| class BleedingSourceEffect : EffectParticle | |
| { | |
| void BleedingSourceEffect() | |
| { | |
| SetParticleID(ParticleList.BLEEDING_SOURCE); | |
| } | |
| } | |
| class BleedingSourceEffectLight : EffectParticle | |
| { | |
| void BleedingSourceEffectLight() | |
| { | |
| SetParticleID(ParticleList.BLEEDING_SOURCE_LIGHT); | |
| } | |
| } |