Update CineBoard3D++ release index: 0/30 verified
Browse files- LICENSE.md +12 -0
- README.md +219 -0
- metadata/stories.jsonl +30 -0
- release_status.json +12 -0
LICENSE.md
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# CineBoard3D++ license
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The maintainers designate **Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)** for CineBoard3D++, to the extent they hold the rights necessary to grant this license.
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- License summary: https://creativecommons.org/licenses/by-nc/4.0/
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- Full legal terms: https://creativecommons.org/licenses/by-nc/4.0/legalcode
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The linked legal terms govern reuse. This notice is not a replacement or modification of those terms.
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Third-party models, textures, animation resources and other materials remain subject to their applicable licenses and attribution requirements. This designation does not grant rights the maintainers do not control.
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For attribution, identify CineBoard3D++, link to https://huggingface.co/datasets/EngineeringAI-LAB/CineBoard3D-plus, include the license link, indicate modifications, and cite the Look-Before-Move paper as described in the dataset card. Preserve any additional third-party notices supplied with the materials.
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README.md
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---
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license: cc-by-nc-4.0
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---
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---
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pretty_name: CineBoard3D++
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license: cc-by-nc-4.0
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language:
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- en
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tags:
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- 3d
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- blender
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- storyboard
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- camera-planning
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- embodied-observation
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- narrative-grounding
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- dynamic-scenes
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- look-before-move
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- arxiv:2606.26964
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size_categories:
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- n<1K
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configs:
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- config_name: story_index
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default: true
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data_files:
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- split: inventory
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path: metadata/stories.jsonl
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---
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# CineBoard3D++: Dynamic 3D Story Worlds for Narrative-Grounded Camera Planning
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<!-- RELEASE_STATUS_START -->
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> Initial batch upload in progress: **0 / 30 story archives verified on the Hub**. Consult `upload_status` in [metadata/stories.jsonl](metadata/stories.jsonl) and [release_status.json](release_status.json) for availability. Only `verified` rows have completed local validation and match the Hub-reported archive SHA-256 and length.
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<!-- RELEASE_STATUS_END -->
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## Dataset summary
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CineBoard3D++ packages editable Blender story worlds for studying cameras as active observers. It accompanies **Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds**, by Jiaming Bian, Bingliang Li, Yuehao Wu, Pichao Wang, Zhi Wang, Hailan Ma, Huadong Mo, and Zhenhong Sun.
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The research framework specifies the desired observation before planning camera motion: a Semantic Observation Contract expresses narrative requirements, Monte Carlo Viewpoint Search selects feasible views, and Semantic Trajectory Grounding connects observations over time. The benchmark is built using StoryBlender and evaluates subject perception, intent consistency, and trajectory quality. See the [paper](https://arxiv.org/abs/2606.26964) for the method and evaluation protocol.
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The files prepared here are native 3D project packages, not a guarantee that every story already contains final camera trajectories, rendered videos, or an artifact-free reconstruction. The initial batch was supplied by the maintainers as size-adjusted story projects.
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## Paper and resources
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- [Dataset on Hugging Face](https://huggingface.co/datasets/EngineeringAI-LAB/CineBoard3D-plus)
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- [Project page](https://engineeringai-lab.github.io/Look-Before-Move/)
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- [Paper on arXiv](https://arxiv.org/abs/2606.26964)
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- [Paper PDF](https://arxiv.org/pdf/2606.26964)
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- [Code](https://github.com/EngineeringAI-LAB/Look-Before-Move)
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## Release scope and statistics
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The **paper's full benchmark** reports **50 stories, 457 scenes, 1,585 shots, and 3,197 assets**, including 836 plot-related and 2,361 supplementary assets. These are paper-level statistics, not the size of the initial downloadable batch. [Benchmark description](https://arxiv.org/html/2606.26964v2#S3.SS1)
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| Quantity | Initial batch (check upload status for availability) |
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|---|---:|
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| Story archives | 30 |
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| Native Blender project files | 30 |
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| Scenes referenced in latest project JSON | 278 |
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| Shots referenced in latest project JSON | 962 |
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| Project-local asset IDs | 1,932 |
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| Total archive size | 636,579,890,176 bytes / 592.86 GiB |
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| Packaging | One TAR per story |
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Local counts were obtained by reading archive headers and the latest versioned project JSON on 2026-09-08. Asset IDs are counted once within each story across the core and supplementary asset sheets; they are not counts of globally unique meshes or every instantiated Blender object. Scene/shot counts describe the supplied project metadata, not a new evaluation run. Each archive is validated and assigned a full SHA-256 before upload; pending rows must not be interpreted as already validated or downloadable.
