [[ + anno::display_name("AO / Roughness / Metallic / Emissive"), + anno::ui_order(2), + anno::in_group("1. Textures"), + sampler_color() + ]], + float4 EmissiveColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(1), + anno::in_group("3. Emissive") + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(1), + anno::in_group("5. API Values"), + anno::soft_range(0.0, 1.0) + ]], + float Emissive__space__atenuance = 1.0 + [[ + anno::display_name("Emissive atenuance"), + anno::ui_order(2), + anno::in_group("3. Emissive") + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32), + anno::in_group("5. API Values") + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_Skyscraper01_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + anno::in_group("1. Textures"), + sampler_color() + ]], + float MetalCorrection = 100.0 + [[ + anno::display_name("MetalCorrection"), + anno::ui_order(1), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + float RoughnessCorrection = 100.0 + [[ + anno::display_name("RoughnessCorrection"), + anno::ui_order(32), + anno::in_group("4. Corrections"), + anno::soft_range(0.0, 100.0) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),NormalFlatness); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(AO__space_____space__Roughness__space_____space__Metallic__space_____space__Emissive,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local3 = (Local2.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local4 = (Intensity / Emissive__space__atenuance); + float3 Local5 = (Local3 * Local4); + float3 Local6 = math::lerp(float3(0.0,0.0,0.0),Local5,On_Off); + float4 Local7 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local8 = (MetalCorrection / 100.0); + float Local9 = (Local2.z * Local8); + float Local10 = (RoughnessCorrection / 100.0); + float Local11 = (Local2.y * Local10); + + float3 EmissiveColor_mdl = Local6; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local7.x,Local7.y,Local7.z); + float Metallic_mdl = Local9; + float Specular_mdl = 0.5; + float Roughness_mdl = Local11; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_AdvertiseBoard.mdl b/exported_maps/town01_official/Materials/M_AdvertiseBoard.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fd473308ff3743380b86bbb2b9b1a67a962ee358 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_AdvertiseBoard.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_AdvertiseBoard( + float4 Param = float4(0.0421,0.0422,0.0523,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_AdvertiseMetal.mdl b/exported_maps/town01_official/Materials/M_AdvertiseMetal.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b48547c1e58ee214bae6078f5cb95075ccf6cffc --- /dev/null +++ b/exported_maps/town01_official/Materials/M_AdvertiseMetal.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_AdvertiseMetal( + float4 Param = float4(0.252033,0.252033,0.252033,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_AdvertiseWood.mdl b/exported_maps/town01_official/Materials/M_AdvertiseWood.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11955d52fa485a107dfc3ef33f5579d51d427ee8 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_AdvertiseWood.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_AdvertiseWood( + float4 Param = float4(0.167,0.0484,0.0196,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Aluminium.mdl b/exported_maps/town01_official/Materials/M_Aluminium.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0caba5ec4ad658649df1404dc12a5cabffd2fcb2 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Aluminium.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Aluminium( + float4 Param = float4(0.318727,0.32152,0.322917,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 1.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Frames_1.mdl b/exported_maps/town01_official/Materials/M_Apartment01Frames_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3fd22fcebf95008bfc91bec4167af7126faec2f3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Frames_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Frames_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Frames_2.mdl b/exported_maps/town01_official/Materials/M_Apartment01Frames_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d1e3ccc170bd65e29a00c2e4743b5de1d361eef9 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Frames_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Frames_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Frames_3.mdl b/exported_maps/town01_official/Materials/M_Apartment01Frames_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fdb6f2bef17785c8048d23d1e50415a6859e2423 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Frames_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Frames_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Frames_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Roof_1.mdl b/exported_maps/town01_official/Materials/M_Apartment01Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d5d2565ac0e84914067d87d56f4de139df39bd2f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Roof_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Roof_2.mdl b/exported_maps/town01_official/Materials/M_Apartment01Roof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2d6bd64a647ae124f9f6d4cd9a4c36c0d45348e1 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Roof_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Roof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.8; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Roof_3.mdl b/exported_maps/town01_official/Materials/M_Apartment01Roof_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..441ac612ed588cd3fd4e5772df17376dd4b5768d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Roof_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Roof_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Roof_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Wall_1.mdl b/exported_maps/town01_official/Materials/M_Apartment01Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7436eb95dc8b6e299205db87464c17b68b4a81ac --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Wall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Wall_2.mdl b/exported_maps/town01_official/Materials/M_Apartment01Wall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..101515d1c4d08484379a555a486860a91ca550e0 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Wall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Wall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Wall_3.mdl b/exported_maps/town01_official/Materials/M_Apartment01Wall_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..098f3685468fd0afd06573579516c5feeb365d4b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Wall_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Wall_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Wall_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Win_1.mdl b/exported_maps/town01_official/Materials/M_Apartment01Win_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..df90a78ba59b52618e30efb5b6efa8031276f4b8 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Win_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Win_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment01Win_3.mdl b/exported_maps/town01_official/Materials/M_Apartment01Win_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..deaf8c1ddd56357ab1ed35422b953edfeeaf371e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment01Win_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment01Win_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment01Win_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Door_1.mdl b/exported_maps/town01_official/Materials/M_Apartment02Door_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d62e7b5356d57782b061574a2eb9849d7917195b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Door_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Door_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Door_3.mdl b/exported_maps/town01_official/Materials/M_Apartment02Door_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d4d40b223205bbd3a1055744b49d3c5c60a246d3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Door_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Door_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Door_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Frames.mdl b/exported_maps/town01_official/Materials/M_Apartment02Frames.mdl new file mode 100644 index 0000000000000000000000000000000000000000..31ae67e81cc94abcfd7cc3830ca98ddded815132 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Frames.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Frames( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Frames_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Frames_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Frames_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Roof_1.mdl b/exported_maps/town01_official/Materials/M_Apartment02Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8d309d5fe1255da0932cd91e27b3c6d49818278d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Roof_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Roof_2.mdl b/exported_maps/town01_official/Materials/M_Apartment02Roof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6a88f35af03ec6f0c45dc6babcd2f215e73f1d5c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Roof_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Roof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Roof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Wall_2.mdl b/exported_maps/town01_official/Materials/M_Apartment02Wall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cbb0a34fda152591019963b06128c5452864b9d3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Wall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Wall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Win.mdl b/exported_maps/town01_official/Materials/M_Apartment02Win.mdl new file mode 100644 index 0000000000000000000000000000000000000000..798b268d812ff413317384431b782494ce332dec --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Win.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Win( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Win_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02Wood_1.mdl b/exported_maps/town01_official/Materials/M_Apartment02Wood_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7d94d47b3d46d57bf467280a20861f57d39e4202 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02Wood_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02Wood_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wood_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wood_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wood_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Apartment02_Wall_1.mdl b/exported_maps/town01_official/Materials/M_Apartment02_Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cc18e7975a9be4c6ae59fdb24595b4c000aca5a5 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Apartment02_Wall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Apartment02_Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Apartment02Wall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Ash_Trunk.mdl b/exported_maps/town01_official/Materials/M_Ash_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e47d9b4c18c69f414f065eb95807bf9a7760d97f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Ash_Trunk.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Ash_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Ash_Trunk_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Ash_Trunk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Beech_Trunk.mdl b/exported_maps/town01_official/Materials/M_Beech_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6ba5761e35e7397c04113d0e114fd87322326d3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Beech_Trunk.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Beech_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_Beech_Trunk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Billboard_Chasis.mdl b/exported_maps/town01_official/Materials/M_Billboard_Chasis.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cdb4bc82a5686c1ee65588c0465847ef643f2982 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Billboard_Chasis.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Billboard_Chasis( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Billboard_chasis_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Billboard_chasis_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Billboard_chasis_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01AirConditioner.mdl b/exported_maps/town01_official/Materials/M_Block01AirConditioner.mdl new file mode 100644 index 0000000000000000000000000000000000000000..41094dff9a0686b351b622e05b80eccdab728232 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01AirConditioner.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01AirConditioner( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01AirConditioner_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01AirConditioner_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01AirConditioner_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01Floor.mdl b/exported_maps/town01_official/Materials/M_Block01Floor.mdl new file mode 100644 index 0000000000000000000000000000000000000000..551bc2362b6ba63a6b6164ad1158b603455c444c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01Floor.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01Floor( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01Floorb_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01Floorb_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01Floorb_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01OuterWall.mdl b/exported_maps/town01_official/Materials/M_Block01OuterWall.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7fd72268b8606c38e03de95aa8ae36427320d2f5 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01OuterWall.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01OuterWall( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01OuterWallb_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01OuterWallb_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01OuterWallb_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01Parking.mdl b/exported_maps/town01_official/Materials/M_Block01Parking.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4dcd138db6e065e72cad21eae357dcb0f78fe15e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01Parking.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01Parking( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01Parkingb_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01Parkingb_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01Parkingb_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01Roof.mdl b/exported_maps/town01_official/Materials/M_Block01Roof.mdl new file mode 100644 index 0000000000000000000000000000000000000000..41a802e0ecfe6213e4a46f8816aa924e2682f49c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01Roof.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01Roof( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01Roof_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01Roof_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01Roof_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block01Win.mdl b/exported_maps/town01_official/Materials/M_Block01Win.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d0c14df0727f005f6bbec4748f44d3b574e7baf4 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block01Win.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block01Win( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block01Win_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block01Win_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block01Win_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02BaseWall_1.mdl b/exported_maps/town01_official/Materials/M_Block02BaseWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ec5516ace954af58b32c7f91da1df43ea19c3b83 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02BaseWall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02BaseWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02BaseWin.mdl b/exported_maps/town01_official/Materials/M_Block02BaseWin.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f7e4ec3c0740d90fa3624a6240b000d915d80671 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02BaseWin.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02BaseWin( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWin_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWin_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02BaseWin_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02Columns.mdl b/exported_maps/town01_official/Materials/M_Block02Columns.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f1a4177e85f114ac778185e12e57f158c7e6e62c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02Columns.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02Columns( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02Columns_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02Columns_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02Columns_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02FloorWin_1.mdl b/exported_maps/town01_official/Materials/M_Block02FloorWin_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..77f50e2620440c8b2906efdd23656530a54f556f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02FloorWin_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02FloorWin_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1a_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1a_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1a_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02FloorWin_2.mdl b/exported_maps/town01_official/Materials/M_Block02FloorWin_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f2157ee726b18074eebc337477ac59e4df9e0d9e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02FloorWin_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02FloorWin_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1b_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1b_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02Win_1b_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02MetalBar_1.mdl b/exported_maps/town01_official/Materials/M_Block02MetalBar_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..357dd83f4e5ad8842c7df0f8a1f254f0c4233515 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02MetalBar_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02MetalBar_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02MetalBar_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02MetalBar_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02MetalBar_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02Roof.mdl b/exported_maps/town01_official/Materials/M_Block02Roof.mdl new file mode 100644 index 0000000000000000000000000000000000000000..64445eee9c5c93ab8bf921eeb69c75dae799bb4c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02Roof.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02Roof( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02Roof_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02Roof_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02Roof_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02WallRoof_2.mdl b/exported_maps/town01_official/Materials/M_Block02WallRoof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..500d4a5dc5a26fce7416b1af925daf8c223f9d28 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02WallRoof_2.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02WallRoof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02WallRoof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02WallRoof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02WallRoof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 5.