| /** | |
| \brief Invokers for ParticleBase events, called from events | |
| @code | |
| void EnableOnEndPrint(ParticleBase psrc) | |
| { | |
| psrc.GetEvents().Event_OnParticleEnd.Insert(PrintParticleEnded); | |
| } | |
| void PrintParticleEnded(ParticleBase psrc) | |
| { | |
| Print(string.Format("%1 ended.", psrc.GetDebugNameNative()); | |
| } | |
| @endcode | |
| */ | |
| class ParticleEvents | |
| { | |
| /** | |
| \brief Called when particle starts playing | |
| \note Particle: Called when any Play method has been called | |
| \note ParticleSource: Called when PlayParticleNative is successful | |
| */ | |
| ref ScriptInvoker Event_OnParticleStart = new ScriptInvoker(); | |
| /** | |
| \brief Called when particle stops playing | |
| \note Particle: Called when any Stop method has been called or when lifetime is over | |
| \note ParticleSource: Called when StopParticleNative is successful, when the particle ends and when the particle is destroyed while it is playing | |
| */ | |
| ref ScriptInvoker Event_OnParticleStop = new ScriptInvoker(); | |
| /** | |
| \brief Called when particle is reset | |
| \note Particle: Not present, there is no reset functionality | |
| \note ParticleSource: Called when ResetParticleNative is successful | |
| */ | |
| ref ScriptInvoker Event_OnParticleReset = new ScriptInvoker(); | |
| /** | |
| \brief Called when particle ends | |
| \note Particle: Called when lifetime is over and there are no emitors active anymore | |
| \note ParticleSource: Called when particle ends naturally or after the particle is stopped and there are no emitors active anymore | |
| \warning Looped never ends naturally and need to be stopped | |
| */ | |
| ref ScriptInvoker Event_OnParticleEnd = new ScriptInvoker(); | |
| /** | |
| \brief Called when particle receives a parent | |
| \note Particle: Not present | |
| */ | |
| ref ScriptInvoker Event_OnParticleParented = new ScriptInvoker(); | |
| /** | |
| \brief Called when particle is orphaned | |
| \note Particle: Not present | |
| */ | |
| ref ScriptInvoker Event_OnParticleUnParented = new ScriptInvoker(); | |
| } | |
| /** | |
| \brief Engine base class with internal functionality | |
| \note Is NOT intended for direct creation | |
| * As this does not have an actual particle | |
| * Use either Particle or ParticleSource | |
| */ | |
| class ParticleBase : Entity | |
| { | |
| //! Whether the particle is currently playing | |
| protected bool m_IsPlaying; | |
| //! Event invokers | |
| protected ref ParticleEvents m_EventInvokers; | |
| //! ctor | |
| void ParticleBase() | |
| { | |
| m_EventInvokers = new ParticleEvents(); | |
| } | |
| //! Have script recognize this as a Particle without casting | |
| override bool IsParticle() | |
| { | |
| return true; | |
| } | |
| /** \name Playback | |
| Methods regarding playing/stopping of particle | |
| */ | |
| //@{ | |
| /** | |
| \brief Method to tell the particle to start playing | |
| \param particle_id \p int Particle ID registered in ParticleList to start playing | |
| \return \p bool Whether the particle successfully started | |
| */ | |
| void PlayParticle(int particle_id = -1) | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| } | |
| /** | |
| \brief Method to tell the particle to start playing | |
| \param particle_id \p int Particle ID registered in ParticleList to start playing | |
| \param flags \p int Flags to pass to the playing | |
| \return \p bool Whether the particle successfully started | |
| */ | |
| bool PlayParticleEx(int particle_id = -1, int flags = 0) | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| return false; | |
| } | |
| /** | |
| \brief Method to tell the particle to stop playing | |
| \param flags \p int Flags to pass to the stopping | |
| \return \p bool Whether the particle successfully stopped | |
| */ | |
| bool StopParticle(int flags = 0) | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| return false; | |
| } | |
| /** | |
| \brief Method to tell the particle to reset | |
| \return \p bool Whether the particle successfully reset | |
| */ | |
| bool ResetParticle() | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| return false; | |
| } | |
| /** | |
| \brief Method to tell the particle to restart (reset + play) | |
| \return \p bool Whether the particle successfully restarted | |
| */ | |
| bool RestartParticle() | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| return false; | |
| } | |
| /** | |
| \brief Ask if the particle is still playing | |
| \return \p bool Whether the particle is playing | |
| */ | |
| bool IsParticlePlaying() | |
| { | |
| ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
| return false; | |
| } | |
| //@} | |
| /** | |
| \brief Get the events | |
| \return \p ParticleEvents If there is any events set, this will return them so that additional functionality can be bound to them | |
| */ | |
| ParticleEvents GetEvents() | |
| { | |
| return m_EventInvokers; | |
| } | |
| /** \name Events | |
| * ParticleBase events | |
| * For ParticleSource, these are handed on C++ side | |
| * For more information, read ParticleEvents | |
| */ | |
| //@{ | |
| /** | |
| \brief Event when the particle starts | |
| */ | |
| protected void OnParticleStart() | |
| { | |
| m_IsPlaying = true; | |
| GetEvents().Event_OnParticleStart.Invoke(this); | |
| } | |
| /** | |
| \brief Event when the particle stops | |
| */ | |
| protected void OnParticleStop() | |
| { | |
| m_IsPlaying = false; | |
| GetEvents().Event_OnParticleStop.Invoke(this); | |
| } | |
| /** | |
| \brief Event when the particle is restarted | |
| */ | |
| protected void OnParticleReset() | |
| { | |
| GetEvents().Event_OnParticleReset.Invoke(this); | |
| } | |
| /** | |
| \brief Event when the particle ends | |
| \note Looping particles will never end | |
| */ | |
| protected void OnParticleEnd() | |
| { | |
| GetEvents().Event_OnParticleEnd.Invoke(this); | |
| } | |
| /** | |
| \brief Event when the particle receives a parent | |
| */ | |
| protected void OnParticleParented(IEntity parent) | |
| { | |
| GetEvents().Event_OnParticleParented.Invoke(this); | |
| } | |
| /** | |
| \brief Event when the particle is orphaned | |
| */ | |
| protected void OnParticleUnParented(IEntity parent) | |
| { | |
| GetEvents().Event_OnParticleUnParented.Invoke(this); | |
| } | |
| //@} | |
| } |