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  1. .gitattributes +6 -0
  2. 8004-master/inst_fixed_en/static/inst_fixed_en/Img_C3.png +3 -0
  3. 8004-master/inst_fluid_en/static/inst_fluid_en/Img_I5.png +3 -0
  4. 8004-master/task_sums/static/task_sums/Img_A7.jpeg +3 -0
  5. 8210_A1P3-master/Lib/site-packages/PIL/_imaging.cp37-win32.pyd +3 -0
  6. 8210_A1P3-master/Lib/site-packages/PIL/_imagingcms.cp37-win32.pyd +3 -0
  7. 8210_A1P3-master/Lib/site-packages/_cffi_backend.cp37-win32.pyd +3 -0
  8. A-news-Agrregation-system-master/db.sqlite3 +3 -0
  9. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/controlHCsquad.sqf +64 -0
  10. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/controlunit.sqf +63 -0
  11. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/dismissPlayerGroup.sqf +59 -0
  12. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/dismissSquad.sqf +70 -0
  13. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/enemyNearCheck.sqf +6 -0
  14. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/garrisonAdd.sqf +56 -0
  15. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/garrisonDialog.sqf +92 -0
  16. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/postmortem.sqf +12 -0
  17. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/reDress.sqf +8 -0
  18. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/reinfplayer.sqf +47 -0
  19. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/stealStatic.sqf +18 -0
  20. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/vehStats.sqf +112 -0
  21. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/vehiclePrice.sqf +17 -0
  22. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Revive/initRevive.sqf +7 -0
  23. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Revive/isMedic.sqf +4 -0
  24. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/Infos/upsmon known problem and hints !R .txt +85 -0
  25. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_DoaddWP.sqf +38 -0
  26. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_DocreateWP.sqf +41 -0
  27. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetCOS.sqf +38 -0
  28. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetOut.sqf +29 -0
  29. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetPos2D.sqf +29 -0
  30. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetSIN.sqf +38 -0
  31. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Getnearestplayer.sqf +34 -0
  32. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Getunitsincargo.sqf +27 -0
  33. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Haslos.sqf +49 -0
  34. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_LOS.sqf +32 -0
  35. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Nighttime.sqf +24 -0
  36. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Nowp.sqf +62 -0
  37. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Replace.sqf +37 -0
  38. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHFIREDNEAR.sqf +24 -0
  39. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHHIT.sqf +24 -0
  40. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHKILLED.sqf +41 -0
  41. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHKILLEDCIV.sqf +51 -0
  42. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrInStr.sqf +16 -0
  43. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrIndex.sqf +31 -0
  44. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrLen.sqf +17 -0
  45. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrToArray.sqf +20 -0
  46. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_TRACK.sqf +107 -0
  47. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_TRACK2.sqf +132 -0
  48. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_arrayShufflePlus.sqf +26 -0
  49. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_checkbackpack.sqf +30 -0
  50. A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_createmarker.sqf +33 -0
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+ 8210_A1P3-master/Lib/site-packages/PIL/_imagingcms.cp37-win32.pyd filter=lfs diff=lfs merge=lfs -text
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A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/controlHCsquad.sqf ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ if (player != theBoss) exitWith {hint "Only Commander has the ability to control HC units"};
2
+
3
+ _grupos = _this select 0;
4
+
5
+ _grupo = _grupos select 0;
6
+ _unit = leader _grupo;
7
+
8
+ if !([_unit] call A3A_fnc_canFight) exitWith {hint "You cannot control an unconscious or dead unit"};
9
+
10
+ while {(count (waypoints _grupo)) > 0} do
11
+ {
12
+ deleteWaypoint ((waypoints _grupo) select 0);
13
+ };
14
+
15
+ _wp = _grupo addwaypoint [getpos _unit,0];
16
+
17
+ {
18
+ if (_x != vehicle _x) then
19
+ {
20
+ [_x] orderGetIn true;
21
+ };
22
+ } forEach units group player;
23
+
24
+ hcShowBar false;
25
+ hcShowBar true;
26
+
27
+ _unit setVariable ["owner",player,true];
28
+ _eh1 = player addEventHandler ["HandleDamage",
29
+ {
30
+ _unit = _this select 0;
31
+ _unit removeEventHandler ["HandleDamage",_thisEventHandler];
32
+ //removeAllActions _unit;
33
+ selectPlayer _unit;
34
+ (units group player) joinsilent group player;
35
+ group player selectLeader player;
36
+ hint "Returned to original Unit as it received damage";
37
+ }];
38
+ _eh2 = _unit addEventHandler ["HandleDamage",
39
+ {
40
+ _unit = _this select 0;
41
+ _unit removeEventHandler ["HandleDamage",_thisEventHandler];
42
+ removeAllActions _unit;
43
+ selectPlayer (_unit getVariable "owner");
44
+ (units group player) joinsilent group player;
45
+ group player selectLeader player;
46
+ hint "Returned to original Unit as controlled AI received damage";
47
+ }];
48
+ selectPlayer _unit;
49
+
50
+ _tiempo = 60;
51
+
52
+ _unit addAction ["Return Control to AI",{selectPlayer (player getVariable ["owner",player])}];
53
+
54
+ waitUntil {sleep 1; hint format ["Time to return control to AI: %1", _tiempo]; _tiempo = _tiempo - 1; (_tiempo < 0) or (isPlayer theBoss)};
55
+
56
+ removeAllActions _unit;
57
+ if (!isPlayer (_unit getVariable ["owner",_unit])) then {selectPlayer (_unit getVariable ["owner",_unit])};
58
+ //_unit setVariable ["owner",nil,true];
59
+ _unit removeEventHandler ["HandleDamage",_eh2];
60
+ player removeEventHandler ["HandleDamage",_eh1];
61
+ (units group theBoss) joinsilent group theBoss;
62
+ group theBoss selectLeader theBoss;
63
+ hint "";
64
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/controlunit.sqf ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ private ["_units","_unit"];
2
+
3
+ _units = _this select 0;
4
+
5
+ _unit = _units select 0;
6
+
7
+ if (_unit == Petros) exitWith {hint "You cannot control Petros";};
8
+ //if (captive player) exitWith {hint "You cannot control AI while on Undercover"};
9
+ if (player != leader group player) exitWith {hint "You cannot control AI if you are not the squad leader"};
10
+ if (isPlayer _unit) exitWith {hint "You cannot control another player"};
11
+ if (!(alive _unit) or (_unit getVariable ["INCAPACITATED",false])) exitWith {hint "You cannot control an unconscious, a dead unit"};
12
+ //if ((not(typeOf _unit in soldadosSDK)) and (typeOf _unit != "b_g_survivor_F")) exitWith {hint "You cannot control a unit which does not belong to FIA"};
13
+ if (side _unit != buenos) exitWith {hint format ["You cannot control a unit which does not belong to %1",nameBuenos]};
14
+
15
+
16
+ _owner = player getVariable ["owner",player];
17
+ if (_owner!=player) exitWith {hint "You cannot control AI while you are controlling another AI"};
18
+
19
+ {
20
+ if (_x != vehicle _x) then
21
+ {
22
+ [_x] orderGetIn true;
23
+ };
24
+ } forEach units group player;
25
+
26
+ _unit setVariable ["owner",player];
27
+ _eh1 = player addEventHandler ["HandleDamage",
28
+ {
29
+ _unit = _this select 0;
30
+ _unit removeEventHandler ["HandleDamage",_thisEventHandler];
31
+ //removeAllActions _unit;
32
+ selectPlayer _unit;
33
+ (units group player) joinsilent group player;
34
+ group player selectLeader player;
35
+ hint "Returned to original Unit as it received damage";
36
+ }];
37
+ _eh2 = _unit addEventHandler ["HandleDamage",
38
+ {
39
+ _unit = _this select 0;
40
+ _unit removeEventHandler ["HandleDamage",_thisEventHandler];
41
+ removeAllActions _unit;
42
+ selectPlayer (_unit getVariable "owner");
43
+ (units group player) joinsilent group player;
44
+ group player selectLeader player;
45
+ hint "Returned to original Unit as controlled AI received damage";
46