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This is an **incremental release**. Additional repaired stories will be added without implying that all 50 stories are already available. Later exports or corrections may differ from the paper snapshot; use a pinned repository revision and its manifest when reporting experiments.
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## Story inventory
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| Story | Scenes | Shots |
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|---|---:|---:|
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| 12 Years a Slave | 10 | 30 |
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| A Beautiful Mind | 10 | 32 |
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| A Man Called Ove | 9 | 33 |
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| A Perfect World | 9 | 27 |
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| About Time | 8 | 26 |
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| Amélie | 10 | 36 |
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| Before Midnight | 7 | 23 |
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| Before Sunrise | 10 | 41 |
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| Before Sunset | 10 | 40 |
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| Big Fish | 10 | 32 |
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| Braveheart | 8 | 29 |
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| Brokeback Mountain | 8 | 28 |
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| Call Me by Your Name | 10 | 40 |
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| Catch Me If You Can | 10 | 35 |
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| Cinema Paradiso | 7 | 21 |
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| Darkest Hour | 8 | 32 |
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| Dead Poets Society | 10 | 36 |
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| Flipped | 10 | 37 |
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| Forrest Gump | 8 | 23 |
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| Gisaengchung | 10 | 34 |
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| The Godfather Part III | 10 | 42 |
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| The Godfather | 9 | 41 |
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| The Grand Budapest Hotel | 10 | 36 |
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| The Imitation Game | 10 | 31 |
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| The Intouchables | 10 | 32 |
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| The Notebook | 8 | 29 |
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| The Pursuit of Happyness | 10 | 30 |
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| The Turin Horse | 10 | 29 |
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| Three Billboards Outside Ebbing, Missouri | 10 | 31 |
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| Waterloo Bridge | 9 | 26 |
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Exact filenames, Unicode spelling, sizes, and Blender entry paths are listed in [metadata/stories.jsonl](metadata/stories.jsonl).
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## Repository and project structure
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The Hub layout for this release is:
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```text
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README.md
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LICENSE.md
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release_status.json
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metadata/
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stories.jsonl
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stories/
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12 Years a Slave.tar
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A Beautiful Mind.tar
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...
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```
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Each archive retains its story directory and project files. Typical contents include:
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```text
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<story>/
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story.txt
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step_9.blend
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director/
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layout_script/
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supplementary_layout_script/
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models/
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formatted_model/
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resized_model/
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supplementary_assets/
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formatted_supplementary_assets/
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resized_supplementary_assets/
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rigged_models/
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animated_models/
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```
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The inventory identifies exact entry paths: for example, the supplied `Catch Me If You Can` archive uses `step9.blend`. Directory contents and JSON version numbers vary by story; some archives retain historical `.blend1` backups and a Windows shortcut. Retain the project resources, but do not execute shortcuts or untrusted embedded scripts. The inventory counts the primary `.blend` files separately from backups.
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In the supplied StoryBlender workflow, Step 9 imports cached character animations into shot scenes. Camera blocking, post-processing, and rendering are later stages. A file named `step_9.blend` is therefore an animated-world checkpoint, **not proof of a final camera-planned or fully rendered film**.
