| class World: Managed | |
| { | |
| //proto private void ~World(); | |
| //proto private void World(); | |
| proto void CheckSoundObstruction(EntityAI source, bool inSource, out float obstruction, out float occlusion); | |
| proto native void GetPlayerList(out array<Man> players); | |
| /** | |
| \brief Sets the world time acceleration, overriding config. Mostly used for debug purposes. | |
| \param timeMultiplier 0-64 acceleration value, -1 to reset back | |
| */ | |
| proto native void SetTimeMultiplier(float timeMultiplier); | |
| /** | |
| \brief Get actual ingame world time | |
| \param year | |
| \param month in range <1, 12> | |
| \param day in range <1, 31> | |
| \param hour in range <0, 23> | |
| \param minute in range <0, 59> | |
| @code | |
| int year, month, day, hour, minute; | |
| GetGame().GetWorld().GetDate(year, month, day, hour, minute); | |
| @endcode | |
| */ | |
| proto void GetDate(out int year, out int month, out int day, out int hour, out int minute); | |
| /** | |
| \brief Sets actual ingame world time | |
| \param year | |
| \param month in range <1, 12> | |
| \param day in range <1, 31> | |
| \param hour in range <0, 23> | |
| \param minute in range <0, 59> | |
| @code | |
| int year = 2016; | |
| int month = 5; | |
| int day = 4; | |
| int hour = 14; | |
| int minute = 57; | |
| GetGame().GetWorld().SetDate(year, month, day, hour, minute); | |
| @endcode | |
| */ | |
| proto native void SetDate(int year, int month, int day, int hour, int minute); | |
| proto native float GetLatitude(); | |
| proto native float GetLongitude(); | |
| proto native float GetMoonIntensity(); | |
| proto native float GetSunOrMoon(); | |
| proto native bool IsNight(); | |
| proto native float GetEyeAccom(); | |
| proto native void SetEyeAccom(float eyeAccom); | |
| proto native void StartFpsBenchmark(int sectorsCount, float preloadDistance, float fpsLimitRed, float fpsLimitGreen, float fpsLimitBlue, float minX, float minY, float maxX, float maxY); | |
| proto native void StartFpsBenchmarkWithMask(float preloadDistance, float fpsLimitRed, float fpsLimitGreen, float fpsLimitBlue); | |
| proto native void StartFpsBenchmarkViews(string xmlFileName, float preloadDistance); | |
| proto native void SetBuldozerWaterEnabled(bool enable); | |
| /** | |
| \brief Sets preferred view distance, which persists between game sessions | |
| \param distance | |
| */ | |
| proto native void SetPreferredViewDistance(float distance); | |
| proto native void SetViewDistance(float distance); | |
| proto native void SetObjectViewDistance(float distance); | |
| proto native void SetExplicitVolumeFactor_EnvSounds2D(float factor, float fadeTime); | |
| /** | |
| \brief Affects env sound controller value 'Shooting' | |
| \param sound position | |
| \param relative value (0..1) - how much should be value decreased | |
| */ | |
| proto native void AddEnvShootingSource(vector position, float shootingValDecrease); | |
| proto int GetWorldSize(); | |
| /** | |
| \brief Translates world coordinates to a grid coordinates(map grid) | |
| \param pos | |
| \param size of grid in meters | |
| \param x grid position result [out] | |
| \param z grid position result [out] | |
| @code | |
| int x,z; | |
| GetGame().GetWorld().GetGridCoords(GetGame().GetPlayer().GetPosition(), 100, x, z); | |
| @endcode | |
| */ | |
| proto void GetGridCoords(vector pos, float gridSize, out int gridX, out int gridZ); | |
| /** | |
| load light config | |
| */ | |
| proto native void LoadNewLightingCfg(string path); | |
| /** | |
| load user light config (just first item is used) | |
| */ | |
| proto native void LoadUserLightingCfg(string path, string name); | |
| /** | |
| set lerp to user lighting cfg | |
| */ | |
| proto native void SetUserLightingLerp(float val); | |
| /** | |
| returns reference to AIWorld | |
| */ | |
| proto native AIWorld GetAIWorld(); | |
| /** | |
| For entities that aren't a house, any animation source that contains "door" is treated as a door by the pathgraph. | |
| Using the phase value where 0=CLOSED, 1=OPENED, we can update the state of the door without regenerating the tile | |
| */ | |
| proto native void UpdatePathgraphDoorByAnimationSourceName(notnull Object object, string animSourceName); | |
| proto native void MarkObjectForPathgraphUpdate(Object object); | |
| proto native void ProcessMarkedObjectsForPathgraphUpdate(); | |
| /*! | |
| @code | |
| Material matColors = GetGame().GetWorld().GetMaterial("postprocess/glow"); | |
| SetMaterialParam(matColors, "Saturation", 0.8); | |
| float color[4]; | |
| color[0] = 0.5; | |
| color[1] = 0.8; | |
| color[2] = 0.7; | |
| color[3] = 0.6; | |
| SetMaterialParam(matColors, "OverlayColor", color); | |
| @endcode | |
| */ | |
| proto native Material GetMaterial(string materialName); | |
| /*! | |
| set new PP effect and its material | |
| \param camera number of camera | |
| \param effectIndex index of effect | |
| \param effectName name of effect | |
| \param matName name of material | |
