{"task_type": 3, "sample_id": 1, "video_path": ["video/task_3/FAIL_000001_youtube_8f0217c5.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1, 3, 4], "answer_letter": ["B", "D", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "B,D,E", "level": "easy"} {"task_type": 3, "sample_id": 2, "video_path": ["video/task_3/FAIL_000002_youtube_23708345.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [0, 1, 4, 5], "answer_letter": ["A", "B", "E", "F"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}], "answer": "A,B,E,F", "level": "easy"} {"task_type": 3, "sample_id": 3, "video_path": ["video/task_3/FAIL_000003_youtube_bcca8711.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0, 1, 2, 3], "answer_letter": ["A", "B", "C", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,B,C,D", "level": "easy"} {"task_type": 3, "sample_id": 4, "video_path": ["video/task_3/FAIL_000004_youtube_1c9c6551.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [1, 2, 4, 5], "answer_letter": ["B", "C", "E", "F"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "B,C,E,F", "level": "easy"} {"task_type": 3, "sample_id": 5, "video_path": ["video/task_3/FAIL_000005_youtube_d9c5ceb6.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [3, 5], "answer_letter": ["D", "F"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "D,F", "level": "easy"} {"task_type": 3, "sample_id": 6, "video_path": ["video/task_3/FAIL_000006_youtube_41f49ead.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [1, 2, 3], "answer_letter": ["B", "C", "D"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "B,C,D", "level": "easy"} {"task_type": 3, "sample_id": 7, "video_path": ["video/task_3/FAIL_000007_youtube_11a9b0cb.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 8, "video_path": ["video/task_3/FAIL_000008_youtube_07c046cf.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [1, 2, 3], "answer_letter": ["B", "C", "D"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "B,C,D", "level": "easy"} {"task_type": 3, "sample_id": 9, "video_path": ["video/task_3/FAIL_000009_youtube_d2cef91b.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [0, 3, 5], "answer_letter": ["A", "D", "F"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "A,D,F", "level": "easy"} {"task_type": 3, "sample_id": 10, "video_path": ["video/task_3/FAIL_000010_youtube_c471234a.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 11, "video_path": ["video/task_3/FAIL_000011_youtube_294b6f2d.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [0, 3, 4], "answer_letter": ["A", "D", "E"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}], "answer": "A,D,E", "level": "easy"} {"task_type": 3, "sample_id": 12, "video_path": ["video/task_3/FAIL_000012_youtube_ad5549c6.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 2, 3], "answer_letter": ["A", "C", "D"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,C,D", "level": "easy"} {"task_type": 3, "sample_id": 13, "video_path": ["video/task_3/FAIL_000013_youtube_05cdd183.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [0, 2, 3, 5], "answer_letter": ["A", "C", "D", "F"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "A,C,D,F", "level": "easy"} {"task_type": 3, "sample_id": 14, "video_path": ["video/task_3/FAIL_000014_youtube_02648d9c.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 15, "video_path": ["video/task_3/FAIL_000015_youtube_7cb1ca3d.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 16, "video_path": ["video/task_3/FAIL_000016_youtube_dd48aec9.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [2, 4, 5], "answer_letter": ["C", "E", "F"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "C,E,F", "level": "easy"} {"task_type": 3, "sample_id": 17, "video_path": ["video/task_3/FAIL_000017_youtube_d1467ff7.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}], "answer": "A,B", "level": "easy"} {"task_type": 3, "sample_id": 18, "video_path": ["video/task_3/FAIL_000018_youtube_6e8c42f9.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "E,F", "level": "easy"} {"task_type": 3, "sample_id": 19, "video_path": ["video/task_3/FAIL_000019_youtube_6c4180af.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 20, "video_path": ["video/task_3/FAIL_000020_youtube_a55e1837.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 21, "video_path": ["video/task_3/FAIL_000021_youtube_8796d3f7.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [3, 4, 5], "answer_letter": ["D", "E", "F"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}], "answer": "D,E,F", "level": "easy"} {"task_type": 3, "sample_id": 22, "video_path": ["video/task_3/FAIL_000022_youtube_902125b3.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [0, 2, 3, 4, 5], "answer_letter": ["A", "C", "D", "E", "F"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "A,C,D,E,F", "level": "easy"} {"task_type": 3, "sample_id": 23, "video_path": ["video/task_3/FAIL_000023_youtube_fe086902.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "B,D", "level": "medium"} {"task_type": 3, "sample_id": 24, "video_path": ["video/task_3/FAIL_000024_youtube_87cb4c09.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 25, "video_path": ["video/task_3/FAIL_000025_manual_018ce15a.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 26, "video_path": ["video/task_3/FAIL_000026_manual_ebb2d92e.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 27, "video_path": ["video/task_3/FAIL_000027_manual_ed6fe44a.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 28, "video_path": ["video/task_3/FAIL_000028_manual_2f92ebc2.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 29, "video_path": ["video/task_3/FAIL_000029_manual_96a93fdf.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 30, "video_path": ["video/task_3/FAIL_000030_manual_5412c2a1.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 31, "video_path": ["video/task_3/FAIL_000031_manual_226d3da1.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "C,E", "level": "medium"} {"task_type": 3, "sample_id": 32, "video_path": ["video/task_3/FAIL_000032_manual_a80cbdc4.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [0, 2, 3, 4], "answer_letter": ["A", "C", "D", "E"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "A,C,D,E", "level": "easy"} {"task_type": 3, "sample_id": 33, "video_path": ["video/task_3/FAIL_000033_manual_f898b811.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 34, "video_path": ["video/task_3/FAIL_000034_manual_20ccfe8a.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 35, "video_path": ["video/task_3/FAIL_000035_manual_3e0e5f73.mp4"], "option": ["Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 36, "video_path": ["video/task_3/FAIL_000036_manual_8bf3fa36.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "E", "level": "hard"} {"task_type": 3, "sample_id": 37, "video_path": ["video/task_3/FAIL_000037_manual_247e02d7.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "B,E", "level": "easy"} {"task_type": 3, "sample_id": 38, "video_path": ["video/task_3/FAIL_000038_manual_62b93bdc.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "B,D", "level": "easy"} {"task_type": 3, "sample_id": 39, "video_path": ["video/task_3/FAIL_000039_manual_b3e28986.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [1, 3, 4], "answer_letter": ["B", "D", "E"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "B,D,E", "level": "easy"} {"task_type": 3, "sample_id": 40, "video_path": ["video/task_3/FAIL_000040_manual_803b0222.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "B,E", "level": "hard"} {"task_type": 3, "sample_id": 41, "video_path": ["video/task_3/FAIL_000041_manual_14da0cce.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 42, "video_path": ["video/task_3/FAIL_000042_manual_37f18e4f.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 43, "video_path": ["video/task_3/FAIL_000043_manual_a3f0b7a5.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 44, "video_path": ["video/task_3/FAIL_000044_manual_a9011a36.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 45, "video_path": ["video/task_3/FAIL_000045_manual_f6d2f901.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "A,B", "level": "medium"} {"task_type": 3, "sample_id": 46, "video_path": ["video/task_3/FAIL_000046_manual_e5917f39.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 47, "video_path": ["video/task_3/FAIL_000047_manual_cd6b46d0.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [1, 3, 5], "answer_letter": ["B", "D", "F"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "B,D,F", "level": "easy"} {"task_type": 3, "sample_id": 48, "video_path": ["video/task_3/FAIL_000048_manual_1399670a.