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this chart contains flutter frame information for your application. |
each bar set in the chart represents a single flutter frame. |
the bars are color-coded to highlight the different portions |
of work that occur when rendering a flutter frame: work from |
the UI thread and work from the raster thread (previously known |
as the GPU thread). |
this chart contains flutter frame timing information for your |
application. each pair of bars in the chart represents a single |
flutter frame. selecting a frame from this chart updates the data |
that is displayed below in the frame analysis tab |
or the timeline events tab. |
(as of DevTools 2.23.1, the raster stats |
is a standalone feature without data per frame). |
the flutter frames chart updates when new frames |
are drawn in your app. to pause updates to this chart, |
click the pause button to the right of the chart. |
this chart can be collapsed to provide more viewing space |
for data below by clicking the flutter frames button above the chart. |
the pair of bars representing each flutter frame are color-coded |
to highlight the different portions of work that occur when rendering |
a flutter frame: work from the UI thread and work from the raster thread |
(previously known as the GPU thread). |
<topic_end> |
<topic_start> |
UI |
the UI thread executes dart code in the dart VM. this includes |
code from your application as well as the flutter framework. |
when your app creates and displays a scene, the UI thread creates |
a layer tree, a lightweight object containing device-agnostic |
painting commands, and sends the layer tree to the raster thread |
to be rendered on the device. do not block this thread. |
<topic_end> |
<topic_start> |
raster |
the raster thread (previously known as the GPU thread) |
executes graphics code from the flutter engine. |
this thread takes the layer tree and displays it by talking to |
the GPU (graphic processing unit). you can’t directly access |
the raster thread or its data, but if this thread is slow, |
it’s a result of something you’ve done in the dart code. |
skia, the graphics library, runs on this thread. |
impeller (in the stable channel for iOS) |
also uses this thread. |
sometimes a scene results in a layer tree that is easy to construct, |
but expensive to render on the raster thread. in this case, you |
need to figure out what your code is doing that is causing |
rendering code to be slow. specific kinds of workloads are more |
difficult for the GPU. they might involve unnecessary calls to |
saveLayer(), intersecting opacities with multiple objects, |
and clips or shadows in specific situations. |
for more information on profiling, check out |
identifying problems in the GPU graph. |
<topic_end> |
<topic_start> |
jank (slow frame) |
the frame rendering chart shows jank with a red overlay. |
a frame is considered to be janky if it takes more than |
~16 ms to complete (for 60 FPS devices). to achieve a frame rendering rate of |
60 FPS (frames per second), each frame must render in |
~16 ms or less. when this target is missed, you may |
experience UI jank or dropped frames. |
for more information on how to analyze your app’s performance, |
check out flutter performance profiling. |
<topic_end> |
<topic_start> |
shader compilation |
shader compilation occurs when a shader is first used in your flutter |
app. frames that perform shader compilation are marked in dark |
red: |
for more information on how to reduce shader compilation jank, |
check out reduce shader compilation jank on mobile. |
<topic_end> |
<topic_start> |
frame analysis tab |
selecting a janky frame (slow, colored in red) |
from the flutter frames chart above shows debugging hints |
in the frame analysis tab. these hints help you diagnose |
jank in your app, and notify you of any expensive operations |
that we have detected that might have contributed to the slow frame time. |
<topic_end> |
<topic_start> |
raster stats tab |
info note |
for best results, this tool should be used with |
the impeller rendering engine. when using skia, |
the raster stats reported might be inconsistent |
due to the timing of when shaders are compiled. |
if you have flutter frames that are janking with |
slow raster thread times, this tool might be able |
to help you diagnose the source of the slow performance. |
to generate raster stats: |
if you see an expensive layer, find the dart code in your app |
that is producing this layer and investigate further. |
you can make changes to your code, hot reload, |
and take new snapshots to see if the performance of a layer |
was improved by your change. |
<topic_end> |
<topic_start> |
timeline events tab |
the timeline events chart shows all event tracing from your application. |
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