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02Wall_2.mdl b/exported_maps/town01_official/Materials/M_Block02Wall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ec1f74f6c123922fd29c682dfea2e400211fb339 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02Wall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02Wall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02Wall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block02WinRoof.mdl b/exported_maps/town01_official/Materials/M_Block02WinRoof.mdl new file mode 100644 index 0000000000000000000000000000000000000000..24b02a1c3846b41acdd78786c3ef9a60e59c7640 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block02WinRoof.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block02WinRoof( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block02WinRoof_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block02WinRoof_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block02WinRoof_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03Balcony.mdl b/exported_maps/town01_official/Materials/M_Block03Balcony.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aae38a9298441f2b416c4412166dc1518e7a8e12 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03Balcony.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03Balcony( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03Balcony_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03Balcony_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03Balcony_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03BalconyWall.mdl b/exported_maps/town01_official/Materials/M_Block03BalconyWall.mdl new file mode 100644 index 0000000000000000000000000000000000000000..50a95bcde1d4d0430881d0ff260a32e229db50bf --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03BalconyWall.mdl @@ -0,0 +1,47 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03BalconyWall( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 Local0 = (float3(0.21,0.21,0.21) * 1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local0; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03BaseFloor_Door.mdl b/exported_maps/town01_official/Materials/M_Block03BaseFloor_Door.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c5cc5d4d27eb8c69b2248118af01678d298c8111 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03BaseFloor_Door.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03BaseFloor_Door( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorDoor_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorDoor_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorDoor_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03BaseFloor_Main.mdl b/exported_maps/town01_official/Materials/M_Block03BaseFloor_Main.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e11cada9ab99d96c2110a64dc4d415829a55e91f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03BaseFloor_Main.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03BaseFloor_Main( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorMain_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorMain_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorMain_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03BaseFloor_MezzanineWindows.mdl b/exported_maps/town01_official/Materials/M_Block03BaseFloor_MezzanineWindows.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a9bda939983f2d0d9e2a23a6ec2efb3722a97515 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03BaseFloor_MezzanineWindows.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03BaseFloor_MezzanineWindows( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorWin_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorWin_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03BaseFloorWin_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03Columns.mdl b/exported_maps/town01_official/Materials/M_Block03Columns.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5ca301a981f6951d79aa3dbac84d4797fdb4687d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03Columns.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03Columns( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03Columns_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03Columns_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03Columns_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03Floor_Main.mdl b/exported_maps/town01_official/Materials/M_Block03Floor_Main.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f3d2c9ae68fe344e63e186dda94089a466b141cb --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03Floor_Main.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03Floor_Main( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03FloorMain_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03FloorMain_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03FloorMain_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block03Floor_win.mdl b/exported_maps/town01_official/Materials/M_Block03Floor_win.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3df48e3237389fb034a3aacdd618d2908607f0f6 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block03Floor_win.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block03Floor_win( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block03FloorWin_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block03FloorWin_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block03FloorWin_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block04BaseFloor.mdl b/exported_maps/town01_official/Materials/M_Block04BaseFloor.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11067d466735d9d0a5a8210f9599972ee0967568 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block04BaseFloor.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block04BaseFloor( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/M_Block04BaseFloor_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block04BaseFloor_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block04BaseFloor_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block04Body.mdl b/exported_maps/town01_official/Materials/M_Block04Body.mdl new file mode 100644 index 0000000000000000000000000000000000000000..997e989554325a62328e7962ca81f23e22362aa7 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block04Body.mdl @@ -0,0 +1,57 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block04Body( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block04Body_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block04Body_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block04Body_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 3.0); + float Local4 = (Local3 + 0.3); + float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Block04Body_op.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(Local4,0.0,Local5.x); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block04Door.mdl b/exported_maps/town01_official/Materials/M_Block04Door.mdl new file mode 100644 index 0000000000000000000000000000000000000000..716d5e05d194b6aae28ea2799cd34a7f6bc114b5 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block04Door.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block04Door( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block04Door_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block04Door_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block04Door_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 3.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block04Wall_1.mdl b/exported_maps/town01_official/Materials/M_Block04Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..439dcca474af0aa3b59f7ad7c0dd6120ff9d62b3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block04Wall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block04Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block04Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block04Wall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block04Wall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06BaseFloor_1.mdl b/exported_maps/town01_official/Materials/M_Block06BaseFloor_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..25249acfb8d09f4585919ccfe2308d56a611add2 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06BaseFloor_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06BaseFloor_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06BaseFloor_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06BaseFloor_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06BaseFloor_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06Door_1.mdl b/exported_maps/town01_official/Materials/M_Block06Door_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..940527454a9f22d08c4631f168d2d1ba7917cbc6 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06Door_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06Door_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06Door_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06Door_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06Door_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06FloorWall_1.mdl b/exported_maps/town01_official/Materials/M_Block06FloorWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..163a608daf8c9b15c1cc0c2e3b5c75a682bab247 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06FloorWall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06FloorWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06FloorWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06FlooWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06FloorWall_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06FloorWin.mdl b/exported_maps/town01_official/Materials/M_Block06FloorWin.mdl new file mode 100644 index 0000000000000000000000000000000000000000..57d03c821f0df13895ea03d760ca9fade662987a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06FloorWin.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06FloorWin( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.022596,0.05501,0.057292); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.0; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06RoofToop_1.mdl b/exported_maps/town01_official/Materials/M_Block06RoofToop_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..47f9cb8dbcaa8e6f3c6cc3f0988677cb1303032a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06RoofToop_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06RoofToop_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06RoofTop_2.mdl b/exported_maps/town01_official/Materials/M_Block06RoofTop_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0820f42cbf0065351af2915d624a17863ee05a91 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06RoofTop_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06RoofTop_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06RoofTop_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06StairsWall_1.mdl b/exported_maps/town01_official/Materials/M_Block06StairsWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f86dada1ddd3e38124b5e55789389243e9687dec --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06StairsWall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06StairsWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block06StairsWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block06StairsWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block06StairsWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block06Stairswall_2.mdl b/exported_maps/town01_official/Materials/M_Block06Stairswall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..21e4e4ebd696254ad93faed556dfd43ec6c2f3cd --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block06Stairswall_2.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block06Stairswall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_Block06StairWall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07FrontBorders_2.mdl b/exported_maps/town01_official/Materials/M_Block07FrontBorders_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fb2a59c6332b6e795749857c3ed457f4947a8711 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07FrontBorders_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07FrontBorders_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07FrontBorders_3.mdl b/exported_maps/town01_official/Materials/M_Block07FrontBorders_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c5bc7533269d9b53fba5cec65ced3643f0f9b3db --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07FrontBorders_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07FrontBorders_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontBorders_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = Local2.z; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07FrontWall_1.mdl b/exported_maps/town01_official/Materials/M_Block07FrontWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e10297dd12d5b4b14b516ab214beb23833c4088d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07FrontWall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07FrontWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07FrontWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07FrontWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07FrontWall_2.mdl b/exported_maps/town01_official/Materials/M_Block07FrontWall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e030cdb02f8703dba09b2fdb28be15f0a78b0ba3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07FrontWall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07FrontWall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07Front_Wall_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07Front_Wall_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07Front_Wall_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07TopFrames_1.mdl b/exported_maps/town01_official/Materials/M_Block07TopFrames_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a7208cdea4755f9bf81610d68138e722e7d9cbc3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07TopFrames_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07TopFrames_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07TopFrames_2.mdl b/exported_maps/town01_official/Materials/M_Block07TopFrames_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..90e371a61ae133b3057a8837f15c242df4c97772 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07TopFrames_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07TopFrames_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07TopFrames_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Block07Win_3.mdl b/exported_maps/town01_official/Materials/M_Block07Win_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..da24b408ca65e5581dc7a8f4c8cb506134af7d7a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Block07Win_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Block07Win_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Block07Win_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Block07Win_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Block07Win_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_BuildDetailsMaster.mdl b/exported_maps/town01_official/Materials/M_BuildDetailsMaster.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7dbb3e00095c720e9cef266d5bf38513322ad2cd --- /dev/null +++ b/exported_maps/town01_official/Materials/M_BuildDetailsMaster.mdl @@ -0,0 +1,103 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_BuildDetailsMaster( + uniform texture_2d NormalMap = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalMap"), + anno::ui_order(32), + sampler_normal() + ]], + float4 B2DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("B2DetailsColor"), + anno::ui_order(32) + ]], + float4 A2DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("A2DetailsColor"), + anno::ui_order(32) + ]], + uniform texture_2d Mask = texture_2d("./Textures/T_DetailsMask_op.png",::tex::gamma_linear) + [[ + anno::display_name("Mask"), + anno::ui_order(32), + sampler_color() + ]], + float4 B1DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("B1DetailsColor"), + anno::ui_order(32) + ]], + float4 A1DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("A1DetailsColor"), + anno::ui_order(32) + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_White_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/T_Flat_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(NormalMap,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(Mask,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = math::lerp(float3(B2DetailsColor.x,B2DetailsColor.y,B2DetailsColor.z),float3(A2DetailsColor.x,A2DetailsColor.y,A2DetailsColor.z),Local1.x); + float3 Local3 = math::lerp(float3(B1DetailsColor.x,B1DetailsColor.y,B1DetailsColor.z),float3(A1DetailsColor.x,A1DetailsColor.y,A1DetailsColor.z),Local1.x); + float3 Local4 = math::lerp(Local2,Local3,Local1.y); + float4 Local5 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local6 = (Local4 * float3(Local5.x,Local5.y,Local5.z)); + float4 Local7 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local8 = (Local7.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local6; + float Metallic_mdl = Local7.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local8; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_CarlaCola.mdl b/exported_maps/town01_official/Materials/M_CarlaCola.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7376efd73a7791da2c6286e2ac42e9c8e8f2922b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_CarlaCola.mdl @@ -0,0 +1,57 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_CarlaCola( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_CarlaCola_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_CarlaCola_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * 1000.0); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/T_CarlaCola_op.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local4 = math::lerp(Local2,float3(0.0,0.0,0.0),Local3.w); + float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_CarlaCola_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = (Local5.y * 7.0); + + float3 EmissiveColor_mdl = Local4; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local5.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Concrete_06_Generic.mdl b/exported_maps/town01_official/Materials/M_Concrete_06_Generic.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f20252d7a57409bf30bf3290d697a6a0bc6267bc --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Concrete_06_Generic.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Concrete_06_Generic( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Concrete_06_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),0.8); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Concrete_06_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/T_Concrete_06_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.y * 4.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = Local3.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_ConstructionCone.mdl b/exported_maps/town01_official/Materials/M_ConstructionCone.mdl new file mode 100644 index 0000000000000000000000000000000000000000..103304f6a8c9b00bf3c84028fc5f4f886cc8990a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_ConstructionCone.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_ConstructionCone( +) +[[ + distill_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(1.0,0.145037,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float3 SubsurfaceColor_mdl = float3(0.5625,0.081583,0.0); + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Container.mdl b/exported_maps/town01_official/Materials/M_Container.mdl new file mode 100644 index 0000000000000000000000000000000000000000..72e79ad0029fd799129998ffb542a1ae611be346 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Container.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Container( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Container_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Container_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local2 = (Local1.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.084834,0.14,0.072207); + float Metallic_mdl = Local1.