id stringlengths 4 4 | cat stringclasses 10
values | scene_context dict | ground_truth dict | name stringlengths 14 46 |
|---|---|---|---|---|
S001 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"step back",
"retreat",
"cautious",
"turn"
]
} | Single Front Wall Detection |
S002 | C01 | {
"walls": {
"left": 1.5,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"turn right",
"move right",
"pivot"
]
} | Corner Multi-Wall Detection |
S003 | C01 | {
"walls": {
"left": 1,
"right": 1,
"front": 1.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"reverse",
"retreat urgently"
]
} | Three-Side Enclosed Space |
S004 | C01 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"balance",
"steady",
"careful step",
"adjust footing"
]
} | Sloped Terrain Recognition |
S005 | C01 | {
"walls": {
"left": null,
"right": 0.8,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"sidestep left",
"lean left"
]
} | Right Wall Close Proximity |
S006 | C01 | {
"walls": {
"left": null,
"right": null,
"front": null,
"back": 1.2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"move forward",
"step forward",
"advance"
]
} | Rear Wall Blocked |
S007 | C01 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"desperate",
"trapped",
"panic",
"frantically"
]
} | Four-Side Enclosed Space |
S008 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 5
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"cautious",
"slow",
"careful",
"stumble",
"unsteady"
]
} | Rough Terrain Navigation |
S009 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 8
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"approach",
"move forward",
"advance"
]
} | Distant Front Obstacle |
S010 | C01 | {
"walls": {
"left": 0.8,
"right": 0.8,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move forward",
"advance carefully",
"walk straight"
]
} | Bilateral Wall Proximity |
S011 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"retreat",
"fear",
"step back"
]
} | Beast Approaching from Front |
S012 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 4,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"approach",
"walk toward",
"greet",
"neutral"
]
} | Female NPC Standing Still |
S013 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "wander",
"npc_distance": 5,
"npc_direction": "left",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"observe",
"watch",
"stand",
"neutral",
"relaxed"
]
} | Male NPC Wandering |
S014 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "aggressive growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"run",
"desperate",
"terror",
"flee"
]
} | Beast Charging |
S015 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "front",
"sound": "footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"stand",
"wait",
"neutral",
"curious",
"face"
]
} | Female NPC Approaching |
S016 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"sidestep",
"back left",
"fear"
]
} | Beast Approaching from Right |
S017 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "multiple footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"tense",
"look around",
"scan",
"cautious"
]
} | Multi-NPC via Sound Only |
S018 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 2.5,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"dodge",
"sidestep",
"evade",
"jump back"
]
} | Male NPC Charging |
S019 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 10,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"watch",
"observe",
"wary",
"slow"
]
} | Distant Beast Wandering |
S020 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 3.5,
"npc_direction": "back",
"sound": "snarling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"run forward",
"sprint",
"flee forward",
"desperate"
]
} | Beast Approaching from Behind |
S021 | C03 | {
"walls": {
"left": null,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"moved_forward",
"moved_forward"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"stop",
"halt",
"change direction",
"turn"
]
} | Collision Prediction toward Wall |
S022 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 7,
"npc_direction": "front",
"sound": "distant growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"prepare",
"ready",
"cautious step back",
"tense"
]
} | Approaching Beast Future Position Prediction |
S023 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "left",
"sound": "growling",
"recent_decisions": [
"moved_right"
],
"last_prediction": "left=danger"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"continue right",
"evade right",
"sprint right"
]
} | NPC Trajectory Path Prediction |
S024 | C03 | {
"walls": {
"left": 1.5,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move forward",
"sprint forward",
"escape forward"
]
} | Simultaneous Wall and NPC Threat Prediction |
S025 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"relax",
"neutral",
"calm"
]
} | Safe Environment Prediction |
S026 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "growling from behind",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"run forward",
"sprint",
"flee",
"accelerate"
]
} | Sound-Based Threat Direction Prediction |
S027 | C03 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"hit_wall_front"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"turn",
"change direction",
"avoid",
"sidestep"
]
} | Path Correction Based on Prior Collision |
S028 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 12,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk back",
"slowly retreat",
"cautious",
"watchful"
]
} | Slow NPC Approach Timing Prediction |
