gitrepo_20 / 2D-game-engine-master /default_game_settings.py
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import pygame
from pygame import *
import random
import pickle
import os
from map import Map, MapTile, MiniMap
from game_objects import (
Character,
Bird1,
Cloud,
Grass,
Tree,
PineTree,
OldTree,
PieceOfWood,
Rock,
Bushes1,
)
pygame.init()
screen_info = pygame.display.Info()
NODE_SIZE = 80
GAME_SCREEN_SIZE = screen_info.current_w, screen_info.current_h
FPS = 60
map_exists = os.path.isfile("map.pkl")
# open map if available
if os.path.isfile("map.pkl"):
with open("map.pkl", "rb") as f:
random_map_matrix = pickle.load(f)
else:
random_map_matrix = None
# if map file not available try to generate one
if not random_map_matrix:
random_map_matrix = [
random.choices(
[
MapTile(
is_possible_to_cross=True,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=Grass(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=Rock(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=Tree(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=OldTree(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=PineTree(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=PieceOfWood(),
),
MapTile(
is_possible_to_cross=False,
is_visible=False,
background_game_object=Grass(),
fixed_tile_game_object=Bushes1(),
),
],
[0.5, 0.03, 0.05, 0.05, 0.05, 0.005, 0.01],
k=100,
)
for row in range(100)
]
# save randomly generated map to a file
with open("map.pkl", "wb") as f:
pickle.dump(random_map_matrix, f)
# graphic mode init
screen = pygame.display.set_mode(GAME_SCREEN_SIZE, FULLSCREEN, 32)
# clock init
fpsClock = pygame.time.Clock()
# initiate game objects
map = Map(random_map_matrix, 0, 0)
map.draw_whole_map()
mini_map = MiniMap(GAME_SCREEN_SIZE[0] - 101, 1)
my_character = Character(5, 5)
my_character.delete_map_shadow_tiles_around(map)
birds1 = [Bird1(random.randint(0, 90), random.randint(0, 90)) for _ in range(200)]
clouds = [
Cloud(
random.randint(0, 700),
random.randint(0, 700),
[random.choice(Cloud.cloud_bitmaps)],
)
for _ in range(0, 4)
]
dynamic_objects = [my_character, *birds1, *clouds]