File size: 459 Bytes
24b81cb | 1 2 3 4 5 6 7 8 9 10 11 | class PPERequester_HealthHitReaction extends PPERequester_GameplayBase
{
const float INTENSITY_MULT = 6.0;
void SetHitIntensity(float intensity)
{
//color overlay
SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYFACTOR,true,0.05,PPEGlow.L_20_HIT,PPOperators.HIGHEST);
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYCOLOR,{intensity * INTENSITY_MULT, 0.0, 0.0, 1.0},PPEGlow.L_21_HIT,PPOperators.HIGHEST);
}
} |