| //! holds hit components and its weights for attack from AI (used on each type - DayZPlayerType, DayZAnimalType, etc.) | |
| class DayZAIHitComponent | |
| { | |
| string m_Name; //! "Head", "Torso", etc. | |
| int m_Weight; //! [0..1] | |
| }; | |
| class DayZAIHitComponentHelpers | |
| { | |
| /** | |
| * @fn RegisterHitComponent | |
| * @brief Register Hit Component for AI targeting | |
| * | |
| * Register Hit Component for AI targeting to array defined on entity's Type (DayZPlayerType, DayZInfectedType, etc.) | |
| * Uses component name from damage system (zone) and its weight. | |
| * | |
| * @param[in] pHitComponents \p array that keeps registered compoenents | |
| * @param[in] pName \p component name (zone in Damage System) | |
| * @param[in] pWeight \p weight of the component (probability) | |
| **/ | |
| static void RegisterHitComponent(array<ref DayZAIHitComponent> pHitComponents, string pName, float pWeight) | |
| { | |
| DayZAIHitComponent newComponent = new DayZAIHitComponent(); | |
| newComponent.m_Name = pName; | |
| newComponent.m_Weight = pWeight; | |
| pHitComponents.Insert(newComponent); | |
| } | |
| /** | |
| * @fn ComputeHitComponentProbability | |
| * @brief Computes hit component probability based on weights | |
| * | |
| * @param[in] pHitComponents \p array that keeps registered compoenents | |
| * @param[out] pHitComponent \p selected component name (can be passed to Damage System) | |
| * | |
| * @return true if found, false otherwise | |
| **/ | |
| static bool SelectMostProbableHitComponent(array<ref DayZAIHitComponent> pHitComponents, out string pHitComponent) | |
| { | |
| int weights = SumOfWeights(pHitComponents); | |
| float rnd = Math.RandomInt(0, weights); | |
| for ( int i = 0; i < pHitComponents.Count(); ++i ) | |
| { | |
| DayZAIHitComponent hitComp = pHitComponents.Get(i); | |
| rnd -= hitComp.m_Weight; | |
| if (rnd <= 0) | |
| { | |
| pHitComponent = hitComp.m_Name; | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /** | |
| * @fn SumOfWeights | |
| * @brief Calculates the sum of all entries in DayZAIHitComponent array | |
| * | |
| * @param[in] pHitComponents \p array that keeps registered compoenents | |
| * | |
| * @return Sum of weights of all entries in array | |
| **/ | |
| static int SumOfWeights(array<ref DayZAIHitComponent> pHitComponents) | |
| { | |
| int sum = 0; | |
| for( int i = 0; i < pHitComponents.Count(); ++i ) | |
| { | |
| DayZAIHitComponent hitComp = pHitComponents.Get(i); | |
| sum += hitComp.m_Weight; | |
| } | |
| return sum; | |
| } | |
| }; |