+ }];
47
+ selectPlayer _unit;
48
+
49
+ _tiempo = 60;
50
+
51
+ _unit addAction ["Return Control to AI",{selectPlayer leader (group (_this select 0))}];
52
+
53
+ waitUntil {sleep 1; hint format ["Time to return control to AI: %1", _tiempo]; _tiempo = _tiempo - 1; (_tiempo == -1) or (isPlayer (leader group player))};
54
+
55
+ removeAllActions _unit;
56
+ selectPlayer (_unit getVariable ["owner",_unit]);
57
+ //_unit setVariable ["owner",nil,true];
58
+ (units group player) joinsilent group player;
59
+ group player selectLeader player;
60
+ _unit removeEventHandler ["HandleDamage",_eh2];
61
+ player removeEventHandler ["HandleDamage",_eh1];
62
+ hint "";
63
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/dismissPlayerGroup.sqf ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //if (!isServer) exitWith{};
2
+
3
+ if (player != leader group player) exitWith {hint "You cannot dismiss anyone if you are not the squad leader"};
4
+
5
+ private ["_units","_hr","_resourcesFIA","_unit","_nuevogrp"];
6
+
7
+ _units = _this select 0;
8
+ _units = _units - [player];
9
+ _units = _units select {!(isPlayer _x)};
10
+ if (_units isEqualTo []) exitWith {};
11
+ if (_units findIf {!([_x] call A3A_fnc_canFight)} != -1) exitWith {hint "You cannot disband supressed, undercover or unconscious units"};
12
+ player globalChat "Get out of my sight you useless scum!";
13
+
14
+ _nuevoGrp = createGroup buenos;
15
+ //if ({isPlayer _x} count units group player == 1) then {_ai = true; _nuevogrp = createGroup buenos};
16
+
17
+ {
18
+ if (typeOf _x != SDKUnarmed) then
19
+ {
20
+ [_x] join _nuevogrp;
21
+ if !(hayIFA) then {arrayids = arrayids + [name _x]};
22
+ };
23
+ } forEach _units;
24
+
25
+ if (recruitCooldown < time) then {recruitCooldown = time + 60} else {recruitCooldown = recruitCooldown + 60};
26
+
27
+
28
+ _lider = leader _nuevoGrp;
29
+
30
+ {_x domove getMarkerPos respawnBuenos} forEach units _nuevogrp;
31
+
32
+ _tiempo = time + 120;
33
+
34
+ waitUntil {sleep 1; (time > _tiempo) or ({(_x distance getMarkerPos respawnBuenos < 50) and (alive _x)} count units _nuevogrp == {alive _x} count units _nuevogrp)};
35
+
36
+ _hr = 0;
37
+ _resourcesFIA = 0;
38
+ _items = [];
39
+ _municion = [];
40
+ _armas = [];
41
+
42
+ {_unit = _x;
43
+ if ([_unit] call A3A_fnc_canFight) then
44
+ {
45
+ _resourcesFIA = _resourcesFIA + (server getVariable (typeOf _unit));
46
+ _hr = _hr +1;
47
+ {if (not(([_x] call BIS_fnc_baseWeapon) in unlockedWeapons)) then {_armas pushBack ([_x] call BIS_fnc_baseWeapon)}} forEach weapons _unit;
48
+ {if (not(_x in unlockedMagazines)) then {_municion pushBack _x}} forEach magazines _unit;
49
+ _items = _items + (items _unit) + (primaryWeaponItems _unit) + (assignedItems _unit) + (secondaryWeaponItems _unit) + [(hmd _unit),(headGear _unit),(vest _unit)];
50
+ };
51
+ deleteVehicle _x;
52
+ } forEach units _nuevogrp;
53
+ if (!isMultiplayer) then {_nul = [_hr,_resourcesFIA] remoteExec ["A3A_fnc_resourcesFIA",2];} else {_nul = [_hr,0] remoteExec ["A3A_fnc_resourcesFIA",2]; [_resourcesFIA] call A3A_fnc_resourcesPlayer};
54
+ {caja addWeaponCargoGlobal [_x,1]} forEach _armas;
55
+ {caja addMagazineCargoGlobal [_x,1]} forEach _municion;
56
+ {caja addItemCargoGlobal [_x,1]} forEach _items;
57
+ deleteGroup _nuevogrp;
58
+
59
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/dismissSquad.sqf ADDED
@@ -0,0 +1,70 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //if (!isServer) exitWith{};
2
+ private ["_groups","_hr","_resourcesFIA","_wp","_grupo","_veh","_salir"];
3
+
4
+ _groups = _this select 0;
5
+ _hr = 0;
6
+ _resourcesFIA = 0;
7
+ _salir = false;
8
+ {
9
+ if ((groupID _x == "MineF") or (groupID _x == "Watch") or (isPlayer(leader _x))) then {_salir = true};
10
+ } forEach _groups;
11
+
12
+ if (_salir) exitWith {hint "You cannot dismiss player led, Watchpost, Roadblocks or Minefield building squads"};
13
+
14
+ {
15
+ if (_x getVariable ["esNATO",false]) then {_salir = true};
16
+ } forEach _groups;
17
+
18
+ if (_salir) exitWith {hint "You cannot dismiss NATO groups"};
19
+
20
+ _pos = getMarkerPos respawnBuenos;
21
+
22
+ {
23
+ theBoss sideChat format ["%2, I'm sending %1 back to base", _x,name petros];
24
+ theBoss hcRemoveGroup _x;
25
+ _wp = _x addWaypoint [_pos, 0];
26
+ _wp setWaypointType "MOVE";
27
+ sleep 3} forEach _groups;
28
+
29
+ sleep 100;
30
+
31
+ {_grupo = _x;
32
+ {
33
+
34
+ if (alive _x) then
35
+ {
36
+ _hr = _hr + 1;
37
+ _resourcesFIA = _resourcesFIA + (server getVariable [typeOf _x,0]);
38
+ if (!isNull (assignedVehicle _x)) then
39
+ {
40
+ _veh = assignedVehicle _x;
41
+ if ((typeOf _veh) in vehFIA) then
42
+ {
43
+ _resourcesFIA = _resourcesFIA + ([(typeOf _veh)] call A3A_fnc_vehiclePrice);
44
+ if (count attachedObjects _veh > 0) then
45
+ {
46
+ _subVeh = (attachedObjects _veh) select 0;
47
+ _resourcesFIA = _resourcesFIA + ([(typeOf _subVeh)] call A3A_fnc_vehiclePrice);
48
+ deleteVehicle _subVeh;
49
+ };
50
+ deleteVehicle _veh;
51
+ };
52
+ };
53
+ _mochi = backpack _x;
54
+ if (_mochi != "") then
55
+ {
56
+ switch (_mochi) do
57
+ {
58
+ case MortStaticSDKB: {_resourcesFIA = _resourcesFIA + ([SDKMortar] call A3A_fnc_vehiclePrice)};
59
+ case AAStaticSDKB: {_resourcesFIA = _resourcesFIA + ([staticAABuenos] call A3A_fnc_vehiclePrice)};
60
+ case MGStaticSDKB: {_resourcesFIA = _resourcesFIA + ([SDKMGStatic] call A3A_fnc_vehiclePrice)};
61
+ case ATStaticSDKB: {_resourcesFIA = _resourcesFIA + ([staticATBuenos] call A3A_fnc_vehiclePrice)};
62
+ };
63
+ };
64
+ };
65
+ deleteVehicle _x;
66
+ } forEach units _grupo;
67
+ deleteGroup _grupo;} forEach _groups;
68
+ _nul = [_hr,_resourcesFIA] remoteExec ["A3A_fnc_resourcesFIA",2];
69
+
70
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/enemyNearCheck.sqf ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ private ["_unit","_dist","_return"];
2
+ _unit = _this select 0;
3
+ _dist = _this select 1;
4
+ _return = false;
5
+ {if (_x distance _unit < _dist) exitWith {_return = true}} forEach (allUnits select {((side group _x == malos) or (side group _x == muyMalos)) and ([_x] call A3A_fnc_canFight)});
6
+ _return
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/garrisonAdd.sqf ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ private ["_hr","_resourcesFIA","_tipo","_coste","_marcador","_garrison","_posicion","_unit","_grupo","_veh","_pos"];
2
+
3
+ _hr = server getVariable "hr";
4
+
5
+ if (_hr < 1) exitWith {hint "You lack of HR to make a new recruitment"};
6
+
7
+ _resourcesFIA = server getVariable "resourcesFIA";
8
+
9
+ _tipo = _this select 0;
10
+
11
+ _coste = 0;
12
+
13
+ if (_tipo isEqualType "") then
14
+ {
15
+ _coste = server getVariable _tipo;
16
+ _coste = _coste + ([SDKMortar] call A3A_fnc_vehiclePrice);
17
+ }
18
+ else
19
+ {
20
+ _tipo = if (random 20 <= skillFIA) then {_tipo select 1} else {_tipo select 0};
21
+ _coste = server getVariable _tipo;
22
+ };
23
+
24
+ if (_coste > _resourcesFIA) exitWith {hint format ["You do not have enough money for this kind of unit (%1 € needed)",_coste]};
25
+
26
+ _marcador = posicionGarr;
27
+
28
+ if ((_tipo == staticCrewBuenos) and (_marcador in puestosFIA)) exitWith {hint "You cannot add mortars to a Roadblock garrison"};
29
+
30
+ _posicion = getMarkerPos _marcador;
31
+
32
+ if (surfaceIsWater _posicion) exitWith {hint "This Garrison is still updating, please try again in a few seconds"};
33
+
34
+ if ([_posicion,500] call A3A_fnc_enemyNearCheck) exitWith {Hint "You cannot Recruit Garrison Units with enemies near the zone"};
35
+ _nul = [-1,-_coste] remoteExec ["A3A_fnc_resourcesFIA",2];
36
+ /*
37
+ _garrison = [];
38
+ _garrison = _garrison + (garrison getVariable [_marcador,[]]);
39
+ _garrison pushBack _tipo;
40
+ garrison setVariable [_marcador,_garrison,true];
41
+ //[_marcador] call A3A_fnc_mrkUpdate;*/
42
+ _cuenta = selectMax [count (garrison getVariable _marcador),0];
43
+ [_tipo,buenos,_marcador,1] remoteExec ["A3A_fnc_garrisonUpdate",2];
44
+ waitUntil {(_cuenta < count (garrison getVariable _marcador)) or (lados getVariable [_marcador,sideUnknown] != buenos)};
45
+
46
+ if (lados getVariable [_marcador,sideUnknown] == buenos) then
47
+ {
48
+ hint format ["Soldier recruited.%1",[_marcador] call A3A_fnc_garrisonInfo];
49
+
50
+ if (spawner getVariable _marcador != 2) then
51
+ {
52
+ //[_marcador] remoteExec ["tempMoveMrk",2];
53
+ [_marcador,_tipo] remoteExec ["A3A_fnc_createSDKGarrisonsTemp",2];
54
+ };
55
+ };
56