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_ContainerTop.mdl b/exported_maps/town01_official/Materials/M_ContainerTop.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d337d56c3c8465df36c1b67f6db90c850e690425 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_ContainerTop.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_ContainerTop( + float4 Param = float4(0.04065,0.04065,0.04065,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_ContainerWheels.mdl b/exported_maps/town01_official/Materials/M_ContainerWheels.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9bc5ebe78d07e726388e3293ee80d7fe602a997e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_ContainerWheels.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_ContainerWheels( + float4 Param = float4(0.032517,0.032517,0.032517,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Cypress_Bark.mdl b/exported_maps/town01_official/Materials/M_Cypress_Bark.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dcdf2eac8fbc3bcd53bb5dca52106e9af713b554 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Cypress_Bark.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Cypress_Bark( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Cypress_Bark_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Cypress_Bark_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Far_Trees.mdl b/exported_maps/town01_official/Materials/M_Far_Trees.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1e26ffddbd5b2a5499de758640680473dcadfc80 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Far_Trees.mdl @@ -0,0 +1,125 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Far_Trees( + float uvscale = 1.0 + [[ + anno::display_name("uvscale"), + anno::ui_order(32) + ]], + uniform texture_2d Color = texture_2d("./Textures/T_Trees.png",::tex::gamma_srgb) + [[ + anno::display_name("Color"), + anno::ui_order(32), + sampler_color() + ]], + float4 LightColor = float4(0.059403,0.109375,0.047045,1.0) + [[ + anno::display_name("LightColor"), + anno::ui_order(32) + ]], + float GradientHeightZ = 0.0 + [[ + anno::display_name("GradientHeightZ"), + anno::ui_order(32) + ]], + float GradientZ = 127.13903 + [[ + anno::display_name("GradientZ"), + anno::ui_order(32) + ]], + float Seed = 0.0 + [[ + anno::display_name("Seed"), + anno::ui_order(32), + anno::in_group("Noise") + ]], + float Frequency = 1.0 + [[ + anno::display_name("Frequency"), + anno::ui_order(32), + anno::in_group("Noise") + ]], + float Z__space__offset = 0.0 + [[ + anno::display_name("Z offset"), + anno::ui_order(32), + anno::in_group("Noise") + ]], + float Amplitude = 2000.0 + [[ + anno::display_name("Amplitude"), + anno::ui_order(32), + anno::in_group("Noise") + ]], + float Height = 1.0 + [[ + anno::display_name("Height"), + anno::ui_order(32), + anno::in_group("Noise") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float2 Local0 = (CustomizedUV0_mdl * float2(8.0,1.0)); + float2 Local1 = (Local0 * uvscale); + float4 Local2 = tex::lookup_float4(Color,float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + GradientHeightZ); + float Local4 = (Local3 / GradientZ); + float Local5 = math::min(math::max(Local4,0.0),1.0); + float Local6 = (1.0 - Local5); + float3 Local7 = math::lerp(float3(Local2.x,Local2.y,Local2.z),float3(LightColor.x,LightColor.y,LightColor.z),Local6); + float2 Local8 = (float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y) * Frequency); + float2 Local9 = (Seed + Local8); + float Local10 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z * Z__space__offset); + float Local11 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local9.x,Local9.y,Local10),0.0005,1.0,1.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local12 = (Local11 * Amplitude); + float Local13 = (Local12 + Height); + float Local14 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z - Local13); + float Local15 = (1.0 - Local14); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local15 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local7; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/M_FenceCorner.mdl b/exported_maps/town01_official/Materials/M_FenceCorner.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fb2c7245492dc44e1b663ee76dc38d1b0ed464c0 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_FenceCorner.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_FenceCorner( + float4 Param = float4(0.975616,0.975616,0.975616,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_FenceMiddle.mdl b/exported_maps/town01_official/Materials/M_FenceMiddle.mdl new file mode 100644 index 0000000000000000000000000000000000000000..197ccd503b014f2e1330c67162e593bafffff243 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_FenceMiddle.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_FenceMiddle( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(1.0,1.0,1.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.75; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_FireHydrant.mdl b/exported_maps/town01_official/Materials/M_FireHydrant.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bb1e599a7c747e8311801e3d2d5b85ba812ad06a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_FireHydrant.mdl @@ -0,0 +1,66 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_FireHydrant( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_FireHydrant_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_FireHydrant_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local2 = (0.0 - 0.0); + float Local3 = (0.0 + 1.0); + float4 Local4 = tex::lookup_float4(texture_2d("./Textures/T_FireHydrant_h.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local5 = (Local4.x - 1.0); + float Local6 = (0.692278 * 2.0); + float Local7 = (Local5 + Local6); + float Local8 = math::min(math::max(Local7,0.0),1.0); + float Local9 = math::lerp(Local2,Local3,Local8); + float Local10 = math::min(math::max(Local9,0.0),1.0); + float3 Local11 = math::lerp(float3(0.085,0.045304,0.016479),float3(Local1.x,Local1.y,Local1.z),Local10); + float3 Local12 = (Local11 * 1.0); + float4 Local13 = tex::lookup_float4(texture_2d("./Textures/T_FireHydrant_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local14 = (Local13.y * 9.0); + float Local15 = (Local14 + 0.4); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local12; + float Metallic_mdl = Local13.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local15; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Fountain.mdl b/exported_maps/town01_official/Materials/M_Fountain.mdl new file mode 100644 index 0000000000000000000000000000000000000000..59c20c6784c8ddf72e5e051a30fa6dc54ec45cab --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Fountain.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Fountain( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Fountain_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Fountain_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Fountain_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01CarWash.mdl b/exported_maps/town01_official/Materials/M_GasStation01CarWash.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aee27fb304641f077fcef58776608b299ddc0d7d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01CarWash.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01CarWash( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01CarWash_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01CarWash_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01CarWash_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01Column.mdl b/exported_maps/town01_official/Materials/M_GasStation01Column.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d33c5da1f590aa524864885c8ac21619ed2039ed --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01Column.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01Column( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01Column_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Column_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Column_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y + 0.4); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01Cover.mdl b/exported_maps/town01_official/Materials/M_GasStation01Cover.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9684f823b1b28ee77f3e010243dd2ca571ed2179 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01Cover.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01Cover( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01Cover_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Cover_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Cover_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 2.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01Dispenser.mdl b/exported_maps/town01_official/Materials/M_GasStation01Dispenser.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0be49cfe145ae142d3b99202903ca341c06fd783 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01Dispenser.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01Dispenser( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01Dispenser_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Dispenser_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Dispenser_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01Office.mdl b/exported_maps/town01_official/Materials/M_GasStation01Office.mdl new file mode 100644 index 0000000000000000000000000000000000000000..56016a5614f20700b4303f592119c4f9a7290820 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01Office.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01Office( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01Office_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Office_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Office_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01SideWalk.mdl b/exported_maps/town01_official/Materials/M_GasStation01SideWalk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..57e7723b1c5021f2e255a59c3e89d5ceb5c4a357 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01SideWalk.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01SideWalk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01SideWalk_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/M_GasStation01SideWalk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01SideWalk_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01SignBoard.mdl b/exported_maps/town01_official/Materials/M_GasStation01SignBoard.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7a2793887530e435a90915c7396a261ac62fcd5b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01SignBoard.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01SignBoard( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(1.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01Store.mdl b/exported_maps/town01_official/Materials/M_GasStation01Store.mdl new file mode 100644 index 0000000000000000000000000000000000000000..85826a525be16255ecfcae87fba612553b3ce24d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01Store.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01Store( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01Store_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Store_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01Store_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01StoreCover.mdl b/exported_maps/town01_official/Materials/M_GasStation01StoreCover.mdl new file mode 100644 index 0000000000000000000000000000000000000000..77b891b3559a25869cfebeb047323819a9fa47f3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01StoreCover.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01StoreCover( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01StoreCover_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01StoreCover_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01StoreCover_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GasStation01WashMaq.mdl b/exported_maps/town01_official/Materials/M_GasStation01WashMaq.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6bbb9711d8710448b973711e8eb5c063c562886d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GasStation01WashMaq.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GasStation01WashMaq( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GasStation01WashMaq_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GasStation01WashMaq_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GasStation0101WashMaq_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GlassContainer.mdl b/exported_maps/town01_official/Materials/M_GlassContainer.mdl new file mode 100644 index 0000000000000000000000000000000000000000..16e803bb9820c76163fdca5722159e47b74c6f1f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GlassContainer.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GlassContainer( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GlassContainer_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GlassContainer_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * float3(0.59,0.42775,0.42775)); + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/T_GlassContainer_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local4 = (Local3.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local2; + float Metallic_mdl = Local3.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GuardShelterWalls.mdl b/exported_maps/town01_official/Materials/M_GuardShelterWalls.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ac2f7474cb37fc7a3161d30c989269cd801029ff --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GuardShelterWalls.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GuardShelterWalls( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWalls_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWalls_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWalls_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_GuardShelterWin.mdl b/exported_maps/town01_official/Materials/M_GuardShelterWin.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e9714d55618e9c8b2f834d4e018bf4f393e417ea --- /dev/null +++ b/exported_maps/town01_official/Materials/M_GuardShelterWin.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_GuardShelterWin( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWin_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWin_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_GuardShelterWin_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_HedgeBody_01.mdl b/exported_maps/town01_official/Materials/M_HedgeBody_01.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0c155896e7d0b358257437f64e048ab6dc7708e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_HedgeBody_01.mdl @@ -0,0 +1,109 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_HedgeBody_01( + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 0.05 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 0.05) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float Local1 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local2 = math::sqrt(Local1); + float3 Local3 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local2); + float Local4 = (VisualTime * 1.0); + float Local5 = (Local4 * -0.5); + float Local6 = (float4(0.0,1.0,0.0,1.0).w * Local5); + float3 Local7 = (Local3 * Local6); + float3 Local8 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local9 = (Local7 + Local8); + float3 Local10 = (Local9 + 0.5); + float3 Local11 = math::frac(Local10); + float3 Local12 = (Local11 * 2.0); + float3 Local13 = (Local12 + -1.0); + float3 Local14 = math::abs(Local13); + float3 Local15 = (Local14 * 2.0); + float3 Local16 = (3.0 - Local15); + float3 Local17 = (Local16 * Local14); + float3 Local18 = (Local17 * Local14); + float Local19 = math::dot(Local3, Local18); + float3 Local20 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local21 = (Local6 + Local20); + float3 Local22 = (Local21 + 0.5); + float3 Local23 = math::frac(Local22); + float3 Local24 = (Local23 * 2.0); + float3 Local25 = (Local24 + -1.0); + float3 Local26 = math::abs(Local25); + float3 Local27 = (Local26 * 2.0); + float3 Local28 = (3.0 - Local27); + float3 Local29 = (Local28 * Local26); + float3 Local30 = (Local29 * Local26); + float3 Local31 = (Local30 - 0.0); + float Local32 = math::dot(Local31, Local31); + float Local33 = math::sqrt(Local32); + float Local34 = (Local19 + Local33); + float Local35 = (Local34 * 6.283185); + float3 Local36 = math::cross(Local3,float3(0.0,0.0,1.0)); + float3 Local37 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local38 = ::rotate_about_axis(float4(Local36.x,Local36.y,Local36.z,Local35),Local37,float3(0.0,0.0,0.0)); + float3 Local39 = (Local38 * 0.533333); + float Local40 = (WindIntensity / 10.0); + float Local41 = (WildParameterMultiplyer * Local40); + float3 Local42 = (Local39 * Local41); + float3 Local43 = (Local42 + 0.0); + + float3 WorldPositionOffset_mdl = Local43; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_HedgeBody_01_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_HedgeLeaf_01.mdl b/exported_maps/town01_official/Materials/M_HedgeLeaf_01.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ade54a178b168cf56a4772ea18b8cc593fa8f867 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_HedgeLeaf_01.mdl @@ -0,0 +1,114 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_HedgeLeaf_01( + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 0.05 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 0.05) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float Local3 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local4 = math::sqrt(Local3); + float3 Local5 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local4); + float Local6 = (VisualTime * 1.0); + float Local7 = (Local6 * -0.5); + float Local8 = (float4(0.0,1.0,0.0,1.0).w * Local7); + float3 Local9 = (Local5 * Local8); + float3 Local10 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local11 = (Local9 + Local10); + float3 Local12 = (Local11 + 0.5); + float3 Local13 = math::frac(Local12); + float3 Local14 = (Local13 * 2.0); + float3 Local15 = (Local14 + -1.0); + float3 Local16 = math::abs(Local15); + float3 Local17 = (Local16 * 2.0); + float3 Local18 = (3.0 - Local17); + float3 Local19 = (Local18 * Local16); + float3 Local20 = (Local19 * Local16); + float Local21 = math::dot(Local5, Local20); + float3 Local22 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local23 = (Local8 + Local22); + float3 Local24 = (Local23 + 0.5); + float3 Local25 = math::frac(Local24); + float3 Local26 = (Local25 * 2.0); + float3 Local27 = (Local26 + -1.0); + float3 Local28 = math::abs(Local27); + float3 Local29 = (Local28 * 2.0); + float3 Local30 = (3.0 - Local29); + float3 Local31 = (Local30 * Local28); + float3 Local32 = (Local31 * Local28); + float3 Local33 = (Local32 - 0.0); + float Local34 = math::dot(Local33, Local33); + float Local35 = math::sqrt(Local34); + float Local36 = (Local21 + Local35); + float Local37 = (Local36 * 6.283185); + float3 Local38 = math::cross(Local5,float3(0.0,0.0,1.0)); + float3 Local39 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local40 = ::rotate_about_axis(float4(Local38.x,Local38.y,Local38.z,Local37),Local39,float3(0.0,0.0,0.0)); + float3 Local41 = (Local40 * 0.533333); + float Local42 = (WindIntensity / 10.0); + float Local43 = (WildParameterMultiplyer * Local42); + float3 Local44 = (Local41 * Local43); + float3 Local45 = (Local44 + 0.0); + + float3 WorldPositionOffset_mdl = Local45; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_hedgeLeaf_01_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_hedgeLeaf_01_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_hedgeLeaf_01_r.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local1.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = float3(Local2.x,Local2.y,Local2.z).x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/M_House01Door.mdl b/exported_maps/town01_official/Materials/M_House01Door.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7741b5955a27c8b4f4b53c711c1d64fac9595a05 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Door.