File size: 3,058 Bytes
24b81cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
enum eInjurySoundZones
{
	NONE = 0,
	LIGHT,
	MEDIUM,
	HEAVY,
	
	// PUT NEW STATES ABOVE
	COUNT
}

class InjurySoundHandlerBase extends SoundHandlerBase
{
	override void Init()
	{
		m_Id = eSoundHandlers.INJURY;
	}
	
}

//---------------------------
// Client
//---------------------------
class InjurySoundHandlerClient extends InjurySoundHandlerBase
{
	const float SOUND_INTERVALS_LIGHT_MIN 	= 15; const float SOUND_INTERVALS_LIGHT_MAX = 30;
	const float SOUND_INTERVALS_MEDIUM_MIN 	= 10; const float SOUND_INTERVALS_MEDIUM_MAX = 25;
	const float SOUND_INTERVALS_HEAVY_MIN	= 3; const float SOUND_INTERVALS_HEAVY_MAX = 12;
	
	ref HumanMovementState m_MovementState = new HumanMovementState;
	eInjurySoundZones m_InjurySoundZone;
	eInjuryHandlerLevels m_InjuryLevel;
	float m_SoundTime;

	
	eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level)
	{
		if( level == eInjuryHandlerLevels.PRISTINE ) 
			return eInjurySoundZones.NONE;
		
		m_Player.GetMovementState(m_MovementState);
		int speed = m_MovementState.m_iMovement;
		int stance = m_MovementState.m_iStanceIdx;
		
		//int stance_lvl_down = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH;
		
		if( speed == 0 ) 
			return eInjurySoundZones.NONE;
		
		level--;// shift the level so that we play from higher damage
		
		if( stance ==  DayZPlayerConstants.STANCEIDX_PRONE || stance ==  DayZPlayerConstants.STANCEIDX_CROUCH )
		{
			level--;
		}
		
		if( speed == DayZPlayerConstants.MOVEMENTIDX_WALK )
		{
			level--;
		}
		else if(speed == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
		{
			level++;
		}
		level = Math.Clamp(level, eInjurySoundZones.NONE, eInjurySoundZones.HEAVY);
		return level;
	}
	
		
	override void Update()
	{
		m_InjuryLevel = m_Player.m_HealthLevel;
		
		if( m_InjuryLevel != eInjuryHandlerLevels.PRISTINE )
		{
			eInjurySoundZones zone = DetermineInjuryZone(m_Player.m_HealthLevel);
			ProcessSound(zone);
		}
	}
	
	void ProcessSound(eInjurySoundZones zone)
	{
		//Print("injury sound zone:"+ zone);
		// process sound here
		if( GetGame().GetTime() > m_SoundTime)
		{
			float offset_time;
			if(zone == eInjurySoundZones.NONE)
			{
				offset_time = 3000;
				m_SoundTime = GetGame().GetTime() + offset_time;
				return;
			}
			if(zone == eInjurySoundZones.LIGHT)
			{
				offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000;
			}
			else if(zone == eInjurySoundZones.MEDIUM)
			{
				offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_MEDIUM_MIN, SOUND_INTERVALS_MEDIUM_MAX) * 1000;
			}
			else if(zone == eInjurySoundZones.HEAVY)
			{
				offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_HEAVY_MAX) * 1000;
			}
			m_SoundTime = GetGame().GetTime() + offset_time;
			PlaySound(zone);
		}
	}
	
	void PlaySound(eInjurySoundZones zone)
	{
		m_Player.PlaySoundEvent(EPlayerSoundEventID.INJURED_LIGHT);
	}
	
}


//---------------------------
// Server
//---------------------------
class InjurySoundHandlerServer extends InjurySoundHandlerBase
{


	

}