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/garrisonDialog.sqf ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ private ["_tipo","_posicionTel","_cercano","_garrison","_coste","_hr","_size"];
2
+ _tipo = _this select 0;
3
+
4
+ if (_tipo == "add") then {hint "Select a zone to add garrisoned troops"} else {hint "Select a zone to remove it's Garrison"};
5
+
6
+ if (!visibleMap) then {openMap true};
7
+ posicionTel = [];
8
+
9
+ onMapSingleClick "posicionTel = _pos;";
10
+
11
+ waitUntil {sleep 1; (count posicionTel > 0) or (not visiblemap)};
12
+ onMapSingleClick "";
13
+
14
+ if (!visibleMap) exitWith {};
15
+
16
+ _posicionTel = posicionTel;
17
+ posicionGarr = "";
18
+
19
+ _cercano = [marcadores,_posicionTel] call BIS_fnc_nearestPosition;
20
+ _posicion = getMarkerPos _cercano;
21
+
22
+ if (getMarkerPos _cercano distance _posicionTel > 40) exitWith {hint "You must click near a marked zone"; _nul=CreateDialog "build_menu";};
23
+
24
+ if (not(lados getVariable [_cercano,sideUnknown] == buenos)) exitWith {hint format ["That zone does not belong to %1",nameBuenos]; _nul=CreateDialog "build_menu";};
25
+ if ([_posicion,500] call A3A_fnc_enemyNearCheck) exitWith {hint "You cannot manage this garrison while there are enemies nearby";_nul=CreateDialog "build_menu"};
26
+ //if (((_cercano in puestosFIA) and !(isOnRoad _posicion)) /*or (_cercano in ciudades)*/ or (_cercano in controles)) exitWith {hint "You cannot manage garrisons on this kind of zone"; _nul=CreateDialog "garrison_menu"};
27
+ _puestoFIA = if (_cercano in puestosFIA) then {true} else {false};
28
+ _wPost = if (_puestoFIA and !(isOnRoad getMarkerPos _cercano)) then {true} else {false};
29
+ _garrison = if (! _wpost) then {garrison getVariable [_cercano,[]]} else {SDKSniper};
30
+
31
+ if (_tipo == "rem") then
32
+ {
33
+ if ((count _garrison == 0) and !(_cercano in puestosFIA)) exitWith {hint "The place has no garrisoned troops to remove"; _nul=CreateDialog "build_menu";};
34
+ _coste = 0;
35
+ _hr = 0;
36
+ {
37
+ if (_x == staticCrewBuenos) then {if (_puestoFIA) then {_coste = _coste + ([vehSDKLightArmed] call A3A_fnc_vehiclePrice)} else {_coste = _coste + ([SDKMortar] call A3A_fnc_vehiclePrice)}};
38
+ _hr = _hr + 1;
39
+ _coste = _coste + (server getVariable [_x,0]);
40
+ } forEach _garrison;
41
+ [_hr,_coste] remoteExec ["A3A_fnc_resourcesFIA",2];
42
+ if (_puestoFIA) then
43
+ {
44
+ garrison setVariable [_cercano,nil,true];
45
+ puestosFIA = puestosFIA - [_cercano]; publicVariable "puestosFIA";
46
+ marcadores = marcadores - [_cercano]; publicVariable "marcadores";
47
+ deleteMarker _cercano;
48
+ lados setVariable [_cercano,nil,true];
49
+ }
50
+ else
51
+ {
52
+ garrison setVariable [_cercano,[],true];
53
+ //[_cercano] call A3A_fnc_mrkUpdate;
54
+ //[_cercano] remoteExec ["tempMoveMrk",2];
55
+ {if (_x getVariable ["marcador",""] == _cercano) then {deleteVehicle _x}} forEach allUnits;
56
+ };
57
+ [_cercano] call A3A_fnc_mrkUpdate;
58
+ hint format ["Garrison removed\n\nRecovered Money: %1 €\nRecovered HR: %2",_coste,_hr];
59
+ _nul=CreateDialog "build_menu";
60
+ }
61
+ else
62
+ {
63
+ posicionGarr = _cercano;
64
+ publicVariable "posicionGarr";
65
+ hint format ["Info%1",[_cercano] call A3A_fnc_garrisonInfo];
66
+ closeDialog 0;
67
+ _nul=CreateDialog "garrison_recruit";
68
+ sleep 1;
69
+ disableSerialization;
70
+
71
+ _display = findDisplay 100;
72
+
73
+ if (str (_display) != "no display") then
74
+ {
75
+ _ChildControl = _display displayCtrl 104;
76
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKMil select 0)];
77
+ _ChildControl = _display displayCtrl 105;
78
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKMG select 0)];
79
+ _ChildControl = _display displayCtrl 126;
80
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKMedic select 0)];
81
+ _ChildControl = _display displayCtrl 107;
82
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKSL select 0)];
83
+ _ChildControl = _display displayCtrl 108;
84
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",(server getVariable staticCrewBuenos) + ([SDKMortar] call A3A_fnc_vehiclePrice)];
85
+ _ChildControl = _display displayCtrl 109;
86
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKGL select 0)];
87
+ _ChildControl = _display displayCtrl 110;
88
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKSniper select 0)];
89
+ _ChildControl = _display displayCtrl 111;
90
+ _ChildControl ctrlSetTooltip format ["Cost: %1 €",server getVariable (SDKATman select 0)];
91
+ };
92
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/postmortem.sqf ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ _muerto = _this select 0;
2
+ sleep cleantime;
3
+ deleteVehicle _muerto;
4
+ _grupo = group _muerto;
5
+ if (!isNull _grupo) then
6
+ {
7
+ if ({alive _x} count units _grupo == 0) then {deleteGroup _grupo};
8
+ }
9
+ else
10
+ {
11
+ if (_muerto in staticsToSave) then {staticsToSave = staticsToSave - [_muerto]; publicVariable "staticsToSave";};
12
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/reDress.sqf ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ //if (worldName != "Tanoa") exitWith {};
2
+ private ["_unit"];
3
+
4
+ _unit = _this select 0;
5
+
6
+ _unit addUniform (selectRandom banditUniforms);
7
+
8
+ _unit addItemToUniform "FirstAidKit";
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/reinfplayer.sqf ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ if (not([player] call A3A_fnc_isMember)) exitWith {hint "Only Server Members can recruit AI units"};
2
+ private ["_chequeo","_hr","_tipounidad","_coste","_resourcesFIA","_unit"];
3
+
4
+ //if (!allowPlayerRecruit) exitWith {hint "Server is very loaded. \nWait one minute or change FPS settings in order to fulfill this request"};
5
+
6
+ if (recruitCooldown > time) exitWith {hint format ["You need to wait %1 seconds to be able to recruit units again",round (recruitCooldown - time)]};
7
+
8
+ if (player != player getVariable ["owner",player]) exitWith {hint "You cannot buy units while you are controlling AI"};
9
+
10
+ if ([player,300] call A3A_fnc_enemyNearCheck) exitWith {Hint "You cannot Recruit Units with enemies nearby"};
11
+
12
+ if (player != leader group player) exitWith {hint "You cannot recruit units as you are not your group leader"};
13
+
14
+ _hr = server getVariable "hr";
15
+
16
+ if (_hr < 1) exitWith {hint "You do not have enough HR for this request"};
17
+ _arraytipounidad = _this select 0;
18
+ _tipoUnidad = _arrayTipoUnidad select 0;
19
+ _coste = server getVariable _tipounidad;
20
+ if (!isMultiPlayer) then {_resourcesFIA = server getVariable "resourcesFIA"} else {_resourcesFIA = player getVariable "dinero";};
21
+
22
+ if (_coste > _resourcesFIA) exitWith {hint format ["You do not have enough money for this kind of unit (%1 € needed)",_coste]};
23
+
24
+ _squadLimit = if(isMultiPlayer) then {10} else {20};
25
+ if ((count units group player) + (count units rezagados) > _squadLimit - 1 ) exitWith {hint "Your squad is full or you have too many scattered units with no radio contact"};
26
+ if (random 20 <= skillFIA) then {_tipoUnidad = _arrayTipoUnidad select 1};
27
+ _unit = group player createUnit [_tipounidad, position player, [], 0, "NONE"];
28
+
29
+ if (!isMultiPlayer) then
30
+ {
31
+ _nul = [-1, - _coste] remoteExec ["A3A_fnc_resourcesFIA",2];
32
+ }
33
+ else
34
+ {
35
+ _nul = [-1, 0] remoteExec ["A3A_fnc_resourcesFIA",2];
36
+ [- _coste] call A3A_fnc_resourcesPlayer;
37
+ ["dinero",player getVariable ["dinero",0]] call fn_SaveStat;
38
+ hint "Soldier Recruited.\n\nRemember: if you use the group menu to switch groups you will lose control of your recruited AI";
39
+ };
40
+
41
+ [_unit] spawn A3A_fnc_FIAinit;
42
+ _unit disableAI "AUTOCOMBAT";
43
+ sleep 1;
44
+ petros directSay "SentGenReinforcementsArrived";
45
+
46
+
47
+
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/stealStatic.sqf ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ private ["_cercano"];
2
+ params ["_estatica","_jugador"];
3
+
4
+ if (!alive _estatica) exitWith {hint "You cannot steal a destroyed static weapon"};
5
+
6
+ if (alive gunner _estatica) exitWith {hint "You cannot steal a static weapon when someone is using it"};
7
+
8
+ if ((alive assignedGunner _estatica) and (!isPlayer (assignedGunner _estatica))) exitWith {hint "The gunner of this static weapon is still alive"};
9
+
10
+ if (activeGREF and ((typeOf _estatica == staticATBuenos) or (typeOf _estatica == staticAABuenos))) exitWith {hint "This weapon cannot be dissassembled"};
11
+
12
+ _cercano = [marcadores,_estatica] call BIS_fnc_nearestPosition;
13
+
14
