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#include <string.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <map> |
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#include <vector> |
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#include <string> |
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#include <math.h> |
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#include <float.h> |
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#define loopi(start_l,end_l) for ( int i=start_l;i<end_l;++i ) |
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#define loopi(start_l,end_l) for ( int i=start_l;i<end_l;++i ) |
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#define loopj(start_l,end_l) for ( int j=start_l;j<end_l;++j ) |
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#define loopk(start_l,end_l) for ( int k=start_l;k<end_l;++k ) |
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struct vector3 |
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{ |
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double x, y, z; |
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}; |
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struct vec3f |
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{ |
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double x, y, z; |
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inline vec3f( void ) {} |
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inline vec3f( vector3 a ) |
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{ x = a.x; y = a.y; z = a.z; } |
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inline vec3f( const double X, const double Y, const double Z ) |
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{ x = X; y = Y; z = Z; } |
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inline vec3f operator + ( const vec3f& a ) const |
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{ return vec3f( x + a.x, y + a.y, z + a.z ); } |
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inline vec3f operator += ( const vec3f& a ) const |
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{ return vec3f( x + a.x, y + a.y, z + a.z ); } |
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inline vec3f operator * ( const double a ) const |
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{ return vec3f( x * a, y * a, z * a ); } |
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inline vec3f operator * ( const vec3f a ) const |
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{ return vec3f( x * a.x, y * a.y, z * a.z ); } |
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inline vec3f v3 () const |
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{ return vec3f( x , y, z ); } |
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inline vec3f operator = ( const vector3 a ) |
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{ x=a.x;y=a.y;z=a.z;return *this; } |
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inline vec3f operator = ( const vec3f a ) |
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{ x=a.x;y=a.y;z=a.z;return *this; } |
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inline vec3f operator / ( const vec3f a ) const |
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{ return vec3f( x / a.x, y / a.y, z / a.z ); } |
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inline vec3f operator - ( const vec3f& a ) const |
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{ return vec3f( x - a.x, y - a.y, z - a.z ); } |
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inline vec3f operator / ( const double a ) const |
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{ return vec3f( x / a, y / a, z / a ); } |
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inline double dot( const vec3f& a ) const |
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{ return a.x*x + a.y*y + a.z*z; } |
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inline vec3f cross( const vec3f& a , const vec3f& b ) |
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{ |
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x = a.y * b.z - a.z * b.y; |
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y = a.z * b.x - a.x * b.z; |
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z = a.x * b.y - a.y * b.x; |
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return *this; |
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} |
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inline double angle( const vec3f& v ) |
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{ |
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vec3f a = v , b = *this; |
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double dot = v.x*x + v.y*y + v.z*z; |
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double len = a.length() * b.length(); |
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if(len==0)len=0.00001f; |
