| |
| """ |
| A simple "game": hit all application keys to win. |
| |
| Display all known key capabilities that may match the terminal. As each key is pressed on input, it |
| is lit up and points are scored. |
| """ |
| from __future__ import division, print_function |
|
|
| |
| import sys |
| import functools |
|
|
| |
| from blessed import Terminal |
|
|
| |
| |
| try: |
| |
| |
| echo = functools.partial(print, end='', flush=True) |
| echo(u'') |
| except TypeError: |
| |
|
|
| def echo(text): |
| """Display ``text`` and flush output.""" |
| sys.stdout.write(u'{}'.format(text)) |
| sys.stdout.flush() |
|
|
|
|
| def refresh(term, board, level, score, inps): |
| """Refresh the game screen.""" |
| echo(term.home + term.clear) |
| level_color = level % 7 |
| if level_color == 0: |
| level_color = 4 |
| bottom = 0 |
| for keycode, attr in board.items(): |
| echo(u''.join(( |
| term.move_yx(attr['row'], attr['column']), |
| term.color(level_color), |
| (term.reverse if attr['hit'] else term.bold), |
| keycode, |
| term.normal))) |
| bottom = max(bottom, attr['row']) |
| echo(term.move_yx(term.height, 0) + 'level: %s score: %s' % (level, score,)) |
| if bottom >= (term.height - 5): |
| sys.stderr.write( |
| ('\n' * (term.height // 2)) + |
| term.center(term.red_underline('cheater!')) + '\n') |
| sys.stderr.write( |
| term.center("(use a larger screen)") + |
| ('\n' * (term.height // 2))) |
| sys.exit(1) |
| echo(term.move_yx(bottom + 1, 0)) |
| echo('Press ^C to exit.') |
| for row, inp in enumerate(inps[(term.height - (bottom + 3)) * -1:], 1): |
| echo(term.move_yx(bottom + row + 1, 0)) |
| echo('{0!r}, {1}, {2}'.format( |
| inp.__str__() if inp.is_sequence else inp, |
| inp.code, |
| inp.name)) |
| echo(term.clear_eol) |
|
|
|
|
| def build_gameboard(term): |
| """Build the gameboard layout.""" |
| column, row = 0, 0 |
| board = {} |
| spacing = 2 |
| for keycode in sorted(term._keycodes.values()): |
| if (keycode.startswith('KEY_F') |
| and keycode[-1].isdigit() |
| and int(keycode[len('KEY_F'):]) > 24): |
| continue |
| if column + len(keycode) + (spacing * 2) >= term.width: |
| column = 0 |
| row += 1 |
| board[keycode] = {'column': column, |
| 'row': row, |
| 'hit': 0, |
| } |
| column += len(keycode) + (spacing * 2) |
| return board |
|
|
|
|
| def add_score(score, pts, level): |
| """Add points to score, determine and return new score and level.""" |
| lvl_multiplier = 10 |
| score += pts |
| if (score % (pts * lvl_multiplier)) == 0: |
| level += 1 |
| return score, level |
|
|
|
|
| def main(): |
| """Program entry point.""" |
| term = Terminal() |
| score = level = hit_highbit = hit_unicode = 0 |
| dirty = True |
|
|
| gameboard = build_gameboard(term) |
| inps = [] |
|
|
| with term.raw(), term.keypad(), term.location(): |
| inp = term.inkey(timeout=0) |
| while inp != chr(3): |
| if dirty: |
| refresh(term, gameboard, level, score, inps) |
| dirty = False |
| inp = term.inkey(timeout=5.0) |
| dirty = True |
| if (inp.is_sequence and |
| inp.name in gameboard and |
| gameboard[inp.name]['hit'] == 0): |
| gameboard[inp.name]['hit'] = 1 |
| score, level = add_score(score, 100, level) |
| elif inp and not inp.is_sequence and 128 <= ord(inp) <= 255: |
| hit_highbit += 1 |
| if hit_highbit < 5: |
| score, level = add_score(score, 100, level) |
| elif inp and not inp.is_sequence and ord(inp) > 256: |
| hit_unicode += 1 |
| if hit_unicode < 5: |
| score, level = add_score(score, 100, level) |
| inps.append(inp) |
|
|
| with term.cbreak(): |
| echo(term.move_y(term.height)) |
| echo( |
| u'{term.clear_eol}Your final score was {score} ' |
| u'at level {level}{term.clear_eol}\n' |
| u'{term.clear_eol}\n' |
| u'{term.clear_eol}You hit {hit_highbit} ' |
| u' 8-bit characters\n{term.clear_eol}\n' |
| u'{term.clear_eol}You hit {hit_unicode} ' |
| u' unicode characters.\n{term.clear_eol}\n' |
| u'{term.clear_eol}press any key\n'.format( |
| term=term, |
| score=score, level=level, |
| hit_highbit=hit_highbit, |
| hit_unicode=hit_unicode) |
| ) |
| term.inkey() |
|
|
|
|
| if __name__ == '__main__': |
| main() |
|
|