+ if (not(lados getVariable [_cercano,sideUnknown] == buenos)) exitWith {hint "You have to conquer this zone in order to be able to steal this Static Weapon"};
15
+
16
+ _estatica setOwner (owner _jugador);
17
+
18
+ _nul = [_estatica] call fn_saveStatic;
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/vehStats.sqf ADDED
@@ -0,0 +1,112 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ if (count hcSelected player == 0) exitWith {hint "You must select one group on the HC bar"};
2
+
3
+ private ["_grupo","_veh","_texto","_unidades"];
4
+
5
+ /*
6
+ _esStatic = false;
7
+ {if (vehicle _x isKindOf "StaticWeapon") exitWith {_esStatic = true}} forEach units _grupo;
8
+ if (_esStatic) exitWith {hint "Static Weapon squad vehicles cannot be managed"};
9
+ */
10
+
11
+ if (_this select 0 == "mount") exitWith
12
+ {
13
+ _texto = "";
14
+ {
15
+ _grupo = _x;
16
+ _veh = objNull;
17
+ {
18
+ _owner = _x getVariable "owner";
19
+ if (!isNil "_owner") then {if (_owner == _grupo) exitWith {_veh = _x}};
20
+ } forEach vehicles;
21
+ if !(isNull _veh) then
22
+ {
23
+ _transporte = true;
24
+ if (count allTurrets [_veh, false] > 0) then {_transporte = false};
25
+ if (_transporte) then
26
+ {
27
+ if (leader _grupo in _veh) then
28
+ {
29
+ _texto = format ["%2%1 dismounting\n",groupID _grupo,_texto];
30
+ {[_x] orderGetIn false; [_x] allowGetIn false} forEach units _grupo;
31
+ }
32
+ else
33
+ {
34
+ _texto = format ["%2%1 boarding\n",groupID _grupo,_texto];
35
+ {[_x] orderGetIn true; [_x] allowGetIn true} forEach units _grupo;
36
+ };
37
+ }
38
+ else
39
+ {
40
+ if (leader _grupo in _veh) then
41
+ {
42
+ _texto = format ["%2%1 dismounting\n",groupID _grupo,_texto];
43
+ if (canMove _veh) then
44
+ {
45
+ {[_x] orderGetIn false; [_x] allowGetIn false} forEach assignedCargo _veh;
46
+ }
47
+ else
48
+ {
49
+ _veh allowCrewInImmobile false;
50
+ {[_x] orderGetIn false; [_x] allowGetIn false} forEach units _grupo;
51
+ }
52
+ }
53
+ else
54
+ {
55
+ _texto = format ["%2%1 boarding\n",groupID _grupo,_texto];
56
+ {[_x] orderGetIn true; [_x] allowGetIn true} forEach units _grupo;
57
+ };
58
+ };
59
+ };
60
+ } forEach hcSelected player;
61
+ if (_texto != "") then {hint format ["%1",_texto]};
62
+ };
63
+ _texto = "";
64
+ _grupo = (hcSelected player select 0);
65
+ player sideChat format ["%1, SITREP!!",groupID _grupo];
66
+ _unidades = units _grupo;
67
+ _texto = format ["%1 Status\n\nAlive members: %2\nAble to combat: %3\nCurrent task: %4\nCombat Mode:%5\n",groupID _grupo,{alive _x} count _unidades,{[_x] call A3A_fnc_canFight} count _unidades,_grupo getVariable ["tarea","Patrol"],behaviour (leader _grupo)];
68
+ if ({[_x] call A3A_fnc_isMedic} count _unidades > 0) then {_texto = format ["%1Operative Medic\n",_texto]} else {_texto = format ["%1No operative Medic\n",_texto]};
69
+ if ({_x call A3A_fnc_typeOfSoldier == "ATMan"} count _unidades > 0) then {_texto = format ["%1With AT capabilities\n",_texto]};
70
+ if ({_x call A3A_fnc_typeOfSoldier == "AAMan"} count _unidades > 0) then {_texto = format ["%1With AA capabilities\n",_texto]};
71
+ if (!(isNull(_grupo getVariable ["morteros",objNull])) or ({_x call A3A_fnc_typeOfSoldier == "StaticMortar"} count _unidades > 0)) then
72
+ {
73
+ if ({vehicle _x isKindOf "StaticWeapon"} count _unidades > 0) then {_texto = format ["%1Mortar is deployed\n",_texto]} else {_texto = format ["%1Mortar not deployed\n",_texto]};
74
+ }
75
+ else
76
+ {
77
+ if ({_x call A3A_fnc_typeOfSoldier == "StaticGunner"} count _unidades > 0) then
78
+ {
79
+ if ({vehicle _x isKindOf "StaticWeapon"} count _unidades > 0) then {_texto = format ["%1Static is deployed\n",_texto]} else {_texto = format ["%1Static not deployed\n",_texto]};
80
+ };
81
+ };
82
+
83
+ _veh = objNull;
84
+ {
85
+ _owner = _x getVariable "owner";
86
+ if (!isNil "_owner") then {if (_owner == _grupo) exitWith {_veh = _x}};
87
+ } forEach vehicles;
88
+ if (isNull _veh) then
89
+ {
90
+ {
91
+ if ((vehicle _x != _x) and (_x == driver _x) and !(vehicle _x isKindOf "StaticWeapon")) exitWith {_veh = vehicle _x};
92
+ } forEach _unidades;
93
+ };
94
+ if !(isNull _veh) then
95
+ {
96
+ _texto = format ["%1Current vehicle:\n%2\n",_texto,getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "displayName")];
97
+ if (!alive _veh) then
98
+ {
99
+ _texto = format ["%1DESTROYED",_texto];
100
+ }
101
+ else
102
+ {
103
+ if (!canMove _veh) then {_texto = format ["%1DISABLED\n",_texto]};
104
+ if (count allTurrets [_veh, false] > 0) then
105
+ {
106
+ if (!canFire _veh) then {_texto = format ["%1WEAPON DISABLED\n",_texto]};
107
+ if (someAmmo _veh) then {_texto = format ["%1Munitioned\n",_texto]};
108
+ };
109
+ _texto = format ["%1Boarded:%2/%3",_texto,{vehicle _x == _veh} count _unidades,{alive _x} count _unidades];
110
+ };
111
+ };
112
+ hint format ["%1",_texto];
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/REINF/vehiclePrice.sqf ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ private ["_tipo","_coste"];
2
+
3
+ _tipo = _this select 0;
4
+
5
+ _coste = server getVariable _tipo;
6
+
7
+ if (isNil "_coste") then
8
+ {
9
+ diag_log format ["Antistasi Error en vehicleprice: %!",_tipo];
10
+ _coste = 0;
11
+ }
12
+ else
13
+ {
14
+ _coste = round (_coste - (_coste * (0.1 * ({lados getVariable [_x,sideUnknown] == buenos} count puertos))));
15
+ };
16
+
17
+ _coste
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Revive/initRevive.sqf ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ private ["_unit"];
2
+ //esto habrá que meterlo en onplayerrespawn también
3
+ _unit = _this select 0;
4
+ //_unit setVariable ["inconsciente",false,true];
5
+
6
+ _unit setVariable ["respawning",false];
7
+ _unit addEventHandler ["HandleDamage", A3A_fnc_handleDamage];
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Revive/isMedic.sqf ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ private _unit = _this select 0;
2
+ if (_unit getUnitTrait "Medic") exitWith {true};
3
+ if (getNumber (configfile >> "CfgVehicles" >> (typeOf _unit) >> "attendant") == 2) exitWith {true};
4
+ false
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/Infos/upsmon known problem and hints !R .txt ADDED
@@ -0,0 +1,85 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ===============================================================================================
2
+ KNOWN PROBLEMS:
3
+ 1) Pilots are very stupid if they have to land, sometimes they crash the helicopter (trees).
4
+ 2) Sometimes a vehicle stops and wait for something (driver switches off the engine)? In the end (~2min) stuck control makes it move but I do not know if the problem is UPSMON or Arma.
5
+ Difficult to reproduce cause it happens at random times and very rarely. Expecialy when reinforcement AI use combat vehicle. Possible explanation: targetpos in the forest, AI lost the way, no radio contact etc :)
6
+ 3) Too much smoke might cause drop in Fps. (change parameters: R_USE_SMOKE_wounded = 13; R_USE_SMOKE_killed = 35;)
7
+
8
+
9
+ ===============================================================================================
10
+ HINTS & TIPS :
11
+
12
+ -------------------
13
+ 0) To get rid of the debug information set (in Init_UPSMON.sqf) KRON_UPS_Debug = 0;
14
+
15
+ -------------------
16
+ 1) note for MissionMakers : UPSMON patrol vehicles after some time use up all fuel and stop.
17
+ Use a script to refuel the vehicles.
18
+
19
+ ------------------
20
+ 2) - Hide area markers before briefing. -
21
+
22
+ create Game Logic Object
23
+ put in initialization field:
24
+
25
+ nul = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf";
26
+
27
+ (all markers area must be named area0, area1...area13)
28
+
29
+
30
+ ------------------
31
+ 3) If you use civilians, always set their skill to 0 (save CPU).
32
+
33
+ ------------------
34
+ 4) in init.sqf do not use:
35
+
36
+ if (isServer) then
37
+ {
38
+ //Init UPSMON scritp
39
+ call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";
40
+ };
41
+
42
+ use:
43
+
44
+ //Init UPSMON scritp
45
+ call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";
46
+
47
+ as Init_UPSMON.sqf has got part of the code which should be run on all clients.
48
+
49
+ ----------------
50
+ 5) If you fight on the small area think about lowering the "KRON_UPS_sharedist".
51
+ example: If the fight area is a town (600x600) and "KRON_UPS_sharedist = 700;", in the moment you are spotted at the edge of the town
52
+ all AI units in the 700m from you gets info about your position, and if they are not busy you can expect attack of all units.