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 49, "video_path": ["video/task_3/FAIL_000049_manual_e8316d50.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "B,D", "level": "easy"} {"task_type": 3, "sample_id": 50, "video_path": ["video/task_3/FAIL_000050_manual_69bf4e93.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [0, 2, 3, 4], "answer_letter": ["A", "C", "D", "E"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "A,C,D,E", "level": "easy"} {"task_type": 3, "sample_id": 51, "video_path": ["video/task_3/FAIL_000051_manual_fbfb85eb.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 52, "video_path": ["video/task_3/FAIL_000052_manual_1845b843.mp4"], "option": ["Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 53, "video_path": ["video/task_3/FAIL_000053_manual_f0f72736.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 54, "video_path": ["video/task_3/FAIL_000054_manual_197f73ad.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "A,D", "level": "easy"} {"task_type": 3, "sample_id": 55, "video_path": ["video/task_3/FAIL_000055_manual_e211630e.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 56, "video_path": ["video/task_3/FAIL_000056_manual_4bb6696c.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [1, 5], "answer_letter": ["B", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "B,F", "level": "medium"} {"task_type": 3, "sample_id": 57, "video_path": ["video/task_3/FAIL_000057_manual_b77d1a55.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 58, "video_path": ["video/task_3/FAIL_000058_manual_07eef213.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "B", "level": "hard"} {"task_type": 3, "sample_id": 59, "video_path": ["video/task_3/FAIL_000059_manual_a785d5a2.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 60, "video_path": ["video/task_3/FAIL_000060_manual_f6557200.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 61, "video_path": ["video/task_3/FAIL_000061_manual_5aec9950.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 62, "video_path": ["video/task_3/FAIL_000062_manual_1c356676.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}], "answer": "A,B", "level": "easy"} {"task_type": 3, "sample_id": 63, "video_path": ["video/task_3/FAIL_000063_manual_f8912190.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}], "answer": "C,E", "level": "medium"} {"task_type": 3, "sample_id": 64, "video_path": ["video/task_3/FAIL_000064_manual_963a3824.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 65, "video_path": ["video/task_3/FAIL_000065_manual_04cd6096.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "A,F", "level": "hard"} {"task_type": 3, "sample_id": 66, "video_path": ["video/task_3/FAIL_000066_manual_0cccde9a.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 67, "video_path": ["video/task_3/FAIL_000067_manual_8f9c1e57.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 68, "video_path": ["video/task_3/FAIL_000068_manual_4c378122.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 69, "video_path": ["video/task_3/FAIL_000069_manual_b77cfac4.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 70, "video_path": ["video/task_3/FAIL_000070_manual_a733ff69.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 71, "video_path": ["video/task_3/FAIL_000071_manual_71ed1198.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "B,D", "level": "easy"} {"task_type": 3, "sample_id": 72, "video_path": ["video/task_3/FAIL_000072_manual_5ca9b370.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 73, "video_path": ["video/task_3/FAIL_000073_manual_c13078ed.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 74, "video_path": ["video/task_3/FAIL_000074_manual_706ff0ff.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 75, "video_path": ["video/task_3/FAIL_000075_manual_59c74607.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "E,F", "level": "hard"} {"task_type": 3, "sample_id": 76, "video_path": ["video/task_3/FAIL_000076_manual_36c53c21.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "B", "level": "hard"} {"task_type": 3, "sample_id": 77, "video_path": ["video/task_3/FAIL_000077_manual_e4211a6a.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 78, "video_path": ["video/task_3/FAIL_000078_manual_d0e1d7e1.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 79, "video_path": ["video/task_3/FAIL_000079_manual_37df5a5c.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 80, "video_path": ["video/task_3/FAIL_000080_manual_46e69c6b.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 81, "video_path": ["video/task_3/FAIL_000081_manual_4a582097.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": true}], "answer": "C,E", "level": "hard"} {"task_type": 3, "sample_id": 82, "video_path": ["video/task_3/FAIL_000082_manual_f6015ba8.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 83, "video_path": ["video/task_3/FAIL_000083_manual_f5a553bc.mp4"], "option": ["Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 1, 3], "answer_letter": ["A", "B", "D"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "A,B,D", "level": "easy"} {"task_type": 3, "sample_id": 84, "video_path": ["video/task_3/FAIL_000084_manual_409addfe.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [0, 1, 5], "answer_letter": ["A", "B", "F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "A,B,F", "level": "easy"} {"task_type": 3, "sample_id": 85, "video_path": ["video/task_3/FAIL_000085_manual_ee0e0b90.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 86, "video_path": ["video/task_3/FAIL_000086_manual_1e7350a2.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 87, "video_path": ["video/task_3/FAIL_000087_manual_4ef2b117.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 88, "video_path": ["video/task_3/FAIL_000088_manual_e1d5d4d0.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "C,D", "level": "easy"} {"task_type": 3, "sample_id": 89, "video_path": ["video/task_3/FAIL_000089_manual_838615dc.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 90, "video_path": ["video/task_3/FAIL_000090_manual_52ad3a8a.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [2, 4, 5], "answer_letter": ["C", "E", "F"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "C,E,F", "level": "easy"} {"task_type": 3, "sample_id": 91, "video_path": ["video/task_3/FAIL_000091_manual_7b132ccd.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": true}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 92, "video_path": ["video/task_3/FAIL_000092_manual_cc2f7ed4.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "A,D", "level": "easy"} {"task_type": 3, "sample_id": 93, "video_path": ["video/task_3/FAIL_000093_manual_ffca3dc1.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 94, "video_path": ["video/task_3/FAIL_000094_manual_64a1cf62.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "A,F", "level": "hard"} {"task_type": 3, "sample_id": 95, "video_path": ["video/task_3/FAIL_000095_manual_63b470ec.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 96, "video_path": ["video/task_3/FAIL_000096_manual_4eedaf00.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "C,E", "level": "hard"} {"task_type": 3, "sample_id": 97, "video_path": ["video/task_3/FAIL_000097_manual_72ff71f6.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 98, "video_path": ["video/task_3/FAIL_000098_manual_d27f7279.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 99, "video_path": ["video/task_3/FAIL_000099_manual_f5aa459e.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "A,B", "level": "easy"} {"task_type": 3, "sample_id": 100, "video_path": ["video/task_3/FAIL_000100_manual_ac68c40a.mp4"], "option": ["Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 101, "video_path": ["video/task_3/FAIL_000101_manual_784129d7.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 102, "video_path": ["video/task_3/FAIL_000102_manual_79909ff0.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}], "answer": "A,D", "level": "easy"} {"task_type": 3, "sample_id": 103, "video_path": ["video/task_3/FAIL_000103_manual_1e971d09.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 104, "video_path": ["video/task_3/FAIL_000104_manual_b42844fa.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 105, "video_path": ["video/task_3/FAIL_000105_manual_dc382d0d.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 106, "video_path": ["video/task_3/FAIL_000106_manual_c7dbcedd.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [3, 5], "answer_letter": ["D", "F"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "D,F", "level": "easy"} {"task_type": 3, "sample_id": 107, "video_path": ["video/task_3/FAIL_000107_manual_eeff174f.