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class PPERequester_FeverEffects extends PPERequester_GameplayBase
{
	void SetFeverIntensity(float intensity)
	{
		SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE);
	}
}