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class DamageDealtEffect
{
	const float ALPHA_MIN = 0;
	const float ALPHA_MAX = 1;
	float m_HitDuration;
	float m_BreakPoint;
	float m_TimeActive;
	PPERequester_HealthHitReaction m_Requester;
	
	void DamageDealtEffect()
	{
		m_HitDuration = 0.10;
		m_BreakPoint = 0.05;
		Class.CastTo(m_Requester, PPERequesterBank.GetRequester(PPERequester_HealthHitReaction));
		//Print("=====================================================");
		//Print("=====================================================");
	}
	
	void ~DamageDealtEffect()
	{
		PPERequesterBank.GetRequester(PPERequester_HealthHitReaction).Stop();
	}
	
	void Update(float deltatime)
	{
		float value;
		
		if( m_TimeActive <= m_BreakPoint )
		{
			value = Math.InverseLerp(0, m_BreakPoint, m_TimeActive);
		}
		else
		{
			float tmp_value = Math.InverseLerp(m_BreakPoint, m_HitDuration, m_TimeActive);
			value = 1 - tmp_value;
		}
		m_TimeActive += deltatime;
		value = Math.Clamp(value,0,1);
		float val = Math.Lerp(ALPHA_MIN, ALPHA_MAX, value);
		//Print(val);
		m_Requester.SetHitIntensity(val);
		
		if(m_TimeActive >= m_HitDuration)
		{
			delete this;
		}
	}
	
}

class EffectRadial
{
	
	float m_TimeActive;
	float m_Divisor = 16;
	float m_Duration = 0.6;
	PPERequester_PainBlur m_PPERequester;
	
	void EffectRadial(Param param1, Param param2)
	{
		if (param1)
		{
			Param2<float, float> p1 = Param2<float, float>.Cast(param1);
			if (p1)
			{
				m_Divisor = p1.param1;
				m_Duration = p1.param2;
			}
		}

		if ( Class.CastTo( m_PPERequester, PPERequesterBank.GetRequester( PPERequesterBank.REQ_PAINBLUR ) ) )
			m_PPERequester.Start();
	}
	
	void ~EffectRadial()
	{
		if(m_PPERequester)
			m_PPERequester.SetRadialBlur(0,0,0,0);
	}

	void Update(float deltatime)
	{
		
		float time = Math.InverseLerp(0, m_Duration, m_TimeActive);	
		float value = 1 - Easing.EaseInQuart(time);
		float strenght = value / m_Divisor; //The divisor matches the ease curve used
		
		if(m_PPERequester)
			m_PPERequester.SetRadialBlur(strenght, strenght, 1 - value, 1 - value);
		
		
		
		m_TimeActive += deltatime;
		if(m_TimeActive >= m_Duration)
		{
			delete this;
		}
	}
}