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## Metadata and Dataset Viewer
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The Dataset Viewer is configured to read a lightweight **story index**, not to render Blender files. This avoids treating the TAR contents as ordinary training examples. The `inventory` split is a catalog and does not define a train/validation/test protocol. [Hugging Face data-file configuration](https://huggingface.co/docs/hub/datasets-data-files-configuration)
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| Index field | Meaning |
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|---|---|
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| `story` | Story/project identifier |
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| `archive_path` | Archive path relative to the Hub repository |
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| `archive_bytes` | Archive length in bytes |
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| `scene_count`, `shot_count` | Unique scene and scene/shot identifiers in the latest JSON |
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| `asset_count` | Distinct asset IDs within the story's core and supplementary sheets |
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| `blend_files` | Native project entry paths inside the archive |
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| `archive_file_count` | Number of regular files in the archive |
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| `release_batch` | Release-batch identifier |
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| `verification` | Validation performed so far; not a visual-quality guarantee |
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| `archive_sha256` | SHA-256 of the entire TAR, populated after validation |
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| `upload_status` | `pending` or `verified`; only `verified` confirms Hub availability |
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| `archive_commit` | Commit containing the verified archive, or empty while pending |
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The project JSON describes assets, layouts, shot-level modifications, character actions, and camera instructions. Fields may be optional or vary across export versions. The full observation-contract and trajectory schemas belong to the [code implementation](https://github.com/EngineeringAI-LAB/Look-Before-Move); they are not assumed to be present in every source-world archive.
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## Usage
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1. Choose a story whose inventory entry is marked `verified`, then download its archive from `stories/` and check `archive_sha256`.
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2. Extract it with a TAR-capable tool, preserving the story directory and filenames.
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3. Open the listed `.blend` file in Blender. Release checks use Blender **4.5.5 LTS**; compatibility with other Blender versions is not guaranteed.
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4. Explore the scenes and shot scenes, inspect layouts and animation, or use the accompanying code for camera-planning experiments.
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5. If an export retains absolute resource paths, relink resources to the extracted project folder. StoryBlender's path utilities support rebasing known project subdirectories.
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Example extraction from a directory containing the downloaded archive:
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```bash
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tar -xf "12 Years a Slave.tar"
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```
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Do not enable automatic execution of embedded Blender scripts unless you have inspected and trust them. StoryBlender is needed for generation/editing workflows, but the `.blend` file can be opened for ordinary scene inspection without rerunning cloud model generation.
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## Intended use and limitations
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The intended research uses include narrative-conditioned viewpoint selection, camera motion in dynamic scenes, semantic framing, and reproducible 3D observation experiments.
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- These are constructed, movie-inspired environments; their geometry, characters, and events should not be treated as faithful historical records or exact reproductions of the original films.
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- Size adjustment is distinct from complete visual acceptance. A package can still contain imperfect model proportions, occlusion, animation, or scene layout.
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- The selection of stories is not a representative sample of real-world environments or cultures. Some stories involve violence, war, discrimination, or other sensitive themes.
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- For each published archive, release checks read the entire TAR for SHA-256, validate archive paths and lengths, parse JSON/GLB metadata, verify image files, and reopen primary and backup Blender files with script auto-execution disabled. Text blocks and string custom properties receive a credential-pattern scan. These checks are not a guarantee that every possible secret or security issue has been detected.
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- The upload pass does not rerender all 30 initial archives or certify every material, animation frame, collision, or camera result. Remote verification compares Hub-reported SHA-256 and length; it does not download the entire dataset a second time.
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- No new official split or benchmark score is introduced by this release card. Follow the paper and versioned evaluation code for experimental comparisons.
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## License and third-party rights
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The maintainers designate **[Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)** for this dataset. See [LICENSE.md](LICENSE.md) and the [full legal terms](https://creativecommons.org/licenses/by-nc/4.0/legalcode). Reuse requires attribution and is limited to noncommercial purposes under those terms; noncommercial does not mean academic research only.
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The release may combine maintainer-authored layouts and annotations, generated assets, retrieved models, textures, and animation outputs. Third-party materials remain subject to their applicable upstream terms and attribution requirements. The dataset license does not grant rights the maintainers cannot license, and the software/plugin license does not automatically license the dataset.