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double input = dot / len; |
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if (input<-1) input=-1; |
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if (input>1) input=1; |
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return (double) acos ( input ); |
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} |
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inline double angle2( const vec3f& v , const vec3f& w ) |
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{ |
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vec3f a = v , b= *this; |
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double dot = a.x*b.x + a.y*b.y + a.z*b.z; |
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double len = a.length() * b.length(); |
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if(len==0)len=1; |
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vec3f plane; plane.cross( b,w ); |
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if ( plane.x * a.x + plane.y * a.y + plane.z * a.z > 0 ) |
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return (double) -acos ( dot / len ); |
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return (double) acos ( dot / len ); |
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} |
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inline vec3f rot_x( double a ) |
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{ |
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double yy = cos ( a ) * y + sin ( a ) * z; |
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double zz = cos ( a ) * z - sin ( a ) * y; |
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y = yy; z = zz; |
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return *this; |
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} |
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inline vec3f rot_y( double a ) |
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{ |
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double xx = cos ( -a ) * x + sin ( -a ) * z; |
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double zz = cos ( -a ) * z - sin ( -a ) * x; |
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x = xx; z = zz; |
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return *this; |
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} |
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inline void clamp( double min, double max ) |
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{ |
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if (x<min) x=min; |
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if (y<min) y=min; |
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if (z<min) z=min; |
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if (x>max) x=max; |
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if (y>max) y=max; |
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if (z>max) z=max; |
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} |
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inline vec3f rot_z( double a ) |
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{ |
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double yy = cos ( a ) * y + sin ( a ) * x; |
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double xx = cos ( a ) * x - sin ( a ) * y; |
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y = yy; x = xx; |
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return *this; |
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} |
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inline vec3f invert() |
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{ |
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x=-x;y=-y;z=-z;return *this; |
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} |
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inline vec3f frac() |
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{ |
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return vec3f( |
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x-double(int(x)), |
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y-double(int(y)), |
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z-double(int(z)) |
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); |
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} |
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inline vec3f integer() |
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{ |
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return vec3f( |
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double(int(x)), |
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double(int(y)), |
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double(int(z)) |
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); |
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} |
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inline double length() const |
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{ |