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 108, "video_path": ["video/task_3/FAIL_000108_manual_43d2ec70.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [0, 1, 4], "answer_letter": ["A", "B", "E"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}], "answer": "A,B,E", "level": "easy"} {"task_type": 3, "sample_id": 109, "video_path": ["video/task_3/FAIL_000109_manual_8fff1325.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 110, "video_path": ["video/task_3/FAIL_000110_manual_f7d83858.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 111, "video_path": ["video/task_3/FAIL_000111_manual_ac86b690.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 112, "video_path": ["video/task_3/FAIL_000112_manual_df764ac9.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 113, "video_path": ["video/task_3/FAIL_000113_manual_0ba1a779.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 114, "video_path": ["video/task_3/FAIL_000114_manual_6e70ca49.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 115, "video_path": ["video/task_3/FAIL_000115_manual_61af23ee.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 116, "video_path": ["video/task_3/FAIL_000116_manual_d40b81a6.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 117, "video_path": ["video/task_3/FAIL_000117_manual_ac2a812e.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [0, 2], "answer_letter": ["A", "C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "A,C", "level": "easy"} {"task_type": 3, "sample_id": 118, "video_path": ["video/task_3/FAIL_000118_manual_4cd6d233.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 119, "video_path": ["video/task_3/FAIL_000119_manual_3362b3d8.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "C,D", "level": "hard"} {"task_type": 3, "sample_id": 120, "video_path": ["video/task_3/FAIL_000120_manual_75e6688b.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "C,F", "level": "easy"} {"task_type": 3, "sample_id": 121, "video_path": ["video/task_3/FAIL_000121_manual_5e612e53.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 122, "video_path": ["video/task_3/FAIL_000122_manual_92c51668.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 123, "video_path": ["video/task_3/FAIL_000123_manual_60f93d2b.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [0, 1, 4], "answer_letter": ["A", "B", "E"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "A,B,E", "level": "easy"} {"task_type": 3, "sample_id": 124, "video_path": ["video/task_3/FAIL_000124_manual_67b39323.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [0, 2, 5], "answer_letter": ["A", "C", "F"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}], "answer": "A,C,F", "level": "easy"} {"task_type": 3, "sample_id": 125, "video_path": ["video/task_3/FAIL_000125_manual_d10b9aaf.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 126, "video_path": ["video/task_3/FAIL_000126_manual_f1eb440d.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 127, "video_path": ["video/task_3/FAIL_000127_manual_edf0165f.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "C,E", "level": "medium"} {"task_type": 3, "sample_id": 128, "video_path": ["video/task_3/FAIL_000128_manual_9d4ff803.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "E", "level": "hard"} {"task_type": 3, "sample_id": 129, "video_path": ["video/task_3/FAIL_000129_manual_38694d56.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0, 1, 3], "answer_letter": ["A", "B", "D"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}], "answer": "A,B,D", "level": "easy"} {"task_type": 3, "sample_id": 130, "video_path": ["video/task_3/FAIL_000130_manual_2f99c843.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 131, "video_path": ["video/task_3/FAIL_000131_manual_928d8334.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "A,F", "level": "easy"} {"task_type": 3, "sample_id": 132, "video_path": ["video/task_3/FAIL_000132_manual_36688cfc.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 133, "video_path": ["video/task_3/FAIL_000133_manual_2dfe2c0f.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "A,B", "level": "medium"} {"task_type": 3, "sample_id": 134, "video_path": ["video/task_3/FAIL_000134_manual_88ad7fa2.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [0, 4, 5], "answer_letter": ["A", "E", "F"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "A,E,F", "level": "easy"} {"task_type": 3, "sample_id": 135, "video_path": ["video/task_3/FAIL_000135_manual_5f438ac6.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "C,D", "level": "hard"} {"task_type": 3, "sample_id": 136, "video_path": ["video/task_3/FAIL_000136_manual_f7f0228a.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 137, "video_path": ["video/task_3/FAIL_000137_manual_83e314cb.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [3, 4], "answer_letter": ["D", "E"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "D,E", "level": "medium"} {"task_type": 3, "sample_id": 138, "video_path": ["video/task_3/FAIL_000138_manual_03679227.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 139, "video_path": ["video/task_3/FAIL_000139_manual_d3b2f376.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 140, "video_path": ["video/task_3/FAIL_000140_manual_65c54592.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [1, 3, 4], "answer_letter": ["B", "D", "E"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "B,D,E", "level": "easy"} {"task_type": 3, "sample_id": 141, "video_path": ["video/task_3/FAIL_000141_manual_f7a0cce9.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 142, "video_path": ["video/task_3/FAIL_000142_manual_30974b32.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 143, "video_path": ["video/task_3/FAIL_000143_manual_257b8b68.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 144, "video_path": ["video/task_3/FAIL_000144_manual_9424e913.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [0, 2], "answer_letter": ["A", "C"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}], "answer": "A,C", "level": "hard"} {"task_type": 3, "sample_id": 145, "video_path": ["video/task_3/FAIL_000145_manual_a3272644.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "E,F", "level": "easy"} {"task_type": 3, "sample_id": 146, "video_path": ["video/task_3/FAIL_000146_manual_2e1303ab.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "B,D", "level": "hard"} {"task_type": 3, "sample_id": 147, "video_path": ["video/task_3/FAIL_000147_manual_f9b83993.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "B,E", "level": "hard"} {"task_type": 3, "sample_id": 148, "video_path": ["video/task_3/FAIL_000148_manual_84155565.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 149, "video_path": ["video/task_3/FAIL_000149_manual_2a249645.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2, 3, 4], "answer_letter": ["C", "D", "E"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}], "answer": "C,D,E", "level": "easy"} {"task_type": 3, "sample_id": 150, "video_path": ["video/task_3/FAIL_000150_manual_7cc5ca2c.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 151, "video_path": ["video/task_3/FAIL_000151_manual_8dbd6ec0.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "B", "level": "hard"} {"task_type": 3, "sample_id": 152, "video_path": ["video/task_3/FAIL_000152_manual_f0a4cd9b.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 153, "video_path": ["video/task_3/FAIL_000153_manual_98fc6db1.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 154, "video_path": ["video/task_3/FAIL_000154_manual_64f718f3.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "B", "level": "hard"} {"task_type": 3, "sample_id": 155, "video_path": ["video/task_3/FAIL_000155_manual_591babfc.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 156, "video_path": ["video/task_3/FAIL_000156_manual_9e119016.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 157, "video_path": ["video/task_3/FAIL_000157_manual_6d81b919.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [0, 2], "answer_letter": ["A", "C"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "A,C", "level": "hard"} {"task_type": 3, "sample_id": 158, "video_path": ["video/task_3/FAIL_000158_manual_fe9c972b.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "B,C", "level": "hard"} {"task_type": 3, "sample_id": 159, "video_path": ["video/task_3/FAIL_000159_manual_7895d990.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 160, "video_path": ["video/task_3/FAIL_000160_manual_8ea294b0.