| //! BiosCheckUpdateResult represent result of the PromptUpdateAsync request. | |
| class BiosCheckUpdateResult | |
| { | |
| //! Is new update available? | |
| bool m_IsUpdate; | |
| //! Is update mandatory? | |
| bool m_IsMandatory; | |
| }; | |
| class BiosPackageService | |
| { | |
| //! Async check if exist new update | |
| /*! | |
| @return EBiosError indicating if the async operation is pending. | |
| */ | |
| proto native EBiosError CheckUpdateAsync(); | |
| //! Prompt user to accept update with system GUI | |
| /*! | |
| @return EBiosError indicating if the async operation is pending. | |
| */ | |
| proto native EBiosError PromptUpdateAsync(); | |
| //! Show store for current title (system GUI). Only on Xbox. | |
| /*! | |
| @return EBiosError indicating if the async operation is pending. | |
| */ | |
| proto native EBiosError ShowStoreAsync(); | |
| //! Callback function for CheckUpdateAsync() | |
| /*! | |
| @param checkUpdateResult contain information about availability of new update and if it is mandatory. | |
| @param error indicating success or fail of the async operation. | |
| */ | |
| void OnCheckUpdate(BiosCheckUpdateResult checkUpdateResult, EBiosError error) | |
| { | |
| if ( !error && ( checkUpdateResult.m_IsUpdate || checkUpdateResult.m_IsMandatory ) ) | |
| { | |
| OnlineServices.PromptUpdate(); | |
| } | |
| } | |
| //! Callback function for PromptUpdateAsync() | |
| /*! | |
| Show system UI with update. | |
| On Xbox, game suspend after accept update. | |
| @param error indicating success or fail of the async operation. | |
| */ | |
| void OnPromptUpdate(EBiosError error) | |
| { | |
| OnlineServices.ErrorCaught( error ); | |
| } | |
| //! Callback function for ShowStoreAsync() | |
| /*! | |
| @param error indicating success or fail of the async operation. | |
| */ | |
| void OnShowStore(EBiosError error) | |
| { | |
| OnlineServices.ErrorCaught( error ); | |
| } | |
| }; |