| class HitInfo | |
| { | |
| proto native float GetSurfaceNoiseMultiplier(); | |
| proto native string GetAmmoType(); | |
| proto native vector GetPosition(); | |
| proto native vector GetSurfaceNormal(); | |
| proto native string GetSurface(); | |
| proto native bool IsWater(); | |
| } |
| class HitInfo | |
| { | |
| proto native float GetSurfaceNoiseMultiplier(); | |
| proto native string GetAmmoType(); | |
| proto native vector GetPosition(); | |
| proto native vector GetSurfaceNormal(); | |
| proto native string GetSurface(); | |
| proto native bool IsWater(); | |
| } |