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 161, "video_path": ["video/task_3/FAIL_000161_manual_88721b92.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 162, "video_path": ["video/task_3/FAIL_000162_manual_d4c44271.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 163, "video_path": ["video/task_3/FAIL_000163_manual_d18c1944.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 164, "video_path": ["video/task_3/FAIL_000164_manual_1f802a41.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 165, "video_path": ["video/task_3/FAIL_000165_manual_605da9e1.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 166, "video_path": ["video/task_3/FAIL_000166_manual_26d6193d.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 167, "video_path": ["video/task_3/FAIL_000167_manual_1bb9f09e.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 168, "video_path": ["video/task_3/FAIL_000168_manual_4dd75dd3.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}], "answer": "A,F", "level": "hard"} {"task_type": 3, "sample_id": 169, "video_path": ["video/task_3/FAIL_000169_manual_6d98a705.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 170, "video_path": ["video/task_3/FAIL_000170_manual_b526b0b5.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 171, "video_path": ["video/task_3/FAIL_000171_manual_1409d010.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [1, 5], "answer_letter": ["B", "F"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}], "answer": "B,F", "level": "hard"} {"task_type": 3, "sample_id": 172, "video_path": ["video/task_3/FAIL_000172_manual_c43ba7c4.mp4"], "option": ["Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 173, "video_path": ["video/task_3/FAIL_000173_manual_d9213cd6.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,E", "level": "hard"} {"task_type": 3, "sample_id": 174, "video_path": ["video/task_3/FAIL_000174_manual_3c7f0cd8.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [3, 4], "answer_letter": ["D", "E"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "D,E", "level": "medium"} {"task_type": 3, "sample_id": 175, "video_path": ["video/task_3/FAIL_000175_manual_7257b771.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [0, 2, 3], "answer_letter": ["A", "C", "D"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}], "answer": "A,C,D", "level": "easy"} {"task_type": 3, "sample_id": 176, "video_path": ["video/task_3/FAIL_000176_manual_56dd7a80.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 177, "video_path": ["video/task_3/FAIL_000177_manual_0f693d16.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 178, "video_path": ["video/task_3/FAIL_000178_manual_02389224.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}], "answer": "A,F", "level": "hard"} {"task_type": 3, "sample_id": 179, "video_path": ["video/task_3/FAIL_000179_manual_2b173bac.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [0, 2], "answer_letter": ["A", "C"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}], "answer": "A,C", "level": "hard"} {"task_type": 3, "sample_id": 180, "video_path": ["video/task_3/FAIL_000180_manual_2de3313b.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [0, 1, 5], "answer_letter": ["A", "B", "F"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "A,B,F", "level": "easy"} {"task_type": 3, "sample_id": 181, "video_path": ["video/task_3/FAIL_000181_manual_d0a0d75c.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 182, "video_path": ["video/task_3/FAIL_000182_manual_1a896d15.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 183, "video_path": ["video/task_3/FAIL_000183_manual_8a50bfcd.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [0, 4, 5], "answer_letter": ["A", "E", "F"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "A,E,F", "level": "easy"} {"task_type": 3, "sample_id": 184, "video_path": ["video/task_3/FAIL_000184_manual_4309d4ff.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [1, 5], "answer_letter": ["B", "F"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "B,F", "level": "medium"} {"task_type": 3, "sample_id": 185, "video_path": ["video/task_3/FAIL_000185_manual_45a06bb3.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 186, "video_path": ["video/task_3/FAIL_000186_manual_c9acf4ce.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 187, "video_path": ["video/task_3/FAIL_000187_manual_9c343369.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 188, "video_path": ["video/task_3/FAIL_000188_manual_1a694f03.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "C,F", "level": "hard"} {"task_type": 3, "sample_id": 189, "video_path": ["video/task_3/FAIL_000189_manual_be03efac.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 190, "video_path": ["video/task_3/FAIL_000190_youtube_6bcf7d0e.mp4"], "option": ["Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 191, "video_path": ["video/task_3/FAIL_000191_youtube_0ab8e3e3.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 192, "video_path": ["video/task_3/FAIL_000192_manual_7c13d63b.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,E", "level": "hard"} {"task_type": 3, "sample_id": 193, "video_path": ["video/task_3/FAIL_000193_manual_27cd6a3a.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "B,E", "level": "hard"} {"task_type": 3, "sample_id": 194, "video_path": ["video/task_3/FAIL_000194_manual_f497ea86.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "B,C", "level": "hard"} {"task_type": 3, "sample_id": 195, "video_path": ["video/task_3/FAIL_000195_manual_2d0bf56a.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0, 2], "answer_letter": ["A", "C"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "A,C", "level": "easy"} {"task_type": 3, "sample_id": 196, "video_path": ["video/task_3/FAIL_000196_manual_a51775e6.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 197, "video_path": ["video/task_3/FAIL_000197_manual_97b95ef2.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 198, "video_path": ["video/task_3/FAIL_000198_manual_cab62189.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0, 1, 4], "answer_letter": ["A", "B", "E"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,B,E", "level": "medium"} {"task_type": 3, "sample_id": 199, "video_path": ["video/task_3/FAIL_000199_manual_e25f0ff9.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 3, 5], "answer_letter": ["A", "D", "F"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}], "answer": "A,D,F", "level": "easy"} {"task_type": 3, "sample_id": 200, "video_path": ["video/task_3/FAIL_000200_manual_74476f57.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [1, 2, 5], "answer_letter": ["B", "C", "F"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "B,C,F", "level": "easy"} {"task_type": 3, "sample_id": 201, "video_path": ["video/task_3/FAIL_000201_manual_c4ebb927.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [0, 2, 3, 4], "answer_letter": ["A", "C", "D", "E"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "A,C,D,E", "level": "easy"} {"task_type": 3, "sample_id": 202, "video_path": ["video/task_3/FAIL_000202_manual_78450e27.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}], "answer": "E", "level": "hard"} {"task_type": 3, "sample_id": 203, "video_path": ["video/task_3/FAIL_000203_manual_72ab8ca4.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 204, "video_path": ["video/task_3/FAIL_000204_manual_7bceb4eb.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 205, "video_path": ["video/task_3/FAIL_000205_manual_1afa04a3.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "B,D", "level": "easy"} {"task_type": 3, "sample_id": 206, "video_path": ["video/task_3/FAIL_000206_manual_b9d97df3.mp4"], "option": ["Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 207, "video_path": ["video/task_3/FAIL_000207_manual_00b86ee8.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 208, "video_path": ["video/task_3/FAIL_000208_manual_203983c4.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 209, "video_path": ["video/task_3/FAIL_000209_manual_2ca76095.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 210, "video_path": ["video/task_3/FAIL_000210_manual_1bda2b8d.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 211, "video_path": ["video/task_3/FAIL_000211_manual_6e0b4e2d.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 212, "video_path": ["video/task_3/FAIL_000212_manual_8178e8b3.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 213, "video_path": ["video/task_3/FAIL_000213_manual_bc8066a4.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 214, "video_path": ["video/task_3/FAIL_000214_manual_35f4f64d.