| //!SunMask - PostProcessEffectType.SunMask | |
| //A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays | |
| class PPESunMask: PPEClassBase | |
| { | |
| /* | |
| static const int PARAM_INTENSITY = 0; | |
| static const int PARAM_SUNSIZE = 1; | |
| static const int PARAM_VSTREAKINT = 2; | |
| static const int PARAM_DSTREAKINT = 3; | |
| static const int PARAM_SUNMASK = 4; | |
| */ | |
| override int GetPostProcessEffectID() | |
| { | |
| return PostProcessEffectType.SunMask; | |
| } | |
| override string GetDefaultMaterialPath() | |
| { | |
| return ""; | |
| } | |
| /*override void RegisterMaterialParameters() | |
| { | |
| RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0); | |
| RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0); | |
| RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0); | |
| RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0); | |
| //RegisterParameterResource(PARAM_SUNMASK,"SunMask",""); | |
| }*/ | |
| } |