EkBass commited on
Commit
456af63
·
verified ·
1 Parent(s): 2c47dcc

Update BazzBasic-AI-guide.txt

Browse files
Files changed (1) hide show
  1. BazzBasic-AI-guide.txt +54 -9
BazzBasic-AI-guide.txt CHANGED
@@ -2,14 +2,14 @@
2
  **Name:** BazzBasic-AI-guide.txt
3
  **Description:** BazzBasic BASIC interpreter language reference for AI. Use BazzBasic to write, debug, or teach code.
4
  **File extensions:*** ".bas"*, *".bb"*
5
- **Version:** This guide is written for BazzBasic version 1.2 and is updated 10.04.26 (ddmmyy)
6
  **URL:** This guide is stored and updated at https://huggingface.co/datasets/EkBass/BazzBasic_AI_Guide
7
  # END METADATA
8
 
9
  ---
10
 
11
  ## BazzBasic details
12
- **Version:** 1.2
13
  **Author:** Kristian Virtanen (EkBass)
14
  **Platform:** Windows x64
15
  **License:** MIT
@@ -45,7 +45,8 @@
45
 
46
 
47
  ### Common AI Mistakes
48
- - forgetting LET
 
49
  - using LET inside subs (wastes computing time, prefer [inits] section)
50
  - calling function before definition
51
  - not using return value from FN (if not other chance, use temp$ to get it)
@@ -76,6 +77,16 @@ LET score$ = 0 ' Numeric variable
76
  LET x$, y$, z$ = 10 ' Multiple declaration
77
  ' x$ & y$ has value of 0 while z$ has 10
78
 
 
 
 
 
 
 
 
 
 
 
79
  ' constants
80
  LET TITLE# = "My Game" ' String constant
81
  LET_VER# = 1.2 ' Numeric constant
@@ -88,7 +99,7 @@ LET_VER# = 1.2 ' Numeric constant
88
 
89
  ### Built-in Constants
90
  - **Boolean:** `TRUE`, `FALSE`
91
- - **Math:** `PI`, `HPI` (π/2 = 90°), `QPI` (π/4 = 45°), `TAU` (2π = 360°), `EULER` (e)
92
  - **System:** `PRG_ROOT#` (program base directory path), `BBVER#` (interpreter version as text, e.g. `"1.1"`)
93
  - **Keyboard:** `KEY_ESC#`, `KEY_ENTER#`, `KEY_SPACE#`, `KEY_UP#`, `KEY_DOWN#`, `KEY_LEFT#`, `KEY_RIGHT#`, `KEY_F1#`…`KEY_F12#`, `KEY_A#`…`KEY_Z#`, `KEY_0#`…`KEY_9#`, `KEY_LSHIFT#`, `KEY_LCTRL#`, etc.
94
 
@@ -106,7 +117,8 @@ matrix$(0, 1) = "A2" ' Multi-dimensional
106
 
107
  | Function/Command | Description |
108
  |-----------------|-------------|
109
- | `LEN(arr$())` | Element count (note empty parens) |
 
110
  | `HASKEY(arr$(key))` | 1 if exists, 0 if not |
111
  | `DELKEY arr$(key)` | Remove one element |
112
  | `DELARRAY arr$` | Remove entire array (can re-DIM after) |
@@ -224,8 +236,9 @@ FN Clamp$(5, 1, 10) ' ✗ ERROR — return value unused
224
  |----------|-------------|
225
  | `ASC(s$)` | ASCII code of first char |
226
  | `CHR(n)` | Character from ASCII code |
227
- | `INSTR(s$, search$)` | Position (1-based), 0=not found |
228
- | `INSTR(start, s$, search$)` | Search from position |
 
229
  | `INVERT(s$)` | Reverse string |
230
  | `LCASE(s$)` / `UCASE(s$)` | Lower / upper case |
231
  | `LEFT(s$, n)` / `RIGHT(s$, n)` | First/last n chars |
@@ -271,7 +284,7 @@ FN Clamp$(5, 1, 10) ' ✗ ERROR — return value unused
271
  | `SGN(n)` | Sign: -1, 0, or 1 |
272
  | `SQR(n)` | Square root |
273
 
274
- **Math constants:** `PI`, `HPI` (PI/2), `QPI` (PI/4), `TAU` (PI*2), `EULER`
275
 
276
  ---
277
 
@@ -343,6 +356,25 @@ REMOVESHAPE RECT# ' Free memory (always clean up)
343
 
344
  ---
345
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
346
  ## Sound
347
 
348
  ```basic
@@ -464,6 +496,19 @@ Use for raycasting, sprite rotation, particle systems, any high-freq trig.
464
 
465
  ---
466
 
 
 
 
 
 
 
 
 
 
 
 
 
 
467
  ## Libraries & INCLUDE
468
 
469
  ```basic
@@ -571,7 +616,7 @@ RETURN
571
 
572
  LET px$ = SCREEN_W# / 2 ' Pivot point X — where the pendulum is attached (screen center top)
573
  LET py$ = 10 ' Pivot point Y — a bit down from top edge
574
- LET theta$ = HPI ' Current angle in radians (HPI = 90° = starts horizontal)
575
  LET bx$ ' Bob X position on screen (calculated each frame)
576
  LET by$ ' Bob Y position on screen (calculated each frame)
577
 
 
2
  **Name:** BazzBasic-AI-guide.txt
3
  **Description:** BazzBasic BASIC interpreter language reference for AI. Use BazzBasic to write, debug, or teach code.
4
  **File extensions:*** ".bas"*, *".bb"*
5
+ **Version:** This guide is written for BazzBasic version 1.3 and is updated 11.04.26 (ddmmyy)
6
  **URL:** This guide is stored and updated at https://huggingface.co/datasets/EkBass/BazzBasic_AI_Guide
7
  # END METADATA
8
 
