| class HiddenSelectionsData | |
| { | |
| ref array<string> m_HiddenSelections = new array<string>; | |
| ref array<string> m_HiddenSelectionsTextures = new array<string>; | |
| ref array<string> m_HiddenSelectionsMaterials = new array<string>; | |
| ref map<string, int> m_HiddenSelectionNameToIndex = new map<string, int>; | |
| void HiddenSelectionsData(string type) | |
| { | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), m_HiddenSelections ); | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), m_HiddenSelectionsTextures ); | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), m_HiddenSelectionsMaterials ); | |
| for (int i = 0; i < m_HiddenSelections.Count(); ++i) | |
| m_HiddenSelectionNameToIndex.Insert(m_HiddenSelections[i], i); | |
| } | |
| int GetHiddenSelectionIndex(string selection) | |
| { | |
| int index; | |
| if (m_HiddenSelectionNameToIndex.Find(selection, index)) | |
| return index; | |
| return -1; | |
| } | |
| TStringArray GetHiddenSelectionsTextures() | |
| { | |
| return m_HiddenSelectionsTextures; | |
| } | |
| TStringArray GetHiddenSelectionsMaterials() | |
| { | |
| return m_HiddenSelectionsMaterials; | |
| } | |
| static array<string> GetHiddenSelectionsConfig(string type) | |
| { | |
| array<string> hiddenSelections = new array<string>; | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), hiddenSelections ); | |
| return hiddenSelections; | |
| } | |
| static array<string> GetHiddenSelectionsTexturesConfig(string type) | |
| { | |
| array<string> hiddenSelectionsTextures = new array<string>; | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), hiddenSelectionsTextures ); | |
| return hiddenSelectionsTextures; | |
| } | |
| static array<string> GetHiddenSelectionsMaterialsConfig(string type) | |
| { | |
| array<string> hiddenSelectionsMaterials = new array<string>; | |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), hiddenSelectionsMaterials ); | |
| return hiddenSelectionsMaterials; | |
| } | |
| } | |