53
+
54
+ 6) Only one init per Group, if you init in the unit INIT (make sure this unit is 100% possibility of present)
55
+
56
+ 7) if the leader is vehicle -> the group follows the vehicle (fast), if the leader is outside vehicle -> the vehicle follow the foot leader. (slow)
57
+
58
+ 8) to count civilians killed by players use (array): KILLED_CIV_COUNTER [Total,by West,by East,by Resistance, the Killer]
59
+ example: total_number_civilians_killed_by_any_players = KILLED_CIV_COUNTER select 0;
60
+ number_civilians_killed_by_any_east_players = KILLED_CIV_COUNTER select 2;
61
+ the_killer = KILLED_CIV_COUNTER select 4;
62
+ (Note: if the player becomes ENEMY to all is not side anymore. Kills by ENEMY are only counted in Total)
63
+
64
+
65
+ ================================================================================================
66
+ Hello UPSMON users,
67
+
68
+ I'm currently run the project but I'm not very good at creating new function to the UPSMON as I'm not good script writer.
69
+ I feel much better as a person who can adjust existing code to work with UPSMON well.
70
+ 95% of the functions in UPSMON were there (created by Kronzky or Monsada).
71
+ I just make some of them work more smooth, and fixed some bugs.
72
+ The aim is reliability, performance and make all end user friendly.
73
+
74
+ So if you found a bug or had improved part of the code... let me know.
75
+ Any new code that could make UPSMON runs better or add new functions is very welcome. :)
76
+
77
+ forum: http://forums.bistudio.com/showthread.php?t=91696
78
+
79
+ report bug: http://dev-heaven.net/projects/upsmon/issues
80
+ (do not forget to attach simple mission to reproduce problem)
81
+
82
+
83
+ Thank you
84
+
85
+ !R
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_DoaddWP.sqf ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_DocreateWP.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+ Create waypoint for group
7
+ Parameter(s):
8
+ <--- group
9
+ <--- position of the waypoint
10
+ <--- type of the waypoint
11
+ <--- Formation of the waypoint
12
+ <--- Behaviour of the waypoint
13
+ <--- Combatmode of the waypoint
14
+ <--- Radius of the waypoint
15
+ Returns:
16
+ Nothing
17
+ ****************************************************************/
18
+ private ["_grp","_targetpos","_wptype","_wpformation","_speedmode","_wp1","_radius","_CombatMode"];
19
+
20
+ _grp = _this select 0;
21
+ _targetpos = _this select 1;
22
+ _wptype = _this select 2;
23
+ _wpformation = _this select 3;
24
+ _speedmode = _this select 4;
25
+ _Behaviour = _this select 5;
26
+ _CombatMode = _this select 6;
27
+ _radius = _this select 7;
28
+
29
+
30
+ _wp1 = _grp addWaypoint [_targetPos,count (waypoints _grp)];
31
+ _wp1 setWaypointPosition [_targetPos,count (waypoints _grp)];
32
+ _wp1 setWaypointType _wptype;
33
+ _wp1 setWaypointFormation _wpformation;
34
+ _wp1 setWaypointSpeed _speedmode;
35
+ _wp1 setwaypointbehaviour _Behaviour;
36
+ _wp1 setwaypointCombatMode _CombatMode;
37
+ _wp1 setWaypointLoiterRadius _radius;
38
+ if (count _this > 8) then {sleep 3; (vehicle (leader _grp)) flyinheight (_this select 8)};
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_DocreateWP.sqf ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_DocreateWP.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+ Create waypoint for group
7
+ Parameter(s):
8
+ <--- group
9
+ <--- position of the waypoint
10
+ <--- type of the waypoint
11
+ <--- Formation of the waypoint
12
+ <--- Behaviour of the waypoint
13
+ <--- Combatmode of the waypoint
14
+ <--- Radius of the waypoint
15
+ Returns:
16
+ Nothing
17
+ ****************************************************************/
18
+ private ["_grp","_targetpos","_wptype","_wpformation","_speedmode","_wp1","_radius","_CombatMode"];
19
+
20
+ _grp = _this select 0;
21
+ _targetpos = _this select 1;
22
+ _wptype = _this select 2;
23
+ _wpformation = _this select 3;
24
+ _speedmode = _this select 4;
25
+ _Behaviour = _this select 5;
26
+ _CombatMode = _this select 6;
27
+ _radius = _this select 7;
28
+
29
+ _grp call UPSMON_DeleteWP;
30
+
31
+ _wp1 = _grp addWaypoint [_targetPos,0];
32
+ _wp1 setWaypointPosition [_targetPos,0];
33
+ _wp1 setWaypointType _wptype;
34
+ _wp1 setWaypointFormation _wpformation;
35
+ _wp1 setWaypointSpeed _speedmode;
36
+ _wp1 setwaypointbehaviour _Behaviour;
37
+ _wp1 setwaypointCombatMode _CombatMode;
38
+ _wp1 setWaypointLoiterRadius _radius;
39
+ //if (count _this > 8) then {sleep 3; (vehicle (leader _grp)) flyinheight (_this select 8)};
40
+
41
+ _grp setCurrentWaypoint [_grp,(_wp1 select 1)];
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetCOS.sqf ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_GetSIN.sqf
3
+ Author: MONSADA
4
+
5
+ Description:
6
+ Funci�n que devuelve el valor negativo o positivo del coseno en base a un angulo
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_dir","_cos"];
13
+
14
+ _dir=_this select 0;
15
+ if (isnil "_dir") exitWith {};
16
+ if (_dir<90) then
17
+ {
18
+ _cos=1;
19
+ }
20
+ else
21
+ {
22
+ if (_dir<180) then
23
+ {
24
+ _cos=1;
25
+ }
26
+ else
27
+ {
28
+ if (_dir<270) then
29
+ {
30
+ _cos=-1;
31
+ }
32
+ else
33
+ {
34
+ _cos=-1;
35
+ };
36
+ };
37
+ };
38
+ _cos
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetOut.sqf ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_GetOut.sqf
3
+ Author: MONSADA
4
+
5
+ Description:
6
+ Function for order a unit to exit if no gunner
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_vehicle","_npc","_getout" ,"_gunner"];
13
+
14
+ _npc = _this;
15
+ _vehicle = vehicle (_npc);
16
+ _gunner = objnull;
17
+ _gunner = gunner _vehicle;
18
+
19
+ sleep 0.05;
20
+ if (!alive _npc) exitwith{};
21
+
22
+ //If no leave the vehicle gunner
23
+ if ( isnull _gunner || !alive _gunner || !canmove _gunner || (_gunner != _npc && driver _vehicle != _npc && commander _vehicle != _npc) ) then {
24
+ [_npc] allowGetIn false;
25
+ _npc spawn UPSMON_doGetOut;
26
+ unassignVehicle _npc;
27
+
28
+ //sleep 0.2;
29
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetPos2D.sqf ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_GetPos2D.sqf
3
+ Author: MONSADA
4
+
5
+ Description:
6
+ Funci�n que devuelve una posici�n en 2D a partir de otra, una direcci�n y una distancia
7
+ Parameter(s):
8
+ <--- Position
9
+ <--- Direction
10
+ <--- Distance
11
+ Returns:
12
+ Position
13
+ ****************************************************************/
14
+ private ["_pos","_dir","_dist","_cosU","_cosT","_relTX","_sinU","_sinT","_relTY","_newPos","_newPosX","_newPosY" ];
15
+
16
+ _pos = _this select 0;
17
+ _dir = _this select 1;
18
+ _dist = _this select 2;
19
+
20
+ if (isnil "_pos") exitWith {};
21
+ _targetX = _pos select 0; _targetY = _pos select 1;
22
+
23
+ //Calculamos posici�n
24
+ _cosU = [_dir] call UPSMON_GetCOS; _sinU = [_dir] call UPSMON_GetSIN;
25
+ _cosT = abs cos(_dir); _sinT = abs sin(_dir);
26
+ _relTX = _sinT * _dist * _cosU; _relTY = _cosT * _dist * _sinU;
27
+ _newPosX = _targetX + _relTX; _newPosY = _targetY + _relTY;
28
+ _newPos = [_newPosX,_newPosY];
29
+ _newPos;
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_GetSIN.sqf ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_GetSIN.sqf
3
+ Author: MONSADA
4
+
5
+ Description:
6
+ Funci�n que devuelve el valor negativo o positivo del seno en base a un angulo
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_dir","_sin","_cos"];
13
+
14
+ _dir=_this select 0;
15
+ if (isnil "_dir") exitWith {};
16
+ if (_dir<90) then
17
+ {
18
+ _sin=1;
19
+ }
20
+ else
21
+ {
22
+ if (_dir<180) then
23
+ {
24
+ _sin=-1;
25
+ }
26
+ else
27
+ {
28
+ if (_dir<270) then
29
+ {
30
+ _sin=-1;
31
+ }
32
+ else
33
+ {
34
+ _sin=1;
35
+ };
36
+ };
37
+ };
38
+ _sin
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Getnearestplayer.sqf ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_Getnearestplayer.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+ Get the nearest player near the position.