9
  ---
10
 
11
  ## BazzBasic details
12
+ **Version:** 1.3
13
  **Author:** Kristian Virtanen (EkBass)
14
  **Platform:** Windows x64
15
  **License:** MIT
 
45
 
46
 
47
  ### Common AI Mistakes
48
+ - forgetting LET
49
+ - Mis-using LET/ROWCOUNT with arrays
50
  - using LET inside subs (wastes computing time, prefer [inits] section)
51
  - calling function before definition
52
  - not using return value from FN (if not other chance, use temp$ to get it)
 
77
  LET x$, y$, z$ = 10 ' Multiple declaration
78
  ' x$ & y$ has value of 0 while z$ has 10
79
 
80
+ **Compound assignment operators** (variables only — **not** allowed with `#` constants):
81
+
82
+ ```basic
83
+ x$ += 5 ' add
84
+ x$ -= 3 ' subtract
85
+ x$ *= 2 ' multiply
86
+ x$ /= 4 ' divide
87
+ s$ += " World" ' string concatenation
88
+ ```
89
+
90
  ' constants
91
  LET TITLE# = "My Game" ' String constant
92
  LET_VER# = 1.2 ' Numeric constant
 
99
 
100
  ### Built-in Constants
101
  - **Boolean:** `TRUE`, `FALSE`
102
+ - **Math:** `PI#`, `HPI#` (π/2 = 90°), `QPI#` (π/4 = 45°), `TAU#` (2π = 360°), `EULER#` (e)
103
  - **System:** `PRG_ROOT#` (program base directory path), `BBVER#` (interpreter version as text, e.g. `"1.1"`)
104
  - **Keyboard:** `KEY_ESC#`, `KEY_ENTER#`, `KEY_SPACE#`, `KEY_UP#`, `KEY_DOWN#`, `KEY_LEFT#`, `KEY_RIGHT#`, `KEY_F1#`…`KEY_F12#`, `KEY_A#`…`KEY_Z#`, `KEY_0#`…`KEY_9#`, `KEY_LSHIFT#`, `KEY_LCTRL#`, etc.
105
 
 
117
 
118
  | Function/Command | Description |
119
  |-----------------|-------------|
120
+ | `LEN(arr$())` | Total element count (note empty parens) |
121
+ | `ROWCOUNT(arr$())` | Count of first-dimension rows — use this for FOR loops over multi-dim arrays |
122
  | `HASKEY(arr$(key))` | 1 if exists, 0 if not |
123
  | `DELKEY arr$(key)` | Remove one element |
124
  | `DELARRAY arr$` | Remove entire array (can re-DIM after) |
 
236
  |----------|-------------|
237
  | `ASC(s$)` | ASCII code of first char |
238
  | `CHR(n)` | Character from ASCII code |
239
+ | `INSTR(s$, search$)` | Position (1-based), 0=not found; case-sensitive by default |
240
+ | `INSTR(s$, search$, mode)` | mode: 0=case-insensitive, 1=case-sensitive |
241
+ | `INSTR(start, s$, search$)` | Search from position (case-sensitive) |
242
  | `INVERT(s$)` | Reverse string |
243
  | `LCASE(s$)` / `UCASE(s$)` | Lower / upper case |
244
  | `LEFT(s$, n)` / `RIGHT(s$, n)` | First/last n chars |
 
284
  | `SGN(n)` | Sign: -1, 0, or 1 |
285
  | `SQR(n)` | Square root |
286
 
287
+ **Math constants:** `PI#`, `HPI#` (PI/2), `QPI#` (PI/4), `TAU#` (PI*2), `EULER#`
288
 
289
  ---
290
 
 
356
 
357
  ---
358
 
359
+ ### Text Rendering (SDL2_ttf.dll required)
360
+ #### DRAWSTRING & LOADFONT
361
+
362
+ ```basic
363
+ ' Default font (Arial)
364
+ DRAWSTRING "Hello!", 100, 200, RGB(255, 255, 255)
365
+
366
+ ' Load alternative font — becomes the new default
367
+ LOADFONT "comic.ttf", 24
368
+ DRAWSTRING "Hello!", 100, 200, RGB(255, 255, 255)
369
+
370
+ ' Reset to Arial
371
+ LOADFONT
372
+ ```
373
+
374
+ `DRAWSTRING x, y` positions the top-left of the text. Requires `SDL2_ttf.dll` in the same directory as the interpreter. Prefer this over PRINT, which makes graphic screen easily blinking.
375
+
376
+ ---
377
+
378
  ## Sound
379
 
380
  ```basic
 
496
 
497
  ---
498
 
499
+ ## Command-Line Arguments
500
+
501
+ ```basic
502
+ ' bazzbasic.exe myprog.bas arg1 arg2
503
+ PRINT ARGCOUNT ' number of args (2 in this example)
504
+ PRINT ARGS(0) ' first arg → "arg1"
505
+ PRINT ARGS(1) ' second arg → "arg2"
506
+ ```
507
+
508
+ `ARGCOUNT` and `ARGS(n)` are 0-based; ARGS does not include the interpreter or script name.
509
+
510
+ ---
511
+
512
  ## Libraries & INCLUDE
513
 
514
  ```basic
 
616
 
617
  LET px$ = SCREEN_W# / 2 ' Pivot point X — where the pendulum is attached (screen center top)
618
  LET py$ = 10 ' Pivot point Y — a bit down from top edge
619
+ LET theta$ = HPI# ' Current angle in radians (HPI# = 90° = starts horizontal)
620
  LET bx$ ' Bob X position on screen (calculated each frame)
621
  LET by$ ' Bob Y position on screen (calculated each frame)
622