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class LayoutHolder extends ScriptedWidgetEventHandler
{
protected Widget m_MainWidget;
protected Widget m_RootWidget;
protected Widget m_ParentWidget;
protected LayoutHolder m_Parent;
protected string m_LayoutName;
protected bool m_IsActive;
protected bool m_ImmedUpdate;
protected bool m_TooltipOwner;
protected EntityAI m_am_entity1, m_am_entity2;
void UpdateInterval();
void SetLayoutName();
// Override this and set m_ImmedUpdate to true if you need the widget to update on construction
// Had to be done this way since adding it to the constructor parameters would break mods..
void SetImmedUpdate()
{
m_ImmedUpdate = false;
}
void OnSelectAction(ItemBase item, int actionId)
{
PlayerBase m_player = PlayerBase.Cast( GetGame().GetPlayer() );
m_player.GetActionManager().OnInstantAction(ActionDebug,new Param2<ItemBase,int>(item,actionId));
}
void OnSelectActionEx(EntityAI item, int actionId)
{
PlayerBase m_player = PlayerBase.Cast( GetGame().GetPlayer() );
m_player.GetActionManager().OnInstantAction(ActionDebug,new Param2<EntityAI,int>(item,actionId));
}
void ShowActionMenu(InventoryItem item)
{
PlayerBase m_player = PlayerBase.Cast( GetGame().GetPlayer() );
HideOwnedTooltip();
m_am_entity1 = item;
m_am_entity2 = null;
ContextMenu cmenu = ContextMenu.Cast(GetGame().GetUIManager().GetMenu().GetContextMenu());
cmenu.Hide();
cmenu.Clear();
if (m_am_entity1 == null)
return;
TSelectableActionInfoArrayEx customActions = new TSelectableActionInfoArrayEx();
ItemBase itemBase = ItemBase.Cast(item);
itemBase.GetDebugActions(customActions);
if (ItemBase.GetDebugActionsMask() & DebugActionType.PLAYER_AGENTS)
{
m_player.GetDebugActions(customActions);
}
int actionsCount = customActions.Count();
for (int i = 0; i < customActions.Count(); i++)
{
TSelectableActionInfoWithColor actionInfo = TSelectableActionInfoWithColor.Cast(customActions.Get(i));
if (actionInfo)
{
int actionId = actionInfo.param2;
int textColor = actionInfo.param4;
string actionText = actionInfo.param3;
if (actionId == EActions.SEPARATOR)
cmenu.AddEx(actionText, textColor, this, "", null);
else
cmenu.AddEx(actionText, textColor, this, "OnSelectActionEx", new Param3<EntityAI, int, int>(itemBase, actionId, textColor));
}
}
int actionMenuPosX, actionMenuPosY;
GetMousePos(actionMenuPosX, actionMenuPosY);
actionMenuPosX -= 5;
actionMenuPosY -= 5;
cmenu.Show(actionMenuPosX, actionMenuPosY);
}
void LayoutHolder( LayoutHolder parent )
{
m_Parent = parent;
SetLayoutName();
SetParentWidget();
SetImmedUpdate();
m_TooltipOwner = false;
if ( m_LayoutName != "" )
{
m_MainWidget = GetGame().GetWorkspace().CreateWidgets( m_LayoutName, null, false );
m_MainWidget.Show( true, false );
}
m_RootWidget = m_MainWidget;
if ( m_ParentWidget )
{
m_ParentWidget.Show( true, false );
if ( m_MainWidget )
{
m_ParentWidget.AddChild( m_MainWidget, false );
}
}
if ( m_ImmedUpdate )
{
if ( m_MainWidget )
m_MainWidget.Update();
}
}
void ~LayoutHolder()
{
HideOwnedTooltip();
delete m_RootWidget;
}
LayoutHolder GetRoot()
{
if ( m_Parent )
{
ref LayoutHolder container = m_Parent.GetRoot();
return container;
}
else
{
return this;
}
}
void SetParentWidget()
{
if ( m_Parent )
m_ParentWidget = m_Parent.GetMainWidget();
}
LayoutHolder GetParent()
{
return m_Parent;
}
void SetActive(bool active)
{
m_IsActive = active;
}
void SetLastActive();
void SetFirstActive();
bool IsActive()
{
return m_IsActive;
}
Widget GetMainWidget()
{
return m_MainWidget;
}
Widget GetRootWidget()
{
return m_RootWidget;
}
bool IsDisplayable()
{
return true;
}
bool IsVisible()
{
if (m_RootWidget)
{
return m_RootWidget.IsVisible();
}
return false;
}
void OnShow()
{
m_RootWidget.Show( true );
if ( m_ParentWidget )
m_ParentWidget.Show( true );
}
void OnHide()
{
m_RootWidget.Show( false );
}
void Refresh()
{
m_RootWidget.Update();
}
void InspectItem( EntityAI item )
{
InventoryMenu menu = InventoryMenu.Cast( GetGame().GetUIManager().FindMenu(MENU_INVENTORY) );
InspectMenuNew inspect_menu = InspectMenuNew.Cast( menu.EnterScriptedMenu(MENU_INSPECT) );
if ( inspect_menu )
{
GetGame().GetMission().GetHud().ShowHudUI( false );
GetGame().GetMission().GetHud().ShowQuickbarUI( false );
inspect_menu.SetItem( item );
}
}
void UpdateSelectionIcons()
{}
void PrepareOwnedTooltip(EntityAI item/*, Widget w*/, int x = 0, int y = 0)
{
ItemManager.GetInstance().PrepareTooltip(item,x,y);
m_TooltipOwner = true;
}
void PrepareOwnedSlotsTooltip(Widget w, string name, string desc, int x = 0, int y = 0)
{
ItemManager.GetInstance().SetTooltipWidget(w);
ItemManager.GetInstance().PrepareSlotsTooltip(name,desc,x,y);
m_TooltipOwner = true;
}
void HideOwnedTooltip()
{
if (m_TooltipOwner)
{
ItemManager.GetInstance().HideTooltip();
m_TooltipOwner = false;
}
}
void HideOwnedSlotsTooltip()
{
if (m_TooltipOwner)
{
ItemManager.GetInstance().HideTooltipSlot();
m_TooltipOwner = false;
}
}
}
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