def normalize_obj_custom(old_file, new_file): vertices = [] other_lines = [] # Step 1: Read the OBJ file and extract vertices with open(old_file, 'r') as file: for line in file: if line.startswith('v '): # Vertex line parts = line.split() vertices.append([float(parts[1]), float(parts[2]), float(parts[3])]) else: other_lines.append(line) # Non-vertex lines # Step 2: Find the min and max for each axis min_x = min(vertex[0] for vertex in vertices) max_x = max(vertex[0] for vertex in vertices) min_y = min(vertex[1] for vertex in vertices) max_y = max(vertex[1] for vertex in vertices) min_z = min(vertex[2] for vertex in vertices) max_z = max(vertex[2] for vertex in vertices) # Step 3: Normalize x, y to [-1, 1] and z to [0, 2] normalized_vertices = [ [ 2 * ((vertex[0] - min_x) / (max_x - min_x)) - 1, # x to [-1, 1] 2 * ((vertex[1] - min_y) / (max_y - min_y)) - 1, # y to [-1, 1] 2 * ((vertex[2] - min_z) / (max_z - min_z)) # z to [0, 2] ] for vertex in vertices ] # Step 4: Write to the new OBJ file with open(new_file, 'w') as file: # Write normalized vertices for vertex in normalized_vertices: file.write(f"v {vertex[0]} {vertex[1]} {vertex[2]}\n") # Write other lines (e.g., faces, normals, etc.) file.writelines(other_lines) # Example usage: normalize_obj_custom('textured.obj', 'new.obj')