DayZ_Scripts
/
scripts
/3_Game
/DayZ
/PPEManager
/Materials
/MatParameters
/PPEMatClassParameterCommandData.c
| typedef map<int,ref PPERequestParamDataBase> ActiveParameterRequestsMap; //<request_ID, data> | |
| class PPEMatClassParameterCommandData | |
| { | |
| //default layer constants, complex data like colors PPEMatClassParameterColor are handled separately | |
| const int LAYER_INFO_VALUE = 0; | |
| const int LAYER_INFO_OPERATOR = 1; | |
| ref array<int> m_CommandLayersArray; //for tracking active priorities and sorting them //TODO - could have been 'set'.. | |
| protected int m_UpdatedCount; | |
| protected int m_MaterialIndex; //just a helper | |
| protected int m_ParameterIndex; | |
| protected ref ActiveParameterRequestsMap m_RequestMap;//<request_ID, parameter data> | |
| protected PPEClassBase m_Parent; | |
| protected ref Param m_Defaults; // Careful, formating is such, that param1 is ALWAYS string, containing parameter name. Actual values follow. | |
| protected ref Param m_CurrentValues; // Careful, only actual values, WITHOUT string | |
| protected ref map<int,ref array<int>> m_Dependencies; | |
| void PPEMatClassParameterCommandData(int mat_idx, int parameter_idx, PPEClassBase parent) | |
| { | |
| m_MaterialIndex = mat_idx; | |
| m_ParameterIndex = parameter_idx; | |
| m_Parent = parent; | |
| m_CommandLayersArray = new array<int>; | |
| m_UpdatedCount = 0; | |
| m_RequestMap = new ActiveParameterRequestsMap; | |
| } | |
| int GetParameterVarType() | |
| { | |
| return -1; | |
| } | |
| void SetMaterialIndex(int value) | |
| { | |
| m_MaterialIndex = value; | |
| } | |
| void SetParameterIndex(int value) | |
| { | |
| m_ParameterIndex = value; | |
| } | |
| void SetParent(PPEClassBase parent) | |
| { | |
| m_Parent = parent; | |
| } | |
| void InsertRequestData(PPERequestParamDataBase request_data) | |
| { | |
| m_RequestMap.Set(request_data.GetRequesterIDX(),request_data);//<request_ID, data> | |
| } | |
| void Update(float timeslice, out Param p_total, out bool setting_defaults, int order) | |
| { | |
| //insert dependencies to another update round | |
| if ( m_Dependencies && m_Dependencies.Count() > 0 && order < PPEConstants.DEPENDENCY_ORDER_HIGHEST ) | |
| { | |
| int key_mat = -1; | |
| int element_par = -1; | |
| for (int i = 0; i < m_Dependencies.Count(); i++) | |
| { | |
| key_mat = m_Dependencies.GetKey(i); | |
| for (int j = 0; j < m_Dependencies.GetElement(i).Count(); j++) | |
| { | |
| element_par = m_Dependencies.GetElement(i).Get(j); | |
| PPEManagerStatic.GetPPEManager().SetMaterialParamUpdating(key_mat,element_par,order + 1); // TODO - revise, currently only does one more update | |
| } | |
| } | |
| } | |
| } | |
| //! Modifies values to be used for setter methods later in the manager update. Currently used only on PPEMatClassParameterColor, TODO!! | |
| void ModifyResultValues(inout Param result_values) | |
| { | |
| } | |
| //! Adds 'layers' to be iterated throug | |
| void AddPriorityInfo(int priority) | |
| { | |
| if ( m_CommandLayersArray.Find(priority) == -1 ) | |
| { | |
| m_CommandLayersArray.Insert(priority); | |
| m_CommandLayersArray.Sort(); | |
| } | |
| else | |
| { | |
| //DbgPrnt("PPEDebug | PPEMatClassParameterCommandData - AddPriorityInfo | Already exists, values have been overwritten!"); | |
| } | |
| } | |
| //! Currently unused; layer info gets cleared every update | |
| void RemovePriorityInfo(int priority) | |
| { | |
| } | |
| //! Adds name and default values from material registration, override on children to properly add for each type | |
| void RegisterDefaults(Param p) | |
| { | |
| m_Defaults = p; | |
| InitDefaults(); | |
| InitCuttent(); | |
| } | |
| protected void InitDefaults() {}; | |
| protected void InitCuttent() {}; | |
| protected void SetParameterValueDefault(inout Param p_total) | |
| { | |
| } | |
| //! Careful, formating is such, that param1 is ALWAYS string, containing parameter name, should it be needed. Actual values follow. | |
| Param GetDefaultValues() | |
| { | |
| return m_Defaults; | |
| } | |
| //! Careful, only actual values, WITHOUT string | |
| Param GetCurrentValues() | |
| { | |
| return m_CurrentValues; | |
| } | |
| void DbgPrnt(string text) | |
| { | |
| //Debug.Log(""+text); | |
| } | |
| } | |