Update BazzBasic-AI-guide.txt
Browse files- BazzBasic-AI-guide.txt +4 -4
BazzBasic-AI-guide.txt
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@@ -379,7 +379,7 @@ LOADSHEET sprites$, 128, 128, "sheet.png" ' tileW, tileH, file
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MOVESHAPE sprites$(1), x, y ' sprites$(1) = first sprite
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' Transform
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MOVESHAPE RECT#, x, y ' Position by
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ROTATESHAPE RECT#, angle ' Degrees (absolute)
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SCALESHAPE RECT#, scale ' 1.0 = original size
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DRAWSHAPE RECT# ' Render to buffer
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@@ -430,10 +430,10 @@ Load all sounds at startup. Call `SOUNDSTOPALL` before `END`.
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```basic
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LET data$ = FileRead("file.txt") ' Read as string
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DIM cfg$ : LET cfg$ = FileRead("settings.txt") ' Read as key=value array
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LET ok$ = FileExists("file.txt") ' 1=exists, 0=not
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-
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```
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**key=value parsing:** When `FileRead` assigns to a `DIM`'d array, lines `key=value` become `arr$("key")`. Lines starting with `#` are comments. Perfect for `.env` files.
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MOVESHAPE sprites$(1), x, y ' sprites$(1) = first sprite
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' Transform
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MOVESHAPE RECT#, x, y ' Position by top-left point
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ROTATESHAPE RECT#, angle ' Degrees (absolute)
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SCALESHAPE RECT#, scale ' 1.0 = original size
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DRAWSHAPE RECT# ' Render to buffer
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```basic
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LET data$ = FileRead("file.txt") ' Read as string
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DIM cfg$ : LET cfg$ = FileRead("settings.txt") ' Read as key=value array
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FILEWRITE "save.txt", data$ ' Create/overwrite
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FILEAPPEND "log.txt", entry$ ' Append
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LET ok$ = FileExists("file.txt") ' 1=exists, 0=not
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FILEDELETE "temp.dat" ' Delete file
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```
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**key=value parsing:** When `FileRead` assigns to a `DIM`'d array, lines `key=value` become `arr$("key")`. Lines starting with `#` are comments. Perfect for `.env` files.
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