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return (double)sqrt(x*x + y*y + z*z); |
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} |
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inline vec3f normalize( double desired_length = 1 ) |
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{ |
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double square = sqrt(x*x + y*y + z*z); |
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x/=square;y/=square;z/=square; |
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return *this; |
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} |
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static vec3f normalize( vec3f a ); |
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static void random_init(); |
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static double random_double(); |
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static vec3f random(); |
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static int random_number; |
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double random_double_01(double a){ |
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double rnf=a*14.434252+a*364.2343+a*4213.45352+a*2341.43255+a*254341.43535+a*223454341.3523534245+23453.423412; |
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int rni=((int)rnf)%100000; |
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return double(rni)/(100000.0f-1.0f); |
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} |
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vec3f random01_fxyz(){ |
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x=(double)random_double_01(x); |
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y=(double)random_double_01(y); |
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z=(double)random_double_01(z); |
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return *this; |
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} |
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}; |
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vec3f barycentric(const vec3f &p, const vec3f &a, const vec3f &b, const vec3f &c){ |
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vec3f v0 = b-a; |
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vec3f v1 = c-a; |
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vec3f v2 = p-a; |
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double d00 = v0.dot(v0); |
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double d01 = v0.dot(v1); |
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double d11 = v1.dot(v1); |
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double d20 = v2.dot(v0); |
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double d21 = v2.dot(v1); |
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double denom = d00*d11-d01*d01; |
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double v = (d11 * d20 - d01 * d21) / denom; |
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double w = (d00 * d21 - d01 * d20) / denom; |
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double u = 1.0 - v - w; |
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return vec3f(u,v,w); |
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} |
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vec3f interpolate(const vec3f &p, const vec3f &a, const vec3f &b, const vec3f &c, const vec3f attrs[3]) |
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{ |
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vec3f bary = barycentric(p,a,b,c); |
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vec3f out = vec3f(0,0,0); |
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out = out + attrs[0] * bary.x; |
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out = out + attrs[1] * bary.y; |
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out = out + attrs[2] * bary.z; |
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return out; |
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} |
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double min(double v1, double v2) { |
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return fmin(v1,v2); |
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} |
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class SymetricMatrix { |
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public: |
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SymetricMatrix(double c=0) { loopi(0,10) m[i] = c; } |
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SymetricMatrix( double m11, double m12, double m13, double m14, |
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double m22, double m23, double m24, |
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double m33, double m34, |
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double m44) { |
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m[0] = m11; m[1] = m12; m[2] = m13; m[3] = m14; |