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 215, "video_path": ["video/task_3/FAIL_000215_youtube_64d58377.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 216, "video_path": ["video/task_3/FAIL_000216_youtube_770e9b70.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 217, "video_path": ["video/task_3/FAIL_000217_reddit_cbfedbe6.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 218, "video_path": ["video/task_3/FAIL_000218_reddit_fc1ebd6f.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "A", "level": "medium"} {"task_type": 3, "sample_id": 219, "video_path": ["video/task_3/FAIL_000219_manual_17ec7b95.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 220, "video_path": ["video/task_3/FAIL_000220_manual_5073e43e.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "A,B", "level": "hard"} {"task_type": 3, "sample_id": 221, "video_path": ["video/task_3/FAIL_000221_manual_642de61b.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [1, 2, 5], "answer_letter": ["B", "C", "F"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "B,C,F", "level": "easy"} {"task_type": 3, "sample_id": 222, "video_path": ["video/task_3/FAIL_000222_manual_9adfb3c3.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [2, 3, 5], "answer_letter": ["C", "D", "F"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "C,D,F", "level": "medium"} {"task_type": 3, "sample_id": 223, "video_path": ["video/task_3/FAIL_000223_manual_acdf66bb.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 224, "video_path": ["video/task_3/FAIL_000224_manual_51ef8aa2.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 225, "video_path": ["video/task_3/FAIL_000225_youtube_69415778.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "A,E", "level": "easy"} {"task_type": 3, "sample_id": 226, "video_path": ["video/task_3/FAIL_000226_youtube_69415778.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "B", "level": "hard"} {"task_type": 3, "sample_id": 227, "video_path": ["video/task_3/FAIL_000227_youtube_b4ab5d21.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 228, "video_path": ["video/task_3/FAIL_000228_youtube_b4ab5d21.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "A,D", "level": "easy"} {"task_type": 3, "sample_id": 229, "video_path": ["video/task_3/FAIL_000229_youtube_b4ab5d21.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 230, "video_path": ["video/task_3/FAIL_000230_youtube_974aa882.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "C,E", "level": "hard"} {"task_type": 3, "sample_id": 231, "video_path": ["video/task_3/FAIL_000231_youtube_ca75d4e4.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "C,D", "level": "easy"} {"task_type": 3, "sample_id": 232, "video_path": ["video/task_3/FAIL_000232_youtube_ca75d4e4.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}], "answer": "C,E", "level": "medium"} {"task_type": 3, "sample_id": 233, "video_path": ["video/task_3/FAIL_000233_youtube_a2455394.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "B,C", "level": "easy"} {"task_type": 3, "sample_id": 234, "video_path": ["video/task_3/FAIL_000234_youtube_1be89b16.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}], "answer": "E", "level": "hard"} {"task_type": 3, "sample_id": 235, "video_path": ["video/task_3/FAIL_000235_youtube_1be89b16.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}], "answer": "A", "level": "medium"} {"task_type": 3, "sample_id": 236, "video_path": ["video/task_3/FAIL_000236_youtube_1be89b16.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 5], "answer_letter": ["A", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "A,F", "level": "hard"} {"task_type": 3, "sample_id": 237, "video_path": ["video/task_3/FAIL_000237_youtube_922fcab3.mp4"], "option": ["Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 238, "video_path": ["video/task_3/FAIL_000238_youtube_922fcab3.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 239, "video_path": ["video/task_3/FAIL_000239_youtube_922fcab3.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 240, "video_path": ["video/task_3/FAIL_000240_youtube_302eaa30.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "B", "level": "medium"} {"task_type": 3, "sample_id": 241, "video_path": ["video/task_3/FAIL_000241_youtube_1cc3b648.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [0, 1, 4], "answer_letter": ["A", "B", "E"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "A,B,E", "level": "easy"} {"task_type": 3, "sample_id": 242, "video_path": ["video/task_3/FAIL_000242_youtube_1cc3b648.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 243, "video_path": ["video/task_3/FAIL_000243_manual_e0d5dc0f.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": true}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 244, "video_path": ["video/task_3/FAIL_000244_manual_9dd24d0a.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 245, "video_path": ["video/task_3/FAIL_000245_manual_439a034b.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "A,E", "level": "hard"} {"task_type": 3, "sample_id": 246, "video_path": ["video/task_3/FAIL_000246_manual_a158c620.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": true}], "answer": "C,F", "level": "hard"} {"task_type": 3, "sample_id": 247, "video_path": ["video/task_3/FAIL_000247_manual_3bacfbb1.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "A,D", "level": "hard"} {"task_type": 3, "sample_id": 248, "video_path": ["video/task_3/FAIL_000248_manual_f800824b.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [0, 4, 5], "answer_letter": ["A", "E", "F"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}], "answer": "A,E,F", "level": "medium"} {"task_type": 3, "sample_id": 249, "video_path": ["video/task_3/FAIL_000249_manual_4079f128.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 250, "video_path": ["video/task_3/FAIL_000250_manual_483a9074.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 251, "video_path": ["video/task_3/FAIL_000251_manual_1fa8418b.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [3, 4, 5], "answer_letter": ["D", "E", "F"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}], "answer": "D,E,F", "level": "medium"} {"task_type": 3, "sample_id": 252, "video_path": ["video/task_3/FAIL_000252_manual_16c262df.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [3, 5], "answer_letter": ["D", "F"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "D,F", "level": "medium"} {"task_type": 3, "sample_id": 253, "video_path": ["video/task_3/FAIL_000253_manual_1b636858.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}], "answer": "B,D", "level": "medium"} {"task_type": 3, "sample_id": 254, "video_path": ["video/task_3/FAIL_000254_manual_d85f6f9f.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [3, 5], "answer_letter": ["D", "F"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "D,F", "level": "hard"} {"task_type": 3, "sample_id": 255, "video_path": ["video/task_3/FAIL_000255_manual_cbe8c079.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [0, 3, 4], "answer_letter": ["A", "D", "E"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}], "answer": "A,D,E", "level": "hard"} {"task_type": 3, "sample_id": 256, "video_path": ["video/task_3/FAIL_000256_manual_91542798.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 257, "video_path": ["video/task_3/FAIL_000257_manual_29370837.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 258, "video_path": ["video/task_3/FAIL_000258_manual_e8d420bc.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 259, "video_path": ["video/task_3/FAIL_000259_manual_fe60385d.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 260, "video_path": ["video/task_3/FAIL_000260_manual_9d13da3f.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 261, "video_path": ["video/task_3/FAIL_000261_local_6d622eda.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 262, "video_path": ["video/task_3/FAIL_000262_local_3c1b7d87.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 263, "video_path": ["video/task_3/FAIL_000263_local_322cc99e.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 264, "video_path": ["video/task_3/FAIL_000264_local_1fb22448.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 265, "video_path": ["video/task_3/FAIL_000265_local_b69b4f2b.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "B,D", "level": "easy"} {"task_type": 3, "sample_id": 266, "video_path": ["video/task_3/FAIL_000266_local_d857a0e5.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 267, "video_path": ["video/task_3/FAIL_000267_local_654c0431.