#!/usr/bin/env python """ Example application for the 'blessed' Terminal library for python. It is also an experiment in functional programming. """ from __future__ import division, print_function # std imports from random import randrange from functools import partial from collections import namedtuple # local from blessed import Terminal # python 2/3 compatibility, provide 'echo' function as an # alias for "print without newline and flush" try: # pylint: disable=invalid-name # Invalid constant name "echo" echo = partial(print, end='', flush=True) echo(u'') except TypeError: # TypeError: 'flush' is an invalid keyword argument for this function import sys def echo(text): """Python 2 version of print(end='', flush=True).""" sys.stdout.write(u'{0}'.format(text)) sys.stdout.flush() # a worm is a list of (y, x) segments Locations Location = namedtuple('Point', ('y', 'x',)) # a nibble is a (x,y) Location and value Nibble = namedtuple('Nibble', ('location', 'value')) # A direction is a bearing, fe. # y=0, x=-1 = move right # y=1, x=0 = move down Direction = namedtuple('Direction', ('y', 'x',)) # these functions return a new Location instance, given # the direction indicated by their name. LEFT = (0, -1) RIGHT = (0, 1) UP = (-1, 0) DOWN = (1, 0) def left_of(segment, term): """Return Location left-of given segment.""" # pylint: disable=unused-argument # Unused argument 'term' return Location(y=segment.y, x=max(0, segment.x - 1)) def right_of(segment, term): """Return Location right-of given segment.""" return Location(y=segment.y, x=min(term.width - 1, segment.x + 1)) def above(segment, term): """Return Location above given segment.""" # pylint: disable=unused-argument # Unused argument 'term' return Location( y=max(0, segment.y - 1), x=segment.x) def below(segment, term): """Return Location below given segment.""" return Location( y=min(term.height - 1, segment.y + 1), x=segment.x) def next_bearing(term, inp_code, bearing): """ Return direction function for new bearing by inp_code. If no inp_code matches a bearing direction, return a function for the current bearing. """ return { term.KEY_LEFT: left_of, term.KEY_RIGHT: right_of, term.KEY_UP: above, term.KEY_DOWN: below, }.get(inp_code, # direction function given the current bearing {LEFT: left_of, RIGHT: right_of, UP: above, DOWN: below}[(bearing.y, bearing.x)]) def change_bearing(f_mov, segment, term): """Return new bearing given the movement f(x).""" return Direction( f_mov(segment, term).y - segment.y, f_mov(segment, term).x - segment.x) def bearing_flipped(dir1, dir2): """ Direction-flipped check. Return true if dir2 travels in opposite direction of dir1. """ return (0, 0) == (dir1.y + dir2.y, dir1.x + dir2.x) def hit_any(loc, segments): """Return True if `loc' matches any (y, x) coordinates within segments.""" # `segments' -- a list composing a worm. return loc in segments def hit_vany(locations, segments): """Return True if any locations are found within any segments.""" return any(hit_any(loc, segments) for loc in locations) def hit(src, dst): """Return True if segments are same position (hit detection).""" return src.x == dst.x and src.y == dst.y def next_wormlength(nibble, head, worm_length): """Return new worm_length if current nibble is hit.""" if hit(head, nibble.location): return worm_length + nibble.value return worm_length def next_speed(nibble, head, speed, modifier): """Return new speed if current nibble is hit.""" return speed * modifier if hit(head, nibble.location) else speed def head_glyph(direction): """Return character for worm head depending on horiz/vert orientation.""" return u':' if direction in (left_of, right_of) else u'"' def next_nibble(term, nibble, head, worm): """ Provide the next nibble. continuously generate a random new nibble so long as the current nibble hits any location of the worm. Otherwise, return a nibble of the same location and value as provided. """ loc, val = nibble.location, nibble.value while hit_vany([head] + worm, nibble_locations(loc, val)): loc = Location(x=randrange(1, term.width - 1), y=randrange(1, term.height - 1)) val = nibble.value + 1 return Nibble(loc, val) def nibble_locations(nibble_location, nibble_value): """Return array of locations for the current "nibble".""" # generate an array of locations for the current nibble's location # -- a digit such as '123' may be hit at 3 different (y, x) coordinates. return [ Location(x=nibble_location.x + offset, y=nibble_location.y) for offset in range(1 + len('{}'.format(nibble_value)) - 1) ] def main(): """Program entry point.""" # pylint: disable=too-many-locals # Too many local variables (20/15) term = Terminal() worm = [Location(x=term.width // 2, y=term.height // 2)] worm_length = 2 bearing = Direction(*LEFT) direction = left_of nibble = Nibble(location=worm[0], value=0) color_nibble = term.black_on_green color_worm = term.yellow_reverse color_head = term.red_reverse color_bg = term.on_blue echo(term.move_yx(1, 1)) echo(color_bg(term.clear)) # speed is actually a measure of time; the shorter, the faster. speed = 0.1 modifier = 0.93 inp = None echo(term.move_yx(term.height, 0)) with term.hidden_cursor(), term.cbreak(), term.location(): while inp not in (u'q', u'Q'): # delete the tail of the worm at worm_length if len(worm) > worm_length: echo(term.move_yx(*worm.pop(0))) echo(color_bg(u' ')) # compute head location head = worm.pop() # check for hit against self; hitting a wall results in the (y, x) # location being clipped, -- and death by hitting self (not wall). if hit_any(head, worm): break # get the next nibble, which may be equal to ours unless this # nibble has been struck by any portion of our worm body. n_nibble = next_nibble(term, nibble, head, worm) # get the next worm_length and speed, unless unchanged. worm_length = next_wormlength(nibble, head, worm_length) speed = next_speed(nibble, head, speed, modifier) if n_nibble != nibble: # erase the old one, careful to redraw the nibble contents # with a worm color for those portions that overlay. for (yloc, xloc) in nibble_locations(*nibble): echo(u''.join(( term.move_yx(yloc, xloc), (color_worm if (yloc, xloc) == head else color_bg)(u' '), term.normal))) # and draw the new, echo(term.move_yx(*n_nibble.location) + ( color_nibble('{}'.format(n_nibble.value)))) # display new worm head echo(term.move_yx(*head) + color_head(head_glyph(direction))) # and its old head (now, a body piece) if worm: echo(term.move_yx(*(worm[-1]))) echo(color_worm(u' ')) echo(term.move_yx(*head)) # wait for keyboard input, which may indicate # a new direction (up/down/left/right) inp = term.inkey(timeout=speed) # discover new direction, given keyboard input and/or bearing. nxt_direction = next_bearing(term, inp.code, bearing) # discover new bearing, given new direction compared to prev nxt_bearing = change_bearing(nxt_direction, head, term) # disallow new bearing/direction when flipped: running into # oneself, for example traveling left while traveling right. if not bearing_flipped(bearing, nxt_bearing): direction = nxt_direction bearing = nxt_bearing # append the prior `head' onto the worm, then # a new `head' for the given direction. worm.extend([head, direction(head, term)]) # re-assign new nibble, nibble = n_nibble echo(term.normal) score = (worm_length - 1) * 100 echo(u''.join((term.move_yx(term.height - 1, 1), term.normal))) echo(u''.join((u'\r\n', u'score: {}'.format(score), u'\r\n'))) if __name__ == '__main__': main()