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m[4] = m22; m[5] = m23; m[6] = m24; |
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m[7] = m33; m[8] = m34; |
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m[9] = m44; |
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} |
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SymetricMatrix(double a,double b,double c,double d) |
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{ |
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m[0] = a*a; m[1] = a*b; m[2] = a*c; m[3] = a*d; |
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m[4] = b*b; m[5] = b*c; m[6] = b*d; |
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m[7 ] =c*c; m[8 ] = c*d; |
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m[9 ] = d*d; |
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} |
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double operator[](int c) const { return m[c]; } |
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double det( int a11, int a12, int a13, |
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int a21, int a22, int a23, |
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int a31, int a32, int a33) |
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{ |
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double det = m[a11]*m[a22]*m[a33] + m[a13]*m[a21]*m[a32] + m[a12]*m[a23]*m[a31] |
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- m[a13]*m[a22]*m[a31] - m[a11]*m[a23]*m[a32]- m[a12]*m[a21]*m[a33]; |
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return det; |
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} |
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const SymetricMatrix operator+(const SymetricMatrix& n) const |
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{ |
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return SymetricMatrix( m[0]+n[0], m[1]+n[1], m[2]+n[2], m[3]+n[3], |
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m[4]+n[4], m[5]+n[5], m[6]+n[6], |
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m[ 7]+n[ 7], m[ 8]+n[8 ], |
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m[ 9]+n[9 ]); |
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} |
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SymetricMatrix& operator+=(const SymetricMatrix& n) |
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{ |
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m[0]+=n[0]; m[1]+=n[1]; m[2]+=n[2]; m[3]+=n[3]; |
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m[4]+=n[4]; m[5]+=n[5]; m[6]+=n[6]; m[7]+=n[7]; |
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m[8]+=n[8]; m[9]+=n[9]; |
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return *this; |
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} |
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double m[10]; |
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}; |
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namespace Simplify |
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{ |
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enum Attributes { |
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NONE, |
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NORMAL = 2, |
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TEXCOORD = 4, |
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COLOR = 8 |
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}; |
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struct Triangle { int v[3];double err[4];int deleted,dirty,attr;vec3f n;vec3f uvs[3];int material; }; |
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struct Vertex { vec3f p;int tstart,tcount;SymetricMatrix q;int border;}; |
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struct Ref { int tid,tvertex; }; |
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std::vector<Triangle> triangles; |
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std::vector<Vertex> vertices; |
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std::vector<Ref> refs; |
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std::string mtllib; |
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std::vector<std::string> materials; |
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double vertex_error(SymetricMatrix q, double x, double y, double z); |
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double calculate_error(int id_v1, int id_v2, vec3f &p_result); |
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bool flipped(vec3f p,int i0,int i1,Vertex &v0,Vertex &v1,std::vector<int> &deleted); |
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void update_uvs(int i0,const Vertex &v,const vec3f &p,std::vector<int> &deleted); |
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void update_triangles(int i0,Vertex &v,std::vector<int> &deleted,int &deleted_triangles); |
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void update_mesh(int iteration); |
