| /** @file */ | |
| //! Backend error | |
| enum EBackendError | |
| { | |
| EBERR_OK, // all OK | |
| EBERR_UNKNOWN, // unknown error | |
| EBERR_DISABLED, // backend is disabled | |
| EBERR_INVALID_STATE, // called request from state where it is not possible (ie. reading data before logon and such) | |
| EBERR_BUSY, // no request can be called - login/ auth in process | |
| EBERR_ALREADY_OFFLINE, // state is already active | |
| EBERR_ALREADY_ONLINE, // state is already active | |
| EBERR_ALREADY_REQUESTED, // state already requested once! | |
| EBERR_LOGIN_FAILED, // failed to logon | |
| EBERR_AUTH_FAILED, // failed to authenticate | |
| EBERR_LOGIN_SUCCESS, // logon successfull | |
| EBERR_AUTH_SUCCESS, // authenticate successfull | |
| EBERR_CONFIGURATION_GET, // configuration received | |
| EBERR_CEPROFILE_GET, // CE profile configuration received | |
| EBERR_CHARACTER_GET, // character data receieved | |
| EBERR_CHARACTER_UPDATE, // character update done | |
| }; | |
| //! Backend request | |
| enum EBackendRequest | |
| { | |
| /* // game api | |
| EBREQ_GAME_Test, // environment test - dummy data read | |
| EBREQ_GAME_World, // static world configuration read | |
| EBREQ_GAME_CEProfile, | |
| EBREQ_GAME_CharacterGet, // character data read | |
| EBREQ_GAME_CharacterUpdate, // character data update | |
| // #if BACKENDAPI_DEV_CHARACTER | |
| EBREQ_GAME_DevCharacterGet, // dev character data read | |
| EBREQ_GAME_DevCharacterUpdate, // dev character data update | |
| // #endif | |
| EBREQ_GAME_Heartbeat,*/ | |
| // user api request <> response | |
| EBREQ_USER_Login, | |
| EBREQ_USER_Auth, | |
| /* // lobby api request <> response | |
| EBREQ_LOBBY_RoomsRegister, | |
| EBREQ_LOBBY_RoomsJoin, | |
| EBREQ_LOBBY_RoomsAcceptPlayer, | |
| EBREQ_LOBBY_RoomsHeartBeat, | |
| EBREQ_LOBBY_RoomsUpdate, | |
| EBREQ_LOBBY_RoomsRemovePlayer, | |
| EBREQ_LOBBY_RoomsSearch, | |
| EBREQ_LOBBY_RoomsGetByIds, | |
| EBREQ_LOBBY_RoomsGetByHostIds, | |
| EBREQ_LOBBY_GetActiveScenarios, | |
| // storage api request <> response | |
| EBREQ_STORAGE_GetFileTempURL, | |
| EBREQ_STORAGE_GetFileTempURLS2S, | |
| EBREQ_STORAGE_GetFile, | |
| EBREQ_STORAGE_DeleteFile, | |
| EBREQ_STORAGE_GetFileS2S, | |
| EBREQ_STORAGE_DeleteFileS2S, | |
| EBREQ_STORAGE_PatchFileS2S, | |
| EBREQ_STORAGE_Upload, | |
| EBREQ_STORAGE_UploadS2S, | |
| EBREQ_STORAGE_UploadZip, | |
| EBREQ_STORAGE_UploadZipS2S, | |
| EBREQ_STORAGE_Limits, | |
| EBREQ_STORAGE_LimitsS2S, | |
| // feedback request <> response | |
| // #if ONLINE_SLACKAPI | |
| EBREQ_SLACKAPI_PostMessage, | |
| // #endif*/ | |
| }; | |
| //! Credential parameters | |
| enum EBackendCredentials | |
| { | |
| EBCRED_NAME, | |
| EBCRED_PWD, | |
| EBCRED_BASEURI, | |
| }; | |
| // ------------------------------------------------------------------------- | |
| // Callback interface for backend - must exist for the duration of request! | |
| class BackendCallback : Managed | |
| { | |
| /** | |
| \brief Called when data were recieved, you can ignore it when using callback to JsonStruct object with expand feature | |
| \param data Contain received data, may be JSON, plain text, XML or image | |
| \param size | |
| */ | |
| void OnDataReceive( string data, int size ) | |
| { | |
| Print("[BackendCallback] Data received, size=" + size); | |
| Print(data); | |
| } | |
| /** | |
| \brief Request finished with error result | |
| \param code Error code is type of EBackendError | |
| */ | |
| void OnError( int code ) | |
| { | |
| Print("[BackendCallback] OnError: " + GetBackendApi().GetErrorCode(code)); | |
| } | |
| /** | |
| \brief Request finished with success result | |
| \param code Code is type of EBackendRequest | |
| */ | |
| void OnSuccess( int code ) | |
| { | |
| Print("[BackendCallback] OnSuccess()"); | |
| } | |
| /** | |
| \brief Request not finished due to timeout | |
| */ | |
| void OnTimeout() | |
| { | |
| Print("[BackendCallback] OnTimeout"); | |
| } | |
| }; | |
| // ------------------------------------------------------------------------- | |
| // Backend API access | |
| class BackendApi | |
| { | |
| private void BackendApi() {} | |
| private void ~BackendApi() {} | |
| /** | |
| \brief Initiate backend - request processing | |
| */ | |
| proto native bool Initiate(); | |
| /** | |
| \brief Shutdown backend - request processing | |
| */ | |
| proto native bool Shutdown(); | |