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 268, "video_path": ["video/task_3/FAIL_000268_local_0805782c.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 269, "video_path": ["video/task_3/FAIL_000269_local_84f6099a.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 270, "video_path": ["video/task_3/FAIL_000270_local_4aaed38a.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 271, "video_path": ["video/task_3/FAIL_000271_local_3c03c03f.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 272, "video_path": ["video/task_3/FAIL_000272_local_2a1ead49.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 273, "video_path": ["video/task_3/FAIL_000273_local_b8fb791b.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [3, 4, 5], "answer_letter": ["D", "E", "F"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": true}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "D,E,F", "level": "easy"} {"task_type": 3, "sample_id": 274, "video_path": ["video/task_3/FAIL_000274_local_2503eb61.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 275, "video_path": ["video/task_3/FAIL_000275_local_b98c35de.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 276, "video_path": ["video/task_3/FAIL_000276_local_e7f7c946.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 277, "video_path": ["video/task_3/FAIL_000277_local_8dfa323a.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 278, "video_path": ["video/task_3/FAIL_000278_local_452e26d2.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 279, "video_path": ["video/task_3/FAIL_000279_local_5bfa8aa4.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction)."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 280, "video_path": ["video/task_3/FAIL_000280_local_e18e6186.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 281, "video_path": ["video/task_3/FAIL_000281_local_70d1005a.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 282, "video_path": ["video/task_3/FAIL_000282_local_589fedde.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}], "answer": "B,D", "level": "hard"} {"task_type": 3, "sample_id": 283, "video_path": ["video/task_3/FAIL_000283_local_189df74a.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 284, "video_path": ["video/task_3/FAIL_000284_local_57051677.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective)."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}], "answer": "E", "level": "medium"} {"task_type": 3, "sample_id": 285, "video_path": ["video/task_3/FAIL_000285_local_2aeb1382.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "A", "level": "hard"} {"task_type": 3, "sample_id": 286, "video_path": ["video/task_3/FAIL_000286_local_5eb4a398.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 287, "video_path": ["video/task_3/FAIL_000287_local_39671d99.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 288, "video_path": ["video/task_3/FAIL_000288_local_3d31f87d.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [0, 1, 4], "answer_letter": ["A", "B", "E"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "A,B,E", "level": "easy"} {"task_type": 3, "sample_id": 289, "video_path": ["video/task_3/FAIL_000289_local_ad63c1f7.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [2, 5], "answer_letter": ["C", "F"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}], "answer": "C,F", "level": "medium"} {"task_type": 3, "sample_id": 290, "video_path": ["video/task_3/FAIL_000290_local_883f3790.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 291, "video_path": ["video/task_3/FAIL_000291_local_fe243d33.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}], "answer": "E,F", "level": "easy"} {"task_type": 3, "sample_id": 292, "video_path": ["video/task_3/FAIL_000292_manual_25fae9fe.mp4"], "option": ["Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 293, "video_path": ["video/task_3/FAIL_000293_manual_e1b5e27b.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 294, "video_path": ["video/task_3/FAIL_000294_manual_b193c519.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 295, "video_path": ["video/task_3/FAIL_000295_manual_07a8b821.mp4"], "option": ["Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "C", "level": "easy"} {"task_type": 3, "sample_id": 296, "video_path": ["video/task_3/FAIL_000296_manual_cb826405.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "C,E", "level": "easy"} {"task_type": 3, "sample_id": 297, "video_path": ["video/task_3/FAIL_000297_manual_8b552722.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [4], "answer_letter": ["E"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "E", "level": "easy"} {"task_type": 3, "sample_id": 298, "video_path": ["video/task_3/FAIL_000298_manual_b045e1cd.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 299, "video_path": ["video/task_3/FAIL_000299_manual_1855d21f.mp4"], "option": ["Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 300, "video_path": ["video/task_3/FAIL_000300_manual_cf750898.mp4"], "option": ["Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 301, "video_path": ["video/task_3/FAIL_000301_manual_213bca2c.mp4"], "option": ["Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [2, 4], "answer_letter": ["C", "E"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "C,E", "level": "medium"} {"task_type": 3, "sample_id": 302, "video_path": ["video/task_3/FAIL_000302_manual_41b9485a.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [4, 5], "answer_letter": ["E", "F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "E,F", "level": "medium"} {"task_type": 3, "sample_id": 303, "video_path": ["video/task_3/FAIL_000303_manual_2cdae5cd.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 304, "video_path": ["video/task_3/FAIL_000304_manual_345fbaf1.mp4"], "option": ["Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [1, 3], "answer_letter": ["B", "D"], "option_dic": [{"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}], "answer": "B,D", "level": "hard"} {"task_type": 3, "sample_id": 305, "video_path": ["video/task_3/FAIL_000305_manual_8c23ff77.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [0, 1, 4, 5], "answer_letter": ["A", "B", "E", "F"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}], "answer": "A,B,E,F", "level": "medium"} {"task_type": 3, "sample_id": 306, "video_path": ["video/task_3/FAIL_000306_manual_00e555f0.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [1, 5], "answer_letter": ["B", "F"], "option_dic": [{"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}], "answer": "B,F", "level": "medium"} {"task_type": 3, "sample_id": 307, "video_path": ["video/task_3/FAIL_000307_manual_79cdca3e.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [2, 3, 4], "answer_letter": ["C", "D", "E"], "option_dic": [{"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "C,D,E", "level": "hard"} {"task_type": 3, "sample_id": 308, "video_path": ["video/task_3/FAIL_000308_manual_09d129bd.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it."], "answer_idx": [1, 5], "answer_letter": ["B", "F"], "option_dic": [{"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}], "answer": "B,F", "level": "hard"} {"task_type": 3, "sample_id": 309, "video_path": ["video/task_3/FAIL_000309_manual_6ad1d1bf.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 310, "video_path": ["video/task_3/FAIL_000310_manual_a4718346.mp4"], "option": ["Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 311, "video_path": ["video/task_3/FAIL_000311_manual_42ca57e2.mp4"], "option": ["Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 312, "video_path": ["video/task_3/FAIL_000312_manual_7ed6e352.mp4"], "option": ["Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 313, "video_path": ["video/task_3/FAIL_000313_manual_8518ec9e.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 1, 2], "answer_letter": ["A", "B", "C"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}], "answer": "A,B,C", "level": "medium"} {"task_type": 3, "sample_id": 314, "video_path": ["video/task_3/FAIL_000314_manual_7d78916e.mp4"], "option": ["Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [3, 5], "answer_letter": ["D", "F"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": true}], "answer": "D,F", "level": "medium"} {"task_type": 3, "sample_id": 315, "video_path": ["video/task_3/FAIL_000315_manual_3d2416b3.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}], "answer": "F", "level": "easy"} {"task_type": 3, "sample_id": 316, "video_path": ["video/task_3/FAIL_000316_manual_203701ce.