7
+ Parameter(s):
8
+ <--- Position
9
+ <--- Distance
10
+ Returns:
11
+ Nearest unit or ObjNull
12
+ ****************************************************************/
13
+ private ["_position","_nearestdist","_height","_nearest","_haslos"];
14
+
15
+ _position = _this select 0;
16
+ _nearestdist = _this select 1;
17
+
18
+ _nearest = objNull;
19
+
20
+ {
21
+ if (isPlayer _x) then
22
+ {
23
+ If ((getposATL _x) select 2 <= 100) then
24
+ {
25
+ If ((getposATL _x vectorDistance [_position select 0,_position select 1,0]) <= _nearestdist) exitwith
26
+ {
27
+ _nearest=_x;
28
+ };
29
+ };
30
+ };
31
+ } forEach playableUnits;
32
+
33
+ //playableUnits;
34
+ _nearest
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Getunitsincargo.sqf ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_Getunitsincargo.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+ Function for order a unit to exit if no gunner
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_vehicle","_unitsincargo","_crew"];
13
+
14
+ _vehicle = _this select 0;
15
+
16
+ _unitsincargo = [];
17
+
18
+ _crew = crew _vehicle;
19
+
20
+ {
21
+ If (alive _x) then
22
+ {
23
+ _unitsincargo pushback _x;
24
+ };
25
+ } foreach _crew;
26
+
27
+ _unitsincargo
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Haslos.sqf ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_Haslos.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+ <--- unit
9
+ <--- Target
10
+ <--- Max distance the unit can see the target
11
+ <--- Field of view of the unit
12
+ Returns:
13
+ Boolean
14
+ ****************************************************************/
15
+
16
+ private ["_unit", "_target", "_range", "_fov","_eyeVector","_eyeDirection","_eyePosition","_targetPosition", "_inRange", "_result"];
17
+
18
+ _unit = [_this,0] call BIS_fnc_param;
19
+ _target = [_this,1] call BIS_fnc_param;
20
+ _range = [_this,2,100,[0]] call BIS_fnc_param;
21
+ _fov = [_this,3,130,[0]] call BIS_fnc_param;
22
+
23
+ _result = false;
24
+ _inRange = ((getposATL _unit) vectordistance (getposATL _target)) < _range;
25
+ _eyeVector = eyeDirection _unit;
26
+ _eyeDirection = ((_eyeVector select 0) atan2 (_eyeVector select 1));
27
+ _eyePosition = eyePos _unit;
28
+ _targetPosition = eyePos _target;
29
+
30
+ If (!(_target iskindof "CAManBase")) then
31
+ {
32
+ _targetPosition = aimpos _target;
33
+ };
34
+
35
+ if (_inRange) then
36
+ {
37
+ if ([_eyePosition, _eyeDirection, _fov, _targetPosition] call BIS_fnc_inAngleSector) then
38
+ {
39
+ if (!lineIntersects[_eyePosition, _targetPosition, vehicle _unit, vehicle _target]) then
40
+ {
41
+ if (!terrainIntersectASL[_eyePosition, _targetPosition]) then
42
+ {
43
+ _result = true;
44
+ };
45
+ };
46
+ };
47
+ };
48
+
49
+ _result;
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_LOS.sqf ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_LOS.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+ <--- position to check
9
+ <--- Target position
10
+ Returns:
11
+ Boolean
12
+ ****************************************************************/
13
+
14
+ private ["_poso","_posd","_los_ok"];
15
+
16
+ _poso = _this select 0;
17
+ _posd = _this select 1;
18
+
19
+ _poso = [_poso select 0, _poso select 1, (getTerrainHeightASL [_poso select 0, _poso select 1]) +1];
20
+ _posd = [_posd select 0, _posd select 1, (getTerrainHeightASL [_posd select 0, _posd select 1]) +1];
21
+
22
+ _los_ok = false;
23
+ If (!terrainIntersectASL [_poso,_posd]) then
24
+ {
25
+ //lineIntersects [_poso, _posd]
26
+ If (count (lineintersectsobjs [_poso,_posd,objnull,objnull,false]) == 0) then
27
+ {
28
+ _los_ok = true;
29
+ };
30
+ };
31
+
32
+ _los_ok;
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Nighttime.sqf ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_timeloop.sqf
3
+ Author: CarlGustav
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+
13
+ private ["_lat","_day","_hour","_sunangle","_Night"];
14
+
15
+ _Night = false;
16
+ _lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude");
17
+ _day = 360 * (dateToNumber date);
18
+ _hour = (daytime / 24) * 360;
19
+ _sunangle = ((12 * cos(_day) - 78) * cos(_lat) * cos(_hour)) - (24 * sin(_lat) * cos(_day));
20
+
21
+ If (_sunangle < 0) then {_Night = true;};
22
+ If (_sunangle > 0) then {_Night = False;};
23
+
24
+ _Night;
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Nowp.sqf ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_Nowp.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+
13
+ private ["_grp","_target","_supstatus","_nowp"];
14
+
15
+ _grp = _this select 0;
16
+ _target = _this select 1;
17
+ _supstatus = _this select 2;
18
+
19
+ _nowp = true;
20
+
21
+ If (_grp getvariable ["UPSMON_NOWP",0] == 0) then
22
+ {
23
+ If (_grp getvariable ["UPSMON_Grpmission",""] != "AMBUSH") then
24
+ {
25
+ If (_grp getvariable ["UPSMON_Grpmission",""] != "FORTIFY") then
26
+ {
27
+ If (_grp getvariable ["UPSMON_Grpmission",""] != "RETREAT") then
28
+ {
29
+ If (_grp getvariable ["UPSMON_Grpmission",""] != "SURRENDER") then
30
+ {
31
+ _nowp = false;
32
+ };
33
+ }
34
+ };
35
+ };
36
+ }
37
+ else
38
+ {
39
+ switch (_grp getvariable ["UPSMON_NOWP",0]) do
40
+ {
41
+ case 1:
42
+ {
43
+ If (!IsNull _target) then
44
+ {
45
+ _nowp = false;
46
+ };
47
+ };
48
+ case 2:
49
+ {
50
+ If (_supstatus == "INCAPACITED") then
51
+ {
52
+ _nowp = false;
53
+ };
54
+ };
55
+ case 3:
56
+ {
57
+ //Always Nowp = true
58
+ };
59
+ };
60
+ };
61
+
62
+ _nowp
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_Replace.sqf ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_Replace.sqf
3
+ Author: KRONZKY
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_str","_old","_new","_out","_tmp","_jm","_la","_lo","_ln","_i"];
13
+
14
+ _str=_this select 0;
15
+ _arr=toArray(_str);
16
+ _la=count _arr;
17
+ _old=_this select 1;
18
+ _new=_this select 2;
19
+ _na=[_new] call UPSMON_StrToArray;
20
+ _lo=[_old] call UPSMON_StrLen;
21
+ _ln=[_new] call UPSMON_StrLen;
22
+ _out="";
23
+ for "_i" from 0 to (count _arr)-1 do {
24
+ _tmp="";
25
+ if (_i <= _la-_lo) then {
26
+ for "_j" from _i to (_i+_lo-1) do {
27
+ _tmp=_tmp + toString([_arr select _j]);
28
+ };
29
+ };
30
+ if (_tmp==_old) then {
31
+ _out=_out+_new;
32
+ _i=_i+_lo-1;
33
+ } else {
34
+ _out=_out+toString([_arr select _i]);
35
+ };
36
+ };
37
+ _out
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHFIREDNEAR.sqf ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_SN_EHFIREDNEAR.sqf
3
+ Author: Rafalsky
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_unit","_shooter","_dist"];
13
+
14
+ _unit = _this select 0;
15
+ _shooter = _this select 1;
16
+ _dist = _this select 2;
17
+
18
+ If (alive _unit) then
19
+ {
20
+ If (!(_unit getvariable ["UPSMON_Civfleeing",false])) then
21
+ {
22
+ ["FLEE",_unit,_shooter,_dist] spawn UPSMON_Civaction;
23
+ };
24
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHHIT.sqf ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_SN_EHHIT.sqf
3
+ Author: Rafalsky
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_unit","_shooter","_grpId"];
13
+ _unit = _this select 0;
14
+ _shooter = _this select 1;
15
+ _grp = group _unit;
16
+
17
+ if (!(_unit in UPSMON_GOTHIT_ARRAY)) then
18
+ {
19
+ if (side _unit != side _shooter) then
20
+ {
21
+ UPSMON_GOTHIT_ARRAY pushback _unit;
22
+ if (UPSMON_Debug > 0) then {player globalchat format["UNIT: %1, SHOOTER :%2 %3",_unit,_shooter,side _shooter]};
23
+ };
24
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHKILLED.sqf ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_SN_EHHIT.sqf
3
+ Author: Rafalsky
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_unit","_shooter","_grpId"];
13
+ _unit = _this select 0;
14
+ _shooter = _this select 1;
15
+ if (typeName _shooter != typeName objNull) then {_shooter = _unit};//added by Barbolani to avoid .rpt error
16
+ _grp = group _unit;
17
+
18
+
19
+ if (!(_unit in UPSMON_GOTKILL_ARRAY)) then
20
+ {
21
+ if (side _unit != side _shooter) then
22
+ {
23
+ _alliednear = false;
24
+
25
+ {
26
+ if (alive _x) then
27
+ {
28
+ if (getposATL _unit vectordistance getposATL _x <= 30) exitwith
29
+ {
30
+ _alliednear = true;
31
+ };
32
+ };
33
+ } foreach units _grp;
34
+
35
+ If (_alliednear) then
36
+ {
37
+ UPSMON_GOTKILL_ARRAY pushback _unit;
38