| /** | |
| \brief Backend offline - authentication may be initiated | |
| */ | |
| proto native bool IsDisconnected(); | |
| /** | |
| \brief Backend fully working and initialized | |
| */ | |
| proto native bool IsRuntime(); | |
| /** | |
| \brief Backend is busy - authentication in process | |
| */ | |
| proto native bool IsBusy(); | |
| //! Error code to string | |
| string GetErrorCode( int code ) | |
| { | |
| string result; | |
| if ( code == EBackendError.EBERR_OK ) | |
| result = "OK"; | |
| else if ( code == EBackendError.EBERR_UNKNOWN ) | |
| result = "Offline"; | |
| else if ( code == EBackendError.EBERR_DISABLED ) | |
| result = "Communication Disabled"; | |
| else if ( code == EBackendError.EBERR_INVALID_STATE ) | |
| result = "Cannot be called from current state"; | |
| else if ( code == EBackendError.EBERR_BUSY ) | |
| result = "Busy processing requests"; | |
| else if ( code == EBackendError.EBERR_ALREADY_OFFLINE ) | |
| result = "Already disconnected"; | |
| else if ( code == EBackendError.EBERR_ALREADY_ONLINE ) | |
| result = "Already connected"; | |
| else if ( code == EBackendError.EBERR_LOGIN_FAILED ) | |
| result = "Failed to logon"; | |
| else if ( code == EBackendError.EBERR_AUTH_FAILED ) | |
| result = "Failed to Authenticate"; | |
| else | |
| result = "*"; | |
| return result; | |
| } | |
| /** | |
| \brief Called when initiate cannot be called | |
| */ | |
| void OnCannotInitiate( int code ) | |
| { | |
| Print("!!! [Backend] Cannot Initiate: "+ GetErrorCode(code)); | |
| } | |
| /** | |
| \brief Called when shutdown cannot be proceeded | |
| */ | |
| void OnCannotShutdown( int code ) | |
| { | |
| Print("!!! [Backend] Cannot Shutdown: "+ GetErrorCode(code)); | |
| } | |
| /** | |
| \brief Called when step was successfully proceeded | |
| */ | |
| void OnSuccess( string step ) | |
| { | |
| Print( "[Backend] Successfully Solicited: " + step ); | |
| } | |
| /** | |
| \brief Called when step failed | |
| */ | |
| void OnFail( string step ) | |
| { | |
| Print( "[Backend] Failed to Proceed: " + step ); | |
| } | |
| /** | |
| \brief Ask specific request with callback result | |
| \param request Is type of request, which is EBackendRequest | |
| \param cb Is script callback where you will recieve result/ error or even data when request finsihes | |
| \param data Is optional callback when request uses or response return Json data and you want to work with object | |
| */ | |
| proto native void Request( int request, BackendCallback cb, JsonApiStruct dataObject ); | |
| /** | |
| \brief Ask player request with callback result from controller (Lobby) | |
| \param request Is type of request, which is EBackendRequest | |
| \param cb Is script callback where you will recieve result/ error or even data when request finsihes | |
| \param data Is optional callback when request uses or response return Json data and you want to work with object | |
| \param iPlayerId Is Player Id used on player identity | |
| */ | |
| proto native void PlayerRequest( int request, BackendCallback cb, JsonApiStruct dataObject, int iPlayerId ); | |
| /** | |
| \brief Send feedback message and/ or script object with whatever data on it (additionally it is possible to handle callback as well) | |
| \param cb Is script callback where you will recieve result/ error or even data when request finsihes | |
| \param data Is optional callback when request uses or response return Json data and you want to work with object | |
| \param message Is custom | |
| */ | |
| proto native void FeedbackMessage( BackendCallback cb, JsonApiStruct dataObject, string message ); | |
| /** | |
| \brief Set credentials value per item | |
| \param item Is type of EBackendCredentials parameter you want to set | |
| \param str Is value itself | |
| */ | |
| proto native void SetCredentialsItem( EBackendCredentials item, string str ); | |
| /** | |
| \brief Get credentials value per item | |
| \param item Is type of EBackendCredentials parameter you want to read | |
| */ | |
| proto native string GetCredentialsItem( EBackendCredentials item ); | |
| /** | |
| \brief Invoke credentials update (authenticate with new name+password) | |
| */ | |
| proto native void VerifyCredentials(); | |
| }; | |
| proto native BackendApi GetBackendApi(); | |
| // ------------------------------------------------------------------------- | |