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void compact_mesh(); |
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void simplify_mesh(int target_count, double agressiveness=7, bool verbose=false) |
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{ |
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loopi(0,triangles.size()) |
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{ |
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triangles[i].deleted=0; |
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} |
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int deleted_triangles=0; |
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std::vector<int> deleted0,deleted1; |
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int triangle_count=triangles.size(); |
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for (int iteration = 0; iteration < 100; iteration ++) |
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{ |
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if(triangle_count-deleted_triangles<=target_count)break; |
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if(iteration%5==0) |
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{ |
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update_mesh(iteration); |
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} |
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loopi(0,triangles.size()) triangles[i].dirty=0; |
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double threshold = 0.000000001*pow(double(iteration+3),agressiveness); |
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if ((verbose) && (iteration%5==0)) { |
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printf("iteration %d - triangles %d threshold %g\n",iteration,triangle_count-deleted_triangles, threshold); |
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} |
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loopi(0,triangles.size()) |
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{ |
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Triangle &t=triangles[i]; |
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if(t.err[3]>threshold) continue; |
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if(t.deleted) continue; |
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if(t.dirty) continue; |
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loopj(0,3)if(t.err[j]<threshold) |
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{ |
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int i0=t.v[ j ]; Vertex &v0 = vertices[i0]; |
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int i1=t.v[(j+1)%3]; Vertex &v1 = vertices[i1]; |
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if(v0.border != v1.border) continue; |
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vec3f p; |
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calculate_error(i0,i1,p); |
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deleted0.resize(v0.tcount); |
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deleted1.resize(v1.tcount); |
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if( flipped(p,i0,i1,v0,v1,deleted0) ) continue; |
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if( flipped(p,i1,i0,v1,v0,deleted1) ) continue; |
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if ( (t.attr & TEXCOORD) == TEXCOORD ) |
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{ |
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update_uvs(i0,v0,p,deleted0); |
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update_uvs(i0,v1,p,deleted1); |
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} |
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v0.p=p; |
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v0.q=v1.q+v0.q; |
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int tstart=refs.size(); |
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update_triangles(i0,v0,deleted0,deleted_triangles); |
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update_triangles(i0,v1,deleted1,deleted_triangles); |
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int tcount=refs.size()-tstart; |
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if(tcount<=v0.tcount) |
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{ |
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if(tcount)memcpy(&refs[v0.tstart],&refs[tstart],tcount*sizeof(Ref)); |
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} |
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else |
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v0.tstart=tstart; |
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v0.tcount=tcount; |
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break; |
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} |
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if(triangle_count-deleted_triangles<=target_count)break; |
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} |
