| class Camera extends Entity | |
| { | |
| /** | |
| \brief Returns active Camera instance (note: player's camera is not Camera instance - thus it return null) | |
| \return Camera \p active Camera instance | |
| */ | |
| static proto native Camera GetCurrentCamera(); | |
| /** | |
| \brief Returns FOV of current camera object | |
| \return float \p FOV of current camera object | |
| */ | |
| static proto native float GetCurrentFOV(); | |
| /** | |
| \brief Interpolation between camera instances (current camera becomes targetCamera at the end of interpolation) | |
| \param targetCamera \p to which camera we want to interpolate | |
| \param time \p true interpolation time | |
| \param type \p | |
| 0 = without dynamics | |
| 1 = first half - acceleration, second half deceleration | |
| 2 = first third - acceleration, second third - linear movement, last third - deceleration | |
| */ | |
| static proto native void InterpolateTo(Camera targetCamera, float time, int type); | |
| /*! | |
| set near plane of camera | |
| \param nearPlane clamped internally to 0.01m | |
| */ | |
| proto native void SetNearPlane(float nearPlane); | |
| /*! | |
| get near plane of camera | |
| */ | |
| proto native float GetNearPlane(); | |
| /** | |
| \brief Sets this camera as active | |
| */ | |
| proto native void SetActive(bool active); | |
| /** | |
| \brief Is this camera active? | |
| \return bool \p true if this camera is active | |
| */ | |
| proto native bool IsActive(); | |
| /** | |
| \brief Field of View settings | |
| \param fov \p FOV angle in radians | |
| */ | |
| proto native void SetFOV(float fov); | |
| /** | |
| \brief Depth of Field settings | |
| \param distance \p DOF distance parameter | |
| \param blur \p DOF blur parameter | |
| */ | |
| proto native void SetFocus(float distance, float blur); | |
| /** | |
| \brief Orientation change by lookAt point | |
| \param targetPos \p where to look at | |
| */ | |
| proto native void LookAt(vector targetPos); | |
| }; | |
| //----------------------------------------------------------------------------- | |
| class FreeDebugCamera extends Camera | |
| { | |
| /** | |
| \brief Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present) | |
| \return FreeDebugCamera \p reference to FreeDebugCamera instance | |
| */ | |
| static proto native FreeDebugCamera GetInstance(); | |
| /** | |
| \brief Sets cameras freeze state | |
| \param freezed \p true = don't allow camera movement | |
| */ | |
| proto native void SetFreezed(bool freezed); | |
| /** | |
| \brief Returns if camera is freezed (you can't move it) | |
| \return bool \p true if camera is freezed | |
| */ | |
| proto native bool IsFreezed(); | |
| /** | |
| \brief Gets object that free camera is currently pointing at | |
| \return Object \p reference to Object that FreeDebugCamera is pointing to | |
| */ | |
| proto native Object GetCrosshairObject(); | |
| }; | |