| */ | |
| proto native void SetCameraPostProcessEffect(int cam, int ppEffect, string effectName, string materialName); | |
| void SetAperture(float invDiameter) | |
| { | |
| if (invDiameter <= 0) | |
| { | |
| SetEyeAccom(-1); | |
| } | |
| else | |
| { | |
| float apertureArea = 1.0 / invDiameter; | |
| SetEyeAccom(apertureArea * apertureArea); | |
| } | |
| } | |
| /*! | |
| checks if 3rd person camera is disabled from server | |
| */ | |
| proto native bool Is3rdPersonDisabled(); | |
| /*! | |
| checks if crosshair is disabled from server | |
| */ | |
| proto native bool IsCrosshairDisabled(); | |
| /*! | |
| checks if mouse and keyboard is enabled from server (only on console) | |
| */ | |
| proto native bool IsMouseAndKeyboardEnabledOnServer(); | |
| /*! | |
| Returns the value set in server config for notifying high ping | |
| */ | |
| proto native int GetPingWarningThreshold(); | |
| /*! | |
| Returns the value set in server config for notifying high ping | |
| */ | |
| proto native int GetPingCriticalThreshold(); | |
| /*! | |
| Returns the value set in server config for notifying low server fps | |
| */ | |
| proto native float GetServerFpsWarningThreshold(); | |
| /*! | |
| Returns the value set in server config for notifying low server fps | |
| */ | |
| proto native float GetServerFpsCriticalThreshold(); | |
| /*! | |
| enable/disable transmiting voice over network globally | |
| \param disable if true, then VoN is no more usable for transmiting voice | |
| */ | |
| proto native void DisableTransmitVoN(bool disable); | |
| /*! | |
| enable/disable receiving all voice over network globally | |
| \param disable if true, then player is not able listen any voice from VoN | |
| \return true if mute request was sent successfully to server. If false, then was problem with sent request or missing player idendity. | |
| */ | |
| proto native bool DisableReceiveVoN(bool disable); | |
| /*! | |
| \return true if transmiting voice over network is disabled, so player can not talking | |
| */ | |
| proto native bool IsDisabledTransmitingVoN(); | |
| /*! | |
| \return true, if receiving voice over network is disabled, so player can not listen anybody | |
| */ | |
| proto native bool IsDisabledReceivingVoN(); | |
| /*! | |
| enables/disables player's voice communication | |
| \param listening enable or disable microphone | |
| \param toggled enable or disable PTT/Voice activation | |
| */ | |
| proto void SetVoiceOn(bool listening, bool toggled = false); | |
| /*! | |
| create sphere | |
| \param worldX world X of touch with ground | |
| \param worldZ world X of touch with ground | |
| \param radius radius | |
| \param centerLerp01 lerp of values inside rasterization | |
| \param timeDown01 relative speed of going down, 1 is usually 0.5secs | |
| \param maxHeight01 maximum relative height of flattening, 0 = no flatten | |
| */ | |
| proto native void FlattenGrassSphere(float x, float z, float radius, float centerLerp01, float timeDown01, float maxHeight01); | |
| /*! | |
| create ellipse | |
| \param worldX world X of touch with ground | |
| \param worldZ world X of touch with ground | |
| \param radiusX radius in X coord before rotate | |
| \param radiusZ radius in Z coord before rotate | |
| \param offset offset, 0 = default center, <-1, 1> | |
| \param angleRAD rotation | |
| \param centerLerp01 lerp of values inside rasterization | |
| \param timeDown01 relative speed of going down, 1 is usually 0.5secs | |
| \param maxHeight01 maximum relative height of flattening, 0 = no flatten | |
| */ | |
| proto native void FlattenGrassEllipse(float x, float z, float sideX, float sideZ, float offset, float angleRAD, float centerLerp01, float timeDown01, float maxHeight01); | |
| /*! | |
| create box | |
| \param worldX world X of touch with ground | |
| \param worldZ world X of touch with ground | |
| \param sideSize size of side | |
| \param angleRAD rotation | |
| \param centerLerp01 lerp of values inside rasterization | |
| \param timeDown01 relative speed of going down, 1 is usually 0.5secs | |
| \param maxHeight01 maximum relative height of flattening, 0 = no flatten | |
| */ | |
| proto native void FlattenGrassBox(float x, float z, float side, float angleRAD, float centerLerp01, float timeDown01, float maxHeight01); | |
| /*! | |
| create rectangle | |
| \param worldX world X of touch with ground | |
| \param worldZ world X of touch with ground | |
| \param sideXSize size of side in X | |
| \param sideZSize size of side in Z | |
| \param offset offset, 0 = default center, <-1, 1> | |
| \param angleRAD rotation | |
| \param centerLerp01 lerp of values inside rasterization | |
| \param timeDown01 relative speed of going down, 1 is usually 0.5secs | |
| \param maxHeight01 maximum relative height of flattening, 0 = no flatten | |
| */ | |
| proto native void FlattenGrassRect(float x, float z, float sideX, float sideZ, float offset, float angleRAD, float centerLerp01, float timeDown01, float maxHeight01); | |
| }; | |