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Door( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Door_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Door_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Door_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Hall_1.mdl b/exported_maps/town01_official/Materials/M_House01Hall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f04c6f9c13ffa3933185213c2a11b7d83f40186d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Hall_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Hall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Hall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Hall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Hall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Hall_2.mdl b/exported_maps/town01_official/Materials/M_House01Hall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6945fb939d0d0b8362f27524830a5206a496a380 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Hall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Hall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Hall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Hall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Hall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Roof_1.mdl b/exported_maps/town01_official/Materials/M_House01Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3630efcc3d2d1b44c1177fa166fc8f3d2419529c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Roof_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_House01Roof_1_n.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Roof_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 6.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Roof_2.mdl b/exported_maps/town01_official/Materials/M_House01Roof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7cc4efaffa21801a59f58754263ac64d22740483 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Roof_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Roof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Roof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01StairsFloor_1.mdl b/exported_maps/town01_official/Materials/M_House01StairsFloor_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a797e62145b555298ddcb071ed9079e5f8868dbc --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01StairsFloor_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01StairsFloor_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_1_n.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 1.5); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01StairsFloor_2.mdl b/exported_maps/town01_official/Materials/M_House01StairsFloor_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e60dcbe50eada044fa9df3dfe3369c41352aa860 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01StairsFloor_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01StairsFloor_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsFloor_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01StairsWall_1.mdl b/exported_maps/town01_official/Materials/M_House01StairsWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dfcf9594c315c8cb599fd65e840e3aca84d16b16 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01StairsWall_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01StairsWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 2.176419); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01StairsWall_2.mdl b/exported_maps/town01_official/Materials/M_House01StairsWall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3959534c0d8c2eb70a11af2989fd78534aa062a4 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01StairsWall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01StairsWall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01StairsWall_3.mdl b/exported_maps/town01_official/Materials/M_House01StairsWall_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bdd5c10fd79e750e0b8a73d6698f7ed6c96d89db --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01StairsWall_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01StairsWall_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Wall_1.mdl b/exported_maps/town01_official/Materials/M_House01Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..904862dab718204a667b2b5078cece5b204c76e7 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Wall_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01StairsWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Wall_3.mdl b/exported_maps/town01_official/Materials/M_House01Wall_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..33442386f97af043f3923dd5fdf843434fd8bec1 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Wall_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Wall_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Wall_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Wall_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Wall_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.01; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Wall_4.mdl b/exported_maps/town01_official/Materials/M_House01Wall_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..56dc22f1db059ec767f2f9336d00917acf9af38d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Wall_4.mdl @@ -0,0 +1,57 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Wall_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Wall_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = (float3(0.20685,0.20685,0.985) * 0.5); + float3 Local2 = (float3(Local0.x,Local0.y,Local0.z) * Local1); + + float3 Normal_mdl = Local2; + + float4 Local3 = tex::lookup_float4(texture_2d("./Textures/T_House01Wall_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local4 = tex::lookup_float4(texture_2d("./Textures/T_House01Wall_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local5 = (Local4.y * 1.0); + float Local6 = (Local5 + 0.2); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local3.x,Local3.y,Local3.z); + float Metallic_mdl = Local4.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01WinFrames.mdl b/exported_maps/town01_official/Materials/M_House01WinFrames.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d95a9b02352d92cff96af34d521917c6bb4a537b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01WinFrames.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01WinFrames( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01WinFrames_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01WinFrames_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01WinFrames_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Win_1.mdl b/exported_maps/town01_official/Materials/M_House01Win_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0ec5729f58acee4b6eeb76cc12d20ff38e8c1cf8 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Win_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Win_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Win_2.mdl b/exported_maps/town01_official/Materials/M_House01Win_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0730fba0f0dad6bb97db6d7be1887a27ef4712c6 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Win_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Win_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House01Win_3.mdl b/exported_maps/town01_official/Materials/M_House01Win_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2ea677dbc6507b358ff60e7d024dd8cb46ece710 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House01Win_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House01Win_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House01Win_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House01Win_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Door_1.mdl b/exported_maps/town01_official/Materials/M_House12Door_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ba72720eae03de2e9bee8b8514764f08c0695fd8 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Door_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Door_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Door_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Door_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Door_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Door_6.mdl b/exported_maps/town01_official/Materials/M_House12Door_6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..917be19d96db92b04bbcedd41477e8aca28114f3 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Door_6.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Door_6( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Door_6_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Door_6_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Door_6_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Floor_1.mdl b/exported_maps/town01_official/Materials/M_House12Floor_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..85f971916e5366ceb806c912d858c9546602548a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Floor_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Floor_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Floor_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Floor_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Floor_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Floor_4.mdl b/exported_maps/town01_official/Materials/M_House12Floor_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..85e5522d527a812de1d6b6c871c19217d5412362 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Floor_4.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Floor_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Floor_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Floor_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Floor_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Frames_1.mdl b/exported_maps/town01_official/Materials/M_House12Frames_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e2a92caef6e237060adc307f32eae2740a94b96c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Frames_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Frames_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Frames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Frames_3.mdl b/exported_maps/town01_official/Materials/M_House12Frames_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8bb5a9fe4545a3c86f8b9996e779b49923c41236 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Frames_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Frames_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Frames_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Frames_4.mdl b/exported_maps/town01_official/Materials/M_House12Frames_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..759b53787fb06dce56163192ff6d56ded5784821 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Frames_4.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Frames_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Frames_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Frames_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Roof_3.mdl b/exported_maps/town01_official/Materials/M_House12Roof_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..edf321e0cdee236cf12167b6a09286a5fc512f0c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Roof_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Roof_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Roof_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Roof_4.mdl b/exported_maps/town01_official/Materials/M_House12Roof_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6b2d6084f45ff40cf7bd4cbb7a0e5831bb8e9845 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Roof_4.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Roof_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Roof_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Roof_6.mdl b/exported_maps/town01_official/Materials/M_House12Roof_6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..44c392c2442c2c40e5963c50533813656c516071 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Roof_6.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Roof_6( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Roof_6_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_6_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_6_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Wall1_2.mdl b/exported_maps/town01_official/Materials/M_House12Wall1_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8781172650ceeeda0d9257248172ea65c85dd1e4 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Wall1_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Wall1_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Wall_1.mdl b/exported_maps/town01_official/Materials/M_House12Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e58f2fea37c6141ccbe22351530272b04e870c57 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Wall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Wall_4.mdl b/exported_maps/town01_official/Materials/M_House12Wall_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bac09bd0b2ad5a0b6263c18675556b859376c2cd --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Wall_4.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Wall_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Wall_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Wall_5.mdl b/exported_maps/town01_official/Materials/M_House12Wall_5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dd8804315032eabf74ebe2c7460c1a9499e3325c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Wall_5.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Wall_5( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Wall_5_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_5_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_5_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Wall_6.mdl b/exported_maps/town01_official/Materials/M_House12Wall_6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bf797100176edf5bcb1a56daec10b0af3bd26b71 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Wall_6.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Wall_6( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Wall_6_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_6_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Wall_6_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Win_4.mdl b/exported_maps/town01_official/Materials/M_House12Win_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5c116d73cac8c70e2702ac1c03a282aba29d0233 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Win_4.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Win_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Win_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_4_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12Win_6.mdl b/exported_maps/town01_official/Materials/M_House12Win_6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0859172f350aaeca95acf0a1c20709776b17b775 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12Win_6.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12Win_6( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Win_6_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_6_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_6_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12_Door_3.mdl b/exported_maps/town01_official/Materials/M_House12_Door_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..17ee61d3be69dad3bbe876ad1ff3d671b0cb26f7 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12_Door_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12_Door_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12_Door_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12_Door_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12_Door_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12_Floor_2.mdl b/exported_maps/town01_official/Materials/M_House12_Floor_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..25caaf88481b13e92e8e28fe3c84e95a14395b51 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12_Floor_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12_Floor_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_House12_Floor_2_n.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12_Floor_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12_Floor_2_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12_Roof_1.mdl b/exported_maps/town01_official/Materials/M_House12_Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bde96eb00a5512a328b03e4cf2de0f3e384beb39 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12_Roof_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12_Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Roof_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House12_Win_1.mdl b/exported_maps/town01_official/Materials/M_House12_Win_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ce62656ff5784148978134019131235678c9236d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House12_Win_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House12_Win_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House12Win_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House12Win_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House13Floor_3.mdl b/exported_maps/town01_official/Materials/M_House13Floor_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2a58281b73e82f8703348589dcd2c0927c854917 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House13Floor_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House13Floor_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House13Floor_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House13Floor_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House13Floor_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_House13_Wall_3.mdl b/exported_maps/town01_official/Materials/M_House13_Wall_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0178042647245990cbb6ae3e02b2cc9e265fec6d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_House13_Wall_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_House13_Wall_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_House13_Wall_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_House13_Wall_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_House13_Wall_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Japanese_Maple_Bark.mdl b/exported_maps/town01_official/Materials/M_Japanese_Maple_Bark.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1c59dcdbc1280e6c0bb7654add1f826f24c6a442 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Japanese_Maple_Bark.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Japanese_Maple_Bark( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Japanese_Maple_Bark_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Japanese_Maple_Bark_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_LicensePlate.mdl b/exported_maps/town01_official/Materials/M_LicensePlate.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a4363d8b6739a6ac1e45bcce02e20fab1d71eaef --- /dev/null +++ b/exported_maps/town01_official/Materials/M_LicensePlate.mdl @@ -0,0 +1,57 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_LicensePlate( + uniform texture_2d LIcenseText = texture_2d("./Textures/T_LicensePlate_d.png",::tex::gamma_srgb) + [[ + anno::display_name("LIcenseText"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(LIcenseText,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_LightBox.mdl b/exported_maps/town01_official/Materials/M_LightBox.mdl new file mode 100644 index 0000000000000000000000000000000000000000..febaed860dd9ecb50fb5565068cb0fe02567e18d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_LightBox.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_LightBox( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_LightBox_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_LightBox_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_LightBox_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_LightPost.mdl b/exported_maps/town01_official/Materials/M_LightPost.