S029 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sidestep",
"move sideways",
"careful",
"balance"
]
} | Terrain-Aware Safe Path Prediction |
S030 | C03 | {
"walls": {
"left": 0.8,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "right",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"sprint forward",
"desperate",
"terror",
"flee forward"
]
} | Multi-Threat Priority Prediction |
S031 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"terror",
"desperate",
"flee",
"full speed"
]
} | Beast vs Human Threat Differentiation |
S032 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"stand",
"neutral",
"face",
"greet",
"calm"
]
} | Friendly Human Approaching |
S033 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"dodge",
"evade",
"sidestep",
"jump",
"defensive"
]
} | Hostile Human Charging |
S034 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 8,
"npc_direction": "left",
"sound": "low growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"tense",
"watch",
"wary",
"slow walk"
]
} | Beast Wandering — Low Threat |
S035 | C04 | {
"walls": {
"left": null,
"right": null,
"front": 1
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "left",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"step back",
"turn",
"avoid wall",
"face woman"
]
} | Wall Threat vs NPC Threat Separation |
S036 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"tense",
"scan",
"cautious",
"look around"
]
} | Sound-Type Threat: Growling |
S037 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"neutral",
"curious",
"look",
"relaxed"
]
} | Sound-Type Threat: Footsteps |
S038 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 4,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"freeze",
"still",
"tense",
"cautious",
"do not move"
]
} | Beast Standing Still — Medium Threat |
S039 | C04 | {
"walls": {
"left": null,
"right": null,
"front": 1.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "back",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"sidestep",
"move sideways",
"dodge",
"trapped"
]
} | Multi-Threat Type Priority |
S040 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 5,
"npc_direction": "right",
"sound": "screaming",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"dodge left",
"evade",
"retreat left"
]
} | Silent Beast vs Shouting Human |
S041 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 12,
"npc_direction": "front",
"sound": "distant growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"wary",
"tense",
"cautious walk"
]
} | Distant Beast — Alert Emotion |
S042 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"retreat",
"fear",
"trembling"
]
} | Mid-Range Beast — Fear Emotion |
S043 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2.5,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"desperate",
"panic",
"terror",
"full speed"
]
} | Close Beast Charge — Panic Emotion |
S044 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "front",
"sound": "aggressive growling",
"recent_decisions": [
"retreated",
"retreated"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint faster",
"accelerate",
"full panic",
"desperate flight"
]
} | Approaching Threat — Emotion Amplification |
S045 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"relaxed",
"neutral",
"calm"
]
} | Safe Environment — Neutral Emotion |
S046 | C05 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.8
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"cornered",
"desperate",
"nowhere to run",
"despair",
"cowering"
]
} | Cornered by Wall and Beast — Despair Emotion |
S047 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "distant roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"uneasy",
"nervous",
"look around",
"anxious",
"tense"
]
} | Distant Sound — Anxiety Emotion |
S048 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [
"was_fleeing"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"relief",
"relax",
"slow down",
"calm",
"recover"
]
} | Friendly NPC Appears — Relief Emotion |
S049 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"was_fleeing_beast",
"beast_gone"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow down",
"panting",
"recover",
"relief",
"cautious"
]
} | Threat Disappears — Emotion Deescalation |
S050 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"retreated",
"retreated",
"retreated"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"exhausted fear",
"desperate retreat",
"panicked",
"cumulative terror"
]
} | Sustained Threat — Accumulated Fear Emotion |
S051 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"fled_from_beast"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"wary",
"alert",
"scan",
"tense"
]
} | Prior Threat Memory — Maintain Alert |
S052 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "left",
"sound": "roaring",
"recent_decisions": [
"moved_right_was_safe"
],
"last_prediction": "right=safe"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint right",
"move right",
"recall safe path"
]
} | Recall Safe Path from Memory |
S053 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"beast_came_from_front",
"beast_came_from_front"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"immediately retreat",
"fast back step",
"anticipate",
"preemptive"
]
} | Repeated Threat Pattern Memory |
S054 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"hit_wall_front",
"turned_right"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"avoid front",
"go right",
"remember turn"
]
} | Collision Memory — Direction Correction |
S055 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"explore",
"careful step",
"investigate",
