| class EffVehicleSmoke : EffectParticle | |
| { | |
| void EffVehicleSmoke() | |
| { | |
| SetParticleStateLight(); | |
| } | |
| void SetParticleStateLight() | |
| { | |
| SetParticleState( ParticleList.HATCHBACK_COOLANT_OVERHEATING ); | |
| } | |
| void SetParticleStateHeavy() | |
| { | |
| SetParticleState( ParticleList.HATCHBACK_COOLANT_OVERHEATED ); | |
| } | |
| void SetParticleState( int state ) | |
| { | |
| bool was_playing = IsPlaying(); | |
| Stop(); | |
| SetParticleID(state); | |
| if (was_playing) | |
| { | |
| Start(); // resume effect | |
| } | |
| } | |
| } |