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e07155fe01de49056bb5bd4c0ca013e5c2576aa9 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_LightPost.mdl @@ -0,0 +1,72 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_LightPost( + float4 EmissiveColor = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(32) + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(32) + ]], + float On_Off = 1.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_RopeLightPost_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_RopeLightPost_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (Local1.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local3 = (Intensity / 1000.0); + float3 Local4 = (Local2 * Local3); + float3 Local5 = math::lerp(float3(0.0,0.0,0.0),Local4,On_Off); + float4 Local6 = tex::lookup_float4(texture_2d("./Textures/T_RopeLightPost_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = Local5; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local6.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Body_1.mdl b/exported_maps/town01_official/Materials/M_Mansion04Body_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dbe0e92354601de9d1f0149c43c157c9a8df221b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Body_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Body_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Body_3.mdl b/exported_maps/town01_official/Materials/M_Mansion04Body_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..18a4d85cc67be3a9bcad9971a51020903383d1a0 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Body_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Body_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Body_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Doors_1.mdl b/exported_maps/town01_official/Materials/M_Mansion04Doors_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cad86dbad78e9505b17c953d90cfa4967cefe99d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Doors_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Doors_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Doors_3.mdl b/exported_maps/town01_official/Materials/M_Mansion04Doors_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8abc877d22bf7a8c613fcfa8852550a649645149 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Doors_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Doors_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Doors_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Roof_1.mdl b/exported_maps/town01_official/Materials/M_Mansion04Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aa0135b893412cfc9bc4dcc6ae04c045d97e0803 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Roof_1.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 6.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Roof_3.mdl b/exported_maps/town01_official/Materials/M_Mansion04Roof_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..eada43938f87b77bedfa82007495d216eac32f7a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Roof_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Roof_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Roof_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04WinUp_1.mdl b/exported_maps/town01_official/Materials/M_Mansion04WinUp_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8fb9655da6c09761d54582b46e728e448eba1490 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04WinUp_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04WinUp_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04WinUp_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04WinUp_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04WinUp_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Win_3.mdl b/exported_maps/town01_official/Materials/M_Mansion04Win_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..117db4ff2ee4c422aeca481c1b31f71258424344 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Win_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Win_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Win_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Win_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Win_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04Wins_1.mdl b/exported_maps/town01_official/Materials/M_Mansion04Wins_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..17dfe1c84081f19715970c9364dfcce7a061379b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04Wins_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04Wins_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Wins_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04Wins_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Mansion04_3.mdl b/exported_maps/town01_official/Materials/M_Mansion04_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1800acbf9ec662cd1be98b5f978e47e04af4c1ff --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Mansion04_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Mansion04_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Mansion04_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Mansion04_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_MarkingLane_Y.mdl b/exported_maps/town01_official/Materials/M_MarkingLane_Y.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8bf4c355f1a896f995de52c319b9475a6335bf92 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_MarkingLane_Y.mdl @@ -0,0 +1,64 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_MarkingLane_Y( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl * 0.25); + float4 Local1 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/LaneMarking1_Norm.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z); + + float3 Local2 = (1.0 - float3(0.838542,0.736824,0.0)); + float3 Local3 = (Local2 * 2.0); + float4 Local4 = tex::lookup_float4(texture_2d("./Textures/LaneMarking1_Diff.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local5 = (1.0 - float3(Local4.x,Local4.y,Local4.z)); + float3 Local6 = (Local3 * Local5); + float3 Local7 = (1.0 - Local6); + float3 Local8 = (float3(0.838542,0.736824,0.0) * 2.0); + float3 Local9 = (Local8 * float3(Local4.x,Local4.y,Local4.z)); + float Local10 = ((float3(0.838542,0.736824,0.0).x >= 0.5) ? Local7.x : Local9.x); + float Local11 = ((float3(0.838542,0.736824,0.0).y >= 0.5) ? Local7.y : Local9.y); + float Local12 = ((float3(0.838542,0.736824,0.0).z >= 0.5) ? Local7.z : Local9.z); + float4 Local13 = tex::lookup_float4(texture_2d("./Textures/LaneMarking1_Spec.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(float2(Local10,Local11).x,float2(Local10,Local11).y,Local12); + float Metallic_mdl = 0.0; + float Specular_mdl = float3(Local13.x,Local13.y,Local13.z).x; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Office01BaseFloor.mdl b/exported_maps/town01_official/Materials/M_Office01BaseFloor.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e0afdeeeaf38d34424f0a3a233b146cc5d2d3b23 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Office01BaseFloor.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Office01BaseFloor( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Office01BaseFloor_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Office01BaseFloor_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Office01BaseFloor_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Office01Roof.mdl b/exported_maps/town01_official/Materials/M_Office01Roof.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2ceb537a033167315cebe082156ca2ec07407171 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Office01Roof.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Office01Roof( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Office01Roof_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Office01Roof_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Office01Roof_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Office01Structure.mdl b/exported_maps/town01_official/Materials/M_Office01Structure.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c8f4c90bcf713b3b6dd259994637156ed7b16932 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Office01Structure.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Office01Structure( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Office01Structure_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Office01Structure_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Office01Structure_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Office01Win.mdl b/exported_maps/town01_official/Materials/M_Office01Win.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d7671ea92ceeaf28075dfa07f2abfa5e26be5f54 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Office01Win.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Office01Win( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Office01Win_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Office01Win_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Office01Win_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_OfficeGroundFloorWin_2.mdl b/exported_maps/town01_official/Materials/M_OfficeGroundFloorWin_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8f29f75515577adfb81d5322ec76c514b9df9a3e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_OfficeGroundFloorWin_2.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_OfficeGroundFloorWin_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_OfficeGroundFloorWin_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_OfficeGroundFloorWin_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/SuperMM_OfficeGroundFloorWin_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.z * 5.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local3; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.0; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_OfficeGroundFloor_2.mdl b/exported_maps/town01_official/Materials/M_OfficeGroundFloor_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..86b67b393cfea9b82cf45203e577e45f998a1a99 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_OfficeGroundFloor_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_OfficeGroundFloor_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_OfficeGroundFloor_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_OfficeGroundFloor_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_OfficeGroundFloor_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_ParkingBarrier.mdl b/exported_maps/town01_official/Materials/M_ParkingBarrier.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5dc1f6894773898b6911e8729b89dcf1d165d93d --- /dev/null +++ b/exported_maps/town01_official/Materials/M_ParkingBarrier.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_ParkingBarrier( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ParkingBarrier_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_ParkingBarrier_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_ParkingBarrier_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Pine_Trunk.mdl b/exported_maps/town01_official/Materials/M_Pine_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2e7db048a6175930cba4dd4d0a65d4e4625212a6 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Pine_Trunk.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Pine_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Pine_Trunk_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Pine_Trunk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_PlasticChair.mdl b/exported_maps/town01_official/Materials/M_PlasticChair.mdl new file mode 100644 index 0000000000000000000000000000000000000000..24dff69cd16bfd877423ada55ef56703f1113b96 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_PlasticChair.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_PlasticChair( + float4 Param = float4(1.0,1.0,1.0,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_PlasticTable.mdl b/exported_maps/town01_official/Materials/M_PlasticTable.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f8936c91f3a90300be81a58dac20e12d9a1413b4 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_PlasticTable.mdl @@ -0,0 +1,57 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_PlasticTable( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_PlasticTable_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_PlasticTable_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_PlasticTable_h.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * 3.0); + float3 Local4 = (float3(Local1.x,Local1.y,Local1.z) + Local3); + float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_PlasticTable_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = (Local5.y * 4.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local4; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.3; + float Roughness_mdl = Local6; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_RoundSign.mdl b/exported_maps/town01_official/Materials/M_RoundSign.mdl new file mode 100644 index 0000000000000000000000000000000000000000..15ae781f0ba389a68882cdcd7e7d78cb1304a65f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_RoundSign.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_RoundSign( + float4 Param = float4(0.5,0.5,0.5,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_RoundSign_30.mdl b/exported_maps/town01_official/Materials/M_RoundSign_30.mdl new file mode 100644 index 0000000000000000000000000000000000000000..76cadff0755a6d6f6004ec89b2623705ba2bb66c --- /dev/null +++ b/exported_maps/town01_official/Materials/M_RoundSign_30.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_RoundSign_30( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_RoundSign_30.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_RoundSign_60.mdl b/exported_maps/town01_official/Materials/M_RoundSign_60.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7786b07522a1a9dd1d3fbbed87920d057a78d6a8 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_RoundSign_60.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_RoundSign_60( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_RoundSign_60.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_RoundSign_90.mdl b/exported_maps/town01_official/Materials/M_RoundSign_90.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d903dcd2b8724b2915883577a40168235a9f8d6e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_RoundSign_90.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_RoundSign_90( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_RoundSign_90.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Rushes.mdl b/exported_maps/town01_official/Materials/M_Rushes.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9ceae10f7d489786e4d831a0b83ec03f94b9c9ea --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Rushes.mdl @@ -0,0 +1,139 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Rushes( + float4 Color = float4(0.37191,0.838542,0.078613,1.0) + [[ + anno::display_name("Color"), + anno::ui_order(32) + ]], + uniform texture_2d Texture = texture_2d("./Textures/Ruhes_1.png",::tex::gamma_srgb) + [[ + anno::display_name("Texture"), + anno::ui_order(32), + anno::in_group("Texture"), + sampler_color() + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 0.1 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 0.1) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + float SubSurfaceIntesity = 0.8 + [[ + anno::display_name("SubSurfaceIntesity"), + anno::ui_order(32) + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float Local4 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local5 = math::sqrt(Local4); + float3 Local6 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local5); + float Local7 = (VisualTime * 1.0); + float Local8 = (Local7 * -0.5); + float Local9 = (float4(0.0,1.0,0.0,1.0).w * Local8); + float3 Local10 = (Local6 * Local9); + float3 Local11 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local12 = (Local10 + Local11); + float3 Local13 = (Local12 + 0.5); + float3 Local14 = math::frac(Local13); + float3 Local15 = (Local14 * 2.0); + float3 Local16 = (Local15 + -1.0); + float3 Local17 = math::abs(Local16); + float3 Local18 = (Local17 * 2.0); + float3 Local19 = (3.0 - Local18); + float3 Local20 = (Local19 * Local17); + float3 Local21 = (Local20 * Local17); + float Local22 = math::dot(Local6, Local21); + float3 Local23 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local24 = (Local9 + Local23); + float3 Local25 = (Local24 + 0.5); + float3 Local26 = math::frac(Local25); + float3 Local27 = (Local26 * 2.0); + float3 Local28 = (Local27 + -1.0); + float3 Local29 = math::abs(Local28); + float3 Local30 = (Local29 * 2.0); + float3 Local31 = (3.0 - Local30); + float3 Local32 = (Local31 * Local29); + float3 Local33 = (Local32 * Local29); + float3 Local34 = (Local33 - 0.0); + float Local35 = math::dot(Local34, Local34); + float Local36 = math::sqrt(Local35); + float Local37 = (Local22 + Local36); + float Local38 = (Local37 * 6.283185); + float3 Local39 = math::cross(Local6,float3(0.0,0.0,1.0)); + float3 Local40 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local41 = ::rotate_about_axis(float4(Local39.x,Local39.y,Local39.z,Local38),Local40,float3(0.0,0.0,0.0)); + float3 Local42 = (Local41 * 0.533333); + float Local43 = (WindIntensity / 10.0); + float Local44 = (WildParameterMultiplyer * Local43); + float3 Local45 = (Local42 * Local44); + float3 Local46 = (Local45 + 0.0); + + float3 WorldPositionOffset_mdl = Local46; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(Texture,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (float3(Color.x,Color.y,Color.z) * float3(Local0.x,Local0.y,Local0.z)); + float Local2 = math::dot(Local1, float3(0.3,0.59,0.11)); + float3 Local3 = math::lerp(Local1,float3(Local2,Local2,Local2),0.2); + float3 Local47 = (Local3 * float3(0.215725,0.90625,0.127441)); + float3 Local48 = (Local47 * SubSurfaceIntesity); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local0.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local3; + float Metallic_mdl = 0.2; + float Specular_mdl = 0.2; + float Roughness_mdl = 0.8; + float3 SubsurfaceColor_mdl = Local48; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/M_Sassafras_Trunk.mdl b/exported_maps/town01_official/Materials/M_Sassafras_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a2f11078c55d85c7508ef7e8bef245f6e8f0b1a4 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Sassafras_Trunk.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Sassafras_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_Sassafras_Trunk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_SnackMainBody.mdl b/exported_maps/town01_official/Materials/M_SnackMainBody.mdl new file mode 100644 index 0000000000000000000000000000000000000000..39f86e8a74ae97ada5860339f905f90462f05ef7 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_SnackMainBody.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_SnackMainBody( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_SnackMainBody_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_SnackMainBody_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local2 = (Local1.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = Local1.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_Stone.mdl b/exported_maps/town01_official/Materials/M_Stone.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b0b2ccf45ed83c2976bc358051530e6cfe417aeb --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Stone.mdl @@ -0,0 +1,65 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Stone( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Stone_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Stone_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Grass_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (0.0 - 0.0); + float Local4 = (0.0 + 1.0); + float Local5 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.001,1.0,0.0,1.0,6.0,-1.0,1.0,2.0,0.0,0.0,512.0); + float Local6 = (Local5 - 1.0); + float Local7 = (0.0 * 2.0); + float Local8 = (Local6 + Local7); + float Local9 = math::min(math::max(Local8,0.0),1.0); + float Local10 = math::lerp(Local3,Local4,Local9); + float Local11 = math::min(math::max(Local10,0.0),1.0); + float3 Local12 = math::lerp(float3(Local1.x,Local1.y,Local1.z),float3(Local2.x,Local2.y,Local2.z),Local11); + float4 Local13 = tex::lookup_float4(texture_2d("./Textures/T_Stone_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local14 = (Local13.x * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local12; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local14; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_StreetLight_Group3.mdl b/exported_maps/town01_official/Materials/M_StreetLight_Group3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..95fd272d2df365b2ebf3cd9fcc4bf4be13c330ab --- /dev/null +++ b/exported_maps/town01_official/Materials/M_StreetLight_Group3.mdl @@ -0,0 +1,90 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_StreetLight_Group3( + uniform texture_2d Normal = texture_2d("./Textures/T_FreewayLights01_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_FreewayLights01_op.