"slow"
]
} | New Environment Without Memory |
S056 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [
"previously_dangerous_area"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"override memory",
"reassess",
"update",
"approach cautiously"
]
} | Old Memory vs Current Situation |
S057 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [
"man_was_aggressive_before"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"distrust",
"defensive",
"retreat"
]
} | Context-Based NPC Trust Assessment |
S058 | C06 | {
"walls": {
"left": 1,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"right_path_was_open"
],
"last_prediction": "right=safe"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint right",
"remember exit",
"decisive",
"right escape"
]
} | Memory-Based Optimal Escape Route |
S059 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 2.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"moving_forward"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"stop",
"update prediction",
"halt",
"reverse"
]
} | Short-Term Memory — Decision Consistency |
S060 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "familiar growling",
"recent_decisions": [
"this_sound_meant_beast_came"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"preemptive sprint",
"anticipate",
"move before danger",
"proactive"
]
} | Memory-Driven Preemptive Threat Avoidance |
S061 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"was_fleeing_beast",
"beast_disappeared"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow down",
"recover",
"cautious walk",
"relief",
"survey"
]
} | Beast Disappears — Recovery |
S062 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"danger_resolved"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"resume walking",
"explore",
"forward",
"normal pace"
]
} | Threat Resolved — Resume Exploration |
S063 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 6,
"npc_direction": "front",
"sound": null,
"recent_decisions": [
"beast_was_charging"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"cautious",
"still tense",
"hold position",
"watch carefully"
]
} | NPC Stops — Tension Release |
S064 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"heard_growling",
"growling_stopped"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"relax slightly",
"lower guard",
"cautious still",
"scan"
]
} | Sound Ceases — Alert Reduction |
S065 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "front",
"sound": "calm talking",
"recent_decisions": [
"was_in_danger"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"calm down",
"relief",
"lower guard",
"approach",
"reassured"
]
} | Friendly NPC Appears — Stabilization |
S066 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 9,
"npc_direction": "left",
"sound": "distant growling",
"recent_decisions": [
"fled_right",
"beast_moved_away"
],
"last_prediction": "left=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow jog",
"ease up",
"cautious",
"monitor"
]
} | Out of Threat Direction — Speed Adjustment |
S067 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"safe",
"safe",
"safe"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"confident walk",
"normal",
"relaxed",
"fully recovered"
]
} | Repeated Safety Confirmed — Full Adaptation |
S068 | C07 | {
"walls": {
"left": null,
"right": 1.5,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 7,
"npc_direction": "left",
"sound": "low growling",
"recent_decisions": [
"beast_was_charging_from_front",
"front_now_clear"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"partial relief",
"still wary right",
"cautious forward"
]
} | Partial Threat Resolved — Selective Adaptation |
S069 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"thought_safe",
"surprise_return"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"startled",
"re-alert",
"sudden fear",
"snap to attention"
]
} | False Safety — Re-Alert |
S070 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"safe",
"safe",
"safe",
"safe",
"safe"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"fully relaxed",
"stroll",
"ease",
"no tension"
]
} | Extended Safety — Full Relaxation |
S071 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"terrified sprint",
"panic run",
"fear",
"arms flailing",
"desperate"
]
} | Fear Emotion Motion Expression |
S072 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"escaped_danger"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"collapse",
"exhale",
"relief",
"hands on knees",
"panting"
]
} | Relief Emotion Motion Expression |
S073 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 5,
"npc_direction": "front",
"sound": "low growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"crouch",
"tense stance",
"ready",
"watchful",
"defensive posture"
]
} | Alert Emotion Motion Expression |
S074 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"lean forward",
"inspect",
"curious walk",
"head tilt",
"explore"
]
} | Curiosity Emotion Motion Expression |
S075 | C08 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"cowering",
"cornered",
"helpless",
"collapse",
"brace"
]
} | Despair Emotion Motion Expression |
S076 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "aggressive shouting",
"recent_decisions": [
"repeated_attacks"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"aggressive stance",
"fight back",
"defiant",
"confrontational"
]
} | Anger Emotion Motion Expression |
S077 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"lost_all_hope",
"failed_to_escape"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slumped",
"dragging feet",
"head down",
