| class PPERequester_BurlapSackEffects extends PPERequester_GameplayBase |
| { |
| override protected void OnStart(Param par = null) |
| { |
| super.OnStart(); |
| |
| SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,-100.0,PPEExposureNative.L_0_BURLAP,PPOperators.SET); |
| SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,0.0,PPEEyeAccomodationNative.L_0_BURLAP,PPOperators.SET); |
| SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTE,false,2.0,PPEGlow.L_25_BURLAP,PPOperators.SET); |
| SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_BURLAP,PPOperators.LOWEST); |
| |
| if (GetGame() && GetGame().GetMission() && GetGame().GetMission().GetEffectWidgets()) |
| { |
| GetGame().GetMission().GetEffectWidgets().AddSuspendRequest(EffectWidgetSuspends.BURLAPSACK); |
| } |
| } |
| |
| override protected void OnStop(Param par = null) |
| { |
| super.OnStop(); |
| |
| if (GetGame() && GetGame().GetMission() && GetGame().GetMission().GetEffectWidgets()) |
| { |
| GetGame().GetMission().GetEffectWidgets().RemoveSuspendRequest(EffectWidgetSuspends.BURLAPSACK); |
| } |
| } |
| } |