analysis stringlengths 89 166 | objects listlengths 12 122 |
|---|---|
Full level: cube intro, ship, ball, UFO, wave, robot, spider, swing. Includes all orbs, pads, and rich decoration. 150+ objects, real transitions, authentic gameplay. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "spike_black_gradient_spike",
"x": 20,
"y": 0
},
{
"type": "block_... |
Full level: cube, ship, ball, UFO, wave, robot, spider, swing. All orbs, pads, and rich decoration. 150+ objects, real transitions, authentic gameplay. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "block_grid_patterned_top_square",
"x": 0,
"y": 30
},
{
"type": "block_grid_patterned_top_square",
"x": 10,
"y": 30
},
{
"type": "spike_large_decorative_spikes",
"x": 20,
"y": 0
},
{
"t... |
Full level: hard, tight jumps, mixed hazards, all gamemodes, orbs, pads, and decoration. 150+ objects, real transitions, authentic gameplay. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "block_beveled_top_square",
"x": 0,
"y": 0
},
{
"type": "block_beveled_top_square",
"x": 10,
"y": 0
},
{
"type": "spike_medium_black_sawblade",
"x": 20,
"y": 0
},
{
"type": "portal_flip... |
XL level with many object types, slopes, triggers, and decorative elements. Demonstrates complex layouts and advanced features. | [
{
"type": "block_mechanical_square",
"x": 0,
"y": 0
},
{
"type": "block_mechanical_top_square",
"x": 10,
"y": 0
},
{
"type": "block_mechanical_outer_corner_square",
"x": 20,
"y": 0
},
{
"type": "block_mechanical_inner_square",
"x": 30,
"y": 0
},
{
... |
Full level: cube, ship, ball, UFO, wave, robot, spider, swing. All orbs, pads, and rich decoration. 150+ objects, real transitions, authentic gameplay. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "spike_black_gradient_spike",
"x": 20,
"y": 0
},
{
"type": "block_... |
Ship section: player must fly through gaps between blocks and avoid spikes. Spacing is tight but fair. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_ship_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 20,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 20,
"y": 40
},
{
"type": "spike_black_g... |
Ball section: player must time jumps to flip gravity and land on platforms. Spacing is challenging. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_ball_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "spike_black_gra... |
UFO section: player must time jumps to bounce between platforms, avoiding spikes. Includes yellow and pink orbs. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_ufo_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 30,
"y": 30
},
{
"type": "spike_black_gr... |
Wave section: player must navigate tight corridors and avoid hazards. Includes gravity portals and blue orbs. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_wave_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 20,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 20,
"y": 60
},
{
"type": "spike_black_g... |
Robot section: player must hold to jump higher and time jumps for platforms and orbs. Includes green and red orbs. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_robot_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 30,
"y": 0
},
{
"type": "spike_black_g... |
Spider section: player must tap to teleport between platforms, avoiding spikes. Includes black and dash orbs. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_spider_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 30,
"y": 30
},
{
"type": "spike_black... |
Swing section: player swings between gravity lines, using blue and green orbs for timing. | [
{
"type": "effect_start_position",
"x": 0,
"y": 0
},
{
"type": "portal_swing_portal",
"x": 0,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 10,
"y": 0
},
{
"type": "block_black_gradient_square",
"x": 30,
"y": 30
},
{
"type": "spike_black_... |
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