"dejected",
"slow"
]
} | Sadness Emotion Motion Expression |
S078 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"beast_defeated",
"escaped_danger"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"triumphant",
"fist pump",
"chest out",
"stride",
"victorious"
]
} | Victory Emotion Motion Expression |
S079 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "multiple sounds",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"spin",
"look around confused",
"stumble",
"disoriented",
"erratic"
]
} | Confusion Emotion Motion Expression |
S080 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"ran_long_distance",
"multiple_threats"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"heavy breathing",
"slow stride",
"fatigue",
"hunched",
"labored"
]
} | Fatigue Emotion Motion Expression |
S081 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 1.5,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"instant dodge",
"immediate",
"reflex",
"no hesitation",
"snap reaction"
]
} | Real-Time Charge Reaction Speed |
S082 | C09 | {
"walls": {
"left": 1,
"right": 0.8,
"front": 2
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"rapid assessment",
"split-second",
"immediate action",
"cornered sprint"
]
} | Complex Environment Fast Path Calculation |
S083 | C09 | {
"walls": {
"left": 0.8,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"forward sprint",
"quick",
"multi-threat response",
"fast decision"
]
} | Multi-Stimulus Simultaneous Processing |
S084 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"quick scan",
"efficient",
"minimal movement",
"stand"
]
} | Static Environment Fast Scan |
S085 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"dodged_left",
"dodged_right",
"dodged_left"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sustained evasion",
"continuous dodge",
"agile",
"responsive"
]
} | Sequential Stimulus Accumulation |
S086 | C09 | {
"walls": {
"left": null,
"right": null,
"front": 0.30000000000000004
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"emergency stop",
"split-second halt",
"sudden brake",
"immediate stop"
]
} | Ultra-High-Speed Reaction Required |
S087 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "front",
"sound": null,
"recent_decisions": [
"beast_was_approaching"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"instant update",
"rapid reassess",
"stay alert",
"freeze"
]
} | Low-Latency Environment Change Detection |
S088 | C09 | {
"walls": {
"left": null,
"right": null,
"front": 2.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"sprinting"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sharp turn",
"quick pivot",
"mid-sprint dodge",
"fast redirect"
]
} | Obstacle Avoidance While Moving at Speed |
S089 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "right",
"sound": "roaring",
"recent_decisions": [
"predicted_front_danger"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"rapid correction",
"update fast",
"pivot left",
"adapt instantly"
]
} | Fast Prediction Correction |
S090 | C09 | {
"walls": {
"left": null,
"right": 1.2,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "back",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"sprint forward left",
"rapid navigation",
"fast path finding",
"quick escape"
]
} | High-Speed Complex Terrain Navigation |
S091 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"human sprint",
"bipedal run",
"arms pumping",
"legs driving"
]
} | Standard Humanoid Body Manipulation |
S092 | C10 | {
"walls": {
"left": 0.8,
"right": 0.8,
"front": 2
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"compact movement",
"small body",
"tight space navigation",
"agile"
]
} | Small Body Adaptation |
S093 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"four-legged retreat",
"quadruped motion",
"all fours",
"crawl back"
]
} | Quadruped Body Locomotion Adaptation |
S094 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"body_changed"
],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"test new body",
"calibrate",
"adjust",
"explore movement"
]
} | Immediate Adaptation after Body Swap |
S095 | C10 | {
"walls": {
"left": null,
"right": null,
"front": 1.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"mechanical retreat",
"robot motion",
"servo-driven",
"precise movement"
]
} | Robotic Body Manipulation Adaptation |
S096 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "left",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"asymmetric balance",
"compensate",
"adjust weight",
"uneven body"
]
} | Asymmetric Body Balance Maintenance |
S097 | C10 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"leap up",
"fly",
"wings spread",
"aerial escape",
"upward"
]
} | Winged Body Aerial Evasion |
S098 | C10 | {
"walls": {
"left": 1,
"right": 1,
"front": 1.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"body_enlarged"
],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"constrained",
"too large",
"squeeze",
"careful movement"
]
} | Body Size Change — Space Adaptation |
S099 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"body_changed_3_times"
],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"fluid adaptation",
"seamless switch",
"consistent response",
"body-agnostic"
]
} | Multiple Body Swaps — Adaptability |
S100 | C10 | {
"walls": {
"left": 0.5,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [
"unknown_new_body"
],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"improvise",
"unknown body response",
"instinctive",
"trial motion",
"adaptive"
]
} | Unknown Body — Emergency Response |
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