| //! PPE type priorities, C++ based. DO NOT CHANGE ORDER! Used only when calling 'SetCameraPostProcessEffect' | |
| enum PostProcessPrioritiesCamera | |
| { | |
| PPP_SSAO, | |
| PPP_CLOUDS, | |
| PPP_DOF, | |
| PPP_ROTBLUR, | |
| PPP_GODRAYS, | |
| PPP_RAIN, | |
| PPP_RADIALBLUR, | |
| PPP_CHROMABER, | |
| PPP_WETDISTORT, | |
| PPP_DYNBLUR, | |
| PPP_UNDERWATER, | |
| PPP_DOF_BOKEH, | |
| PPP_COLORGRADE, | |
| PPP_GLOW, | |
| PPP_FILMGRAIN, | |
| PPP_FILMGRAIN_NV, | |
| PPP_FXAA, | |
| PPP_SMAA, | |
| PPP_GAUSS_FILTER, | |
| PPP_MEDIAN, //unused? | |
| //PPP_SSR | |
| }; | |
| enum PPERequesterCategory | |
| { | |
| NONE = 0; | |
| GAMEPLAY_EFFECTS = 2; | |
| MENU_EFFECTS = 4; | |
| MISC_EFFECTS = 8; | |
| ALL = 14; //GAMEPLAY_EFFECTS|MENU_EFFECTS|MISC_EFFECTS | |
| }; | |
| /** | |
| /brief IDs of custom PPE classes | |
| /note Currently used for various native exceptions that used to be handled outside of script-side postprocess system. | |
| /note Can be used for custom functionality as well, C++ permitting. | |
| */ | |
| enum PPEExceptions | |
| { | |
| NONE = -1, | |
| EXPOSURE = 50, | |
| DOF, | |
| EYEACCOM, | |
| NVLIGHTPARAMS, | |
| }; | |
| //! PP operators, specify operation between subsequent layers | |
| enum PPOperators | |
| { | |
| LOWEST, //only lowest value gets used. Note - if first request, it is compared against default values! | |
| HIGHEST, //only highest value gets used. Note - if first request, it is compared against default values! | |
| ADD, //LINEAR addition | |
| ADD_RELATIVE, //LINEAR relative addition (relative to diff between current and max, where applicable. Otherwise used as absolute addition) | |
| SUBSTRACT, //LINEAR substraction | |
| SUBSTRACT_RELATIVE, //LINEAR relative substraction | |
| SUBSTRACT_REVERSE, //LINEAR sub. target from dst | |
| SUBSTRACT_REVERSE_RELATIVE, //LINEAR relative sub. target from dst | |
| MULTIPLICATIVE, //LINEAR multiplication | |
| SET, //sets the value, does not terminate possible further calculations | |
| OVERRIDE //does not interact; sets the value, and terminates possible further calculations. Use with care, preferred use is SET with higher priority command | |
| }; | |
| class PPEConstants | |
| { | |
| static const int VAR_TYPE_BOOL = 1; | |
| static const int VAR_TYPE_INT = 2; | |
| static const int VAR_TYPE_FLOAT = 4; | |
| static const int VAR_TYPE_COLOR = 8; | |
| static const int VAR_TYPE_VECTOR = 16; | |
| static const int VAR_TYPE_BLENDABLE = VAR_TYPE_INT|VAR_TYPE_FLOAT|VAR_TYPE_COLOR; | |
| static const int VAR_TYPE_TEXTURE = 32; | |
| static const int VAR_TYPE_RESOURCE = 64; | |
| //static const int VALUE_MAX_COLOR = 255; //if only... | |
| static const int DEPENDENCY_ORDER_BASE = 0; | |
| static const int DEPENDENCY_ORDER_HIGHEST = 1; //!< number of potential recursive update cycles in case of parameter dependency | |
| } | |
| typedef Param2<string,bool> PPETemplateDefBool; | |
| typedef Param4<string,int,int,int> PPETemplateDefInt; | |
| typedef Param4<string,float,float,float> PPETemplateDefFloat; //name, default, min, max | |
| typedef Param5<string,float,float,float,float> PPETemplateDefColor; //name, defaults - floats. Min/Max is always the same, no need to define it here. | |
| //typedef Param4<string,vector,vector,vector> PPETemplateDefVector; | |
| typedef Param2<string,ref array<float>> PPETemplateDefVector; //needs to be compatible with every type of vector (vector2 to vector4), hence array<float>... | |
| typedef Param2<string,string> PPETemplateDefTexture; //Currently unused, setting these parameters during runtime can prove problematic | |
| typedef Param2<string,string> PPETemplateDefResource; //Currently unused, setting these parameters during runtime can prove problematic | |