| enum PGPolyFlags | |
| { | |
| NONE, | |
| WALK, // Ability to walk (ground, grass, road) | |
| DISABLED, // Disabled polygon | |
| DOOR, // Ability to move through doors | |
| INSIDE, // Ability to move inside buildings | |
| SWIM, // Ability to swim (water) | |
| SWIM_SEA, // Ability to swim (sea water) | |
| LADDER, // Ability to climb on ladders | |
| JUMP_OVER, // Ability to do jumps overs | |
| JUMP_DOWN, // Ability to jump down | |
| CLIMB, // Ability to climb up | |
| CRAWL, // Ability to crawl | |
| CROUCH, // Ability to crouch | |
| UNREACHABLE, | |
| ALL, | |
| JUMP, // JUMP_OVER | JUMP_DOWN | |
| SPECIAL // JUMP | CLIMB | CRAWL | CROUCH | |
| } | |
| enum PGAreaType | |
| { | |
| NONE, | |
| TERRAIN, | |
| WATER, | |
| WATER_DEEP, | |
| WATER_SEA, | |
| WATER_SEA_DEEP, | |
| OBJECTS_NOFFCON, | |
| OBJECTS, | |
| BUILDING, | |
| ROADWAY, | |
| TREE, | |
| ROADWAY_BUILDING, | |
| DOOR_OPENED, | |
| DOOR_CLOSED, | |
| LADDER, | |
| CRAWL, | |
| CROUCH, | |
| FENCE_WALL, | |
| JUMP | |
| } | |
| /*! | |
| Filter for FindPath, RaycastNavMesh, SampleNavmeshPosition | |
| */ | |
| class PGFilter : Managed | |
| { | |
| // Uses PGPolyFlags bitmasks | |
| proto native int GetIncludeFlags(); | |
| proto native int GetExcludeFlags(); | |
| proto native int GetExlusiveFlags(); | |
| proto native void SetFlags(int includeFlags, int excludeFlags, int exclusiveFlags); | |
| proto native void SetCost(PGAreaType areaType, float cost); | |
| } | |
| class AIWorld : Managed | |
| { | |
| private void AIWorld(); | |
| private void ~AIWorld(); | |
| /*! | |
| Creates group with group behaviour specified by templateName param. | |
| AIGroups lifetime is managed by AIWorld, e.g. empty groups are deleted automatically. | |
| */ | |
| proto native AIGroup CreateGroup(string templateName); | |
| /*! | |
| Creates group with no group behaviour | |
| */ | |
| proto native AIGroup CreateDefaultGroup(); | |
| /*! | |
| Destroys group and all AIAgents attached | |
| */ | |
| proto native void DeleteGroup(notnull AIGroup group); | |
| /*! | |
| Finds path on navmesh using path graph filter. | |
| /param [in] from starting position | |
| /param [in] to ending position | |
| /param [in] pgFilter filter used for searching | |
| /param [out] waypoints waypoints array including starting and ending position | |
| /returns true - if path has been found | |
| */ | |
| proto native bool FindPath(vector from, vector to, PGFilter pgFilter, out TVectorArray waypoints); | |
| /*! | |
| Raytest in navmesh | |
| /param [in] from starting position | |
| /param [in] to ending position | |
| /param [in] pgFilter filter used for searching | |
| /param [out] hitPos hit position | |
| /param [out] hitNormal hit normal | |
| /returns true - if ray hits navmesh edge | |
| */ | |
| proto native bool RaycastNavMesh(vector from, vector to, PGFilter pgFilter, out vector hitPos, out vector hitNormal); | |
| /*! | |
| Finds closest point on navmesh within maxDistance radius using path graph filter. | |
| /param [in] position position wanted | |
| /param [in] maxDistance search radius | |
| /param [in] pgFilter filter used for searching | |
| /param [out] sampledPosition closest position on navmesh to position | |
| /returns true - function succeedes and found position is written to output paramter "sampledPosition" | |
| /returns false - function failed to find position on navmesh within given radius, output paramter is left intact | |
| */ | |
| proto native bool SampleNavmeshPosition(vector position, float maxDistance, PGFilter pgFilter, out vector sampledPosition); | |
| } |