import os import argparse import shutil from PIL import Image def flip_box(img, x, y, w, h, d): """ Horizontally flips a 3D box in the Minecraft skin UV map. This includes swapping the left and right faces, and horizontally flipping all faces. """ # Create a temporary image to store the box area (2w+2d, h+d) res = Image.new("RGBA", (2*w + 2*d, h + d)) # Crop each face # Layout: [Right] [Front] [Left] [Back] top = img.crop((x + d, y, x + d + w, y + d)).transpose(Image.FLIP_LEFT_RIGHT) bottom = img.crop((x + d + w, y, x + d + 2*w, y + d)).transpose(Image.FLIP_LEFT_RIGHT) right = img.crop((x, y + d, x + d, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT) front = img.crop((x + d, y + d, x + d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT) left = img.crop((x + d + w, y + d, x + 2*d + w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT) back = img.crop((x + 2*d + w, y + d, x + 2*d + 2*w, y + d + h)).transpose(Image.FLIP_LEFT_RIGHT) # Paste back to the flipped positions # The new right face is the old left face, and the new left face is the old right face res.paste(top, (d, 0)) res.paste(bottom, (d + w, 0)) res.paste(left, (0, d)) # New Right (0) <- Old Left res.paste(front, (d, d)) # Front (d) res.paste(right, (d + w, d)) # New Left (d+w) <- Old Right res.paste(back, (2*d + w, d)) # Back (2d+w) return res def process_uvmap(img_id, new_id): """ Flips the UV Map of img_label/{id}.png. Requires swapping left and right limbs, and flipping the textures of each component. """ dir_name = "img_label" input_path = f"{dir_name}/{img_id}.png" output_path = f"{dir_name}/{new_id}.png" if not os.path.exists(input_path): print(f"Warning: {input_path} does not exist, skipping UV Map flipping.") return img = Image.open(input_path).convert("RGBA") # Unify to 64x64 format if img.size == (64, 32): new_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0)) new_img.paste(img, (0, 0)) img = new_img elif img.size != (64, 64): print(f"Error: Unsupported image size {img.size}") return # Determine if it is a slim (Alex) skin is_slim = img.getpixel((47, 52))[3] == 0 w_arm = 3 if is_slim else 4 flipped_img = Image.new("RGBA", (64, 64), (0, 0, 0, 0)) # 1. Flip head and hat (symmetrical components) flipped_img.paste(flip_box(img, 0, 0, 8, 8, 8), (0, 0)) # Head flipped_img.paste(flip_box(img, 32, 0, 8, 8, 8), (32, 0)) # Hat # 2. Flip torso and jacket (symmetrical components) flipped_img.paste(flip_box(img, 16, 16, 8, 12, 4), (16, 16)) # Body flipped_img.paste(flip_box(img, 16, 32, 8, 12, 4), (16, 32)) # Jacket # 3. Swap and flip left and right limbs # Right Arm (40, 16) <-> Left Arm (32, 48) flipped_img.paste(flip_box(img, 40, 16, w_arm, 12, 4), (32, 48)) # Old Right -> New Left flipped_img.paste(flip_box(img, 32, 48, w_arm, 12, 4), (40, 16)) # Old Left -> New Right # Right Leg (0, 16) <-> Left Leg (16, 48) flipped_img.paste(flip_box(img, 0, 16, 4, 12, 4), (16, 48)) # Old Right -> New Left flipped_img.paste(flip_box(img, 16, 48, 4, 12, 4), (0, 16)) # Old Left -> New Right # 4. Flip overlay layers (Sleeves & Pants) # Right Sleeve (40, 32) <-> Left Sleeve (48, 48) flipped_img.paste(flip_box(img, 40, 32, w_arm, 12, 4), (48, 48)) # Old Right -> New Left flipped_img.paste(flip_box(img, 48, 48, w_arm, 12, 4), (40, 32)) # Old Left -> New Right # Right Pants (0, 32) <-> Left Pants (0, 48) flipped_img.paste(flip_box(img, 0, 32, 4, 12, 4), (0, 48)) # Old Right -> New Left flipped_img.paste(flip_box(img, 0, 48, 4, 12, 4), (0, 32)) # Old Left -> New Right flipped_img.save(output_path) print(f"Successfully saved flipped UV Map to {output_path}") # Process description files at the same time txt_input = f"{dir_name}/{img_id}.txt" txt_output = f"{dir_name}/{new_id}.txt" if os.path.exists(txt_input): shutil.copy(txt_input, txt_output) print(f"Copied description file to {txt_output}") # Input image id, new_id # Read control_imgs_v2/{id}.png # Copy control_imgs_v2/{id}.png to control_imgs_v2/{new_id}.png # Each image consists of front and back photos of the character (split in the middle, left-right layout, left is front, right is back). # Now we need to flip the left and right parts horizontally and splice them into a new image. def process_image(img_id, new_id): dir_name = "control_imgs_v2" input_path = f"{dir_name}/{img_id}.png" output_path = f"{dir_name}/{new_id}.png" if not os.path.exists(input_path): print(f"Error: {input_path} does not exist.") return # Read image img = Image.open(input_path) width, height = img.size # Split into left and right parts (split in the middle) # Left is front, right is back left_part = img.crop((0, 0, width // 2, height)) right_part = img.crop((width // 2, 0, width, height)) # Horizontally flip the left and right parts respectively left_flipped = left_part.transpose(Image.FLIP_LEFT_RIGHT) right_flipped = right_part.transpose(Image.FLIP_LEFT_RIGHT) # Splice into a new image new_img = Image.new('RGBA', (width, height)) new_img.paste(left_flipped, (0, 0)) new_img.paste(right_flipped, (width // 2, 0)) # Save the new image new_img.save(output_path) print(f"Successfully saved flipped image to {output_path}") # Process UV Map flipping process_uvmap(img_id, new_id) if __name__ == "__main__": parser = argparse.ArgumentParser(description="Horizontally flip the front and back views of a character and splice them back together.") parser.add_argument("id", type=str, help="Original image ID") parser.add_argument("new_id", type=str, help="New image ID") args = parser.parse_args() process_image(args.id, args.new_id)