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + float4 EmissiveColor = float4(0.0,0.0,0.0,0.0) + [[ + anno::display_name("EmissiveColor"), + anno::ui_order(32) + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(32) + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32) + ]], + uniform texture_2d OclussionRoughnessMetallic = texture_2d("./Textures/T_FreewayLights01_orm.png",::tex::gamma_linear) + [[ + anno::display_name("OclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (Local1.w * float3(EmissiveColor.x,EmissiveColor.y,EmissiveColor.z)); + float Local3 = (Intensity / 10.0); + float3 Local4 = (Local2 * Local3); + float3 Local5 = math::lerp(float3(0.0,0.0,0.0),Local4,On_Off); + float4 Local6 = tex::lookup_float4(OclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = Local5; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local6.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local6.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TableUmbrella.mdl b/exported_maps/town01_official/Materials/M_TableUmbrella.mdl new file mode 100644 index 0000000000000000000000000000000000000000..60e77fd2ce9f05358d461a5e0f5b298b43764104 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TableUmbrella.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TableUmbrella( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_UmbrellaTable_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_UmbrellaTable_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_UmbrellaTable_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Door_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Door_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..316f77db2476c248edf0bad1db6a9b4c06c90633 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Door_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Door_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Door_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Door_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Door_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02FloorWall_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02FloorWall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dd574b97c77a69cc12611f4bd26b2557ae668982 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02FloorWall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02FloorWall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02FloorWall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02FloorWall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02FloorWall_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dddb38ac02e9d615712c812e27af126281bcfc88 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Floor_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_2.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f1df2c28ce52d8e6eaf690f63972968c756f89da --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Floor_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_3.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..68262bb8953b79632007a87c81ef08f3b15dbbed --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Floor_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_7.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2b3cc3804d955550a6b6c047357ea045d6d2f1b5 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Floor_7.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Floor_7( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_7_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_7_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Floor_7_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..78a487e0334f3d89e3e4f025baf701e5f839ffa0 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Frames_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_3.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..936e16bc0727f54dff616604c0c4f772b613e75a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Frames_3.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Frames_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Frames_3_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 6.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ba0f724ddf92631441cfb9180b44b672f7d6fca6 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Roof_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_2.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..db97ddba22922fa63c040ef3077f6c45d970f5ad --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Roof_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_2_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_3.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ac23698e55d2703be8b5d7fe58b8298b5a18aaff --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Roof_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_5.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b68b315e66c817cdbdc2ee153aae0ded5d82bc0f --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Roof_5.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Roof_5( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_5_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_5_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Roof_5_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Wall.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fc91bebd6822d9a8eb7225f1c5be253f78191b87 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Wall( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ddee3bd0ea85d7d7cf58dc57fe6708975a2fbb2e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Wall_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_1_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_2.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1f726484d089d47c8a851bd98a07068a28df9481 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Wall_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_3.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ccbfd6c67050c3ecda735c74f55c276b7717f5b9 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_3.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Wall_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_4.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6057da55212f133e210fa7b6a26c85bd348cc7c5 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Wall_4.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Wall_4( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_4_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_4_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Wall_4_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 2.5); + float Local4 = (0.3 + Local3); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Win_1.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Win_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..964826c2272c2387f6456642bdedd28300131a51 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Win_1.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Win_1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_1_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_1_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_1_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse02Win_2.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse02Win_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c53a289f623bc6e942b4fc2197734b2d4d8e2bfe --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse02Win_2.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse02Win_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_2_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_2_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse02Win_2_orm.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TerracedHouse03Win_3.mdl b/exported_maps/town01_official/Materials/M_TerracedHouse03Win_3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3e0c0e762bef54f525f228e02043e086265daf0a --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TerracedHouse03Win_3.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TerracedHouse03Win_3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse03Win_3_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse03Win_3_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_TerracedHouse03Win_3_orm.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.z / 4.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local3; + float Specular_mdl = 0.5; + float Roughness_mdl = Local2.y; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TrafficLight_Leds.mdl b/exported_maps/town01_official/Materials/M_TrafficLight_Leds.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f62cd8a24309af91e27912ee606661019ce6bd13 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TrafficLight_Leds.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TrafficLight_Leds( + float4 Param = float4(0.5,0.0,0.0,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TrafficLight_Leds_body.mdl b/exported_maps/town01_official/Materials/M_TrafficLight_Leds_body.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f5fa37e3f1f37ec04c1917763d3a0ea394ba307e --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TrafficLight_Leds_body.mdl @@ -0,0 +1,49 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TrafficLight_Leds_body( + float4 Param = float4(0.073171,0.073171,0.073171,0.0) + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Param.x,Param.y,Param.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_TreePine_1.mdl b/exported_maps/town01_official/Materials/M_TreePine_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e824b817ba1cd96e6a2b96e7b8f79de497857b8b --- /dev/null +++ b/exported_maps/town01_official/Materials/M_TreePine_1.mdl @@ -0,0 +1,144 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_TreePine_1( + uniform texture_2d Diffuse = texture_2d("./Textures/T_BranchPine_d_1.png",::tex::gamma_srgb) + [[ + anno::display_name("Diffuse"), + anno::ui_order(32), + sampler_color() + ]], + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 0.5 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 0.5) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]], + float4 subsurface = float4(0.023793,0.177083,0.0,1.0) + [[ + anno::display_name("subsurface"), + anno::ui_order(32) + ]], + float Param = 16088.0 + [[ + anno::display_name("Param"), + anno::ui_order(32) + ]]) +[[ + world_space_normal(), + dither_masked_off(), + distill_off() +]] + = + let { + float Local2 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local3 = math::sqrt(Local2); + float3 Local4 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local3); + float Local5 = (VisualTime * 1.0); + float Local6 = (Local5 * -0.5); + float Local7 = (float4(0.0,1.0,0.0,1.0).w * Local6); + float3 Local8 = (Local4 * Local7); + float3 Local9 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local10 = (Local8 + Local9); + float3 Local11 = (Local10 + 0.5); + float3 Local12 = math::frac(Local11); + float3 Local13 = (Local12 * 2.0); + float3 Local14 = (Local13 + -1.0); + float3 Local15 = math::abs(Local14); + float3 Local16 = (Local15 * 2.0); + float3 Local17 = (3.0 - Local16); + float3 Local18 = (Local17 * Local15); + float3 Local19 = (Local18 * Local15); + float Local20 = math::dot(Local4, Local19); + float3 Local21 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local22 = (Local7 + Local21); + float3 Local23 = (Local22 + 0.5); + float3 Local24 = math::frac(Local23); + float3 Local25 = (Local24 * 2.0); + float3 Local26 = (Local25 + -1.0); + float3 Local27 = math::abs(Local26); + float3 Local28 = (Local27 * 2.0); + float3 Local29 = (3.0 - Local28); + float3 Local30 = (Local29 * Local27); + float3 Local31 = (Local30 * Local27); + float3 Local32 = (Local31 - 0.0); + float Local33 = math::dot(Local32, Local32); + float Local34 = math::sqrt(Local33); + float Local35 = (Local20 + Local34); + float Local36 = (Local35 * 6.283185); + float3 Local37 = math::cross(Local4,float3(0.0,0.0,1.0)); + float3 Local38 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local39 = ::rotate_about_axis(float4(Local37.x,Local37.y,Local37.z,Local36),Local38,float3(0.0,0.0,0.0)); + float3 Local40 = (Local39 * 0.533333); + float Local41 = (WindIntensity / 10.0); + float Local42 = (WildParameterMultiplyer * Local41); + float3 Local43 = (Local40 * Local42); + float3 Local44 = (Local43 + 0.0); + float4 Local45 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x, state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local46 = math::lerp(float3(0.0,0.0,0.0),Local44,float3(Local45.x,Local45.y,Local45.z)); + + float3 WorldPositionOffset_mdl = Local46; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/T_BranchPine_n.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(Diffuse,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local47 = (::pixel_depth() / Param); + float Local48 = math::pow(math::max(Local47,float(0.000001)),5.0); + float Local49 = math::min(math::max(Local48,0.0),1.0); + float3 Local50 = math::lerp(float3(subsurface.x,subsurface.y,subsurface.z),float3(0.0,0.0,0.0),Local49); + float4 Local51 = tex::lookup_float4(texture_2d("./Textures/WindSubsurfaceMask.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local52 = math::lerp(float3(0.0,0.0,0.0),Local50,float3(Local51.x,Local51.y,Local51.z)); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local1.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.0; + float Roughness_mdl = 1.0; + float3 SubsurfaceColor_mdl = Local52; + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true, + is_tangent_space_normal: false); diff --git a/exported_maps/town01_official/Materials/M_Willow_Trunk.mdl b/exported_maps/town01_official/Materials/M_Willow_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b822bdddee5c95c926d769f75b41b370c1165724 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_Willow_Trunk.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_Willow_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Willow_Trunk_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Willow_Trunk_d.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/M_WireFence.mdl b/exported_maps/town01_official/Materials/M_WireFence.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0997d1ec95362c3682595af3dff85dbc9c5cdbac --- /dev/null +++ b/exported_maps/town01_official/Materials/M_WireFence.mdl @@ -0,0 +1,56 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_WireFence( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Wirefence_n.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float2 Local1 = (CustomizedUV0_mdl * 7.0); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/T_Wirefence_d.png",::tex::gamma_srgb),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local2.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 1.0; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/M_aluminium_2.mdl b/exported_maps/town01_official/Materials/M_aluminium_2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1dd662caf2edb68ff90ef35f508e3598da9f4164 --- /dev/null +++ b/exported_maps/town01_official/Materials/M_aluminium_2.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material M_aluminium_2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float2 Local0 = (CustomizedUV0_mdl * 6.0); + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Aluminium_2.png",::tex::gamma_srgb),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 1.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MaterialInstanceDynamic_0.mdl b/exported_maps/town01_official/Materials/MaterialInstanceDynamic_0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9ca923900b669f3306f5040fe0e58adaac4f3cbd --- /dev/null +++ b/exported_maps/town01_official/Materials/MaterialInstanceDynamic_0.mdl @@ -0,0 +1,127 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MaterialInstanceDynamic_0( + uniform texture_2d NormalMap = texture_2d("./Textures/FlatNormal.png",::tex::gamma_linear) + [[ + anno::display_name("NormalMap"), + anno::ui_order(32), + sampler_normal() + ]], + uniform texture_2d BaseColor = texture_2d("./Textures/T_White_D.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor"), + anno::ui_order(32), + sampler_color() + ]], + float4 Color = float4(0.0,0.0,0.0,0.0) + [[ + anno::display_name("Color"), + anno::ui_order(32) + ]], + float Intensity = 0.0 + [[ + anno::display_name("Intensity"), + anno::ui_order(32) + ]], + float Emissive__space__Attuance = 1000.0 + [[ + anno::display_name("Emissive Attuance"), + anno::ui_order(32) + ]], + float On_Off = 0.0 + [[ + anno::display_name("On/Off"), + anno::ui_order(32) + ]], + float4 B2DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("B2DetailsColor"), + anno::ui_order(32) + ]], + float4 A2DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("A2DetailsColor"), + anno::ui_order(32) + ]], + uniform texture_2d Mask = texture_2d("./Textures/T_DetailsMask_op.png",::tex::gamma_linear) + [[ + anno::display_name("Mask"), + anno::ui_order(32), + sampler_color() + ]], + float4 B1DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("B1DetailsColor"), + anno::ui_order(32) + ]], + float4 A1DetailsColor = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("A1DetailsColor"), + anno::ui_order(32) + ]], + uniform texture_2d OcclussionRoughnessMetallic = texture_2d("./Textures/T_Flat_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("OcclussionRoughnessMetallic"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(NormalMap,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(BaseColor,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local2 = (Local1.w * float3(Color.x,Color.y,Color.z)); + float Local3 = (Intensity / Emissive__space__Attuance); + float3 Local4 = (Local2 * Local3); + float3 Local5 = math::lerp(float3(0.0,0.0,0.0),Local4,On_Off); + float4 Local6 = tex::lookup_float4(Mask,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local7 = math::lerp(float3(B2DetailsColor.x,B2DetailsColor.y,B2DetailsColor.z),float3(A2DetailsColor.x,A2DetailsColor.y,A2DetailsColor.z),Local6.x); + float3 Local8 = math::lerp(float3(B1DetailsColor.x,B1DetailsColor.y,B1DetailsColor.z),float3(A1DetailsColor.x,A1DetailsColor.y,A1DetailsColor.z),Local6.x); + float3 Local9 = math::lerp(Local7,Local8,Local6.y); + float3 Local10 = (Local9 * float3(Local1.x,Local1.y,Local1.z)); + float4 Local11 = tex::lookup_float4(OcclussionRoughnessMetallic,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local12 = (Local11.y * 7.0); + + float3 EmissiveColor_mdl = Local5; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local10; + float Metallic_mdl = Local11.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local12; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Matte2.mdl b/exported_maps/town01_official/Materials/Matte2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5bb99e8687568af77c7db41c410be737134056de --- /dev/null +++ b/exported_maps/town01_official/Materials/Matte2.mdl @@ -0,0 +1,59 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Matte2( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/Matte.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_clamp,tex::wrap_clamp); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local0.