import default_game_settings def tile_row_and_column(screen_coordinates: tuple) -> tuple: """ Returns tile index as (tile_row, tile_column) giving screen display coordinates """ tile_row = screen_coordinates[1] // default_game_settings.NODE_SIZE tile_column = screen_coordinates[0] // default_game_settings.NODE_SIZE tile = (tile_row, tile_column) return tile def global_column_to_local_x_coordinate(map, global_node_column): """ Returns x coordinate of global node column number """ local_x_coordinate = (global_node_column * default_game_settings.NODE_SIZE) - ( map.column_index_of_first_visible_tile * default_game_settings.NODE_SIZE ) return local_x_coordinate def global_row_to_local_y_coordinate(map, global_node_row): """ Returns y coordinate of global node row number """ local_y_coordinate = (global_node_row * default_game_settings.NODE_SIZE) - ( map.row_index_of_first_visible_tile * default_game_settings.NODE_SIZE ) return local_y_coordinate