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//!DepthOfField - PostProcessEffectType.DepthOfField
//TODO - may be just a dummy, since CGame.OverrideDOF function handles script overrides?
class PPEDepthOfField: PPEClassBase
{
static const int PARAM_DOFLQ = 0;
static const int PARAM_FOCALDISTANCE = 1;
static const int PARAM_HYPERFOCAL = 2;
static const int PARAM_FOCALOFFSET = 3;
static const int PARAM_BLURFACTOR = 4;
static const int PARAM_SIMPLEDOF = 5;
static const int PARAM_SIMPLEHFNEAR = 6;
static const int PARAM_SIMPLEDOFSIZE = 7;
static const int PARAM_SIMPLEDOFGAUSS = 8;
override int GetPostProcessEffectID()
{
return PostProcessEffectType.DepthOfField;
}
override string GetDefaultMaterialPath()
{
string ret = "Graphics/Materials/postprocess/depthoffieldTest2";
/*
GameOptions m_Options = new GameOptions();
ListOptionsAccess loa = ListOptionsAccess.Cast( m_Options.GetOptionByType( AT_POSTPROCESS_EFFECTS ) );
switch (loa.GetIndex())
{
case POSTPROCESS_OPTION_VALUE_LOW:
ret = "Graphics/Materials/postprocess/hbao_low";
break;
case POSTPROCESS_OPTION_VALUE_MEDIUM:
ret = "Graphics/Materials/postprocess/hbao_medium";
break;
case POSTPROCESS_OPTION_VALUE_HIGH:
ret = "Graphics/Materials/postprocess/hbao_high";
break;
case POSTPROCESS_OPTION_VALUE_HIGHEST:
ret = "Graphics/Materials/postprocess/hbao_highest";
break;
}
*/
return ret;
}
override void RegisterMaterialParameters()
{
RegisterParameterScalarBool(PARAM_DOFLQ,"DOFLowQuality",false);
RegisterParameterScalarFloat(PARAM_FOCALDISTANCE,"FocalDistance",0.1,0.0,1.0);
RegisterParameterScalarFloat(PARAM_HYPERFOCAL,"HyperFocal",0.85,0.1,100.0);
RegisterParameterScalarFloat(PARAM_FOCALOFFSET,"FocalOffset",0.0,0.0,1.0);
RegisterParameterScalarFloat(PARAM_BLURFACTOR,"BlurFactor",4.0,0.0,10.0);
RegisterParameterScalarBool(PARAM_SIMPLEDOF,"SimpleDOF",false);
RegisterParameterScalarFloat(PARAM_SIMPLEHFNEAR,"SimpleHyperFocalNear",0.7,0.1,100.0);
RegisterParameterScalarInt(PARAM_SIMPLEDOFSIZE,"SimpleDOFSize",2.0,1.0,4.0);
RegisterParameterScalarInt(PARAM_SIMPLEDOFGAUSS,"SimpleDOFGauss",1.0,0.0,4.0);
}
};