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} |
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compact_mesh(); |
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} |
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void simplify_mesh_lossless(bool verbose=false) |
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{ |
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loopi(0,triangles.size()) triangles[i].deleted=0; |
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int deleted_triangles=0; |
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std::vector<int> deleted0,deleted1; |
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int triangle_count=triangles.size(); |
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for (int iteration = 0; iteration < 9999; iteration ++) |
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{ |
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update_mesh(iteration); |
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loopi(0,triangles.size()) triangles[i].dirty=0; |
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double threshold = DBL_EPSILON; |
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if (verbose) { |
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printf("lossless iteration %d\n", iteration); |
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} |
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loopi(0,triangles.size()) |
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{ |
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Triangle &t=triangles[i]; |
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if(t.err[3]>threshold) continue; |
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if(t.deleted) continue; |
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if(t.dirty) continue; |
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loopj(0,3)if(t.err[j]<threshold) |
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{ |
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int i0=t.v[ j ]; Vertex &v0 = vertices[i0]; |
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int i1=t.v[(j+1)%3]; Vertex &v1 = vertices[i1]; |
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|
|
|
|
if(v0.border != v1.border) continue; |
|
|
|
|
|
|
|
|
vec3f p; |
|
|
calculate_error(i0,i1,p); |
|
|
|
|
|
deleted0.resize(v0.tcount); |
|
|
deleted1.resize(v1.tcount); |
|
|
|
|
|
|
|
|
if( flipped(p,i0,i1,v0,v1,deleted0) ) continue; |
|
|
if( flipped(p,i1,i0,v1,v0,deleted1) ) continue; |
|
|
|
|
|
if ( (t.attr & TEXCOORD) == TEXCOORD ) |
|
|
{ |
|
|
update_uvs(i0,v0,p,deleted0); |
|
|
update_uvs(i0,v1,p,deleted1); |
|
|
} |
|
|
|
|
|
|
|
|
v0.p=p; |
|
|
v0.q=v1.q+v0.q; |
|
|
int tstart=refs.size(); |
|
|
|
|
|
update_triangles(i0,v0,deleted0,deleted_triangles); |
|
|
update_triangles(i0,v1,deleted1,deleted_triangles); |
|
|
|
|
|
int tcount=refs.size()-tstart; |
|
|
|
|
|
if(tcount<=v0.tcount) |
|
|
{ |
|
|
|
|
|
if(tcount)memcpy(&refs[v0.tstart],&refs[tstart],tcount*sizeof(Ref)); |
|
|
} |
|
|
else |
|
|
|
|
|
v0.tstart=tstart; |
|
|
|
|
|
v0.tcount=tcount; |
|
|
break; |
|
|
} |
|
|
} |
|
|
if(deleted_triangles<=0)break; |
|
|
deleted_triangles=0; |
|
|
} |
|
|
|
|
|
compact_mesh(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool flipped(vec3f p,int i0,int i1,Vertex &v0,Vertex &v1,std::vector<int> &deleted) |
|
|
{ |
|
|
|
|
|
loopk(0,v0.tcount) |
|
|
{ |
|
|
Triangle &t=triangles[refs[v0.tstart+k].tid]; |
|
|
if(t.deleted)continue; |
|
|
|
|
|
int s=refs[v0.tstart+k].tvertex; |
|
|
int id1=t.v[(s+1)%3]; |
|
|
int id2=t.v[(s+2)%3]; |
|
|
|
|
|
if(id1==i1 || id2==i1) |
|
|
{ |
|
|
|
|
|
deleted[k]=1; |
|
|
continue; |
|
|
} |
|
|
vec3f d1 = vertices[id1].p-p; d1.normalize(); |
|
|
vec3f d2 = vertices[id2].p-p; d2.normalize(); |
|
|
if(fabs(d1.dot(d2))>0.999) return true; |
|
|
vec3f n; |
|
|
n.cross(d1,d2); |
|
|
n.normalize(); |
|
|
deleted[k]=0; |
|
|
if(n.dot(t.n)<0.2) return true; |
|
|
} |
|
|
return false; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void update_uvs(int i0,const Vertex &v,const vec3f &p,std::vector<int> &deleted) |
|
|
{ |
|
|
loopk(0,v.tcount) |
|
|
{ |
|
|
Ref &r=refs[v.tstart+k]; |
|
|
Triangle &t=triangles[r.tid]; |
|
|
if(t.deleted)continue; |
|
|
if(deleted[k])continue; |
|
|
vec3f p1=vertices[t.v[0]].p; |
|
|
vec3f p2=vertices[t.v[1]].p; |
|
|
vec3f p3=vertices[t.v[2]].p; |
|
|
t.uvs[r.tvertex] = interpolate(p,p1,p2,p3,t.uvs); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void update_triangles(int i0,Vertex &v,std::vector<int> &deleted,int &deleted_triangles) |
|
|
{ |
|
|
vec3f p; |
|
|
loopk(0,v.tcount) |
|
|
{ |
|
|
Ref &r=refs[v.tstart+k]; |
|
|
Triangle &t=triangles[r.tid]; |
|
|
if(t.deleted)continue; |
|
|
if(deleted[k]) |
|
|
{ |
|
|
t.deleted=1; |
|
|
deleted_triangles++; |
|
|
continue; |
|
|
} |
|
|
t.v[r.tvertex]=i0; |
|
|
t.dirty=1; |
|
|
t.err[0]=calculate_error(t.v[0],t.v[1],p); |
|
|
t.err[1]=calculate_error(t.v[1],t.v[2],p); |
|
|
