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class CTActor extends CTObjectFollower
{
protected int m_Index;
protected Widget m_Root;
protected TextWidget m_IndexWidget;
protected string m_HandsItem;
protected ref array<string> m_Items;
protected EntityAI m_HandsItemObj;
void CTActor( int index, vector pos, vector orient, string type, array<string> items, string hands_item, CameraToolsMenu parent )
{
m_FollowerRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/event_tracker.layout", null );
m_FollowerButton = m_FollowerRoot.FindAnyWidget( "IconPanel" );
m_IndexWidget = TextWidget.Cast( m_FollowerRoot.FindAnyWidget( "Text" ) );
m_Index = index;
m_Position = pos;
m_Orientation = orient;
m_Menu = parent;
m_IndexWidget.SetText( m_Index.ToString() );
m_FollowerRoot.SetHandler( this );
CreateFollowedObject( type );
SetHandsItem( hands_item );
SetItems( items );
}
void ~CTActor()
{
delete m_FollowerRoot;
}
string GetActorType()
{
if( m_FollowedObject )
return m_FollowedObject.GetType();
return "";
}
void AddItem( string item )
{
PlayerBase p = PlayerBase.Cast( m_FollowedObject );
if( p.GetInventory().CreateAttachment( item ) )
m_Items.Insert( item );
}
void SetItems( array<string> items )
{
m_Items = items;
PlayerBase p = PlayerBase.Cast( m_FollowedObject );
if( p )
{
foreach( string item : items )
{
p.GetInventory().CreateAttachment( item );
}
}
}
array<string> GetItems()
{
return m_Items;
}
void SetHandsItem( string item )
{
m_HandsItem = item;
if ( m_HandsItemObj && m_FollowedObject)
{
HumanInventory.Cast( m_FollowedObject.GetInventory() ).LocalDestroyEntity( m_HandsItemObj );
GetGame().ObjectDelete( m_HandsItemObj );
}
if (item)
{
HumanInventory.Cast( m_FollowedObject.GetInventory() ).CreateInHands( item );
}
}
string GetHandsItem()
{
return m_HandsItem;
}
void Reset()
{
string type = m_FollowedObject.GetType();
DestroyFollowedObject();
CreateFollowedObject( type );
SetHandsItem( m_HandsItem );
SetItems( GetItems() );
}
} |