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import os
import argparse
import shutil
from PIL import Image

def flip_box(img, x, y, w, h, d):
    """
    Horizontally flips a 3D box in the Minecraft skin UV map.
    This includes swapping the left and right faces, and horizontally flipping all faces.
    """
    # Create a temporary image to store the box area (2w+2d, h+d)
    res = Image.new("RGBA", (2*w + 2*d, h + d))
    
    # Crop each face
    # Layout: [Right] [Front] [Left] [Back]
    top = img.crop((x + d, y, x + d + w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
    bottom = img.crop((x + d + w, y, x + d + 2*w, y + d)).transpose(Image.FLIP_LEFT_RIGHT)
    
    right = img.crop((x, y + d, x + d, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
    front = img.crop((x + d, y + d, x + d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
    left = img.crop((x + d + w, y + d, x + 2*d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
    back = img.crop((x + 2*d + w, y + d, x + 2*d + 2*w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT)
    
    # Paste back to the flipped positions
    # The new right face is the old left face, and the new left face is the old right face
    res.paste(top, (d, 0))
    res.paste(bottom, (d + w, 0))
    res.paste(left, (0, d))       # New Right (0) <- Old Left
    res.paste(front, (d, d))      # Front (d)
    res.paste(right, (d + w, d))   # New Left (d+w) <- Old Right
    res.paste(back, (2*d + w, d))  # Back (2d+w)
    
    return res

def process_uvmap(img_id, new_id):
    """
    Flips the UV Map of img_label/{id}.png.
    Requires swapping left and right limbs, and flipping the textures of each component.
    """
    dir_name = "img_label"
    input_path = f"{dir_name}/{img_id}.png"
    output_path = f"{dir_name}/{new_id}.png"
    
    if not os.path.exists(input_path):
        print(f"Warning: {input_path} does not exist, skipping UV Map flipping.")
        return

    img = Image.open(input_path).convert("RGBA")
    # Unify to 64x64 format
    if img.size == (64, 32):
        new_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
        new_img.paste(img, (0, 0))
        img = new_img
    elif img.size != (64, 64):
        print(f"Error: Unsupported image size {img.size}")
        return
        
    # Determine if it is a slim (Alex) skin
    is_slim = img.getpixel((47, 52))[3] == 0
    w_arm = 3 if is_slim else 4
    
    flipped_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0))
    
    # 1. Flip head and hat (symmetrical components)
    flipped_img.paste(flip_box(img, 0, 0, 8, 8, 8), (0, 0))   # Head
    flipped_img.paste(flip_box(img, 32, 0, 8, 8, 8), (32, 0)) # Hat
    
    # 2. Flip torso and jacket (symmetrical components)
    flipped_img.paste(flip_box(img, 16, 16, 8, 12, 4), (16, 16)) # Body
    flipped_img.paste(flip_box(img, 16, 32, 8, 12, 4), (16, 32)) # Jacket
    
    # 3. Swap and flip left and right limbs
    # Right Arm (40, 16) <-> Left Arm (32, 48)
    flipped_img.paste(flip_box(img, 40, 16, w_arm, 12, 4), (32, 48)) # Old Right -> New Left
    flipped_img.paste(flip_box(img, 32, 48, w_arm, 12, 4), (40, 16)) # Old Left -> New Right
    
    # Right Leg (0, 16) <-> Left Leg (16, 48)
    flipped_img.paste(flip_box(img, 0, 16, 4, 12, 4), (16, 48)) # Old Right -> New Left
    flipped_img.paste(flip_box(img, 16, 48, 4, 12, 4), (0, 16)) # Old Left -> New Right
    
    # 4. Flip overlay layers (Sleeves & Pants)
    # Right Sleeve (40, 32) <-> Left Sleeve (48, 48)
    flipped_img.paste(flip_box(img, 40, 32, w_arm, 12, 4), (48, 48)) # Old Right -> New Left
    flipped_img.paste(flip_box(img, 48, 48, w_arm, 12, 4), (40, 32)) # Old Left -> New Right
    
    # Right Pants (0, 32) <-> Left Pants (0, 48)
    flipped_img.paste(flip_box(img, 0, 32, 4, 12, 4), (0, 48)) # Old Right -> New Left
    flipped_img.paste(flip_box(img, 0, 48, 4, 12, 4), (0, 32)) # Old Left -> New Right
    
    flipped_img.save(output_path)
    print(f"Successfully saved flipped UV Map to {output_path}")

    # Process description files at the same time
    txt_input = f"{dir_name}/{img_id}.txt"
    txt_output = f"{dir_name}/{new_id}.txt"
    if os.path.exists(txt_input):
        shutil.copy(txt_input, txt_output)
        print(f"Copied description file to {txt_output}")


# Input image id, new_id
# Read control_imgs_v2/{id}.png

# Copy control_imgs_v2/{id}.png to control_imgs_v2/{new_id}.png
# Each image consists of front and back photos of the character (split in the middle, left-right layout, left is front, right is back).
# Now we need to flip the left and right parts horizontally and splice them into a new image.

def process_image(img_id, new_id):
    dir_name = "control_imgs_v2"
    
    input_path = f"{dir_name}/{img_id}.png"
    output_path = f"{dir_name}/{new_id}.png"
    
    if not os.path.exists(input_path):
        print(f"Error: {input_path} does not exist.")
        return

    # Read image
    img = Image.open(input_path)
    width, height = img.size
    
    # Split into left and right parts (split in the middle)
    # Left is front, right is back
    left_part = img.crop((0, 0, width // 2, height))
    right_part = img.crop((width // 2, 0, width, height))
    
    # Horizontally flip the left and right parts respectively
    left_flipped = left_part.transpose(Image.FLIP_LEFT_RIGHT)
    right_flipped = right_part.transpose(Image.FLIP_LEFT_RIGHT)
    
    # Splice into a new image
    new_img = Image.new('RGBA', (width, height))
    new_img.paste(left_flipped, (0, 0))
    new_img.paste(right_flipped, (width // 2, 0))
    
    # Save the new image
    new_img.save(output_path)
    print(f"Successfully saved flipped image to {output_path}")
    
    # Process UV Map flipping
    process_uvmap(img_id, new_id)

if __name__ == "__main__":
    parser = argparse.ArgumentParser(description="Horizontally flip the front and back views of a character and splice them back together.")
    parser.add_argument("id", type=str, help="Original image ID")
    parser.add_argument("new_id", type=str, help="New image ID")
    
    args = parser.parse_args()
    process_image(args.id, args.new_id)