t.err[2]=calculate_error(t.v[2],t.v[0],p); |
|
|
t.err[3]=min(t.err[0],min(t.err[1],t.err[2])); |
|
|
refs.push_back(r); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void update_mesh(int iteration) |
|
|
{ |
|
|
if(iteration>0) |
|
|
{ |
|
|
int dst=0; |
|
|
loopi(0,triangles.size()) |
|
|
if(!triangles[i].deleted) |
|
|
{ |
|
|
triangles[dst++]=triangles[i]; |
|
|
} |
|
|
triangles.resize(dst); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( iteration == 0 ) |
|
|
{ |
|
|
loopi(0,vertices.size()) |
|
|
vertices[i].q=SymetricMatrix(0.0); |
|
|
|
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
Triangle &t=triangles[i]; |
|
|
vec3f n,p[3]; |
|
|
loopj(0,3) p[j]=vertices[t.v[j]].p; |
|
|
n.cross(p[1]-p[0],p[2]-p[0]); |
|
|
n.normalize(); |
|
|
t.n=n; |
|
|
loopj(0,3) vertices[t.v[j]].q = |
|
|
vertices[t.v[j]].q+SymetricMatrix(n.x,n.y,n.z,-n.dot(p[0])); |
|
|
} |
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
|
|
|
Triangle &t=triangles[i];vec3f p; |
|
|
loopj(0,3) t.err[j]=calculate_error(t.v[j],t.v[(j+1)%3],p); |
|
|
t.err[3]=min(t.err[0],min(t.err[1],t.err[2])); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
loopi(0,vertices.size()) |
|
|
{ |
|
|
vertices[i].tstart=0; |
|
|
vertices[i].tcount=0; |
|
|
} |
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
Triangle &t=triangles[i]; |
|
|
loopj(0,3) vertices[t.v[j]].tcount++; |
|
|
} |
|
|
int tstart=0; |
|
|
loopi(0,vertices.size()) |
|
|
{ |
|
|
Vertex &v=vertices[i]; |
|
|
v.tstart=tstart; |
|
|
tstart+=v.tcount; |
|
|
v.tcount=0; |
|
|
} |
|
|
|
|
|
|
|
|
refs.resize(triangles.size()*3); |
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
Triangle &t=triangles[i]; |
|
|
loopj(0,3) |
|
|
{ |
|
|
Vertex &v=vertices[t.v[j]]; |
|
|
refs[v.tstart+v.tcount].tid=i; |
|
|
refs[v.tstart+v.tcount].tvertex=j; |
|
|
v.tcount++; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if( iteration == 0 ) |
|
|
{ |
|
|
std::vector<int> vcount,vids; |
|
|
|
|
|
loopi(0,vertices.size()) |
|
|
vertices[i].border=0; |
|
|
|
|
|
loopi(0,vertices.size()) |
|
|
{ |
|
|
Vertex &v=vertices[i]; |
|
|
vcount.clear(); |
|
|
vids.clear(); |
|
|
loopj(0,v.tcount) |
|
|
{ |
|
|
int k=refs[v.tstart+j].tid; |
|
|
Triangle &t=triangles[k]; |
|
|
loopk(0,3) |
|
|
{ |
|
|
int ofs=0,id=t.v[k]; |
|
|
while(ofs<vcount.size()) |
|
|
{ |
|
|
if(vids[ofs]==id)break; |
|
|
ofs++; |
|
|
} |
|
|
if(ofs==vcount.size()) |
|
|
{ |
|
|
vcount.push_back(1); |
|
|
vids.push_back(id); |
|
|
} |
|
|
else |
|
|
vcount[ofs]++; |
|
|
} |
|
|
} |
|
|
loopj(0,vcount.size()) if(vcount[j]==1) |
|
|
vertices[vids[j]].border=1; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void compact_mesh() |
|
|
{ |
|
|
int dst=0; |
|
|
loopi(0,vertices.size()) |
|
|
{ |
|
|
vertices[i].tcount=0; |
|
|
} |
|
|
loopi(0,triangles.size()) |
|
|
if(!triangles[i].deleted) |
|
|
{ |
|
|
Triangle &t=triangles[i]; |
|
|
triangles[dst++]=t; |
|
|
loopj(0,3)vertices[t.v[j]].tcount=1; |
|
|
} |
|
|
triangles.resize(dst); |
|
|
dst=0; |
|
|
loopi(0,vertices.size()) |
|
|
if(vertices[i].tcount) |
|
|
{ |
|
|
vertices[i].tstart=dst; |
|
|
vertices[dst].p=vertices[i].p; |
|
|
dst++; |
|
|
} |
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
Triangle &t=triangles[i]; |
|
|
loopj(0,3)t.v[j]=vertices[t.v[j]].tstart; |
|
|
} |
|
|
vertices.resize(dst); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
double vertex_error(SymetricMatrix q, double x, double y, double z) |
|
|
{ |
|
|
return q[0]*x*x + 2*q[1]*x*y + 2*q[2]*x*z + 2*q[3]*x + q[4]*y*y |
|
|
+ 2*q[5]*y*z + 2*q[6]*y + q[7]*z*z + 2*q[8]*z + q[9]; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
double calculate_error(int id_v1, int id_v2, vec3f &p_result) |
|
|
{ |
|
|
|
|
|
|
|
|
SymetricMatrix q = vertices[id_v1].q + vertices[id_v2].q; |
|
|
bool border = vertices[id_v1].border & vertices[id_v2].border; |
|
|
double error=0; |
|
|
double det = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7); |
|
|
if ( det != 0 && !border ) |
|
|
{ |
|
|
|
|
|
|
|
|
p_result.x = -1/det*(q.det(1, 2, 3, 4, 5, 6, 5, 7 , 8)); |
|
|
p_result.y = 1/det*(q.det(0, 2, 3, 1, 5, 6, 2, 7 , 8)); |
|
|
p_result.z = -1/det*(q.det(0, 1, 3, 1, 4, 6, 2, 5, 8)); |
|
|
|
|
|
error = vertex_error(q, p_result.x, p_result.y, p_result.z); |
|
|
} |
|
|
else |
|
|
{ |
|
|
|
|
|
vec3f p1=vertices[id_v1].p; |
|
|
vec3f p2=vertices[id_v2].p; |
|
|
vec3f p3=(p1+p2)/2; |
|
|
double error1 = vertex_error(q, p1.x,p1.y,p1.z); |
|
|
double error2 = vertex_error(q, p2.x,p2.y,p2.z); |
|
|
double error3 = vertex_error(q, p3.x,p3.y,p3.z); |
|
|
error = min(error1, min(error2, error3)); |
|
|
if (error1 == error) p_result=p1; |
|
|
if (error2 == error) p_result=p2; |
|
|
if (error3 == error) p_result=p3; |
|
|
} |
|
|
return error; |
|
|
} |
|
|
|
|
|
char *trimwhitespace(char *str) |
|
|
{ |
|
|
char *end; |
|
|
|
|
|
|
|
|
while(isspace((unsigned char)*str)) str++; |
|
|
|
|
|
if(*str == 0) |
|
|
return str; |
|
|
|
|
|
|
|
|
end = str + strlen(str) - 1; |
|
|
while(end > str && isspace((unsigned char)*end)) end--; |