+ //if (UPSMON_Debug > 0) then {player globalchat format["UNIT: %1, SHOOTER :%2 %3",_unit,_shooter,side _shooter]};
39
+ };
40
+ };
41
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_SN_EHKILLEDCIV.sqf ADDED
@@ -0,0 +1,51 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: R_SN_EHKILLEDCIV.sqf
3
+ Author: Rafalsky
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_killer","_side"];
13
+
14
+ _killer = _this select 1;
15
+
16
+ //only if player killed a civilian
17
+ if (isPlayer _killer) then
18
+ {
19
+ KILLED_CIV_COUNTER set [0,(KILLED_CIV_COUNTER select 0) + 1];
20
+
21
+ // if (UPSMON_Debug > 0) then {player globalchat format["KILLER: %1, %2", side _killer,KILLED_CIV_COUNTER ]};
22
+ switch (side _killer) do
23
+ {
24
+ case west:
25
+ {
26
+ KILLED_CIV_COUNTER set [1,(KILLED_CIV_COUNTER select 1) + 1];
27
+ UPSMON_WEST_HM = UPSMON_WEST_HM - UPSMON_Ammountofhostility;
28
+ };
29
+
30
+ case east:
31
+ {
32
+ KILLED_CIV_COUNTER set [2,(KILLED_CIV_COUNTER select 2) + 1];
33
+ UPSMON_EAST_HM = UPSMON_EAST_HM - UPSMON_Ammountofhostility;
34
+ };
35
+
36
+ case resistance:
37
+ {
38
+ KILLED_CIV_COUNTER set [3,(KILLED_CIV_COUNTER select 3) + 1];
39
+ UPSMON_GUER_HM = UPSMON_GUER_HM - UPSMON_Ammountofhostility;
40
+ };
41
+ };
42
+
43
+ KILLED_CIV_COUNTER set [4,_killer];
44
+
45
+ //if (UPSMON_Debug > 0) then {player globalchat format["KILLER: %1", side _killer ]};
46
+ if (UPSMON_Debug > 0) then {player globalchat format["KILLED_CIV_COUNTER: %1",KILLED_CIV_COUNTER]};
47
+ if (R_WHO_IS_CIV_KILLER_INFO > 0) then
48
+ {
49
+ call compile format ["[{UPSMON_Logic_civkill globalChat ""A CIVILIAN WAS KILLED BY %1"";},""BIS_fnc_spawn""] call BIS_fnc_MP;",name _killer];
50
+ };
51
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrInStr.sqf ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_StrInStr.sqf
3
+ Author: KRONZKY
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_out"];
13
+
14
+ _in=_this select 0;
15
+ _out=if (([_this select 0,_this select 1] call UPSMON_StrIndex)==-1) then {false} else {true};
16
+ _out
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrIndex.sqf ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_StrIndex.sqf
3
+ Author: KRONZKY
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_hay","_ndl","_lh","_ln","_arr","_tmp","_i","_j","_out"];
13
+
14
+ _hay=_this select 0;
15
+ _ndl=_this select 1;
16
+ _out=-1;
17
+ _i=0;
18
+ if (_hay == _ndl) exitWith {0};
19
+ _lh=[_hay] call UPSMON_StrLen;
20
+ _ln=[_ndl] call UPSMON_StrLen;
21
+ if (_lh < _ln) exitWith {-1};
22
+ _arr=[_hay] call UPSMON_StrToArray;
23
+ for "_i" from 0 to (_lh-_ln) do
24
+ {
25
+ _tmp="";
26
+ for "_j" from _i to (_i+_ln-1) do {
27
+ _tmp=_tmp + (_arr select _j);
28
+ };
29
+ if (_tmp==_ndl) exitWith {_out=_i};
30
+ };
31
+ _out
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrLen.sqf ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_StrLen.sqf
3
+ Author: KRONZKY
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_in","_arr","_len"];
13
+
14
+ _in=_this select 0;
15
+ _arr=[_in] call UPSMON_StrToArray;
16
+ _len=count (_arr);
17
+ _len
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_StrToArray.sqf ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_StrToArray.sqf
3
+ Author: KRONZKY
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_in","_i","_arr","_out"];
13
+
14
+ _in=_this select 0;
15
+ _arr = toArray(_in);
16
+ _out=[];
17
+ for "_i" from 0 to (count _arr)-1 do {
18
+ _out=_out+[toString([_arr select _i])];
19
+ };
20
+ _out
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_TRACK.sqf ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_TRACK.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_grpid","_leader","_pos","_rankshort","_lastname","_wppos","_markercolor","_grptype","_drawicon","_text","_trackername","_destname"];
13
+
14
+
15
+ While {true} do
16
+ {
17
+ {
18
+ If (!IsNull _x) then
19
+ {
20
+ If (alive (leader _x)) then
21
+ {
22
+ _grpid = _x getvariable ["UPSMON_grpid",0];
23
+ _leader = leader _x;
24
+ _pos = getposATL _leader;
25
+ _rankshort = [rank _leader,"displayNameShort"] call BIS_fnc_rankparams;
26
+ _lastname = name _leader;
27
+ _units = (units _x) - [_leader];
28
+
29
+ _wppos = waypointPosition [_x,count(waypoints _x)-1];
30
+
31
+ _markercolor = switch (side _leader) do {
32
+ case west: {"ColorBlue"};
33
+ case east: {"ColorRed"};
34
+ case resistance: {"ColorGreen"};
35
+ default {"ColorBlack"};
36
+ };
37
+
38
+ _grptype = [_leader] call UPSMON_grptype;
39
+ _drawicon = "b_inf";
40
+ If (_grptype == "Iscar") then {_drawicon = "b_motor_inf"};
41
+ If (_grptype == "IsAir") then {_drawicon = "b_plane";};
42
+ If (_grptype == "Isboat") then {_drawicon = "b_naval";};
43
+
44
+ _text = format ["%1. %2 - Grpcount: %3 - Mission: %4 Status: %5 - Target: %6",_rankshort, _lastname,count units _x,_x getvariable ["UPSMON_Grpmission","PATROL"],_x getvariable ["UPSMON_Grpstatus","GREEN"],_x getvariable ["UPSMON_GrpTarget",ObjNull]];
45
+
46
+ _trackername = format["trk_%1",_grpid];
47
+
48
+ if (getMarkerColor _trackername == "") then
49
+ {
50
+ _markerlead = createMarker [_trackername,[0,0]];
51
+ };
52
+ _trackername setMarkerShape "ICON";
53
+ _trackername setMarkerType _drawicon;
54
+ _trackername setmarkerpos _pos;
55
+ _trackername setmarkercolor _markercolor;
56
+ _trackername setMarkerText _text;
57
+
58
+ If (count(waypoints _x) != 0) then
59
+ {
60
+ _destname = format["dest_%1",_grpid];
61
+ _wptext = format ["%1. %2",_rankshort, _lastname];
62
+ if (getMarkerColor _destname == "") then
63
+ {
64
+ _markerobj = createMarker[_destname,[0,0]];
65
+ };
66
+ _destname setMarkerShape "ICON";
67
+ _destname setMarkerType "mil_objective";
68
+ _destname setmarkerpos _wppos;
69
+ _destname setmarkercolor _markercolor;
70
+ _destname setMarkerText _wptext;
71
+ };
72
+
73
+ If (count _units > 0) then
74
+ {
75
+ _i = 0;
76
+ {
77
+ _i = _i + 1;
78
+ _trackerunit = format["trk_%1_%2",_grpid,_i];
79
+ _unit = _x;
80
+ If (alive _unit) then
81
+ {
82
+ _pos2 = getposATL _unit;
83
+ if (getMarkerColor _trackerunit == "") then
84
+ {
85
+ _markerunit = createMarker [_trackerunit,[0,0]];
86
+ };
87
+ _trackerunit setMarkerShape "ICON";
88
+ _trackerunit setMarkerType "mil_triangle";
89
+ _trackerunit setmarkerpos _pos2;
90
+ _trackerunit setmarkercolor _markercolor;
91
+ _trackerunit setmarkerdir (getdir _unit);
92
+ }
93
+ else
94
+ {
95
+ if (getMarkerColor _trackerunit == "") then
96
+ {
97
+ Deletemarker _trackerunit;
98
+ };
99
+ };
100
+ } foreach _units;
101
+ };
102
+ };
103
+ };
104
+ } foreach UPSMON_Trackednpcs;
105
+
106
+ sleep 0.5;
107
+ };
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_TRACK2.sqf ADDED
@@ -0,0 +1,132 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_TRACK.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private ["_grp"];
13
+
14
+
15
+ _grp = _this select 0;
16
+ If !(_grp in UPSMON_Trackednpcs) then {UPSMON_Trackednpcs set [count UPSMON_Trackednpcs,_grp];};
17
+ _eh = ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler
18
+ ["Draw",
19
+ '
20
+ {
21
+ If (!IsNull _x) then
22
+ {
23
+ if (count units _x > 0) then
24
+ {
25
+ _leader = leader _x;
26
+ _rankshort = [rank _leader,"displayNameShort"] call BIS_fnc_rankparams;
27
+ _lastname = name _leader;
28
+ _scale = (sizeof typeof _leader) / 30;
29
+ _units = (units _x) - [_leader];
30
+ _colorblufor = [(profilenamespace getvariable ["Map_BLUFOR_R",0]),(profilenamespace getvariable ["Map_BLUFOR_G",1]),(profilenamespace getvariable ["Map_BLUFOR_B",1]),(profilenamespace getvariable ["Map_BLUFOR_A",0.8])];
31
+ _coloropfor = [(profilenamespace getvariable ["Map_OPFOR_R",0]),(profilenamespace getvariable ["Map_OPFOR_G",1]),(profilenamespace getvariable ["Map_OPFOR_B",1]),(profilenamespace getvariable ["Map_OPFOR_A",0.8])];
32
+ _colorindfor = [(profilenamespace getvariable ["Map_Independent_R",0]),(profilenamespace getvariable ["Map_Independent_G",1]),(profilenamespace getvariable ["Map_Independent_B",1]),(profilenamespace getvariable ["Map_Independent_A",0.8])];
33
+ _colorciv = [(profilenamespace getvariable ["Map_Civilian_R",0]),(profilenamespace getvariable ["Map_Civilian_G",1]),(profilenamespace getvariable ["Map_Civilian_B",1]),(profilenamespace getvariable ["Map_Civilian_A",0.8])];