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float3 SubsurfaceColor_mdl = float3(Local0.x,Local0.y,Local0.z); + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Leaf.mdl b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Leaf.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bceb470bda59503366add4f9d51925d9247af70c --- /dev/null +++ b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Leaf.mdl @@ -0,0 +1,113 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MexicanFanPalm_Main_Leaf( + float VisualTime = 0.0 + [[ + anno::display_name("VisualTime") + ]], + float WildParameterMultiplyer = 0.05 + [[ + anno::display_name("WildParameterMultiplyer"), + anno::ui_order(32), + anno::soft_range(0.0, 0.05) + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float Local3 = math::dot(float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z), float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z)); + float Local4 = math::sqrt(Local3); + float3 Local5 = (float3(float4(0.0,1.0,0.0,1.0).x,float4(0.0,1.0,0.0,1.0).y,float4(0.0,1.0,0.0,1.0).z) / Local4); + float Local6 = (VisualTime * 1.0); + float Local7 = (Local6 * -0.5); + float Local8 = (float4(0.0,1.0,0.0,1.0).w * Local7); + float3 Local9 = (Local5 * Local8); + float3 Local10 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 1024.0); + float3 Local11 = (Local9 + Local10); + float3 Local12 = (Local11 + 0.5); + float3 Local13 = math::frac(Local12); + float3 Local14 = (Local13 * 2.0); + float3 Local15 = (Local14 + -1.0); + float3 Local16 = math::abs(Local15); + float3 Local17 = (Local16 * 2.0); + float3 Local18 = (3.0 - Local17); + float3 Local19 = (Local18 * Local16); + float3 Local20 = (Local19 * Local16); + float Local21 = math::dot(Local5, Local20); + float3 Local22 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) / 200.0); + float3 Local23 = (Local8 + Local22); + float3 Local24 = (Local23 + 0.5); + float3 Local25 = math::frac(Local24); + float3 Local26 = (Local25 * 2.0); + float3 Local27 = (Local26 + -1.0); + float3 Local28 = math::abs(Local27); + float3 Local29 = (Local28 * 2.0); + float3 Local30 = (3.0 - Local29); + float3 Local31 = (Local30 * Local28); + float3 Local32 = (Local31 * Local28); + float3 Local33 = (Local32 - 0.0); + float Local34 = math::dot(Local33, Local33); + float Local35 = math::sqrt(Local34); + float Local36 = (Local21 + Local35); + float Local37 = (Local36 * 6.283185); + float3 Local38 = math::cross(Local5,float3(0.0,0.0,1.0)); + float3 Local39 = (0.0 + float3(0.0,0.0,-10.0)); + float3 Local40 = ::rotate_about_axis(float4(Local38.x,Local38.y,Local38.z,Local37),Local39,float3(0.0,0.0,0.0)); + float3 Local41 = (Local40 * 0.533333); + float Local42 = (WildParameterMultiplyer * WindIntensity); + float3 Local43 = (Local41 * Local42); + float3 Local44 = (Local43 + 0.0); + + float3 WorldPositionOffset_mdl = Local44; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Mexican_Fan_Palm_Leaf_Leaf_Palm_Mexican_A1_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MexicanFanPalm_Main_Leaf_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/MexicanFanPalm_Main_Leaf_Transparency.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (float3(Local2.x,Local2.y,Local2.z).x - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk.mdl b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ca75804c39a735e98836f0205d09a21a1d812616 --- /dev/null +++ b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MexicanFanPalm_Main_Trunk( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Mexican_Fan_Palm_Trunk_1_Palm_Branch_Fiber_3_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MexicanFanPalm_Main_Trunk_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk1.mdl b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5cb0e4e5949a3c4d597c7684a681f50b952fb9ac --- /dev/null +++ b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk1.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MexicanFanPalm_Main_Trunk1( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Mexican_Fan_Palm_Trunk_2_Palm_Branch_Cut_3_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Mexican_Fan_Palm_Trunk_2_Palm_Branch_Cut_3.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk3.mdl b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2e7c0830c14042ace666e9f7ea9810a3330384ea --- /dev/null +++ b/exported_maps/town01_official/Materials/MexicanFanPalm_Main_Trunk3.mdl @@ -0,0 +1,56 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material MexicanFanPalm_Main_Trunk3( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/MexicanFanPalm_Main_Trunk3_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/MexicanFanPalm_Main_Trunk3_Transparency.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = float3(Local1.x,Local1.y,Local1.z).x; + float OpacityMask_mdl = (math::saturate(float3(Local1.x,Local1.y,Local1.z).x) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = math::max(float2(float2(1.0,0.0).x,float2(1.0,0.0).x), 1.0f); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/NewMaterial.mdl b/exported_maps/town01_official/Materials/NewMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0600ddc4a7af80e18a002c4fb8a1f8a70c505a3 --- /dev/null +++ b/exported_maps/town01_official/Materials/NewMaterial.mdl @@ -0,0 +1,69 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Subsurface import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material NewMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off(), + distill_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/BIgBillboard.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (1.0 - float3(Local0.x,Local0.y,Local0.z)); + float3 Local2 = (Local1 * 2.0); + float3 Local3 = (1.0 - float3(0.107837,0.302083,0.060278)); + float3 Local4 = (Local2 * Local3); + float3 Local5 = (1.0 - Local4); + float3 Local6 = (float3(Local0.x,Local0.y,Local0.z) * 2.0); + float3 Local7 = (Local6 * float3(0.107837,0.302083,0.060278)); + float Local8 = ((float3(Local0.x,Local0.y,Local0.z).x >= 0.5) ? Local5.x : Local7.x); + float Local9 = ((float3(Local0.x,Local0.y,Local0.z).y >= 0.5) ? Local5.y : Local7.y); + float Local10 = ((float3(Local0.x,Local0.y,Local0.z).z >= 0.5) ? Local5.z : Local7.z); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float Opacity_mdl = 1.0; + float OpacityMask_mdl = (Local0.w - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.0; + float Roughness_mdl = 0.0; + float3 SubsurfaceColor_mdl = float3(float2(Local8,Local9).x,float2(Local8,Local9).y,Local10); + + } in + ::OmniUe4Subsurface( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + emissive_color: EmissiveColor_mdl, + opacity_mask: OpacityMask_mdl, + subsurface_color: SubsurfaceColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/NewMaterialInstanceConstant.mdl b/exported_maps/town01_official/Materials/NewMaterialInstanceConstant.mdl new file mode 100644 index 0000000000000000000000000000000000000000..df9106b53bf1849f6c029e2578ca6bc21ca9bb82 --- /dev/null +++ b/exported_maps/town01_official/Materials/NewMaterialInstanceConstant.mdl @@ -0,0 +1,264 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material NewMaterialInstanceConstant( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float4 Local12 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local13 = math::lerp(float3(Local12.x,Local12.y,Local12.z),float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local14 = (0.0 - Water__space__level__space__contrast); + float Local15 = (Water__space__level__space__contrast + 1.0); + float Local16 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local17 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local16,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local18 = (Local17 - 1.0); + float Local19 = (1.0 - Puddles); + float Local20 = (1.0 - Puddle); + float Local21 = (Local19 + Local20); + float Local22 = (Local21 * 2.0); + float Local23 = (Local18 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + float Local25 = math::lerp(Local14,Local15,Local24); + float Local26 = math::min(math::max(Local25,0.0),1.0); + float Local27 = math::lerp(Min__space__water,Max__space__water,Local26); + float3 Local28 = math::lerp(Local11,Local13,Local27); + float3 Local29 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local30 = math::dot(Local29, float3(0.0001)); + float Local31 = math::abs(Local30); + float3 Local32 = (Local31 * ::vertex_normal_world_space(true)); + float Local33 = (0.0 - 0.0); + float Local34 = (0.0 + 1.0); + float3 Local35 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local36 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local37 = (Local35 + Local36); + float Local38 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local37,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local39 = (Local38 - 1.0); + float4 Local40 = tex::lookup_float4(RoughnessA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local41 = (Local40.y + 0.8); + float Local42 = (Min__space__water * Local41); + float Local43 = (Local19 * 2.0); + float Local44 = (Local18 + Local43); + float Local45 = math::min(math::max(Local44,0.0),1.0); + float Local46 = math::lerp(Local14,Local15,Local45); + float Local47 = math::min(math::max(Local46,0.0),1.0); + float Local48 = math::lerp(Local42,Max__space__water,Local47); + float Local49 = (1.0 - Local48); + float Local50 = (Local49 + -0.5); + float Local51 = (Local50 * 2.0); + float Local52 = (Local39 + Local51); + float Local53 = math::min(math::max(Local52,0.0),1.0); + float Local54 = math::lerp(Local33,Local34,Local53); + float Local55 = math::min(math::max(Local54,0.0),1.0); + float Local56 = math::lerp(0.0,1.0,Local55); + float Local57 = (Local56 + 0.0001); + float Local58 = (Local57 - Local56); + float3 Local59 = (Local58 * Local29); + float3 Local60 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local61 = (Local58 * Local60); + float3 Local62 = (Local59 + Local61); + float Local63 = ((math::abs(Local30 - 0.0) > 0.0) ? (Local30 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local64 = (Local62 * Local63); + float3 Local65 = (Local32 - Local64); + float Local66 = math::dot(Local65, Local65); + float Local67 = math::sqrt(Local66); + float3 Local68 = (Local65 / Local67); + float3 Local69 = math::lerp(Local68,float3(0.0,0.0,1.0),Local48); + float Local70 = (WindIntensity / 6.0); + float3 Local71 = math::lerp(Local28,Local69,Local70); + + float3 Normal_mdl = Local71; + + float4 Local72 = tex::lookup_float4(basecolorA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local73 = (0.0 - Humidity__space__contrast); + float Local74 = (Humidity__space__contrast + 1.0); + float Local75 = (Wetness / 125.0); + float Local76 = (1.0 - Local75); + float Local77 = ((Local19 >= Local76) ? Local76 : Local19); + float Local78 = (Local77 * 2.0); + float Local79 = (Local18 + Local78); + float Local80 = math::min(math::max(Local79,0.0),1.0); + float Local81 = math::lerp(Local73,Local74,Local80); + float Local82 = math::min(math::max(Local81,0.0),1.0); + float Local83 = math::lerp(Min__space__water,Max__space__water,Local82); + float Local84 = math::lerp(Humidity__space__darkness,1.0,Local83); + float3 Local85 = (float3(Local72.x,Local72.y,Local72.z) * Local84); + float3 Local86 = (Local85 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local87 = (Local19 + puddleMurkness); + float Local88 = (Local87 * 2.0); + float Local89 = (Local18 + Local88); + float Local90 = math::min(math::max(Local89,0.0),1.0); + float Local91 = math::lerp(Local14,Local15,Local90); + float Local92 = math::min(math::max(Local91,0.0),1.0); + float3 Local93 = math::lerp(Local86,Local85,Local92); + float4 Local94 = tex::lookup_float4(BasecolorB,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local95 = (Local72.w + Local94.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local95 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local93; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local48; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/OmniUe4Base.mdl b/exported_maps/town01_official/Materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ae81ae75380f2873cd187b2a2339d69c54abecbd --- /dev/null +++ b/exported_maps/town01_official/Materials/OmniUe4Base.mdl @@ -0,0 +1,202 @@ +/* + * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. + * SPDX-License-Identifier: BSD-3-Clause + */ + + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/exported_maps/town01_official/Materials/OmniUe4Function.mdl b/exported_maps/town01_official/Materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..af56f3aa3c7692985e2f32f78fd9f745236058a5 --- /dev/null +++ b/exported_maps/town01_official/Materials/OmniUe4Function.mdl @@ -0,0 +1,1390 @@ +/* + * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. + * SPDX-License-Identifier: BSD-3-Clause + */ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/exported_maps/town01_official/Materials/OmniUe4Subsurface.mdl b/exported_maps/town01_official/Materials/OmniUe4Subsurface.mdl new file mode 100644 index 0000000000000000000000000000000000000000..82d98c24183a82d73571beda8fa74c1002642230 --- /dev/null +++ b/exported_maps/town01_official/Materials/OmniUe4Subsurface.mdl @@ -0,0 +1,212 @@ +/* + * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. + * SPDX-License-Identifier: BSD-3-Clause + */ + + +//* 1.0.0 - first version +//* 1.0.1 - fix reflection and transmission with subsurface color +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - using absolute import paths when importing standard modules + + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +export annotation distill_off(); + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float get_subsurface_weight() +[[ + anno::noinline() +]] +{ + return 0.5f; +} + +color get_subsurface_color(color subsurface_color) +[[ + anno::noinline() +]] +{ + return subsurface_color; +} + +float get_subsurface_opacity(float subsurface_opacity) +[[ + anno::noinline() +]] +{ + return subsurface_opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Subsurface( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 subsurface_color = float3(1.0, 1.0, 1.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false +) +[[ + anno::display_name("Omni UE4 Subsurface"), + anno::description("Omni UE4 Subsurface, supports UE4 Subsurface shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "subsurface")), + distill_off() +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float3 final_normal = math::normalize(normal); + color final_subsurface_color = math::saturate(subsurface_color); + float final_opacity = math::saturate(opacity); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + bsdf reflection_component = df::diffuse_reflection_bsdf(tint: final_base_color); + bsdf subsurface_reflection_component = df::diffuse_reflection_bsdf(tint: get_subsurface_color(subsurface_color: final_subsurface_color)); + bsdf transmit_component = df::diffuse_transmission_bsdf(tint: get_subsurface_color(subsurface_color: final_subsurface_color)); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: reflection_component, + weight: 1.0f - get_subsurface_weight()), + df::bsdf_component( + component: subsurface_reflection_component, + weight: get_subsurface_opacity(subsurface_opacity: final_opacity) * get_subsurface_weight()), + df::bsdf_component( + component: transmit_component, + weight: (1.0 - get_subsurface_opacity(subsurface_opacity: final_opacity)) * get_subsurface_weight()) + ) + ) + ); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + float3 the_normal = is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf surface = dielectric_metal_mix; + +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/exported_maps/town01_official/Materials/OmniUe4Translucent.mdl b/exported_maps/town01_official/Materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1ba01b5aae39224560c8ab8549cec4915c76c914 --- /dev/null +++ b/exported_maps/town01_official/Materials/OmniUe4Translucent.mdl @@ -0,0 +1,210 @@ +/* + * SPDX-FileCopyrightText: Copyright (c) 2020-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. + * SPDX-License-Identifier: BSD-3-Clause + */ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/exported_maps/town01_official/Materials/OrangeMetal.mdl b/exported_maps/town01_official/Materials/OrangeMetal.mdl new file mode 100644 index 0000000000000000000000000000000000000000..663be28e7a523d756f43b4b522a74f41081b114b --- /dev/null +++ b/exported_maps/town01_official/Materials/OrangeMetal.mdl @@ -0,0 +1,78 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material OrangeMetal( + uniform texture_2d Normal = texture_2d("./Textures/T_Flat_n.png",::tex::gamma_linear) + [[ + anno::display_name("Normal"), + anno::ui_order(32), + sampler_normal() + ]], + float4 Base__space__Color = float4(0.018125,0.087192,0.22,0.0) + [[ + anno::display_name("Base Color"), + anno::description("Decal"), + anno::ui_order(32), + anno::in_group("Colors") + ]], + float Metallic = 0.2 + [[ + anno::display_name("Metallic"), + anno::description("Metallic"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float Clear__space__Coat__space__Top__space__Roughness = 0.1 + [[ + anno::display_name("Clear Coat Top Roughness"), + anno::description("Roughness value of top clear coat"), + anno::ui_order(32), + anno::in_group("Clear Coat") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z); + float Metallic_mdl = Metallic; + float Specular_mdl = 0.5; + float Roughness_mdl = Clear__space__Coat__space__Top__space__Roughness; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/Palm_Bark.mdl b/exported_maps/town01_official/Materials/Palm_Bark.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a6c5a987a3a33f75709b12553c4bcb294b5df448 --- /dev/null +++ b/exported_maps/town01_official/Materials/Palm_Bark.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Palm_Bark( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Palm_Bark_Palm_A_Trunk_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Palm_Bark_Palm_A_Trunk_TR.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Palm_Branch_Section.mdl b/exported_maps/town01_official/Materials/Palm_Branch_Section.mdl new file mode 100644 index 0000000000000000000000000000000000000000..359636b3e57ec84426b5ff4181699fb50e008d82 --- /dev/null +++ b/exported_maps/town01_official/Materials/Palm_Branch_Section.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Palm_Branch_Section( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Palm_Branch_Section_Palm_Branch_Cut_A1_TR_NOR.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Palm_Branch_Section_Palm_Branch_Cut_A1_TR.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Palm_Stem.mdl b/exported_maps/town01_official/Materials/Palm_Stem.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8495184cea6874b81cf2a59ea3180d8bd6ee2e5a --- /dev/null +++ b/exported_maps/town01_official/Materials/Palm_Stem.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Palm_Stem( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/Palm_Stem_Twig_Palm_2_TR.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/PolishedAluminiumBlack_Inst.mdl b/exported_maps/town01_official/Materials/PolishedAluminiumBlack_Inst.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ab1b73861c7237e92ee96c0d7acdc80816db87ae --- /dev/null +++ b/exported_maps/town01_official/Materials/PolishedAluminiumBlack_Inst.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material PolishedAluminiumBlack_Inst( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.109375,0.109375,0.109375); + float Metallic_mdl = 1.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.1; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/PolishedAluminiumWhite_Inst.mdl b/exported_maps/town01_official/Materials/PolishedAluminiumWhite_Inst.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1bef0687fb0218aebebef0825cd1930337ffd237 --- /dev/null +++ b/exported_maps/town01_official/Materials/PolishedAluminiumWhite_Inst.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material PolishedAluminiumWhite_Inst( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(1.0,1.0,1.0); + float Metallic_mdl = 1.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Rubber.mdl b/exported_maps/town01_official/Materials/Rubber.