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An initial filename-level archive scan did not find explicit license/attribution files. This is not evidence that the assets are unlicensed or that they are cleared for redistribution; an asset-provenance review is still required.
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## Incremental updates and reproducibility
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Future batches should add independently downloadable story packages, update the story index, and record their release revision and checksum. If a published story is corrected, document which package changed; do not silently present an updated world as byte-identical to the paper snapshot.
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For reproducibility, record the Hub commit/release tag, archive checksum, Blender version, and evaluation-code revision used in each experiment. Report release-specific counts rather than automatically copying the full-paper totals.
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## Citation
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```bibtex
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@misc{bian2026lookbeforemovenarrativegroundedworldvisual,
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title={Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds},
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author={Jiaming Bian and Bingliang Li and Yuehao Wu and Pichao Wang and Zhi Wang and Hailan Ma and Huadong Mo and Zhenhong Sun},
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year={2026},
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| 211 |
+
eprint={2606.26964},
|
| 212 |
+
archivePrefix={arXiv},
|
| 213 |
+
primaryClass={cs.AI},
|
| 214 |
+
url={https://arxiv.org/abs/2606.26964}
|
| 215 |
+
}
|
| 216 |
+
```
|
| 217 |
+
|
| 218 |
+
StoryBlender is the underlying world-construction system. Please also acknowledge upstream tools and third-party assets as required by their respective terms.
|
| 219 |
+
|
| 220 |
+
## Contact
|
| 221 |
+
|
| 222 |
+
For dataset corrections or reproducibility issues, use the [Look-Before-Move repository](https://github.com/EngineeringAI-LAB/Look-Before-Move/issues) and include the story, scene/shot, archive revision, and a minimal description of the problem.
|
metadata/stories.jsonl
ADDED
|
@@ -0,0 +1,30 @@
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|
| 1 |
+
{"story": "12 Years a Slave", "archive_path": "stories/12 Years a Slave.tar", "archive_bytes": 19329226752, "scene_count": 10, "shot_count": 30, "asset_count": 81, "blend_files": ["12 Years a Slave/step_9.blend"], "archive_file_count": 900, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 2 |
+
{"story": "A Beautiful Mind", "archive_path": "stories/A Beautiful Mind.tar", "archive_bytes": 17471946752, "scene_count": 10, "shot_count": 32, "asset_count": 89, "blend_files": ["A Beautiful Mind/step_9.blend"], "archive_file_count": 956, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 3 |
+
{"story": "A Man Called Ove", "archive_path": "stories/A Man Called Ove.tar", "archive_bytes": 11878724096, "scene_count": 9, "shot_count": 33, "asset_count": 48, "blend_files": ["A Man Called Ove/step_9.blend"], "archive_file_count": 530, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 4 |
+
{"story": "A Perfect World", "archive_path": "stories/A Perfect World.tar", "archive_bytes": 16063333376, "scene_count": 9, "shot_count": 27, "asset_count": 66, "blend_files": ["A Perfect World/step_9.blend"], "archive_file_count": 682, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 5 |
+
{"story": "About Time", "archive_path": "stories/About Time.tar", "archive_bytes": 11597045760, "scene_count": 8, "shot_count": 26, "asset_count": 56, "blend_files": ["About Time/step_9.blend"], "archive_file_count": 580, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 6 |
+
