| Game g_Game; | |
| Game GetGame() | |
| { | |
| return g_Game; | |
| } | |
| class Game | |
| { | |
| ScriptModule GameScript; | |
| ScriptModule GetScriptModule() | |
| { | |
| return GameScript; | |
| } | |
| void SetDebug(bool isDebug) {} | |
| //! | |
| /** | |
| \brief Called when some system event occur. | |
| @param eventTypeId event type. | |
| @param params Param object, cast to specific param class to get parameters for particular event. | |
| */ | |
| void OnEvent(EventType eventTypeId, Param params) | |
| { | |
| Print("OnEvent"); | |
| } | |
| /** | |
| \brief Called after full initialization of Game instance | |
| */ | |
| void OnAfterInit() | |
| { | |
| Print("OnAfterInit"); | |
| } | |
| /** | |
| \brief Called on World update | |
| @param timeslice time elapsed from last call | |
| */ | |
| void OnUpdate(float timeslice) | |
| { | |
| } | |
| /** | |
| \brief Sets world file to be loaded. Returns false if file doesn't exist. | |
| @param path Path to the ent file | |
| @param reload Force reload the world | |
| */ | |
| proto native bool SetWorldFile(string path, bool reload); | |
| /** | |
| \brief Returns path of world file loaded | |
| */ | |
| proto native owned string GetWorldFile(); | |
| /** | |
| \brief Event which is called right before game starts (all entities are created and initialized). Returns true if the game can start. | |
| */ | |
| bool OnGameStart() | |
| { | |
| return true; | |
| } | |
| /** | |
| \brief Event which is called right before game end. | |
| */ | |
| void OnGameEnd() | |
| { | |
| } | |
| /** | |
| \brief Creates loading screen | |
| */ | |
| void ShowLoadingAnim() | |
| { | |
| } | |
| /** | |
| \brief Hides loading screen | |
| */ | |
| void HideLoadingAnim() | |
| { | |
| } | |
| /** | |
| \brief Used for updating the loading screen | |
| @param timeslice | |
| @param progress loading progress between 0 and 1 | |
| */ | |
| void UpdateLoadingAnim(float timeslice, float progress) | |
| { | |
| } | |
| /** | |
| \brief Safely instantiate the entity and calls EOnInit if the entity sets event mask EntityEvent.INIT. | |
| @param typename Name of entity's type to instantiate. | |
| @return instantiated entity | |
| */ | |
| proto native IEntity SpawnEntity(typename typeName); | |
| /** | |
| \brief Safely instantiate the entity from template (with all components) and calls EOnInit if the entity sets event mask EntityEvent.INIT. | |
| @param templateResource Template resource of the entity to instantiate. | |
| @return instantiated entity | |
| */ | |
| proto native IEntity SpawnEntityTemplate(vobject templateResource); | |
| /** | |
| \brief Safely instantiate the component from template, insert it to entity and calls EOnInit if the component sets event mask EntityEvent.INIT. | |
| @param owner Entity which will own the component | |
| @param templateResource Template resource of the component to instantiate. | |
| @return instantiated component | |
| */ | |
| proto native GenericComponent SpawnComponentTemplate(IEntity owner, vobject templateResource); | |
| proto native IEntity FindEntity(string name); | |
| proto native WorkspaceWidget GetWorkspace(); | |
| /** | |
| \brief Setting request flag for engine to exit the game | |
| */ | |
| proto native void RequestClose(); | |
| /** | |
| \brief Setting request flag for the engine to reinitialize the game | |
| * Doesn't do anything in Workbench | |
| */ | |
| proto native void RequestReload(); | |
| /** | |
| \brief Returns version of the game | |
| */ | |
| proto native owned string GetBuildVersion(); | |
| /** | |
| \brief Returns date and time when the game was built | |
| */ | |
| proto native owned string GetBuildTime(); | |
| /** | |
| \brief Returns World entity when in game or in play mode in WE. NULL otherwise. | |
| */ | |
| proto native GenericWorldEntity GetWorldEntity(); | |
| proto native InputManager GetInputManager(); | |
| proto native MenuManager GetMenuManager(); | |
| proto native int GetTickCount(); | |
| } | |
| void GameLibInit() | |
| { | |
| } | |