| //! base class of all commands exposed to script to provide common functionality over animations | |
| class AnimCommandBase | |
| { | |
| // These would be private if not for the scripted commands | |
| // As other commands lifetime are handled internally | |
| protected void AnimCommandBase() {} | |
| protected void ~AnimCommandBase() {} | |
| //! returns entity that this command is bount to | |
| proto native IEntity GetEntity(); | |
| //! called when command starts | |
| void OnActivate() {} | |
| //! called when command ends | |
| void OnDeactivate() {} | |
| //! called before any animation is processed | |
| //! here change animation values, add animation commands | |
| void PreAnimUpdate(float pDt) {} | |
| //! after animation is processed, before physics is processed | |
| //! here you can listen to various events | |
| void PrePhysUpdate(float pDt) {} | |
| //! functions usable only from OnActivate or PreAnimUpdate | |
| proto native void PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat); | |
| proto native void PreAnim_SetFloat(int pVar, float pFlt); | |
| proto native void PreAnim_SetInt(int pVar, int pInt); | |
| proto native void PreAnim_SetBool(int pVar, bool pBool); | |
| //! functions usable in PrePhysUpdate | |
| proto native bool PrePhys_IsEvent(int pEvent); | |
| proto native bool PrePhys_IsTag(int pTag); | |
| } | |