{"story": "Amélie", "archive_path": "stories/Amélie.tar", "archive_bytes": 23216599040, "scene_count": 10, "shot_count": 36, "asset_count": 71, "blend_files": ["Amélie/step_9.blend"], "archive_file_count": 742, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 7 |
+
{"story": "Before Midnight", "archive_path": "stories/Before Midnight.tar", "archive_bytes": 10677684224, "scene_count": 7, "shot_count": 23, "asset_count": 45, "blend_files": ["Before Midnight/step_9.blend"], "archive_file_count": 477, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 8 |
+
{"story": "Before Sunrise", "archive_path": "stories/Before Sunrise.tar", "archive_bytes": 13232839168, "scene_count": 10, "shot_count": 41, "asset_count": 55, "blend_files": ["Before Sunrise/step_9.blend"], "archive_file_count": 588, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 9 |
+
{"story": "Before Sunset", "archive_path": "stories/Before Sunset.tar", "archive_bytes": 13451798016, "scene_count": 10, "shot_count": 40, "asset_count": 58, "blend_files": ["Before Sunset/step_9.blend"], "archive_file_count": 632, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 10 |
+
{"story": "Big Fish", "archive_path": "stories/Big Fish.tar", "archive_bytes": 18398924800, "scene_count": 10, "shot_count": 32, "asset_count": 67, "blend_files": ["Big Fish/step_9.blend"], "archive_file_count": 782, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 11 |
+
{"story": "Braveheart", "archive_path": "stories/Braveheart.tar", "archive_bytes": 28542720000, "scene_count": 8, "shot_count": 29, "asset_count": 68, "blend_files": ["Braveheart/step_9.blend"], "archive_file_count": 819, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 12 |
+
{"story": "Brokeback Mountain", "archive_path": "stories/Brokeback Mountain.tar", "archive_bytes": 16512411648, "scene_count": 8, "shot_count": 28, "asset_count": 49, "blend_files": ["Brokeback Mountain/step_9.blend"], "archive_file_count": 523, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 13 |
+
{"story": "Call Me by Your Name", "archive_path": "stories/Call Me by Your Name.tar", "archive_bytes": 28301424640, "scene_count": 10, "shot_count": 40, "asset_count": 85, "blend_files": ["Call Me by Your Name/step_9.blend"], "archive_file_count": 988, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 14 |
+
{"story": "Catch Me If You Can", "archive_path": "stories/Catch Me If You Can.tar", "archive_bytes": 25430568960, "scene_count": 10, "shot_count": 35, "asset_count": 79, "blend_files": ["Catch Me If You Can/step9.blend"], "archive_file_count": 817, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 15 |
+
{"story": "Cinema Paradiso", "archive_path": "stories/Cinema Paradiso.tar", "archive_bytes": 16785591296, "scene_count": 7, "shot_count": 21, "asset_count": 40, "blend_files": ["Cinema Paradiso/step_9.blend"], "archive_file_count": 449, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 16 |
+
{"story": "Darkest Hour", "archive_path": "stories/Darkest Hour.tar", "archive_bytes": 23449815040, "scene_count": 8, "shot_count": 32, "asset_count": 61, "blend_files": ["Darkest Hour/step_9.blend"], "archive_file_count": 704, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 17 |
+
{"story": "Dead Poets Society", "archive_path": "stories/Dead Poets Society.tar", "archive_bytes": 31554119680, "scene_count": 10, "shot_count": 36, "asset_count": 70, "blend_files": ["Dead Poets Society/step_9.blend"], "archive_file_count": 735, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 18 |
+
{"story": "Flipped", "archive_path": "stories/Flipped.tar", "archive_bytes": 37265459200, "scene_count": 10, "shot_count": 37, "asset_count": 64, "blend_files": ["Flipped/step_9.blend"], "archive_file_count": 737, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 19 |
+
{"story": "Forrest Gump", "archive_path": "stories/Forrest Gump.tar", "archive_bytes": 26759587840, "scene_count": 8, "shot_count": 23, "asset_count": 62, "blend_files": ["Forrest Gump/step_9.blend"], "archive_file_count": 775, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 20 |
+
