File size: 5,978 Bytes
24b81cb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | class PPERequester_CameraNV extends PPERequester_GameplayBase
{
static const int NV_NO_BATTERY= 0; //darkness
static const int NV_DEFAULT_OPTICS = 1;
static const int NV_DEFAULT_GLASSES = 2;
static const int NV_PUMPKIN = 3;
static const int NV_TRANSITIVE = 4; //resets EV during camera transitions
static const int NV_DAYTIME_OPTICS = 5;
protected int m_CurrentMode;
protected float m_UGExposureCoef = 1.0;
protected void SetNVMode(int mode)
{
SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,1.0,PPEEyeAccomodationNative.L_0_NVG_GENERIC,PPOperators.SET);
switch (mode)
{
case NV_NO_BATTERY: //battery off
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE);
SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY);
SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS);
SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST);
break;
case NV_DEFAULT_OPTICS: //NV optic on
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE);
SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,2.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST);
break;
case NV_DAYTIME_OPTICS: //NV optic in daytime mode
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE);
SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,2.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST);
break;
case NV_DEFAULT_GLASSES: //goggles on
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE);
SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,10.0,PPEFilmGrain.L_1_NVG,PPOperators.SET);
SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,2.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST);
break;
case NV_PUMPKIN: //pumpkin-o-vision
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{1.0,0.2,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE);
SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,5.5 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD);
SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS);
SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST);
SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST);
break;
case NV_TRANSITIVE: //camera transition
//SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,0,PPEExposureNative.L_0_NVG_OFF,PPOperators.SET);
SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY);
break;
}
m_CurrentMode = mode;
}
override protected void OnStart(Param par = null)
{
super.OnStart();
SetNVMode(Param1<int>.Cast(par).param1);
}
//other values reset automatically on stop
override protected void OnStop(Param par = null)
{
super.OnStop(par);
}
void SetUndergroundExposureCoef(float coef)
{
m_UGExposureCoef = coef;
if (m_IsRunning)
SetNVMode(m_CurrentMode); //TODO: improve (oof...)
}
} |