File size: 270 Bytes
24b81cb | 1 2 3 4 5 6 7 | class PPERequester_FeverEffects extends PPERequester_GameplayBase
{
void SetFeverIntensity(float intensity)
{
SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE);
}
} |