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fb9ce67bbfdc4f2caa56f0040de88e655166a573 --- /dev/null +++ b/exported_maps/town01_official/Materials/Rubber.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Rubber( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.9; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Rubber_Inst.mdl b/exported_maps/town01_official/Materials/Rubber_Inst.mdl new file mode 100644 index 0000000000000000000000000000000000000000..689ed22fee2cc5ebe58afa9fba1667e819ba9f24 --- /dev/null +++ b/exported_maps/town01_official/Materials/Rubber_Inst.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Rubber_Inst( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.9; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/Teeepot.mdl b/exported_maps/town01_official/Materials/Teeepot.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7b12a7ccb96d0458715f7b7f5ec463fff7846af6 --- /dev/null +++ b/exported_maps/town01_official/Materials/Teeepot.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Teeepot( + float Raindrops__space__UV__space__Scale = 0.005 + [[ + anno::display_name("Raindrops UV Scale"), + anno::ui_order(32), + anno::in_group("Ripples") + ]], + float Ripples = 0.0 + [[ + anno::display_name("Ripples") + ]], + uniform texture_2d NormalA = texture_2d("./Textures/Asphalt_1_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalA"), + anno::ui_order(32), + sampler_normal() + ]], + uniform texture_2d NormalB = texture_2d("./Textures/Asphalt_3_n.png",::tex::gamma_linear) + [[ + anno::display_name("NormalB"), + anno::ui_order(32), + sampler_normal() + ]], + float Normal__space__Strenght = 0.1 + [[ + anno::display_name("Normal Strenght"), + anno::ui_order(32), + anno::in_group("Texture") + ]], + float Min__space__water = 1.0 + [[ + anno::display_name("Min water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Max__space__water = 1.0 + [[ + anno::display_name("Max water"), + anno::ui_order(32), + anno::in_group("Other"), + anno::soft_range(0.0, 1.0) + ]], + float Water__space__level__space__contrast = 0.220183 + [[ + anno::display_name("Water level contrast"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float NoiseZOffset = 0.0 + [[ + anno::display_name("NoiseZOffset"), + anno::ui_order(32) + ]], + float Puddles = 0.0 + [[ + anno::display_name("Puddles") + ]], + float Puddle = 1.0 + [[ + anno::display_name("Puddle"), + anno::ui_order(32), + anno::in_group("Water"), + anno::soft_range(0.0, 1.0) + ]], + float4 WindNoiseResizing = float4(0.875,0.875,0.875,0.0) + [[ + anno::display_name("WindNoiseResizing") + ]], + uniform texture_2d RoughnessA = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d RoughnessB = texture_2d("./Textures/Asphalt_1_orm.png",::tex::gamma_srgb) + [[ + anno::display_name("RoughnessB"), + anno::ui_order(32), + sampler_color() + ]], + float WindIntensity = 0.0 + [[ + anno::display_name("WindIntensity") + ]], + uniform texture_2d basecolorA = texture_2d("./Textures/Asphalt_1_d.png",::tex::gamma_srgb) + [[ + anno::display_name("basecolorA"), + anno::ui_order(32), + sampler_color() + ]], + uniform texture_2d BasecolorB = texture_2d("./Textures/Asphalt_3_d.png",::tex::gamma_srgb) + [[ + anno::display_name("BasecolorB"), + anno::ui_order(32), + sampler_color() + ]], + float Humidity__space__darkness = 0.366972 + [[ + anno::display_name("Humidity darkness"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Humidity__space__contrast = 0.0 + [[ + anno::display_name("Humidity contrast"), + anno::ui_order(32), + anno::in_group("Humidity"), + anno::soft_range(0.0, 1.0) + ]], + float Wetness = 0.0 + [[ + anno::display_name("Wetness") + ]], + float4 MurkCcolor = float4(0.13,0.112205,0.10725,1.0) + [[ + anno::display_name("MurkCcolor"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + float puddleMurkness = 0.2 + [[ + anno::display_name("puddleMurkness"), + anno::ui_order(32), + anno::in_group("Murk") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) +[[ + dither_masked_off() +]] + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float3 Local0 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * Raindrops__space__UV__space__Scale); + float3 Local1 = math::frac(Local0); + float2 Local2 = (float2(Local1.x,Local1.y) / float2(7.0,7.0)); + float Local3 = (7.0 * 7.0); + float Local4 = math::frac(state::animation_time()); + float2 Local5 = (float2(Local3,7.0) * float2(Local4,Local4)); + float2 Local6 = math::floor(Local5); + float2 Local7 = (Local6 / float2(7.0,7.0)); + float2 Local8 = (Local2 + Local7); + float4 Local9 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_ripples_sheet_HD_n.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local10 = (1.0 - Ripples); + float3 Local11 = math::lerp(float3(Local9.x,Local9.y,Local9.z),float3(0.0,0.0,1.0),Local10); + float4 Local12 = ::unpack_normal_map(tex::lookup_float4(NormalA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(NormalB,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float Local14 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0),0.0013,1.0,0.0,0.0,1.0,0.2,1.0,2.0,0.0,0.0,512.0); + float3 Local15 = math::lerp(float3(Local12.x,Local12.y,Local12.z),float3(Local13.x,Local13.y,Local13.z),Local14); + float3 Local16 = math::lerp(Local15,float3(0.0,0.0,1.0),Normal__space__Strenght); + float Local17 = (0.0 - Water__space__level__space__contrast); + float Local18 = (Water__space__level__space__contrast + 1.0); + float Local19 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).z + NoiseZOffset); + float Local20 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), float3(Local19,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).x,float2((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).x,(::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0).y).y),0.001,1.0,0.0,0.0,6.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local21 = (Local20 - 1.0); + float Local22 = (1.0 - Puddles); + float Local23 = (1.0 - Puddle); + float Local24 = (Local22 + Local23); + float Local25 = (Local24 * 2.0); + float Local26 = (Local21 + Local25); + float Local27 = math::min(math::max(Local26,0.0),1.0); + float Local28 = math::lerp(Local17,Local18,Local27); + float Local29 = math::min(math::max(Local28,0.0),1.0); + float Local30 = math::lerp(Min__space__water,Max__space__water,Local29); + float3 Local31 = math::lerp(Local11,Local16,Local30); + float3 Local32 = math::cross(float3(0.0001),::vertex_normal_world_space(true)); + float Local33 = math::dot(Local32, float3(0.0001)); + float Local34 = math::abs(Local33); + float3 Local35 = (Local34 * ::vertex_normal_world_space(true)); + float Local36 = (0.0 - 0.0); + float Local37 = (0.0 + 1.0); + float3 Local38 = ((::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0) * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local39 = (state::animation_time() * float3(WindNoiseResizing.x,WindNoiseResizing.y,WindNoiseResizing.z)); + float3 Local40 = (Local38 + Local39); + float Local41 = ::noise(texture_2d("./Textures/PerlinNoiseGradientTexture.png",tex::gamma_linear), texture_3d(), Local40,0.5,1.0,0.0,0.0,1.0,0.0,1.0,2.0,0.0,0.0,512.0); + float Local42 = (Local41 - 1.0); + float4 Local43 = tex::lookup_float4(RoughnessA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local44 = tex::lookup_float4(RoughnessB,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local45 = math::lerp(Local43.y,Local44.y,Local14); + float Local46 = (Local45 + 0.8); + float Local47 = (Min__space__water * Local46); + float Local48 = (Local22 * 2.0); + float Local49 = (Local21 + Local48); + float Local50 = math::min(math::max(Local49,0.0),1.0); + float Local51 = math::lerp(Local17,Local18,Local50); + float Local52 = math::min(math::max(Local51,0.0),1.0); + float Local53 = math::lerp(Local47,Max__space__water,Local52); + float Local54 = (1.0 - Local53); + float Local55 = (Local54 + -0.5); + float Local56 = (Local55 * 2.0); + float Local57 = (Local42 + Local56); + float Local58 = math::min(math::max(Local57,0.0),1.0); + float Local59 = math::lerp(Local36,Local37,Local58); + float Local60 = math::min(math::max(Local59,0.0),1.0); + float Local61 = math::lerp(0.0,1.0,Local60); + float Local62 = (Local61 + 0.0001); + float Local63 = (Local62 - Local61); + float3 Local64 = (Local63 * Local32); + float3 Local65 = math::cross(::vertex_normal_world_space(true),float3(0.0001)); + float3 Local66 = (Local63 * Local65); + float3 Local67 = (Local64 + Local66); + float Local68 = ((math::abs(Local33 - 0.0) > 0.0) ? (Local33 >= 0.0 ? 1.0 : -1.0) : 0.0); + float3 Local69 = (Local67 * Local68); + float3 Local70 = (Local35 - Local69); + float Local71 = math::dot(Local70, Local70); + float Local72 = math::sqrt(Local71); + float3 Local73 = (Local70 / Local72); + float3 Local74 = math::lerp(Local73,float3(0.0,0.0,1.0),Local53); + float Local75 = (WindIntensity / 6.0); + float3 Local76 = math::lerp(Local31,Local74,Local75); + + float3 Normal_mdl = Local76; + + float4 Local77 = tex::lookup_float4(basecolorA,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local78 = (float3(Local77.x,Local77.y,Local77.z) * 1.5); + float4 Local79 = tex::lookup_float4(BasecolorB,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = (float3(Local79.x,Local79.y,Local79.z) * 1.5); + float3 Local81 = math::lerp(Local78,Local80,Local14); + float Local82 = (0.0 - Humidity__space__contrast); + float Local83 = (Humidity__space__contrast + 1.0); + float Local84 = (Wetness / 125.0); + float Local85 = (1.0 - Local84); + float Local86 = ((Local22 >= Local85) ? Local85 : Local22); + float Local87 = (Local86 * 2.0); + float Local88 = (Local21 + Local87); + float Local89 = math::min(math::max(Local88,0.0),1.0); + float Local90 = math::lerp(Local82,Local83,Local89); + float Local91 = math::min(math::max(Local90,0.0),1.0); + float Local92 = math::lerp(Min__space__water,Max__space__water,Local91); + float Local93 = math::lerp(Humidity__space__darkness,1.0,Local92); + float3 Local94 = (Local81 * Local93); + float3 Local95 = (Local94 * float3(MurkCcolor.x,MurkCcolor.y,MurkCcolor.z)); + float Local96 = (Local22 + puddleMurkness); + float Local97 = (Local96 * 2.0); + float Local98 = (Local21 + Local97); + float Local99 = math::min(math::max(Local98,0.0),1.0); + float Local100 = math::lerp(Local17,Local18,Local99); + float Local101 = math::min(math::max(Local100,0.0),1.0); + float3 Local102 = math::lerp(Local95,Local94,Local101); + float Local103 = (Local77.w + Local79.w); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = (Local103 - 0.3333) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local102; + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local53; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Textures/4516.png b/exported_maps/town01_official/Materials/Textures/4516.png new file mode 100644 index 0000000000000000000000000000000000000000..1512755f87f995efd281eb673a37e701f2c2aa9e --- /dev/null +++ b/exported_maps/town01_official/Materials/Textures/4516.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9c93864ba82698a71d05356abb6c781d98a145ba9d55e157b49cb7c67767d9ad +size 402587 diff --git a/exported_maps/town01_official/Materials/Textures/8890.png 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sha256:a6a0cde0145957b94208a9cbdfdb49ff396fd96a410c2900942e8573491f43d0 +size 149534 diff --git a/exported_maps/town01_official/Materials/Textures/treePot_v02_mat_ORM.png b/exported_maps/town01_official/Materials/Textures/treePot_v02_mat_ORM.png new file mode 100644 index 0000000000000000000000000000000000000000..34dd1eeb6c32bc958f47ed7410af1132a444d5d5 --- /dev/null +++ b/exported_maps/town01_official/Materials/Textures/treePot_v02_mat_ORM.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1efec5e5a792396c8e72cb325281d327c405839ea8fdaa665c629f5eeed61e33 +size 23322 diff --git a/exported_maps/town01_official/Materials/Vh_Car_AudiTT_CoverWheelMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_AudiTT_CoverWheelMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..61cfb1d626bfcf012d09dad3f314331cb2c9e0af --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_AudiTT_CoverWheelMat_BaseColor_Mat.mdl @@ -0,0 +1,53 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_AudiTT_CoverWheelMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_AudiTT_CoverWheelMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local1 = math::lerp(float3(Local0.x,Local0.y,Local0.z),float3(0.0,0.0,1.0),0.3); + + float3 Normal_mdl = Local1; + + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_AudiTT_CoverWheelMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local2.x,Local2.y,Local2.z); + float Metallic_mdl = 0.8; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.2; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_AudiTT_LightBackMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_AudiTT_LightBackMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..18475c06bea57e4ce50975030379a90ead6dd5af --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_AudiTT_LightBackMat_BaseColor_Mat.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_AudiTT_LightBackMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_AudiTT_LightBackMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_GrillMat.mdl b/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_GrillMat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..79cde672e32eb419d1aabd7bfe4a174eb1199a5d --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_GrillMat.mdl @@ -0,0 +1,54 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_ChevroletImpala_GrillMat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_GrillMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_GrillMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_ChevroletImpala_GrillMat_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (Local2.y * 7.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local3; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_LightGlassFrontMat.mdl b/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_LightGlassFrontMat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..72bfa2fb31ed3735b33f34ead7c72966258f4da9 --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_ChevroletImpala_LightGlassFrontMat.mdl @@ -0,0 +1,51 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_ChevroletImpala_LightGlassFrontMat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_Lights.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local0.x,Local0.y,Local0.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_CoverWheelMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_CoverWheelMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..613f0ad6c51a3fbb58919afc7573f3ae17caaf32 --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_CoverWheelMat_BaseColor_Mat.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_SeatLeon_CoverWheelMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_CoverWheelMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_CoverWheelMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 1.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_GrillMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_GrillMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..51425859736c6051dd014d37d3f44a4aeb66ebbb --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_GrillMat_BaseColor_Mat.mdl @@ -0,0 +1,55 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_SeatLeon_GrillMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_GrillMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_GrillMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float4 Local2 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_GrillMat_ORM.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float Local3 = (1.0 - Local2.y); + float Local4 = (Local3 * 1.2); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = Local2.z; + float Specular_mdl = 0.5; + float Roughness_mdl = Local4; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightBackMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightBackMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..792089193b8d7c7f760f0f52d1f9fad03491c6bb --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightBackMat_BaseColor_Mat.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_SeatLeon_LightBackMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_LightBackMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_LightBackMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 10.0; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightFrontMat_BaseColor_Mat.mdl b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightFrontMat_BaseColor_Mat.mdl new file mode 100644 index 0000000000000000000000000000000000000000..baec2fada45372c851e5a07f23394603da967db4 --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Car_SeatLeon_LightFrontMat_BaseColor_Mat.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Car_SeatLeon_LightFrontMat_BaseColor_Mat( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_LightFrontMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Car_SeatLeon_LightFrontMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/Vh_Van_VolksWagenT2_WheelCover.mdl b/exported_maps/town01_official/Materials/Vh_Van_VolksWagenT2_WheelCover.mdl new file mode 100644 index 0000000000000000000000000000000000000000..26ab98c306262e3ee43175d39046ef69c0ea0c5b --- /dev/null +++ b/exported_maps/town01_official/Materials/Vh_Van_VolksWagenT2_WheelCover.mdl @@ -0,0 +1,52 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Vh_Van_VolksWagenT2_WheelCover( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/Vh_Van_VolkswagenT2_TyreMat_Normal.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); + + float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); + + float4 Local1 = tex::lookup_float4(texture_2d("./Textures/Vh_Van_VolkswagenT2_CoverWheelMat_BaseColor.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); + float Metallic_mdl = 8.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/White.mdl b/exported_maps/town01_official/Materials/White.mdl new file mode 100644 index 0000000000000000000000000000000000000000..641d6c9c63221436373c0bf9616bb8cd1f216daf --- /dev/null +++ b/exported_maps/town01_official/Materials/White.mdl @@ -0,0 +1,65 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material White( + float4 Base__space__Color = float4(0.018125,0.087192,0.22,0.0) + [[ + anno::display_name("Base Color"), + anno::description("Decal"), + anno::ui_order(32), + anno::in_group("Colors") + ]], + float Metallic = 0.8 + [[ + anno::display_name("Metallic"), + anno::description("Metallic"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float Clear__space__Coat__space__Top__space__Roughness = 0.0 + [[ + anno::display_name("Clear Coat Top Roughness"), + anno::description("Roughness value of top clear coat"), + anno::ui_order(32), + anno::in_group("Clear Coat") + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Base__space__Color.x,Base__space__Color.y,Base__space__Color.z); + float Metallic_mdl = Metallic; + float Specular_mdl = 0.5; + float Roughness_mdl = Clear__space__Coat__space__Top__space__Roughness; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Materials/WorldGridMaterial.mdl b/exported_maps/town01_official/Materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7dab0ffca5978a6a0f7b916f279e39afc6867adb --- /dev/null +++ b/exported_maps/town01_official/Materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: false); diff --git a/exported_maps/town01_official/Materials/plastiCbLACK.mdl b/exported_maps/town01_official/Materials/plastiCbLACK.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fe86c91004e7ddca1aa54a906717017bc5f41cea --- /dev/null +++ b/exported_maps/town01_official/Materials/plastiCbLACK.mdl @@ -0,0 +1,45 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +import ::scene::*; +using .::OmniUe4Function import *; +using .::OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material plastiCbLACK( +) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + two_sided: true); diff --git a/exported_maps/town01_official/Props/BP_Block02_25_DefaultSceneRoot.usd 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