34
+ _color = [];
35
+ if (side _leader == west) then {_color = _colorblufor;};
36
+ if (side _leader == east) then {_color = _coloropfor;};
37
+ if (side _leader == resistance) then {_color = _colorindfor;};
38
+ if (side _leader == civilian) then {_color = _colorciv;};
39
+
40
+ _align = "right";
41
+ _fontsize = 0.04;
42
+
43
+ _grptype = [_leader] call UPSMON_grptype;
44
+ _drawicon = configfile >> "CfgMarkers" >> "b_inf" >> "icon";
45
+ _drawwpicon = configfile >> "CfgMarkers" >> "mil_objective" >> "icon";
46
+ If (_grptype == "Iscar") then {_drawicon = configfile >> "CfgMarkers" >> "b_motor_inf" >> "icon";};
47
+ If (_grptype == "IsAir") then {_drawicon = configfile >> "CfgMarkers" >> "b_plane" >> "icon";};
48
+ If (_grptype == "Isboat") then {_drawicon = configfile >> "CfgMarkers" >> "b_naval" >> "icon";};
49
+
50
+ _align = "left";
51
+ _textwp = "";
52
+ _text = format ["%1. %2 - Grpcount: %3 - Mission: %4 Status: %5 - Target: %6",_rankshort, _lastname,count units _x,_x getvariable ["UPSMON_Grpmission","PATROL"],_x getvariable ["UPSMON_Grpstatus","GREEN"],_x getvariable ["UPSMON_GrpTarget",ObjNull]];
53
+
54
+ (_this select 0) drawIcon [
55
+ getText _drawicon,
56
+ _color,
57
+ visiblePosition _leader,
58
+ 0.5/ctrlMapScale (_this select 0),
59
+ 0.5/ctrlMapScale (_this select 0),
60
+ direction _leader,
61
+ --,
62
+ 1,
63
+ _fontsize,
64
+ "TahomaB",
65
+ _align
66
+ ];
67
+ If (count(waypoints _x) != 0) then
68
+ {
69
+ _wppos = waypointPosition [_x,count(waypoints _x)-1];
70
+ (_this select 0) drawIcon [getText (_drawwpicon), _color,_wppos, 0.5/ctrlMapScale (_this select 0), 0.5/ctrlMapScale (_this select 0), direction _leader, _textwp, 1, _fontsize, "TahomaB", _align];
71
+ };
72
+ _behcolor = [1,1,1,1];
73
+ if (behaviour _leader == "SAFE") then {_behcolor = [0,0.8,0,1]};
74
+ if (behaviour _leader == "AWARE") then {_behcolor = [0.85,0.85,0,1]};
75
+ if (behaviour _leader == "COMBAT") then {_behcolor = [0.9,0,0,1]};
76
+ if (behaviour _leader == "STEALTH") then {_behcolor = [0,0,1,1]};
77
+ if !(((expectedDestination _leader) select 0) select 0 < 1 AND ((expectedDestination _leader) select 0) select 1 < 1) then
78
+ {
79
+ (_this select 0) drawArrow [
80
+ visiblePosition _leader,
81
+ ((expectedDestination _leader) select 0),
82
+ _behcolor
83
+ ];
84
+ };
85
+ };
86
+ };
87
+ } foreach UPSMON_Trackednpcs
88
+ '
89
+ ];
90
+
91
+ /****************************************************************
92
+ _eh = ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler
93
+ [
94
+ "Draw"
95
+ ,'
96
+ _leader = leader _grp;
97
+ _rankshort = [rank _leader,"displayNameShort"] call BIS_fnc_rankparams;
98
+ _lastname = name _leader;
99
+ _scale = (sizeof typeof _leader) / 30;
100
+ _colorblufor = [(profilenamespace getvariable ["Map_BLUFOR_R",0]),(profilenamespace getvariable ["Map_BLUFOR_G",1]),(profilenamespace getvariable ["Map_BLUFOR_B",1]),(profilenamespace getvariable ["Map_BLUFOR_A",0.8])];
101
+ _coloropfor = [(profilenamespace getvariable ["Map_OPFOR_R",0]),(profilenamespace getvariable ["Map_OPFOR_G",1]),(profilenamespace getvariable ["Map_OPFOR_B",1]),(profilenamespace getvariable ["Map_OPFOR_A",0.8])];
102
+ _colorindfor = [(profilenamespace getvariable ["Map_Independent_R",0]),(profilenamespace getvariable ["Map_Independent_G",1]),(profilenamespace getvariable ["Map_Independent_B",1]),(profilenamespace getvariable ["Map_Independent_A",0.8])];
103
+ _colorciv = [(profilenamespace getvariable ["Map_Civilian_R",0]),(profilenamespace getvariable ["Map_Civilian_G",1]),(profilenamespace getvariable ["Map_Civilian_B",1]),(profilenamespace getvariable ["Map_Civilian_A",0.8])];
104
+ _color = [];
105
+ if (side _leader == west) then {_color = _colorblufor;};
106
+ if (side _leader == east) then {_color = _coloropfor;};
107
+ if (side _leader == resistance) then {_color = _colorindfor;};
108
+ if (side _leader == civilian) then {_color = _colorciv;};
109
+
110
+ _align = "right";
111
+ _fontsize = 0.04;
112
+
113
+ _grptype = [_leader] call UPSMON_grptype;
114
+ _drawicon = configfile >> "CfgMarkers" >> "b_inf" >> "icon";
115
+ If (_grptype == "Iscar") then {_drawicon = configfile >> "CfgMarkers" >> "b_motor_inf" >> "icon";};
116
+ If (_grptype == "IsAir") then {_drawicon = configfile >> "CfgMarkers" >> "b_plane" >> "icon";};
117
+ If (_grptype == "Isboat") then {_drawicon = configfile >> "CfgMarkers" >> "b_naval" >> "icon";};
118
+
119
+ _align = "left";
120
+ _unitshit = [];
121
+ {if (damage _x >= 0.65) then {_unitshit set [count _unitshit,_x];}}foreach units _leader;
122
+ _text = format ["%1. %2 - Grpcount: %3 - Wounding units: %4",_rankshort, _lastname,count units group _leader,count _unitshit];
123
+
124
+ (_this select 0) drawIcon [getText (_drawicon), _color, visiblePosition _leader, 0.5/ctrlMapScale (_this select 0), 0.5/ctrlMapScale (_this select 0), direction _leader, _text, 1, _fontsize, "TahomaB", _align];
125
+ _behcolor = [1,1,1,1];
126
+ if (behaviour _leader == "SAFE") then {_behcolor = [0.85,0.85,0,1]};
127
+ if (behaviour _leader == "AWARE") then {_behcolor = [0,0.8,0,1]};
128
+ if (behaviour _leader == "COMBAT") then {_behcolor = [0.9,0,0,1]};
129
+ if (behaviour _leader == "STEALTH") then {_behcolor = [0,0,1,1]};
130
+ if !(((expectedDestination _leader) select 0) select 0 < 1 AND ((expectedDestination _leader) select 0) select 1 < 1) then { (_this select 0) drawArrow [visiblePosition _leader, ((expectedDestination _leader) select 0), _behcolor];};'
131
+ ];
132
+ ****************************************************************/
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_arrayShufflePlus.sqf ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_arrayShufflePlus.sqf
3
+ Author: KillZoneKid
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+ <--- Array
9
+ Returns:
10
+ Array
11
+ ****************************************************************/
12
+
13
+ private ["_cnt","_el1","_rnd","_indx","_el2"];
14
+
15
+ _cnt = count _this - 1;
16
+ _el1 = _this select _cnt;
17
+ _this resize _cnt;
18
+ _rnd = random diag_tickTime * _cnt;
19
+ for "_i" from 0 to _cnt do {
20
+ _indx = floor random _rnd % _cnt;
21
+ _el2 = _this select _indx;
22
+ _this set [_indx, _el1];
23
+ _el1 = _el2;
24
+ };
25
+ _this set [_cnt, _el1];
26
+ _this
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_checkbackpack.sqf ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_checkbackpack.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+ <--- bagpack
9
+ Returns:
10
+ ---> Gun type classname
11
+ ---> tripod type classname
12
+ ****************************************************************/
13
+ private ["_bagpack","_cfg","_parents","_result","_gun","_tripod","_gun"];
14
+
15
+ _bagpack = _this select 0;
16
+ _cfg = (configFile >> "cfgVehicles" >> _bagpack);
17
+ _parents = [_cfg,true] call BIS_fnc_returnParents;
18
+
19
+ _result = [];
20
+ _gun = "";
21
+ _tripod = [];
22
+
23
+ if ("Weapon_Bag_Base" in _parents) then
24
+ {
25
+ _gun = gettext (configFile >> "cfgVehicles" >> _bagpack >> "assembleInfo" >> "assembleTo");
26
+ _tripod = getarray (configFile >> "cfgVehicles" >> _bagpack >> "assembleInfo" >> "base");
27
+ _result = [_gun,_tripod];
28
+ };
29
+
30
+ _result
A3-Antistasi-master/A3-Antistasi-master/A3-Antistasi/Scripts/UPSMON/COMMON/Core/fnc/UPSMON_createmarker.sqf ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /****************************************************************
2
+ File: UPSMON_createmarker.sqf
3
+ Author: Azroul13
4
+
5
+ Description:
6
+
7
+ Parameter(s):
8
+
9
+ Returns:
10
+
11
+ ****************************************************************/
12
+ private["_pos","_m","_shape","_type","_color","_size"];
13
+
14
+ _pos = _this select 0;
15
+ _shape = _this select 1;
16
+ _type = _this select 2;
17
+ _color = _this select 3;
18
+ _size = 1;
19
+ If (count _this > 4) then {_size = _this select 4;};
20
+
21
+ _m = createMarker [format["mPos%1%2",(floor(_pos select 0)),(floor(_pos select 1))],_pos];
22
+ _m setmarkerColor _color;
23
+ _m setMarkerShape _shape;
24
+ If (_shape != "ICON") then
25
+ {
26
+ _m setMarkerSize _size;
27
+ _m setMarkerBrush _type
28
+ }
29
+ else
30
+ {
31
+ _m setMarkerType _type;
32
+ If (count _this > 4) then {_m setMarkerText (_this select 4);};
33
+ };