|
|
|
|
|
|
|
|
*(end+1) = 0; |
|
|
|
|
|
return str; |
|
|
} |
|
|
|
|
|
|
|
|
void load_obj(const char* filename, bool process_uv=false){ |
|
|
vertices.clear(); |
|
|
triangles.clear(); |
|
|
|
|
|
FILE* fn; |
|
|
if(filename==NULL) return ; |
|
|
if((char)filename[0]==0) return ; |
|
|
if ((fn = fopen(filename, "rb")) == NULL) |
|
|
{ |
|
|
printf ( "File %s not found!\n" ,filename ); |
|
|
return; |
|
|
} |
|
|
char line[1000]; |
|
|
memset ( line,0,1000 ); |
|
|
int vertex_cnt = 0; |
|
|
int material = -1; |
|
|
std::map<std::string, int> material_map; |
|
|
std::vector<vec3f> uvs; |
|
|
std::vector<std::vector<int> > uvMap; |
|
|
|
|
|
while(fgets( line, 1000, fn ) != NULL) |
|
|
{ |
|
|
Vertex v; |
|
|
vec3f uv; |
|
|
|
|
|
if (strncmp(line, "mtllib", 6) == 0) |
|
|
{ |
|
|
mtllib = trimwhitespace(&line[7]); |
|
|
} |
|
|
if (strncmp(line, "usemtl", 6) == 0) |
|
|
{ |
|
|
std::string usemtl = trimwhitespace(&line[7]); |
|
|
if (material_map.find(usemtl) == material_map.end()) |
|
|
{ |
|
|
material_map[usemtl] = materials.size(); |
|
|
materials.push_back(usemtl); |
|
|
} |
|
|
material = material_map[usemtl]; |
|
|
} |
|
|
|
|
|
if ( line[0] == 'v' && line[1] == 't' ) |
|
|
{ |
|
|
if ( line[2] == ' ' ) |
|
|
if(sscanf(line,"vt %lf %lf", |
|
|
&uv.x,&uv.y)==2) |
|
|
{ |
|
|
uv.z = 0; |
|
|
uvs.push_back(uv); |
|
|
} else |
|
|
if(sscanf(line,"vt %lf %lf %lf", |
|
|
&uv.x,&uv.y,&uv.z)==3) |
|
|
{ |
|
|
uvs.push_back(uv); |
|
|
} |
|
|
} |
|
|
else if ( line[0] == 'v' ) |
|
|
{ |
|
|
if ( line[1] == ' ' ) |
|
|
if(sscanf(line,"v %lf %lf %lf", |
|
|
&v.p.x, &v.p.y, &v.p.z)==3) |
|
|
{ |
|
|
vertices.push_back(v); |
|
|
} |
|
|
} |
|
|
int integers[9]; |
|
|
if ( line[0] == 'f' ) |
|
|
{ |
|
|
Triangle t; |
|
|
bool tri_ok = false; |
|
|
bool has_uv = false; |
|
|
|
|
|
if(sscanf(line,"f %d %d %d", |
|
|
&integers[0],&integers[1],&integers[2])==3) |
|
|
{ |
|
|
tri_ok = true; |
|
|
}else |
|
|
if(sscanf(line,"f %d// %d// %d//", |
|
|
&integers[0],&integers[1],&integers[2])==3) |
|
|
{ |
|
|
tri_ok = true; |
|
|
}else |
|
|
if(sscanf(line,"f %d//%d %d//%d %d//%d", |
|
|
&integers[0],&integers[3], |
|
|
&integers[1],&integers[4], |
|
|
&integers[2],&integers[5])==6) |
|
|
{ |
|
|
tri_ok = true; |
|
|
}else |
|
|
if(sscanf(line,"f %d/%d/%d %d/%d/%d %d/%d/%d", |
|
|
&integers[0],&integers[6],&integers[3], |
|
|
&integers[1],&integers[7],&integers[4], |
|
|
&integers[2],&integers[8],&integers[5])==9) |
|
|
{ |
|
|
tri_ok = true; |
|
|
has_uv = true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
printf("unrecognized sequence\n"); |
|
|
printf("%s\n",line); |
|
|
while(1); |
|
|
} |
|
|
if ( tri_ok ) |
|
|
{ |
|
|
t.v[0] = integers[0]-1-vertex_cnt; |
|
|
t.v[1] = integers[1]-1-vertex_cnt; |
|
|
t.v[2] = integers[2]-1-vertex_cnt; |
|
|
t.attr = 0; |
|
|
|
|
|
if ( process_uv && has_uv ) |
|
|
{ |
|
|
std::vector<int> indices; |
|
|
indices.push_back(integers[6]-1-vertex_cnt); |
|
|
indices.push_back(integers[7]-1-vertex_cnt); |
|
|
indices.push_back(integers[8]-1-vertex_cnt); |
|
|
uvMap.push_back(indices); |
|
|
t.attr |= TEXCOORD; |
|
|
} |
|
|
|
|
|
t.material = material; |
|
|
|
|
|
triangles.push_back(t); |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
if ( process_uv && uvs.size() ) |
|
|
{ |
|
|
loopi(0,triangles.size()) |
|
|
{ |
|
|
loopj(0,3) |
|
|
triangles[i].uvs[j] = uvs[uvMap[i][j]]; |
|
|
} |
|
|
} |
|
|
|
|
|
fclose(fn); |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void write_obj(const char* filename) |
|
|
{ |
|
|
FILE *file=fopen(filename, "w"); |
|
|
int cur_material = -1; |
|
|
bool has_uv = (triangles.size() && (triangles[0].attr & TEXCOORD) == TEXCOORD); |
|
|
|
|
|
if (!file) |
|
|
{ |
|
|
printf("write_obj: can't write data file \"%s\".\n", filename); |
|
|
exit(0); |
|
|
} |
|
|
if (!mtllib.empty()) |
|
|
{ |
|
|
fprintf(file, "mtllib %s\n", mtllib.c_str()); |
|
|
} |
|
|
loopi(0,vertices.size()) |
|
|
{ |
|
|
|
|
|
fprintf(file, "v %g %g %g\n", vertices[i].p.x,vertices[i].p.y,vertices[i].p.z); |
|
|
} |
|
|
if (has_uv) |
|
|
{ |
|
|
loopi(0,triangles.size()) if(!triangles[i].deleted) |
|
|
{ |
|
|
fprintf(file, "vt %g %g\n", triangles[i].uvs[0].x, triangles[i].uvs[0].y); |
|
|
fprintf(file, "vt %g %g\n", triangles[i].uvs[1].x, triangles[i].uvs[1].y); |
|
|
fprintf(file, "vt %g %g\n", triangles[i].uvs[2].x, triangles[i].uvs[2].y); |
|
|
} |
|
|
} |
|
|
int uv = 1; |
|
|
loopi(0,triangles.size()) if(!triangles[i].deleted) |
|
|
{ |
|
|
if (triangles[i].material != cur_material) |
|
|
{ |
|
|
cur_material = triangles[i].material; |
|
|
fprintf(file, "usemtl %s\n", materials[triangles[i].material].c_str()); |
|
|
} |
|
|
if (has_uv) |
|
|
{ |
|
|
fprintf(file, "f %d/%d %d/%d %d/%d\n", triangles[i].v[0]+1, uv, triangles[i].v[1]+1, uv+1, triangles[i].v[2]+1, uv+2); |
|
|
uv += 3; |
|
|
} |
|
|
else |
|
|
{ |
|
|
fprintf(file, "f %d %d %d\n", triangles[i].v[0]+1, triangles[i].v[1]+1, triangles[i].v[2]+1); |
|
|
} |
|
|
|
|
|
} |
|
|
fclose(file); |
|
|
} |
|
|
}; |
|
|
|
|
|
|