--- license: apache-2.0 --- # FANUC SimReady Assets SimReady-packaged OpenUSD assets of FANUC industrial robots, contributed by FANUC CORPORATION to the NVIDIA SimReady Central catalog. Robot series are added to this dataset over time. - **Owner / namespace:** FANUC-CORPORATION - **Dataset:** FANUC-CORPORATION/SimReady-Assets - **License:** [Apache-2.0](https://www.apache.org/licenses/LICENSE-2.0) - **Validation profile:** Robot-Body - **Discovery (after NVIDIA review + merge + indexing):** Isaac Sim Content Browser, the simready-search pip package, and the SimReady search API. ## Assets | Asset folder | Package name | Description | |---|---|---| | `crx3ia/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx3ia` | FANUC Robot CRX-3iA (CRX/3-7A) | | `crx5ia/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx5ia` | FANUC Robot CRX-5iA (CRX/5-10A) | | `crx10ia/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia` | FANUC Robot CRX-10iA (CRX/10-12A) | | `crx10ia_l/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_l` | FANUC Robot CRX-10iA/L (CRX/10-14A) | | `crx10ia_lp/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_lp` | FANUC Robot CRX-10iA/L Paint | | `crx20ia_l/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx20ia_l` | FANUC Robot CRX-20iA/L (CRX/20-14A) | | `crx30ia/` | `simready.hf.FANUC-CORPORATION.SimReady-Assets.crx30ia` | FANUC Robot CRX-30iA (CRX/30-18A) | ## Physics variants All assets share the same physics setup. Both physics variant sets on the root prim default to `Disabled`, so the robot loads without physics: | Variant set | Default | Other choice | |---|---|---| | PhysX | Disabled | Enabled | | Newton | Disabled | Enabled | To simulate the robot, select `PhysX: Enabled` (or `Newton: Enabled`). Enable only one physics variant at a time. ## Package contents ### crx3ia ```text crx3ia/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx3ia.usd.png │ │ └── 256x256/ │ │ └── crx3ia.usd.png │ ├── configuration/ │ │ ├── crx3ia_base.usd │ │ ├── crx3ia_meshes.usd │ │ ├── crx3ia_physics.usd │ │ ├── crx3ia_robot.usd │ │ └── crx3ia_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx3ia.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx3ia`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx3ia`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx3ia`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx3ia`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx5ia ```text crx5ia/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx5ia.usd.png │ │ └── 256x256/ │ │ └── crx5ia.usd.png │ ├── configuration/ │ │ ├── crx5ia_base.usd │ │ ├── crx5ia_meshes.usd │ │ ├── crx5ia_physics.usd │ │ ├── crx5ia_robot.usd │ │ └── crx5ia_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx5ia.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx5ia`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx5ia`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx5ia`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx5ia`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx10ia ```text crx10ia/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx10ia.usd.png │ │ └── 256x256/ │ │ └── crx10ia.usd.png │ ├── configuration/ │ │ ├── crx10ia_base.usd │ │ ├── crx10ia_meshes.usd │ │ ├── crx10ia_physics.usd │ │ ├── crx10ia_robot.usd │ │ └── crx10ia_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx10ia.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx10ia`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx10ia`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx10ia`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx10ia`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx10ia_l ```text crx10ia_l/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx10ia_l.usd.png │ │ └── 256x256/ │ │ └── crx10ia_l.usd.png │ ├── configuration/ │ │ ├── crx10ia_l_base.usd │ │ ├── crx10ia_l_meshes.usd │ │ ├── crx10ia_l_physics.usd │ │ ├── crx10ia_l_robot.usd │ │ └── crx10ia_l_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx10ia_l.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx10ia_l`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx10ia_l`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx10ia_l`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx10ia_l`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx10ia_lp ```text crx10ia_lp/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx10ia_lp.usd.png │ │ └── 256x256/ │ │ └── crx10ia_lp.usd.png │ ├── configuration/ │ │ ├── crx10ia_lp_base.usd │ │ ├── crx10ia_lp_meshes.usd │ │ ├── crx10ia_lp_physics.usd │ │ ├── crx10ia_lp_robot.usd │ │ └── crx10ia_lp_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx10ia_lp.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx10ia_lp`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx10ia_lp`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx10ia_lp`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx10ia_lp`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx20ia_l ```text crx20ia_l/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx20ia_l.usd.png │ │ └── 256x256/ │ │ └── crx20ia_l.usd.png │ ├── configuration/ │ │ ├── crx20ia_l_base.usd │ │ ├── crx20ia_l_meshes.usd │ │ ├── crx20ia_l_physics.usd │ │ ├── crx20ia_l_robot.usd │ │ └── crx20ia_l_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx20ia_l.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx20ia_l`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx20ia_l`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx20ia_l`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx20ia_l`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ### crx30ia ```text crx30ia/ ├── .metadata/ ├── simready_usd/ │ ├── .thumbs/ │ │ ├── 1024x1024/ │ │ │ └── crx30ia.usd.png │ │ └── 256x256/ │ │ └── crx30ia.usd.png │ ├── configuration/ │ │ ├── crx30ia_base.usd │ │ ├── crx30ia_meshes.usd │ │ ├── crx30ia_physics.usd │ │ ├── crx30ia_robot.usd │ │ └── crx30ia_sensor.usd │ ├── licenses/ │ │ ├── LICENSE.txt │ │ └── THIRD_PARTY_NOTICES.txt │ ├── materials/ │ │ └── mdl/ │ │ ├── nvidia/ │ │ │ ├── aux_definitions.mdl │ │ │ ├── core_definitions.mdl │ │ │ └── support_definitions.mdl │ │ ├── OmniPBR.mdl │ │ ├── OmniPBRBase.mdl │ │ └── OmniPBR_ClearCoat.mdl │ ├── runnables/ │ │ └── physics/ │ │ ├── newton.usd │ │ └── physx.usd │ └── crx30ia.usd └── com.nvidia.simready.packaging.json ``` - **Sensor variant set** on the root prim `crx30ia`; default selection `Sensors` (also None). - **Robot variant set** on the root prim `crx30ia`; default selection `Robot` (also None). - **PhysX variant set** on the root prim `crx30ia`; default selection `Disabled` (also Enabled). - **Newton variant set** on the root prim `crx30ia`; default selection `Disabled` (also Enabled). - **Materials:** UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX. - **References:** all relative (`@./...@`); no absolute or search paths. - **Collision:** 7 rigid bodies; collision meshes use convexHull approximation. ## License Apache-2.0. Third-party notices for bundled files are included in each package under `simready_usd/licenses/`.