{"story": "Gisaengchung", "archive_path": "stories/Gisaengchung.tar", "archive_bytes": 29652152320, "scene_count": 10, "shot_count": 34, "asset_count": 72, "blend_files": ["Gisaengchung/step_9.blend"], "archive_file_count": 801, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 21 |
+
{"story": "The Godfather Part III", "archive_path": "stories/The Godfather Part III.tar", "archive_bytes": 27199426560, "scene_count": 10, "shot_count": 42, "asset_count": 69, "blend_files": ["The Godfather Part III/step_9.blend"], "archive_file_count": 828, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 22 |
+
{"story": "The Godfather", "archive_path": "stories/The Godfather.tar", "archive_bytes": 24321689600, "scene_count": 9, "shot_count": 41, "asset_count": 97, "blend_files": ["The Godfather/step_9.blend"], "archive_file_count": 1992, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 23 |
+
{"story": "The Grand Budapest Hotel", "archive_path": "stories/The Grand Budapest Hotel.tar", "archive_bytes": 31728988160, "scene_count": 10, "shot_count": 36, "asset_count": 51, "blend_files": ["The Grand Budapest Hotel/step_9.blend"], "archive_file_count": 618, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 24 |
+
{"story": "The Imitation Game", "archive_path": "stories/The Imitation Game.tar", "archive_bytes": 22264783872, "scene_count": 10, "shot_count": 31, "asset_count": 63, "blend_files": ["The Imitation Game/step_9.blend"], "archive_file_count": 644, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 25 |
+
{"story": "The Intouchables", "archive_path": "stories/The Intouchables.tar", "archive_bytes": 28806481920, "scene_count": 10, "shot_count": 32, "asset_count": 73, "blend_files": ["The Intouchables/step_9.blend"], "archive_file_count": 780, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 26 |
+
{"story": "The Notebook", "archive_path": "stories/The Notebook.tar", "archive_bytes": 18961752576, "scene_count": 8, "shot_count": 29, "asset_count": 45, "blend_files": ["The Notebook/step_9.blend"], "archive_file_count": 515, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 27 |
+
{"story": "The Pursuit of Happyness", "archive_path": "stories/The Pursuit of Happyness.tar", "archive_bytes": 25030891520, "scene_count": 10, "shot_count": 30, "asset_count": 65, "blend_files": ["The Pursuit of Happyness/step_9.blend"], "archive_file_count": 707, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 28 |
+
{"story": "The Turin Horse", "archive_path": "stories/The Turin Horse.tar", "archive_bytes": 8936483328, "scene_count": 10, "shot_count": 29, "asset_count": 42, "blend_files": ["The Turin Horse/step_9.blend"], "archive_file_count": 442, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 29 |
+
{"story": "Three Billboards Outside Ebbing, Missouri", "archive_path": "stories/Three Billboards Outside Ebbing, Missouri.tar", "archive_bytes": 15764828672, "scene_count": 10, "shot_count": 31, "asset_count": 73, "blend_files": ["Three Billboards Outside Ebbing, Missouri/step_9.blend"], "archive_file_count": 725, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
| 30 |
+
{"story": "Waterloo Bridge", "archive_path": "stories/Waterloo Bridge.tar", "archive_bytes": 13992591360, "scene_count": 9, "shot_count": 26, "asset_count": 68, "blend_files": ["Waterloo Bridge/step_9.blend"], "archive_file_count": 722, "release_batch": "initial-30-stories", "verification": "pending upload validation", "upload_status": "pending", "archive_sha256": "", "archive_commit": ""}
|
release_status.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"dataset": "CineBoard3D++",
|
| 3 |
+
"repo_id": "EngineeringAI-LAB/CineBoard3D-plus",
|
| 4 |
+
"license": "cc-by-nc-4.0",
|
| 5 |
+
"updated_at": "2026-09-08T06:09:35Z",
|
| 6 |
+
"status": "uploading",
|
| 7 |
+
"planned_stories": 30,
|
| 8 |
+
"verified_stories": 0,
|
| 9 |
+
"planned_archive_bytes": 636579890176,
|
| 10 |
+
"verified_archive_bytes": 0,
|
| 11 |
+
"verification": "local full archive SHA-256 and payload checks; Hub-reported SHA-256 and length; not a full re-download"
|
| 12 |
+
}
|