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 317, "video_path": ["video/task_3/FAIL_000317_manual_cd7350df.mp4"], "option": ["Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [1, 2, 4], "answer_letter": ["B", "C", "E"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}], "answer": "B,C,E", "level": "easy"} {"task_type": 3, "sample_id": 318, "video_path": ["video/task_3/FAIL_000318_manual_9426d42c.mp4"], "option": ["Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 319, "video_path": ["video/task_3/FAIL_000319_manual_0818bd26.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [2, 3, 5], "answer_letter": ["C", "D", "F"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": true}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "C,D,F", "level": "medium"} {"task_type": 3, "sample_id": 320, "video_path": ["video/task_3/FAIL_000320_manual_cde048cd.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": true}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "A,B", "level": "medium"} {"task_type": 3, "sample_id": 321, "video_path": ["video/task_3/FAIL_000321_manual_c02c2661.mp4"], "option": ["Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 322, "video_path": ["video/task_3/FAIL_000322_manual_3868dab3.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}], "answer": "A", "level": "medium"} {"task_type": 3, "sample_id": 323, "video_path": ["video/task_3/FAIL_000323_manual_25a50fb5.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}], "answer": "C", "level": "hard"} {"task_type": 3, "sample_id": 324, "video_path": ["video/task_3/FAIL_000324_manual_e0efeacd.mp4"], "option": ["Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 325, "video_path": ["video/task_3/FAIL_000325_manual_ee4f4202.mp4"], "option": ["Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "A,E", "level": "hard"} {"task_type": 3, "sample_id": 326, "video_path": ["video/task_3/FAIL_000326_manual_de55e86a.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}], "answer": "A", "level": "medium"} {"task_type": 3, "sample_id": 327, "video_path": ["video/task_3/FAIL_000327_manual_d6688220.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 328, "video_path": ["video/task_3/FAIL_000328_manual_0d266f40.mp4"], "option": ["Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "F", "level": "medium"} {"task_type": 3, "sample_id": 329, "video_path": ["video/task_3/FAIL_000329_manual_58a66a4b.mp4"], "option": ["Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 330, "video_path": ["video/task_3/FAIL_000330_manual_2358013e.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping."], "answer_idx": [5], "answer_letter": ["F"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}], "answer": "F", "level": "hard"} {"task_type": 3, "sample_id": 331, "video_path": ["video/task_3/FAIL_000331_manual_83f028dd.mp4"], "option": ["Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [0, 4], "answer_letter": ["A", "E"], "option_dic": [{"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": true}], "answer": "A,E", "level": "medium"} {"task_type": 3, "sample_id": 332, "video_path": ["video/task_3/FAIL_000332_manual_46de7885.mp4"], "option": ["Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2], "answer_letter": ["C"], "option_dic": [{"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Non-Biological Structural Loss: Objects or environments have broken structures or missing essential parts, such as bridges without pillars, disconnected walls, or deformed buildings and roads that make them physically impossible.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}], "answer": "C", "level": "medium"} {"task_type": 3, "sample_id": 333, "video_path": ["video/task_3/FAIL_000333_manual_94dfa6ee.mp4"], "option": ["Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia."], "answer_idx": [1], "answer_letter": ["B"], "option_dic": [{"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}], "answer": "B", "level": "easy"} {"task_type": 3, "sample_id": 334, "video_path": ["video/task_3/FAIL_000334_manual_b8eed78e.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": false}], "answer": "D", "level": "medium"} {"task_type": 3, "sample_id": 335, "video_path": ["video/task_3/FAIL_000335_manual_7f329951.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": true}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": false}], "answer": "B,C", "level": "hard"} {"task_type": 3, "sample_id": 336, "video_path": ["video/task_3/FAIL_000336_manual_04998eef.mp4"], "option": ["Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [3, 4], "answer_letter": ["D", "E"], "option_dic": [{"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}], "answer": "D,E", "level": "easy"} {"task_type": 3, "sample_id": 337, "video_path": ["video/task_3/FAIL_000337_manual_c4aaed71.mp4"], "option": ["Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}, {"label": "Occlusion Failure: A depth-ordering or layering error where an object that should be blocked by a nearer surface remains visible, or is incorrectly rendered in front of it.", "is_correct": false}], "answer": "D", "level": "hard"} {"task_type": 3, "sample_id": 338, "video_path": ["video/task_3/FAIL_000338_manual_0ddf9dea.mp4"], "option": ["Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 339, "video_path": ["video/task_3/FAIL_000339_manual_5b7995c0.mp4"], "option": ["Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image."], "answer_idx": [0], "answer_letter": ["A"], "option_dic": [{"label": "Depth and Perspective Distortion: Perspective or depth relationships in the scene are geometrically implausible. This includes static errors (such as misaligned vanishing points, or background objects appearing disproportionately massive relative to foreground elements), as well as dynamic errors during camera movement (such as objects scaling at physically incorrect rates as the camera approaches or recedes, failing to follow the natural laws of perspective).", "is_correct": false}, {"label": "Spatial Clipping: Two distinct objects interpenetrate each other's geometry, with one surface passing through another as if they occupied the same space.", "is_correct": false}, {"label": "Refraction Distortion: Light passing through curved or refractive transparent materials (e.g., glass spheres, bubbles, water bodies, crystal) fails to produce physically plausible optical effects—including geometric distortion of background objects as seen through the medium (e.g., inverted and wide-angle compression in bubbles or water droplets), caustic light patterns on surrounding surfaces, or the apparent positional shift of submerged objects due to Snell's law. A typical failure case is a bubble or glass ball in which the reflected/refracted scene appears undistorted or upright, when physics requires an inverted, compressed wide-angle image.", "is_correct": false}, {"label": "Biological Anatomy Violation: Static anatomical deformities that contradict fundamental biological common sense, encompassing skeletal and limb anomalies—such as extra digits, missing limbs, unequal limb lengths, or absent joints—as well as impossible facial structures like multiple pupils in a single eye or more than one nose on a face.", "is_correct": false}, {"label": "Baked-in Lighting: Surface albedo and lighting are not properly separated—shading appears baked into the surface such that when the light source moves or the subject rotates, the brightness distribution remains static rather than updating to reflect the new illumination geometry, most pronounced when the subject rotates in place under a directional light.", "is_correct": false}, {"label": "Lighting and Shadow Inconsistency: Light direction is inconsistent across the scene, shadows conflict with implied light sources, unexplained local or global illumination shifts occur, or shadow count does not match the number of physical objects present.", "is_correct": true}], "answer": "A", "level": "easy"} {"task_type": 3, "sample_id": 340, "video_path": ["video/task_3/FAIL_000340_manual_64b78b1b.mp4"], "option": ["Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Action Without Consequence: An action is performed but produces no physical reaction or change in the target object, such as spilling water without wetting the ground or eating without the food amount decreasing.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Dynamic and Kinematic Inconsistency: Movement breaks basic physics regarding trajectory, speed, or environmental interaction(rather than object shape), such as parts of a single solid object moving at different speeds, incorrect relative motion between a moving subject and its background, or fluids like water and smoke failing to splash or flow according to inertia.