| //! Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy | |
| class BoxCollidingParams | |
| { | |
| /** | |
| \brief Set the parameters | |
| \param center \p vector Center of box | |
| \param orientation \p vector Orientation of box | |
| \param edgeLength \p vector EdgeLength of box | |
| \param primaryType \p vector Primary geometry to check | |
| \param secondaryType \p vector Secondary geometry to check (if no backup is needed, fill in the same as for primaryType) | |
| \param fullComponentInfo \p vector When true gives information about every component and proxy in box, when false just the first component found | |
| */ | |
| proto native void SetParams(vector center, vector orientation, vector edgeLength, ObjIntersect primaryType, ObjIntersect secondaryType, bool fullComponentInfo); | |
| } | |
| //! ComponentInfo for BoxCollidingResult | |
| class ComponentInfo | |
| { | |
| int component; //!< Component index | |
| vector componentMin; //!< Component min in world space | |
| vector componentMax; //!< Component max in world space | |
| vector componentCenter; //!< Component center in world space | |
| float componentRadius; //!< Radius of bounding box | |
| } | |
| //! Result for an object found in CGame.IsBoxCollidingGeometryProxy | |
| class BoxCollidingResult | |
| { | |
| Object obj; //!< Object inside of box | |
| Object parent; //!< Parent of proxy object | |
| int hierLevel; //!< How deep in the proxy hierarchy are we | |
| int geomLevel; //!< What geometry was the object found in (will either be primaryType or secondaryType) | |
| ref ComponentInfoArray componentInfo; //!< Either the first component found or all of them depending on "fullComponentInfo" | |
| ref ProxyInfoArray proxyInfo; //!< Either the first proxy found or all of them depending on "fullComponentInfo" | |
| } | |
| typedef array<ref ComponentInfo> ComponentInfoArray; | |
| typedef array<ref BoxCollidingResult> ProxyInfoArray; |