import os import random from omni.isaac.lab.assets.rigid_object.rigid_object_cfg import RigidObjectCfg from omni.isaac.lab.assets.articulation.articulation_cfg import ArticulationCfg from omni.isaac.lab.managers.scene_entity_cfg import SceneEntityCfg import omni.isaac.lab.sim as sim_utils current_file_path = os.path.abspath(__file__) parent_dir_path = os.path.dirname(current_file_path) MESH_COUNT = 1 DRAWER_CFG = ArticulationCfg( prim_path="{ENV_REGEX_NS}/drawer", spawn=sim_utils.UsdFileCfg( usd_path=f"{parent_dir_path}/003.usd", activate_contact_sensors=False, rigid_props=sim_utils.RigidBodyPropertiesCfg( solver_position_iteration_count=32, solver_velocity_iteration_count=4, max_angular_velocity=1.0, max_linear_velocity=1.0, max_depenetration_velocity=1.0, kinematic_enabled=False, ), mass_props=sim_utils.MassPropertiesCfg(mass=1.5), articulation_props=sim_utils.ArticulationRootPropertiesCfg( enabled_self_collisions=False, solver_position_iteration_count=32, solver_velocity_iteration_count=4 ), ), init_state=ArticulationCfg.InitialStateCfg( pos=(1, 0, 0), joint_pos={ ".*bottom_joint": 0.0, ".*top_joint": 0.0, } ), soft_joint_pos_limit_factor=1.0, actuators={}, ) DRAWER_JOINT_CFG = SceneEntityCfg( "drawer", joint_names=[ "top_joint", "bottom_joint", ], preserve_order=True, )