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 341, "video_path": ["video/task_3/FAIL_000341_manual_ef8fc058.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [0, 3], "answer_letter": ["A", "D"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}], "answer": "A,D", "level": "medium"} {"task_type": 3, "sample_id": 342, "video_path": ["video/task_3/FAIL_000342_manual_77d8b5c6.mp4"], "option": ["Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 343, "video_path": ["video/task_3/FAIL_000343_youtube_57d83321.mp4"], "option": ["Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [3], "answer_letter": ["D"], "option_dic": [{"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}], "answer": "D", "level": "easy"} {"task_type": 3, "sample_id": 344, "video_path": ["video/task_3/FAIL_000344_youtube_57d83321.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork."], "answer_idx": [1, 2], "answer_letter": ["B", "C"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}], "answer": "B,C", "level": "medium"} {"task_type": 3, "sample_id": 345, "video_path": ["video/task_3/FAIL_000345_youtube_57d83321.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Unnatural Biological Motion: Living creatures move in ways that defy physics or biology, such as sliding across the ground without walking, joints bending in impossible directions, or jerky and stuttering movements.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": true}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Identical Multi-Subject Motion: Multiple characters in a scene perform perfectly synchronized actions or share the exact same facial expressions and demeanors, lacking the natural randomness and individual variance expected in a real crowd.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 346, "video_path": ["video/task_3/FAIL_000346_youtube_35d256da.mp4"], "option": ["Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 347, "video_path": ["video/task_3/FAIL_000347_youtube_2bc3261e.mp4"], "option": ["Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion."], "answer_idx": [1, 4], "answer_letter": ["B", "E"], "option_dic": [{"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Reflection Inconsistency: Reflections on mirrors, water, or glass do not correspond to the actual scene, either misrepresenting subject position or appearance, or exhibiting unphysical distortion.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": false}, {"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}], "answer": "B,E", "level": "medium"} {"task_type": 3, "sample_id": 348, "video_path": ["video/task_3/FAIL_000348_youtube_2bc3261e.mp4"], "option": ["Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames."], "answer_idx": [2, 3], "answer_letter": ["C", "D"], "option_dic": [{"label": "Oversmoothing: Surfaces appear unnaturally smooth, waxy, or plastic-like, with expected micro-textures (pores, fibers, scratches) absent or visibly suppressed.", "is_correct": true}, {"label": "Color and Exposure Anomaly: Perceptual irregularities in color and luminance, characterized by: excessively vivid or artificially pure primary RGB hues; flat surfaces lacking gradient across lighting transitions; implausibly high/low exposure causing detail loss in highlights or shadows; or hard, opaque bright regions lacking the soft gradation of natural glare.", "is_correct": true}, {"label": "Unnatural Camera Motion: Jerky camera jitter, impossible physics-defying movement, or anomalies occurring during zooming or refocusings like desynchronized parallax and focus jumping.", "is_correct": false}, {"label": "Flickering and Noise: Static surfaces exhibit shimmering, crawling patterns, or grid-like noise across frames.", "is_correct": false}, {"label": "Abnormal Facial Expression: Facial movements appear robotic or distorted because only certain parts of the face move (e.g., the mouth moves while the eyes and cheeks stay frozen), or muscles pull in unnatural directions during intense expressions.", "is_correct": false}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}], "answer": "C,D", "level": "medium"} {"task_type": 3, "sample_id": 349, "video_path": ["video/task_3/FAIL_000349_youtube_a0056889.mp4"], "option": ["Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition."], "answer_idx": [0, 1], "answer_letter": ["A", "B"], "option_dic": [{"label": "Text and Symbol Unreadable: In-scene text or symbols are either severely distorted or garbled into illegible characters, or visually well-formed but semantically meaningless.", "is_correct": false}, {"label": "Unnatural Morphing: Physically implausible deformations where rigid bodies exhibit non-rigid, fluid-like warping, stretching, or kinematic-violating scaling and twisting, or where any object's established basic shape undergoes unexpected distortion over time, such as an inelastic rope suddenly elongating.", "is_correct": true}, {"label": "Texture Inconsistency: A localized region on a continuous surface shows a perceptible break in texture density, scale, or orientation relative to its surroundings, excluding intentional design variations such as prints, patterns, or patchwork.", "is_correct": false}, {"label": "Feature Instability: Unjustified temporal mutation of attributes that should remain constant throughout a scene—including entity identity, body proportions, fine-grained appearance details (e.g., button count, eye color, texture patterns), and scene-bound clothing—where no narrative motivation (such as an explicit costume change or time skip) accounts for the observed shift. Extrinsic attributes that are narratively mutable (e.g., pose, expression, lighting response) are excluded from this definition.", "is_correct": false}, {"label": "Inconsistent Blur: Blur that is spatially incoherent and cannot be explained by depth-of-field or motion blur. Manifests as arbitrary local softening or loss of detail in regions that should be sharp given the scene's focus and motion context.", "is_correct": true}, {"label": "Abnormal Multi-Object Merging/Splitting: Erroneous violation of object boundaries where independent entities unnaturally fuse together or a single cohesive object spontaneously fragments without external force.", "is_correct": false}], "answer": "A,B", "level": "hard"} {"task_type": 3, "sample_id": 350, "video_path": ["video/task_3/FAIL_000350_youtube_a0056889.mp4"], "option": ["Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions."], "answer_idx": [2, 3, 4], "answer_letter": ["C", "D", "E"], "option_dic": [{"label": "Canonical Appearance Violation: The visual representation of a well-known entity violates its universally accepted appearance or canonical form or scale, such as depicting the Earth with incorrect colors or landmass distributions.", "is_correct": false}, {"label": "Abnormal Object Disappearance/Appearance: An object or person suddenly pops into or vanishes from the scene into thin air without being covered by anything or having a logical reason to enter or leave.", "is_correct": true}, {"label": "Consequence Without Valid Action: A physical result occurs without a matching trigger or causal action, such as a skateboard rotating on its own or the volume of water increasing without any source.", "is_correct": true}, {"label": "Irreversibility Violation: An irreversible physical process is unnaturally reversed or undone, such as shattered glass fragments fusing back together or a burnt object restoring itself to its original state.", "is_correct": false}, {"label": "Spatial Coherence: The relative positions, orientations, gaze directions, or interaction points between subjects are inconsistent—either across camera cuts (e.g., eyeline direction reverses after a cut) or within a continuous shot (e.g., two characters' relative positions drift without physical motivation). Typical failures include 180-degree rule violations, gaze mismatches where a character looks left when their interlocutor is on the right, and interaction contact points that shift between frames.", "is_correct": false}, {"label": "Action-Context Mismatch: Illogical behaviors or physical operations that blatantly contradict common sense, functional intent, or the established narrative context, despite adhering to basic physics. This encompasses biological absurdities (such as smelling the bottom of a bottle, fleeing towards danger, or misaligned gazes in a group photo), as well as impossible object phenomena (like a car spouting water, an intact bottle leaking, or a spaceship flying contrary to its propulsion direction).", "is_correct": true}], "answer": "C,D,E", "level": "medium"}